• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
As far as I'm aware, caravans cannot pass through anything except cleared tiles - excluding things like bushes. Even friendly traps will stop a caravan.
[QUOTE=Lijitsu;39379364]As far as I'm aware, caravans cannot pass through anything except cleared tiles - excluding things like bushes. Even friendly traps will stop a caravan.[/QUOTE] no, they can go over traps. they won't go over small boulders (grey dots on the map etc) unless you smooth them out though
[QUOTE=Orkel;39379644]no, they can go over traps. they won't go over small boulders (grey dots on the map etc) unless you smooth them out though[/QUOTE] This sure does sound hell of a lot more complicated than I had hoped for.
[QUOTE=Orkel;39379644]no, they can go over traps. they won't go over small boulders (grey dots on the map etc) unless you smooth them out though[/QUOTE] I'm pretty sure they can't go over traps. [url]http://dwarffortresswiki.org/index.php/DF2012:Trade_depot#Depot_accessibility[/url]
[QUOTE=Orkel;39379644]no, they can go over traps. they won't go over small boulders (grey dots on the map etc) unless you smooth them out though[/QUOTE] Actually no, they can't. Not anymore. In the most recent version, traps will block caravan wagons. [editline]27th January 2013[/editline] Actually wait, I fucked that door up. It should be WDDWW --> WDDDW. Sorry.
[QUOTE=Ax3l;39379669]This sure does sound hell of a lot more complicated than I had hoped for.[/QUOTE] Usually they have absolutely no problem going across the terrain, no need to worry. If you want, you can cut a line of trees from your entrace to the edge of the map to make sure thay have an access.
What is the best way of getting a caravan to travel to my -75 level fortress?
Bridge over a pit? [editline]27th January 2013[/editline] Or a 3 wide ramp that goes down, if them being alive is a priority.
A series of ramps with two retractable bridges (one at the top, one at the bottom) in case of siege?
[QUOTE=Devodiere;39376398]I didn't think they got bad thoughts from not feeding because I've kept Vamps in sealed rooms for years without a feed and they were more than content. Or maybe it's been a while since I've gotten an actual Vampire and it's been patched.[/QUOTE] I had a vampire record keeper locked in my last fort for years and the only thought he had was admiring the chair I put in his room. :v:
I once dropped a vampire in a bare room with no furniture whatsoever or even a door. He loved it because it had smoothed floors and walls.
I dumped my vampire in a small, dirt 3x3 room by my drowning room. I'm not really sure why he's still happy. Maybe because he's mayor?
What do you guys use to visualise your forts in 3D these days? I seem to remember it being a lot easier than this figured it out now
[del]My architect[/del] Some random migrant has decided to adopt 4 female rabbits as his own, it's like he [I]wants[/I] a rabbitsplosion. [IMG]http://gyazo.com/a652be77b6fd1b569c8c5a08e7bfa2ec.png[/IMG] It's not easily visible, but under those 4 does, is one buck rabbit who has been taken to the butchery and slaughtered, I must be very careful of rabbits from now on. Should've butchered them the second they were born when I had the chance, even if it would waste meat from a full grown rabbit.
Ok, here's the concept: Take one dorf. Make it a one man squad, equip with finest armours and weaponry possible. Lure into Tiny danger room and brick up the door. Attack poking spears to repeter and develop system where crap food and drinking water is periodically delivered to sustain dorf. He should eventually go insane. Maintain a number of the sealed up headcases until such a time as the fort is doomed. Pull the fun lever and release the fuckers on whatever happens to be in the area. I'm thinking of naming it "Project Bedlam". All I need is a way to have food and water periodically delivered to a hole over the cells, a way to remove a wall via lever and maybe suggestions on how to speed up the loss of sanity. Any suggestions?
But if they really went insane/berserk/whatever they'd stop eating/drinking and die.
[QUOTE=Mr Shadyface;39382263]Ok, here's the concept: Take one dorf. Make it a one man squad, equip with finest armours and weaponry possible. Lure into Tiny danger room and brick up the door. Attack poking spears to repeter and develop system where crap food and drinking water is periodically delivered to sustain dorf. He should eventually go insane. Maintain a number of the sealed up headcases until such a time as the fort is doomed. Pull the fun lever and release the fuckers on whatever happens to be in the area. I'm thinking of naming it "Project Bedlam". All I need is a way to have food and water periodically delivered to a hole over the cells, a way to remove a wall via lever and maybe suggestions on how to speed up the loss of sanity. Any suggestions?[/QUOTE] Drop the dead bodies of the family in with them
[QUOTE=Teh Zip File;39382294]But if they really went insane/berserk/whatever they'd stop eating/drinking and die.[/QUOTE] bummer. That woulda been hella fun.
[img]http://gyazo.com/700d14964216648d8449cfdd9b83e36c.png[/img] [img]http://gyazo.com/665b8729d4956579c37076a0bd10740c.png[/img] How are you giving birth!? The males are dead!
hahaaaaha. man. The fucking luck of my manager, one of the original seven, also a miner. So, early on in the settling of this fortress, in a neutral mountain beside a haunted forest, he was attacked by a troll as he strolled through the corridor towards the stockpile (the stairwell was just nearby) and was maimed and hospitalized. As it was an early fortress, I did not have the materials and know-how to really save him immediately, so with this recent migration wave we finally had some trained dwarves, and I also finally obtained some thread (was all auto-loomed so I had to get some webs from a cavern.) After a season or two of him lying in bed he was finally treated, his crippled right knee was set and he was given a crutch. Immediately, he began to set off towards the stockpile once more when, yes, once more, a creature from the caverns below stormed up the stairwell and attacked him. Right after he left his bed. This time he died with a punch to the head, though shortly after he was avenged by fellow miner.
problem solved, the architect just had an unfortunate accident. He didn't have any friends or family in the fort so I decided I didn't need him anymore. And on a side note, the rabbits seem to have disappeared as well, noone quite knows what happens, although there's been a lot of meat recently added to the food stores.
I just had a great idea. Burrow all the children of the fort inside a room until they all get thirsty, then move them to a room with a water source contaminated with vampire blood. Now you have a big ass mob of vampire dorf children. I'm going to try that now, I already have a vampire mayor to extract blood from.
I would rather play dwarf fortress than play in my colleges rivalry basketball game
I have exactly one guy in prison right now and he's in a chamber surrounded by masterwork engravings, smoothed floors and masterwork furniture. The only thing keeping him happy is his admiration for the shitty rope we bought from an elf caravan.
[QUOTE=zombojoe;39382903]I just had a great idea. Burrow all the children of the fort inside a room until they all get thirsty, then move them to a room with a water source contaminated with vampire blood. Now you have a big ass mob of vampire dorf children. I'm going to try that now, I already have a vampire mayor to extract blood from.[/QUOTE] In most works of fiction, vampires don't age, so does that mean they will be forever children? Well, at least as vampires, they don't need feeding, so they're less of a drain on resources.
I thoroughly regret making so many nest boxes and making it so the dwarves left the eggs in them. [img]http://puu.sh/1THJu[/img] There's a good ~250 poults in there. My dwarves can't cage them fast enough.
Turkey dinner, anyone?
I think I've just had the best first migrant wave I could've possibly asked for, 28 migrants, none of them are children. [editline]Go kill yourself.[/editline] [QUOTE=Teh Zip File;39384138]I thoroughly regret making so many nest boxes and making it so the dwarves left the eggs in them. [img]http://puu.sh/1THJu[/img] There's a good ~250 poults in there. My dwarves can't cage them fast enough.[/QUOTE] Cage? use a meat cleaver, it works faster.
This poor hammerdwarf... he got his right arm cut off in a siege and a silver battle axe embedded in his left arm, a month later it finally got removed he was up again sparring with the other dwarves. Last ambush he got a silver morningstar stuck in his left arm... and he's sparring with it still in his arm.
[QUOTE=ReligiousNutjob;39382403][img]http://gyazo.com/700d14964216648d8449cfdd9b83e36c.png[/img] [img]http://gyazo.com/665b8729d4956579c37076a0bd10740c.png[/img] How are you giving birth!? The males are dead![/QUOTE] I don't think you understand how pregnancy works.
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