[img]http://puu.sh/1QW7r[/img]
Oh. Well.
Shit.
[editline]21st January 2013[/editline]
Killed the craftsdwarf and the miner who decided to go recover him before I walled the cave off.
I'm glad I bring two miners on embark...
[editline]21st January 2013[/editline]
Giant wolverine killed a hunter, bumblebee stung a child and he went berserk...
This fort is cursed.
Time to figure out DF~
"Thur Tharith, The Universe of Hurricanes"
im ready
oh god shit theres no mountain side
how do i anything
lnp said it had mouse fortress but i cant use it
help
[editline]22nd January 2013[/editline]
time to watch a 2 1/2 hour video on the basics
Burrows are so great, you just mark everything inside the walls of your fortress+ underground and then during a siege set a civ alert limited to the burrow.
Lowest casualties ever during the first siege.
Do goblins walk through quickly raising and lowering bridges?
Also can prisoniers get out of their cages? Does the material of the cage matter?
Also what do you do with prisoniers?
I caught a giant cave spider without noticing
this is going to be fun
Edit:
Why are hunting giant cave spiders not a thing
This is severely disapointing
[QUOTE=Hawke7;39313534]
Also can prisoniers get out of their cages? Does the material of the cage matter?
Also what do you do with prisoniers?[/QUOTE]
No, prisoners can not and will not be able to escape their cages, not matter how ramshackle these cages are. Even the mightiest of dragons can safely be stuffed into a wooden cage.
What you want to do with your prisoners is entirely up to you, if you disarm them and throw them into a arena they are good training for your military, just have a single (armed and armoured) dwarf fight a few naked prisoners and he'll be a murder machine in no time.
Of course there are more fun things to do, like sacrifice to the magma god, slow death by wooden training spears, have them ripped to shreds by the dogs, I think you can even build primitive gallows and hang them up there, while your marksdwarfs pelt them with wooden bolts. Or just decorate the fort with hanging mutilated elf corpses.
Your worst fantasy is the limit.
How does adventure mode work?
[sp]I am a complete fuckwit and do not have the know how to do fortress mode, at least not yet.[/sp]
[QUOTE=bisousbisous;39314403]How does adventure mode work?
[sp]I am a complete fuckwit and do not have the know how to do fortress mode, at least not yet.[/sp][/QUOTE]
Talk to people to receive jobs, use your map to get to said jobs.
Once you kill some crime boss or monster or something you can report your success to any peasant (this counts as completing a job even if you didnt receive orders to kill said monster or boss by asking) and it increases your rep which in turn lets you get harder jobs from soldiers and ultimately nobles. Also you can recruit soldiers from castles.
There's sewers under every city and sometimes a dungeon under castles where there's easily accessed enemies, there's also bandit camps, lairs, necromancer towers and necromancer camps out in the wild. Necromancers have books that let you become a necromancer yourself. Drinking the blood of a vampire turns you into one which makes you instantly stronger but stops stat gain and rust.
Also, goblin obsidian towers, elven forest retreats and (non player) dwarf fortresses don't exist, it's just some goblins/dwarves/elves standing scattered in the middle of a forest being useless and hard to find.
they will come back in next version because settlements were p much remade a few versions back.
[QUOTE=bisousbisous;39314403]How does adventure mode work?
[sp]I am a complete fuckwit and do not have the know how to do fortress mode, at least not yet.[/sp][/QUOTE]
Hit Shift+? to get list of keybinds (it is actually fairly short of a list)
[QUOTE=Falchion;39314504]Also, goblin obsidian towers, elven forest retreats and (non player) dwarf fortresses don't exist, it's just some goblins/dwarves/elves standing scattered in the middle of a forest being useless and hard to find.
they will come back in next version because settlements were p much remade a few versions back.[/QUOTE]
With things like being able to retire a fort and let the world run some more, it like settlements and camps are going to be far more interesting next update. Anyone bold enough to name an ETA for it?
[QUOTE=Devodiere;39314625]With things like being able to retire a fort and let the world run some more, it like settlements and camps are going to be far more interesting next update. Anyone bold enough to name an ETA for it?[/QUOTE]
Sometime in the next 1 to 12 months.
Give or take.
[editline]22nd January 2013[/editline]
Wait, I already used that joke. Fuck.
[QUOTE=Devodiere;39314625]Anyone bold enough to name an ETA for it?[/QUOTE]
I'd say somewhere from next month to late Spring.
New devlog:
[QUOTE]I needed to add more coordinate information to all of the active historical figures, and that had to be respected all through everywhere, so there went a day, he he he. People are eminently huntable now, though, even when they aren't traveling. I'm also working on a debug mode that lets me zip around and look at all the armies since it isn't easy to get the whole picture just running it in the standard play modes. I'm not sure if it'll be used directly later, but it's at least good to start thinking about that kind of thing. The next real step is to get the goblins to think about controlling the villages associated to the town they are taking simultaneously, so that they can still feed their captive humans once food use goes in (at least some of them, since the largest cities will depend on food from farther away).[/QUOTE]
Is there a benefit to giving a merchant a great deal? I basically gave the merchant a 2000 dwarfbuck profit in exchange for a bunch of seeds and shrooms
[QUOTE=Jmir 54;39317100]Is there a benefit to giving a merchant a great deal? I basically gave the merchant a 2000 dwarfbuck profit in exchange for a bunch of seeds and shrooms[/QUOTE]
I do that every time because I like making traders happy and I always make a ton of golden crafts for them.
Either that or I kill them very slowly if they're of elven origin
Can you use wasd to move around in adventure mode, because my right arrow key is broke on my keyboard.
[QUOTE=bisousbisous;39317389]Can you use wasd to move around in adventure mode, because my right arrow key is broke on my keyboard.[/QUOTE]
Go with it, even if you can. You are the adventurer who cannot seem to get it right.
[QUOTE=bisousbisous;39317389]Can you use wasd to move around in adventure mode, because my right arrow key is broke on my keyboard.[/QUOTE]
Use your keypad (unless you're on a laptop).
I use numpad because it allows diagonal movement
Alright, the story of Dildo Faggins the Encrusted has begun.
[editline]22nd January 2013[/editline]
Also I have a functioning numpad on my laptop.
[editline]22nd January 2013[/editline]
Well, I got killed by a mule.
[QUOTE=Jmir 54;39317100]Is there a benefit to giving a merchant a great deal? I basically gave the merchant a 2000 dwarfbuck profit in exchange for a bunch of seeds and shrooms[/QUOTE]
Not really. Instead, if its a dwarven caravan, offer the excess to them instead of trading it. that's one of the requirements for the monarch to arrive
Siiigghh, lost my really damn good adventurer just now. I went out to kill another hill titan and this one was really damn crazy. It was entirely composed of salt, it had two antennae, and it shot out webs that went everywhere. Within seconds of me carefully approaching it he shot webs out at me, rushed at me, and beat me senseless in an instant while I was still stuck in his webs. Christ. I was a vampire and everything :(, guess I just have to start a fort in this world now.
[QUOTE=Jmir 54;39317100]Is there a benefit to giving a merchant a great deal? I basically gave the merchant a 2000 dwarfbuck profit in exchange for a bunch of seeds and shrooms[/QUOTE]
Rather than over trading, just give them what you need then offer the rest as gifts. As someone said it's a requirement for the monarch, but overpaying for something doesn't contribute to that IIRC.
first time i've ever seriously played fortress mode, it isn't even my first winter yet, and a werechameleon just appears out of nowhere on the edge of my map ready to fuck some shit up. Guess I gotta figure out how to do military stuff now...
ok so i got someone (lijistu) to teach me this game
it is a lot simpler and a lot harder than i thought it would be
anyone got any tips on being better able to understand the tiles, i actually understand them pretty easily now but i think i saw a little 3d program type thing that looked like it made it super easy to understand shit (i think it's called stonesense)
You've just got to install DFHack (I think it's a drag and drop thing now, honestly can't remember) and type "stonesense" in it to bring up stonesense. I don't think it's downloadable individually now.
Alternatively, you can use a graphical tileset like Ironhand or Phoebus, both of which can be downloaded prepackaged in the Lazy Newb Pack, or individually off the forums.
Yeah I've got LNP, I look up DFHack thanks
[QUOTE=Devodiere;39314625]With things like being able to retire a fort and let the world run some more, it like settlements and camps are going to be far more interesting next update. Anyone bold enough to name an ETA for it?[/QUOTE]
I'm thinking around the time of the next caravan.
[QUOTE=Eeshton;39319294]ok so i got someone (lijistu) to teach me this game
it is a lot simpler and a lot harder than i thought it would be
anyone got any tips on being better able to understand the tiles, i actually understand them pretty easily now but i think i saw a little 3d program type thing that looked like it made it super easy to understand shit (i think it's called stonesense)[/QUOTE]
I'm probably stating the obvious here and you already have heard this a few times, but get Therapist. It makes the game playable.
[QUOTE=acds;39319505]I'm probably stating the obvious here and you already have heard this a few times, but get Therapist. It makes the game playable.[/QUOTE]
got that too, it's awesome and honestly i dont even know how to do what it does ingame >.>
[QUOTE=Eeshton;39319516]got that too, it's awesome and honestly i dont even know how to do what it does ingame >.>[/QUOTE]
I think it's through v -> p -> whatever letter you want (c, m and u?) but I honestly would have to look up the wiki to check. I can do it from muscle memory, but manual labour switching can be really awkward. It's ok to enable one or two jobs on one specific dwarf, but therapist is vastly better.
[QUOTE=Skwee;39319274]first time i've ever seriously played fortress mode, it isn't even my first winter yet, and a werechameleon just appears out of nowhere on the edge of my map ready to fuck some shit up. Guess I gotta figure out how to do military stuff now...[/QUOTE]
it turned into an olm woman and then walked off the map again... Dunno what an olm is, but alright i am fine with it going away.
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