There are places where the cliffside is rock and stone, but the majority of stone you're going to get will be dug up from the deeps.
-oops-
The monsters generated randomly in masterwork are so fucking creepy. I have some little imp-like quadrapeds with spider eyes and toothy mouths which fly just above the ground and move around by skittering along it while hovering.
so why is hell called the circus?
[QUOTE=Jmir 54;39393206]so why is circus called fun?[/QUOTE]
Because spoilers man, new people might not know of that stuff. Don't spoil the [URL="http://dictionary.reference.com/browse/losing"]Fun[/URL] for them.
because it's filled with clowns?
this kind of shit is self explanatory, people
[QUOTE=No Party Hats;39393304]because it's filled with clowns?
this kind of shit is self explanatory, people[/QUOTE]
Get the candy, get the clowns. It's just fun and games. I don't see what the big deal is. You pop into the circus for fun and clowns.
The circus is fun for all dwarves.
[thumb]http://i.imgur.com/HaKnF9m.png[/thumb]
... so how hard is it to deal with necromancers
That depends on how you want to deal with them.
If you have some sick, twisted device to flood the world with magma, it's easy.
If you've got a highly trained military who won't lose their limbs, then it's also easy.
If you've got a group of chucklefucks who will lose bodyparts, it'll become exponentially harder.
Oh, and you'll have to find him, which can be irritating.
[editline]28th January 2013[/editline]
Of course, being dwarf fortress, your highly trained military guru with masterwork armour could always end up being a chucklefuck
I'm making a big playlist of nice dwarf-fortressy tracks, for my own means, mainly. I've got your prerequisites of Lord of the Rings, Two Steps from Hell and the soundcreation tracks and a few other ones I've stumbled across, but I've run a bit dry. What do you lot think is good Dwarf Fortress-y music?
[QUOTE=AngryToad;39394051][thumb]http://i.imgur.com/HaKnF9m.png[/thumb]
... so how hard is it to deal with necromancers[/QUOTE]
Very.
The answer is [url=http://mkv25.net/dfma/movie-2362-superdefenses]lava landmines[/url].
my god your resolution
why
is it also normal for necromancer sieges to have no necromancers?
the undead just kind of waltzed in and then got slaughtered
[QUOTE=AngryToad;39394351]is it also normal for necromancer sieges to have no necromancers?
the undead just kind of waltzed in and then got slaughtered[/QUOTE]
He's hiding
[QUOTE=No Party Hats;39394283]my god your resolution
why[/QUOTE]
Not my recording.
Can someone please explain to me how to use bridges before I cave in the entrance to my fort again?
How did you manage to do that even?
[QUOTE=Derposaurus;39395320]Can someone please explain to me how to use bridges before I cave in the entrance to my fort again?[/QUOTE]
They're pretty simple. Dig out the area, and then build the bridge over it.
[QUOTE=Neo Kabuto;39395607]They're pretty simple. Dig out the area, and then build the bridge over it.[/QUOTE]
Then link up a lever right next to the entrance to the caves. Nothing could possibly go wrong.
I have a vampire in full adamantine gear with an adamantine battleaxe "training" in my danger room... does operating a screw pump still make a dwarf stronger?
[editline]28th January 2013[/editline]
Holy shit a dwarf died of old age. I've never had that happen before.
[editline]28th January 2013[/editline]
Apparently that dwarf was important.
My entire fort is very unhappy, tantrums everywhere and one dwarf already went insane...
Oh man those lava landmines...
Okay. I have a problem to admit - one that I am ashamed to say as a veteran (I was there in the days where we lacked Z-Levels okay), I have never experimented around and learned how pumps and such things work.
Anyone know of an easy way to learn, so I can do things like those lava landmines?
Well that's the end of that fort. Tantrum spiraled to oblivion :v:
Vampire dwarf went against 5 bowgoblin squads though, it was like watching The Matrix. Too bad after that she died to an infection caused by the danger room breaking her ears.
[QUOTE=draugur;39395418]How did you manage to do that even?[/QUOTE]
I built the bridge first, then mined everything beneath it then destroyed the bridge because even when it was up there were land things could cross for some reason. After I destroyed that I channeled out the land (tried) and everything collapsed. I triggered stone traps and I'm not sure if those hit/ would damage my dwarves if activated on them
[QUOTE=FeralPhantom;39390932]I had stone and cloth though which was I was so confused why he didn't at least gather the cloth.
Also have a few animal skeletons lying around from earlier when they starved because I forgot to make a pasture, apparently I cant give those to the woodcutter so I butchered some goats.[/QUOTE]
Bit late here but at least with the cloth what they actually want is more specific, so if you were missing silk cloth or maybe woolen/animal fiber cloth (not sure on that one haven't played for awhile) as apposed to the more common plant fiber cloth that may be why it wasn't used.
[QUOTE=Derposaurus;39397531]I built the bridge first, then mined everything beneath it then destroyed the bridge because even when it was up there were land things could cross for some reason. After I destroyed that I channeled out the land (tried) and everything collapsed. I triggered stone traps and I'm not sure if those hit/ would damage my dwarves if activated on them[/QUOTE]
If you want a pit, channel out the moat first so that your dwarves have easy access to it and then build the bridge over it. Then when it's built, remove the ramps.
What an interesting new world.
[img_thumb]http://i.imgur.com/gzoCT0e.png[/img_thumb]
Woah, that's awesome. Care to share?
[QUOTE=dedo678;39402961]What an interesting new world.
[img_thumb]http://i.imgur.com/gzoCT0e.png[/img_thumb][/QUOTE]
Hey, what graphics pack is that? c:
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