Oh man, this fucking game. It's been a few months since I've played at all, but I'm back stronger than ever and THIS TIME I FIGURED OUT HOW TO SMELT. Such a simple accomplishment gives me pride no other game could.
[QUOTE=Terminutter;39279321]I'm also unsure of how liquids affect minecarts, but I'd say that a dodge-me trap over the pit would work fine. One tile wide path with marksdwarves shooting, they dodge the bolts and fall into the pit. Can trap it, too, so that they dodge the traps and fall off.[/QUOTE]
Could you make two bridges across a pit that's like, 10x4 so that you can have it set up like um,
XXBX
XXBX
XXBX
XXBX
XXBX
XBXX
XBXX
XBXX
XBXX B being Bridge
XBXX X being open space
If you had it set up like this you could put a ballista on the um, fortress side and shoot along the bridge and wouldn't it knock them off/force them to dodge into the pit? The bridges would be long so you can line up more enemies and all.
[QUOTE=Guzbone;39279227]It's supposed to be a retractable bridge, I may have messed up and made it the other sort but it does go up and down if nothing else.
Also can I force people to drag people away to coffins or something? First time I've encountered death and there's dwarves blocking up my workshops with their corpses.[/QUOTE]
I'm guessing you've either forgot to build the burial receptacle building(which just puts coffins in their place) or just forgot to assign them for burial, because dwarves should drop everything they're doing and bury people immediately.
Tried to do a circle layout of rooms for the original dwarves and nobles:
[IMG]http://i50.tinypic.com/1exheh.jpg[/IMG]
I think it went pretty well.
So after not playing since pre-minecart update, I decided to pick this game up again. Here's a short story of my first fort in 8 months:
The fortress was named Whippedvirgins, adequateness named since the dwarves were named after several of my Facepunch friends. After about 4 months, food was running low, Firefox42 had been bedridden by a zombie, and my army consisted of several untrained, unarmed dwarves (AKA My entire fort). So I saw some camels and decided to sent FetchingToaster, Garbor, KfaCat, slacker996, and some unnamed migrants to take out one.
The following music will accompany the next paragraph:
[media]http://www.youtube.com/watch?v=MK6TXMsvgQg[/media]
The ten dwarves chased the camel around for two months, letting Firefox die of thirst back at base. Fetching had managed to punch out her teeth, and the rest bruised all her organs and a few of her legs.
After the former, the camel decided to say fuck this shit and fight back. In about fifty ticks, she managed to curbstomp everyone to death.
And that's how my fort died.
[QUOTE=Tark;39275055]Goddamn alligators keep ripping off chunks of my kobolds, how am I supposed to get them to make bone crafts and have an effective fighting force if they don't have arms or legs? Having a military was already hard enough!
[IMG]http://i.imgur.com/PB7r1LW.png[/IMG]
Smugass piece of shit sitting in his goddamn lake.
IT'S NOT EVEN SALTWATER.
[IMG]http://i.imgur.com/dAMwQ1C.png[/IMG]
HOW DID A SAUROPOD SNEAK INTO MY CAMP[/QUOTE]
Kobolds aren't exactly the brightest of sentient beings.
[QUOTE=Darkne55;39276036]
edit: oh god even thumbing that would have been a nightmare[/QUOTE]
Yeah, DF makes BMP files, which are usually gigantic. I'd recommend resaving them as anything else if you want to post them as images.
[QUOTE=Guzbone;39279995]Could you make two bridges across a pit that's like, 10x4 so that you can have it set up like um,
XXBX
XXBX
XXBX
XXBX
XXBX
XBXX
XBXX
XBXX
XBXX B being Bridge
XBXX X being open space
If you had it set up like this you could put a ballista on the um, fortress side and shoot along the bridge and wouldn't it knock them off/force them to dodge into the pit? The bridges would be long so you can line up more enemies and all.[/QUOTE]
Looks like it should work to me. You can take it to the next level and create a long path that doubles back on itself like a spiral, too. It ends up being a bit OP if managed well, though.
How many z levels do a drop need to be, to seriously maim enemies, but not kill them? I want live targets for my marksdwarves, but I don't want fully functioning besiegers to enter my fortress if a mad dwarf pulls the lever to unlock the holding pit.
That honestly depends on the creature. This is from memory, so is likely to be wrong, but 20+ tends to explode, 15 is definite death, 10 tends to give injuries that will kill, so I expect 6 or so will probably maim. Creature size changes it though.
What the heck triggers sieges? I've seized goods from every single human and elven caravan that's come my way and clearcut the forest four times over but so far but there hasn't been so much as a single ambusher.
My retarded planter went bezerk and killed my legendary engraver, mason, mechanic and stone crafter (same person) and now my hammerer wants to obliterate him. He's strapped to a chain in a large room with my very nice punishment:
Flood room to 6/7 so he won't drown but won't be able to sleep or rest.
Every 5-20 mins, cave in a floor so he chokes slowly on a mixture of water and dust.
Put the dead bodies of his brother and wife into a stockpile he is stuck ontop of.
He's clad in armour and I don't want to take it off, so, use him as live target practice with wooden bolts. (all they've done is shatter on the armour and bruise him, so even more pain)
I occasionally tell a wrestler to go in and break his limbs - unluckily for him, I have a legendary surgeon keeping him alive.
He has been nonstop passing out from pain for a few months now (well, passes out but nearly drowns each time so he only passes out for around 10 seconds. That's right dwarf, you would rather face the circus alone than face my wrath.)
That's right little dwarf, you're staying there until you either drown, suffocate, manage to suicide with the steel chain or die a long, painful death when you eventually die of old age, and you're 19. Absolutely NOBODY gets away with murdering my legendary dwarves. (remember my legendary marksdwarf, Goden Sinsotid? Militia commander with silver hammer went mad and flattened his head with a silver warhammer. He was left hanging from a platform from a simple pig fibre rope. Did I mention above a 2 story drop leading to a pit full of lovely rusty spikes, half submerged in magma? When that rope eventually rots and breaks, he best hope he has a rough body, or he'll have a gruesome end.)
Sometimes I think I'm a bit sadistic with my punishments.
North Korean dwarf fortress, someone breaks the rules and you murder their entire family (or put them in a labor camp making military items 24/7)
And here I thought I was brutal with my magma pits, live archery trarget practice, dog pits, and arenas.
Welp I'm going to download a tileset and make my first foray into DF
[quote][5:42:44 PM] To Wild Radio Station: cat
[5:42:50 PM] (Channel) Cat.: whaaat
[5:42:54 PM] To Wild Radio Station: are you in df yet so i can show you the easter egg
[5:43:02 PM] (Channel) Cat.: yes
[5:43:06 PM] To Wild Radio Station: in dwarfhack
[5:43:08 PM] To Wild Radio Station: type catsplosion
[5:43:11 PM] To Wild Radio Station: and it makes ascii cats
[5:43:12 PM] To Wild Radio Station: :D
[5:43:27 PM] (Channel) Cat.: :O
[5:43:32 PM] To Wild Radio Station: the more you do it
[5:43:34 PM] To Wild Radio Station: the more ascii cats
[5:43:35 PM] To Wild Radio Station: :D
[5:44:25 PM] To Wild Radio Station: did you do it yet?
[5:44:32 PM] (Channel) Cat.: yes
[5:44:35 PM] To Wild Radio Station: did it work?
[5:44:41 PM] (Channel) Cat.: yes[/quote]
[sp]catsplosion makes the cats pregnant and instantly give birth[/sp]
Is there something wrong with my world gen? Several worlds i've generated have come up completely empty on flux stone.
[QUOTE=G-Strogg;39282932]Is there something wrong with my world gen? Several worlds i've generated have come up completely empty on flux stone.[/QUOTE]
Don't put the mineral density to the highest, it'll replace flux stone.
Werehedgehog killed my guard turkey, turned back into a human, and ran away.
R.I.P. guard turkey, you were gonna get killed by goblins/magma anyway. :v:
[QUOTE=Kwigg;39281752]My retarded planter went bezerk and killed my legendary engraver, mason, mechanic and stone crafter (same person) and now my hammerer wants to obliterate him. He's strapped to a chain in a large room with my very nice punishment:
Flood room to 6/7 so he won't drown but won't be able to sleep or rest.
Every 5-20 mins, cave in a floor so he chokes slowly on a mixture of water and dust.
Put the dead bodies of his brother and wife into a stockpile he is stuck ontop of.
He's clad in armour and I don't want to take it off, so, use him as live target practice with wooden bolts. (all they've done is shatter on the armour and bruise him, so even more pain)
I occasionally tell a wrestler to go in and break his limbs - unluckily for him, I have a legendary surgeon keeping him alive.
He has been nonstop passing out from pain for a few months now (well, passes out but nearly drowns each time so he only passes out for around 10 seconds. That's right dwarf, you would rather face the circus alone than face my wrath.)
That's right little dwarf, you're staying there until you either drown, suffocate, manage to suicide with the steel chain or die a long, painful death when you eventually die of old age, and you're 19. Absolutely NOBODY gets away with murdering my legendary dwarves. (remember my legendary marksdwarf, Goden Sinsotid? Militia commander with silver hammer went mad and flattened his head with a silver warhammer. He was left hanging from a platform from a simple pig fibre rope. Did I mention above a 2 story drop leading to a pit full of lovely rusty spikes, half submerged in magma? When that rope eventually rots and breaks, he best hope he has a rough body, or he'll have a gruesome end.)
Sometimes I think I'm a bit sadistic with my punishments.[/QUOTE]
Ive never considered it before, but if you put someone on a rope, and then pull the ground out from under them (floor collapse or bridge) do they actually hang in mid air from the rope?
Just playing Masterwork dwarf fortress, spending an hour planning and designating every floor, and making sure there is room for lava pumpstack and power from watermills, miners happily digging out the future bedrooms, when suddenly the rock was moving and a rock wraith appeared, and murdered all my dwarves by punching them in the head. My expedition leader was the one who did the most damage. He bit the rock wraiths foot, and managed to shake it off.
[editline]20th January 2013[/editline]
losing is fun
[editline]20th January 2013[/editline]
i am having a great time
[editline]20th January 2013[/editline]
Fucking jesus i spent so long designating shit
Know what would be really well, lame but sort of useful if you were losing a lot? being able to create those scripts that designate things by simply like, copying it out of the game. Really like that collection of bed rooms or the way you have your workshops laid out? Copy and then use the lay out another time.
[QUOTE=Guzbone;39284155]Know what would be really well, lame but sort of useful if you were losing a lot? being able to create those scripts that designate things by simply like, copying it out of the game. Really like that collection of bed rooms or the way you have your workshops laid out? Copy and then use the lay out another time.[/QUOTE]
There's a utility that lets you set up designs out of game and then put them as designations ingame. Can't remember the name offhand, though. Dwarf Foreman, maybe?
There's [url=http://www.bay12forums.com/smf/index.php?topic=35931.0]Quickfort.[/url] Doubt it works with the current version though.
Quickfort and [url=http://www.bay12forums.com/smf/index.php?topic=87731]DF Designator[/url]. Those were the ones.
I've begun searching for a new fort since my last wave of fun.
Whilst exploring the world for a nice location I've come across
a forest named "the forests of wood" - no shit sherlock
a stream named "the fire of toast" - burnt toast
a hill named "the hot hill" - spoilers: [sp]Temperature in the area is cold[/sp]
Questions
Can you choose what you start with? Because I set up a farm plot and the only things it gave me as options for planting were grass and wild strawberrys I also had a jeweler in my party and I dont really see the need for starting out with a jeweler. I also only had 1 miner to start with.
How do you scroll through sub-menus? I had an option to plant either grass or strawberrys and I dont know how to scroll down from grass to strawberrys.
[QUOTE=Jmir 54;39286269]Questions
Can you choose what you start with? Because I set up a farm plot and the only things it gave me as options for planting were grass and wild strawberrys I also had a jeweler in my party and I dont really see the need for starting out with a jeweler. I also only had 1 miner to start with.
How do you scroll through sub-menus? I had an option to plant either grass or strawberrys and I dont know how to scroll down from grass to strawberrys.[/QUOTE]
1. Yes, you choose the "Prepare carefully" option to select your embark items.
2. You use the direction arrows and the plus and minus keys to navigate menus. You'll figure out which menus use which keys, just by trial and error.
[QUOTE=wallyroberto_2;39286293]1. Yes, you choose the "Prepare carefully" option to select your embark items.
2. You use the direction arrows and the plus and minus keys to navigate menus. You'll figure out which menus use which keys, just by trial and error.[/QUOTE]
thanks!
What does everyone tend to go with for their embarks?
I usually go two miners, one of which is a mason, One wood-cutter/herbalist, One carpenter, bowyer, and stone-wood-bone crafter, One grower/cook/brewer, One fisherman/butcher/hunter, and One expedition leader with leadership and gem-cutting-setting.
Only bring one axe, two picks, an anvil, food, drink, seeds, backup food, and random starting gear.
Animals involved are usually two dogs, two cats, and leftover money goes into egglayers.
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