• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
[QUOTE=Kwigg;39288266]I assume you're talking about Jolly Bastion? The sort of cartoony one?[/QUOTE] Yeah, probably should have been more specific. Also, today in Adventure mode I was tasked with killing a Sea Monster. I made my way to its lair only to find it sat in the middle of a forest looking pissed off. I threw rocks at it until it air drowned.
In Masterwork, are there some buildings - like the Timberyard - that require power for some/all of their stuff to function? Because some of my stuff is locked out, and neither the building ingame nor the manual mention any requirements. [editline]20th January 2013[/editline] You guys remember that farmer I told you got injured by the ogre? After over a year in the hospital, - due mostly to lazy doctors - she's finally out and moving around. In the time she's been in the hospital, the dining hall has been moved to a (much) larger space, there've been actual bedrooms dug out, we've gotten a 20-kobold military, we've domesticated a few giant baby coatis, and I've traded for a [i]lot[/i] of random pets. Including 3 genies and a drake. [editline]20th January 2013[/editline] She's in for a hell of an exploration.
[img]http://puu.sh/1Q4SK[/img] look at this shit look at that name this is the deadliest earring any dwarf has laid eyes upon
Not to keep spamming my post like this, but; I just had a forest titan made of salt attack. There was literally 1 line of combat, consisting of "The flying -bone bolt- strikes The Forest Titan in the body, breaking away half of the tissue!" and now there's just a pile of dead salt titan. Edit: Fuck, that's what I get for trying to use automerge so much.
I sent a group of seven mighty hammerdwarves to kill the rock wraiths that ruined all my work. They entered the cave, and was instantly bashed to pieces by the wraiths. however, something really, really weird happened. My dwarves kept ressurecting. Every time they died, after about ten seconds, a message would pop up, saying they were back to life. I sent them back to fight, and they died, only to be revived again.
[img]http://i.imgur.com/ysidhsr.jpg[/img]
[QUOTE=fantafuzz;39288811]I sent a group of seven mighty hammerdwarves to kill the rock wraiths that ruined all my work. They entered the cave, and was instantly bashed to pieces by the wraiths. however, something really, really weird happened. My dwarves kept ressurecting. Every time they died, after about ten seconds, a message would pop up, saying they were back to life. I sent them back to fight, and they died, only to be revived again.[/QUOTE] Masterwork, right? Were you in a good biome? If you had them activated, some weather effects in good biomes will resurrect dwarves.
Good grief some remnants of the previous siege managed to fall into the huge lake that I use as a water supply, and which has 3 bridges leading over it connecting various parts of the base. Instead of drowning the curious fuckers manage to stay alive underwater, and refuse to leave, even though the entire siege disbanded already. As a result every one of my dwarfs flips his shit when he gets even close to the lake, now all of my dwarfs are refusing to do anything useful, they are dehydrated and we are out of drinks (the farmers can't bring back plants from the farms, due to them spacing out on the bridge connecting the farms to the main hall. ) So basicly I just lost my most promising fort to the fact that dwarfs are ridiculously retarded in terms of spotting danger, and a few beak wolves in a lake 8 layers below them is enough to wreck my entire fortress. I really hope Toady will fix this shit one day, at least improve the way dwarfs detect "danger". These things are the lamest endings to a fortress I could ever imagine, and there is nothing I can do about it except hope that the water will freeze soon. But then I still have 55 dehydrated dwarfs without drinks. Great.
Draft a marksdwarf squad.
[QUOTE=Lijitsu;39289198]Draft a marksdwarf squad.[/QUOTE] Oh I tried, I drafted 20 of them. But one half is stuck because they are too scared to get across the bridge to get some bolts and crossbows, the other half is trying to fill its waterskins all the time but can't because of the wolves in the water. The occasional few bolts that do fly only manage to injure the wolves, nothing manages to kill.
If they're still running away from them, they're not in 'battle mode.' Order them to stand on top of one of the bridges, in sight of the dogs. They'll shoot them until they run out of bolts and then get more and repeat.
[QUOTE=Mrfantasticool;39289132]Good grief some remnants of the previous siege managed to fall into the huge lake that I use as a water supply, and which has 3 bridges leading over it connecting various parts of the base. Instead of drowning the curious fuckers manage to stay alive underwater, and refuse to leave, even though the entire siege disbanded already. As a result every one of my dwarfs flips his shit when he gets even close to the lake, now all of my dwarfs are refusing to do anything useful, they are dehydrated and we are out of drinks (the farmers can't bring back plants from the farms, due to them spacing out on the bridge connecting the farms to the main hall. ) So basicly I just lost my most promising fort to the fact that dwarfs are ridiculously retarded in terms of spotting danger, and a few beak wolves in a lake 8 layers below them is enough to wreck my entire fortress. I really hope Toady will fix this shit one day, at least improve the way dwarfs detect "danger". These things are the lamest endings to a fortress I could ever imagine, and there is nothing I can do about it except hope that the water will freeze soon. But then I still have 55 dehydrated dwarfs without drinks. Great.[/QUOTE] This reminds me of the situation at my fort. So remember how I said a caravan must've fallen into the river or something because there's a fuckton of animals and dead dwarves at the bottom of the waterfall? Well it's been ~3 years and all the animals are somehow [I]still fucking alive[/I], and this might be false, but I think they're [I]breeding.[/I] Basically, the attic of thinning has inadvertently created a species of subterranean aquatic yak that doesn't need to eat and is [I]shepherded by the ghost of an axedwarf.[/I] Worst part is, I can't do shit about it because the bottom of the waterfall is some 10 z-levels below the actual river (meaning these yak are also immune to fall damage), and even if I tried to mine them out, I'd release the unburiable and doom the whole bloody fortress!
Then you know what you must do. Dam the river just before the waterfall and dump magma on them. It's the only way to be sure.
[QUOTE=Lijitsu;39289023]Masterwork, right? Were you in a good biome? If you had them activated, some weather effects in good biomes will resurrect dwarves.[/QUOTE] Wow, that's just way too easymode.
Good biomes are supposed to punish you for disturbing their beauty. Unicorns are to gore your dwarves, and gnomes to steal all your booze. Nature itself will fight your glorious industrialisation and exploitation of the environment.
[QUOTE=Orkel;39289599]Wow, that's just way too easymode.[/QUOTE] The biome itself will destroy undead that enter it, it has booze and honey rain that satisfy booze or food needs for a month, healing weather, etc.. Although creatures from other biomes [i]will[/i] wander in, I've found out. I'm in an untamed wilds region and am getting shit from evil areas constantly. I have some of them captured and put in my dining room cage, even. Edit: Actually wait, here's the bit directly from the manual: [quote]Weather Evil and Good biomes have more specialized types of rain. Don't be surprised if it rains milk and honey, or even a light shower of beer. These will count as eating food or drinking booze when a dwarf gets hit by them. The evil rains and fogs are of course not so friendly, try to keep out of them. This change is optional. Regional Interactions More specific interactions, like the raising dead in evil biomes, but for all biomes. Good biomes will now instantly kill undead beings that enter them. This change is optional.[/quote]
raining booze? dwarven paradise.
A rain of honey must be hellish, assuming that it is the traditional sticky syrup honey
Ants everywhere.
[QUOTE=Paramud;39290285]Ants everywhere.[/QUOTE] Or giant bees [editline]20th January 2013[/editline] and bears
[QUOTE=G-Strogg;39282932]Is there something wrong with my world gen? Several worlds i've generated have come up completely empty on flux stone.[/QUOTE] I dunno if this is still a thing but I hear that if you set minerals to "everywhere" there will be no flux stone.
[QUOTE=Terminutter;39289669]Good biomes are supposed to punish you for disturbing their beauty. Unicorns are to gore your dwarves, and gnomes to steal all your booze. Nature itself will fight your glorious industrialisation and exploitation of the environment.[/QUOTE] No wonder I have a pile of unicorns at the entrance to my fort. Sorry nature!
Goblins keep stealing my babies. I should train a military a little better than mu current squad of militia, but God dammit learning the military screen is hard.
Are Orcs any fun to play as? I see Kobold camps and Dorf Forts, but never an Orc Citadel
Have some funny things that I've had happen. [IMG]http://i455.photobucket.com/albums/qq280/wallyroberto/dwarfoldage_zpsf2586fad.png[/IMG] STOP. PUSSYING. OUT. [IMG]http://i455.photobucket.com/albums/qq280/wallyroberto/ironrabbits_zpsfb0e41ea-1_zps670582e0.jpg[/IMG] What the hell are these rabbits made of.
[QUOTE=wallyroberto_2;39292985]Have some funny things that I've had happen. [IMG]http://i455.photobucket.com/albums/qq280/wallyroberto/dwarfoldage_zpsf2586fad.png[/IMG] STOP. PUSSYING. OUT. [IMG]http://i455.photobucket.com/albums/qq280/wallyroberto/ironrabbits_zpsfb0e41ea-1_zps670582e0.jpg[/IMG] What the hell are these rabbits made of.[/QUOTE] maybe it is cuz you are laying down
[Img]http://i.imgur.com/YsXETvM.png[/Img] Anybody know why this is happening?
[QUOTE=InUndenial;39293391][Img]http://i.imgur.com/YsXETvM.png[/Img] Anybody know why this is happening?[/QUOTE] you probably don't have enough seeds or it's a separate farm plot that you haven't setup yet (aka what seeds to plant)
[QUOTE=InUndenial;39293391][Img]http://i.imgur.com/YsXETvM.png[/Img] Anybody know why this is happening?[/QUOTE] Are you trying to set up a farm there? Because if a farm isn't already there, then I'd wager that that is the bottom of a pond, which last i checked was treated special. To remove those tiles, build a floor on them. Then muddy them, then make a farm.
[QUOTE=S31-Syntax;39293685]Are you trying to set up a farm there? Because if a farm isn't already there, then I'd wager that that is the bottom of a pond, which last i checked was treated special. To remove those tiles, build a floor on them. Then muddy them, then make a farm.[/QUOTE] The terrain it's on doesn't need to be muddied, look at the pic. It's not rock or anything, but normal sand/silt. And the farm plot is already built there.
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