Reanimated TEETH killed me earlier, never punch a necromancer in the face i guess is the lesson here.
Oh man I can't believe that i put this game of for so long. Spent the day playing it and oh man it's so much fun.
After the siege broke and I got a dwarven caravan to arrive, it turns out they couldn't access my Depot because there were so many fucking trees in the way. So I cut all the trees down, and I'm making a paved road of FUCKING SILVER BARS. Is that good enough? Can you access my Depot on the shining road you useless dicks?
I just know I'm gonna end up with a fuckton of migrants and without iron, I can't defend the place. A convenient siege would be nice about now.
[QUOTE=LunchboxOfDoom;39361327][media]http://www.youtube.com/watch?v=AjrugWakiqw[/media]
That mining scene made me shiver the first time I saw it.
There's an unfortunate lack of cave-ins and dwarves tumbling down that chasm to their deaths, however.:v:[/QUOTE]
That scene where the dwarf finds the Arkenstone almost makes me think someone involved played DF. It's just too much like the intro (except in the intro the dwarf opens up HFS, but still).
Well so much for that fort. I found an intruder Necromancer, drafted every dwarf I could and set them out to kill him with their bare hands. Unfortunately I found another 4 Necromancers hiding in various holes around the place and I couldn't do shit.
They managed to kill one of them with a dorfpunch, but no-one ever told me that Necromancers hunt in packs.
[QUOTE=Devodiere;39364717]Well so much for that fort. I found an intruder Necromancer, drafted every dwarf I could and set them out to kill him with their bare hands. Unfortunately I found another 4 Necromancers hiding in various holes around the place and I couldn't do shit.
They managed to kill one of them with a dorfpunch, but no-one ever told me that Necromancers hunt in packs.[/QUOTE]
Did you not have ANY metal at all to craft weapons?
[QUOTE=Kwigg;39364820]Did you not have ANY metal at all to craft weapons?[/QUOTE]
Plenty of silver, nickel, tin and lead, not much else. Couldn't even find copper for some shitty, bite resistant weapons.
At least I had flux and plenty of coal though.
[QUOTE=Devodiere;39364845]Plenty of silver, nickel, tin and lead, not much else. Couldn't even find copper for some shitty, bite resistant weapons.
At least I had flux and plenty of coal though.[/QUOTE]
Silver warhammers hit like jackhammers though, a silver warhammer squad will wreck some shit and beat anything you throw at their mercy into a bloody pulp.
Silver makes decent cutting weapons too, against unarmored targets.
And then there's silver bolts, which tend to turn a crossbow into a handheld railgun.
Silver is the most underrated metal of them all, it's quite a nifty material if used properly.
I'm aware of how good silver is, the bolts and hammers are as good as steel and a fraction of the work. Bit when they have no armour and are fighting a surprise attack from multiple Necromancers who are already inside, there's not a lot I can do.
Regardless it was a horrible start and losing is part of the game. I'll see if I can find anything with some Iron or maybe take some limonite with me on embark. Seven iron-ore stones should cover full plate for two dwarves and some good weapons, that'll be in there next time I embark.
[QUOTE=Paramud;39358248]Prepare to get the finest mudstone toe ring you've ever seen.[/QUOTE]
That is literally what I just got. He just made a siltstone ring that menaces on both sides with spikes of siltstone.
The most retarded peasants live in my fortresses, I swear..... THIS TIME, I WILL ENJOY WATCHING THE SEIGE SLAUGHTER YOU ALL. YES, URIST MCRETARD, OPEN THE FRONT GATES. THEN RUN FOR YOUR LIFE, AS MUCH AS YOU CAN WHILST WEARING A RING THAT STABS BOTH THE TOE IT'S ON AND ALL OF THE OTHER TOES AROUND IT.
Also, another nag and complaint from me: I can't seem to make a trade depot. It's something that I've literally tried every single game, but I've only been successful once in making it, and that was when I first started playing. This time I've halted construction and restarted in a different way about five times, but still everyone just refuses outright to even attempt a construction. I know for certain that I have someone with architecture, because I made a giant bridge when I first started the fort. Any ideas why they won't make it? I've tried using different materials, or same materials, but other than that I have no idea why it wouldn't work.
Opened up a save I had on this laptop I'm using.
Don't even remember this fortress.
All the children are miserable because they have no clothing for some reason.
The latest thing in the fight report is my Mace dwarf bashing in the skulll of a kid. Wut.
[QUOTE=Swebonny;39366196]Opened up a save I had on this laptop I'm using.
Don't even remember this fortress.
All the children are miserable because they have no clothing for some reason.
The latest thing in the fight report is my Mace dwarf bashing in the skulll of a kid. Wut.[/QUOTE]
Sounds like you did a good job with that fort last time.
[QUOTE=Swebonny;39366196]Opened up a save I had on this laptop I'm using.
Don't even remember this fortress.
All the children are miserable because they have no clothing for some reason.
The latest thing in the fight report is my Mace dwarf bashing in the skulll of a kid. Wut.[/QUOTE]
I still have my Gulfclasp save from 2008, DF version 38c.
Snip - didn't read - will post another DF torture story when something happens
[QUOTE=someguywithagun;39363068]Reanimated TEETH killed me earlier, never punch a necromancer in the face i guess is the lesson here.[/QUOTE]
Necromancers are a little ridiculous, they should only be able to reanimate stuff that would logically reanimate, like skulls or limbs or dead skin, not teeth or individual bones or toenails.
imo only stuff that has one or more joint intact should be reanimatable.
no more undead forearms or teeth or toes. arms and hands and maybe heads are good.
I just like the idea of dead skin floating around in the rough shape of its former self trying to asphyxiate people.
That moment when a huge siege arrives and you realize one of the tantruming children destroyed the lever that opens the bridge.
The anger and hate a ASCII child is capable of provoking is insane, I'm gonna find the little bastard and then find a way to hang him 1 Z-level above the invaders where he has to watch how those goblins slaughter his parents and brothers/sisters. Then he gets a good beating with wooden axes and will be sacrificed to Armok in the bloodiest way I can imagine, his blood will be used to paint the floors into a fashionable colour of red. And then he will be killed and his bones get worked into a codpiece.
Worthless little freaks should stop tantruming because they can't find any shoes and dooming entire fortresses along with it.
[QUOTE=G-Strogg;39358840]Or an extremely precious wooden cage.[/QUOTE]
Honestly I'd kill for that. Easy good thoughts right there, I already always have a cage filled with creatures in my dining hall as it is.
[editline]26th January 2013[/editline]
[QUOTE=Swebonny;39366196]Opened up a save I had on this laptop I'm using.
Don't even remember this fortress.
All the children are miserable because they have no clothing for some reason.
The latest thing in the fight report is my Mace dwarf bashing in the skulll of a kid. Wut.[/QUOTE]
There was a bug for a while where babies would keep accruing bad thoughts from not wearing clothes, since they were always naked. And then when they grew up to be kids, those thoughts would all hit and make them go insane.
[img]http://i.imgur.com/j07hzBu.png[/img]
Classy. I think I know what kind of short story this is.
[QUOTE=macdoo999;39367104][img]http://i.imgur.com/j07hzBu.png[/img]
Classy. I think I know what kind of short story this is.[/QUOTE]
The writing is [I]forceful[/I]
New devlog:
[QUOTE]I've mostly been working on finalizing army path-finding on the map near sites, which have areas popping back and forth between different levels of resolution. So armies might be in "the city" one moment, and then in specific sections of the city streets the next, and then in tiles, and then back, and they have to be able to adapt to that without getting too confused and without overtaxing the processor in indecision. It was very satisfying the see the squads walk around on the half-zoomed-in city map properly, turning at intersections and using bridges. This shouldn't have any impact on dwarf mode speed, since city maps aren't loaded (so it just uses straight-line algorithms for most movement, and I can make it even rougher if necessary), and adventure mode seems fine so far as well (since time moves slowly there, so the actual calculations are rare).[/QUOTE]
Lesson learned: Always make sure that the pond that you're dumping all your trash into can never EVER find its way into your only source of water on a desert island.
[QUOTE=FlyingDog;39368818]Lesson learned: Always make sure that the pond that you're dumping all your trash into can never EVER find its way into your only source of water on a desert island.[/QUOTE]
screw pump?
[QUOTE]This is a larch figurine of ezum Mansionclasps. All craftsdwarfship is of the highest quality.
The item is a masterfully designed image of ezum Mansionclasps the dwarf and Zon Bandrum the dwarf in larch byAsmel Naronul. Zon Bandrum is striking down ezum Mansionclasps. The artwork relates to the killing of the dwarf ezum Mansionclasps by the dwarf Zon Bandrum in Ancientvirgin the father of periwinkles in the late winter of 130.
It is decorated with cedar. This object menaces with spikes of larch. On the item is an image of Dreamworkers the siltstone ring in larch.[/QUOTE]
I think the ghosts haunting the fortress are starting to get to our children...
[QUOTE=willer;39369794][IMG]Libraries\Pictures\Dwarf.png[/IMG]
I think the ghosts haunting the fortress are starting to get to our children...[/QUOTE]
Better snip that before someone quotes it.
[QUOTE=bisousbisous;39369853]Better snip that before someone quotes it.[/QUOTE]
Only a matter of time...
Woo! I caught my first child snatcher in a cage! What should I do with him? I'm in a very strategic position of being surrounded by a river on two sides, and then on the other two sides there are cliffs and waterfalls from the rivers. I'm thinking toss him down with the rest of the trash?
Went into the circus, but not the big circus, [sp]demon fortress[/sp]
OVER 1300 ZOMBIE CLOWNS WERE WAITING FOR ME.
This fortress has been lost to FPS death, seriously, it's like 0.3 fps.
[QUOTE=Orkel;39366334]I still have my Gulfclasp save from 2008, DF version 38c.[/QUOTE]
One of the artifacts from that fort.
[img]http://i31.tinypic.com/w1bir.png[/img]
Back then when the material wasn't so important (today that would be pretty useless because platinum is a soft metal), this thing raped everything and anything.
[editline]26th January 2013[/editline]
Also some named stuff from another old fort of mine, newer than Gulfclasp though (these are from DF2010)[quote]
Ragemidget named both of his steel warhammers. [B]Fortressyearling the Palace of Mists[/B] and [B]Dimblock the Bandit of Fellowships[/B]
Iron short sword got named [B]The Confusing Lashes[/B] by an elite champion
Military commander named his adamantine battleaxe, [B]The Throat of Yor[/B]
He also named his iron shield,[B] Bearfights the Tattoo of Poetry[/B]
One of my warriors, after slaughtering a goblin siege with his buddies, named his Adamantine Shortsword something incredibly awesome.[B] The Knife of Flame[/B].[/quote]
[editline]26th January 2013[/editline]
I miss the Knife of Flame. Never gotten a better sounding named weapon than that
I once had a fortress named the knife of balls.
And a squad called the armored geniouses.
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