• Dwarf Fortress - That new fortress smell.
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Quick hypothetical: Can vampires starve, and can vampires go insane?
[QUOTE=Mr Shadyface;39417464]Quick hypothetical: Can vampires starve, and can vampires go insane?[/QUOTE] If not, then get a vampire bookkeeper and wall him into a room.
Vampires can't starve, but they can go insane. Just lock him into a room with engravings and good furniture, and he will be a happy bookkeeper forever.
Just started playing this game today, it's sooo good, the hours just melt away but i have a couple of questions if anyone would be a doll and answer them for me: 1: How do you get a good supply of food? I'm planting plump helmets and i'm also brewing with them so i've got a massive surplus of ale and helmets but what about meat etc etc 2: How do i increase my dwarves overall happiness? They seem to be content all the time and it's not going up. Thanks! EDIT: jesus christ one of my dwarves is possessed, wot do? EDITEDIT: now he's berserk, fuck
Yeah all my fortresses crumble because none of the dwarves do anything I tell them to do so all they have are 2 plump helmets and a constant supply of rotting fish because no one will prepare it.
Fishing is prioritized over fish cleaning, you need to have some cleaners without fishing enabled.
Its really annoying how you can't just be like: HEY THE FUCK ARE YOU DOING BUILD THAT DON'T PET YOUR DOG GET BACK TO WORK YA DICK!
[QUOTE=decyg;39418834]Just started playing this game today, it's sooo good, the hours just melt away but i have a couple of questions if anyone would be a doll and answer them for me: 1: How do you get a good supply of food? I'm planting plump helmets and i'm also brewing with them so i've got a massive surplus of ale and helmets but what about meat etc etc 2: How do i increase my dwarves overall happiness? They seem to be content all the time and it's not going up. Thanks! EDIT: jesus christ one of my dwarves is possessed, wot do? EDITEDIT: now he's berserk, fuck[/QUOTE] Cats. Cats are good for leather and meat, and they breed quickly.
[QUOTE=Chronische;39420045]Cats. Cats are good for leather and meat, and they breed quickly.[/QUOTE] How do i force them to breed or do i just let the game do it? Also yeah the guy went berserk, got beat to death by a miner in the middle of the food prep area, miasmata everywhere, managed to construct a crypt way down in the bowels of the earth and place legendary mason, Urist Gusilmozib as the first member of my crypt, rip.
My cats keep killing rats and leaving their corpses on the ground and my workers are too half assed to pick it up, how do I [del]slaughter all of my cats except 2 for a supply of meat and leather[/del] solve the problem?
Butcher them using the animal tab.
Them killing rats is good. Rats eat into your food/booze supply.
[QUOTE=Lijitsu;39421117]Them killing rats is good. Rats eat into your food/booze supply.[/QUOTE] But then they leave the corpses there, and of course it already contaminated my water supply. Also my mason is being lazy and not building my bridge or anything I told him to do, because he's "too busy partying"
[QUOTE=Derposaurus;39421327]But then they leave the corpses there, and of course it already contaminated my water supply. Also my mason is being lazy and not building my bridge or anything I told him to do, because he's "too busy partying"[/QUOTE] Do you have a refuse stockpile?
[QUOTE=decyg;39418834]Just started playing this game today, it's sooo good, the hours just melt away but i have a couple of questions if anyone would be a doll and answer them for me: 1: How do you get a good supply of food? I'm planting plump helmets and i'm also brewing with them so i've got a massive surplus of ale and helmets but what about meat etc etc 2: How do i increase my dwarves overall happiness? They seem to be content all the time and it's not going up. Thanks! EDIT: jesus christ one of my dwarves is possessed, wot do? EDITEDIT: now he's berserk, fuck[/QUOTE] Your guy went beserk because he got a brilliant idea and wanted to make it. He would've then claimed an appropriate workshop to make said idea. If he didn't get the things he needed to make it, he stands in the workshop and eventually he goes insane (which berserk falls under). If you didn't have the right workshoip built, he'll stand in the meeting area until the workshop is built or he goes insane.
[QUOTE=Pilotguy97;39421374]Your guy went beserk because he got a brilliant idea and wanted to make it. He would've then claimed an appropriate workshop to make said idea. If he didn't get the things he needed to make it, he stands in the workshop and eventually he goes insane (which berserk falls under). If you didn't have the right workshoip built, he'll stand in the meeting area until the workshop is built or he goes insane.[/QUOTE] Thanks, he eventually made some sort of statue, sadly i am having a booze crisis which makes no sense cause i've got like 300 caps so i'm trying to force my dwarfs to brew up some booze before they all die. There's two dwarfs remaining, the rest have dehydrated (even though there's a fucking river and a well) and gone and died, now my entire fort is filled with miasmata, rip.
[QUOTE=Teh Zip File;39421338]Do you have a refuse stockpile?[/QUOTE] if he has one and the corpses are outside, he has to make sure that corpse gathering from outside is enabled too, or else the dwarfs will just ignore the corpses that are outside.
You need a corpse stockpile for dead dorfs and a refuse one for everything else that rots.
[QUOTE=zombojoe;39422040]You need a corpse stockpile for dead dorfs and a refuse one for everything else that rots.[/QUOTE] Dorfs get really angry when you don't use proper burial. Also you will get ghosts which accelerates impending fun. I always set up a big refuse pile, and also enable corpses on it to keep things simple.
[QUOTE=coilgunner;39422575]Dorfs get really angry when you don't use proper burial. Also you will get ghosts which accelerates impending fun. I always set up a big refuse pile, and also enable corpses on it to keep things simple.[/QUOTE] It would be nice if you could make a vacuum chute to shoot dorf corpses to the entrance, so that invaders will be spooked to death.
Gah, Kobolds are absolutely useless. I knew that deep down inside but still I wanted to see the little guys actually succeed. Can't even ward off a frogman siege at range, much less in close-quarters melee. I removed their inability to mine stone just so that I could actually get some armor and weaponry going, but, even clad in full (admittedly only copper as of yet) armor they get cut to pieces. Got a stock of 2200 prepared meals though! And some wells, luckily. [t]http://i.imgur.com/P2N1Tny.png[/t] [t]http://i.imgur.com/FiCzcPo.png[/t] I refuse to give up on them.
[QUOTE=Chronische;39416998]Have you restricted them from doing things? Do you have a meeting spot for them to go to between working? Being out of drink already would also make them less willing to work, the lazy shits.[/QUOTE] THe big hall with the beds is where their meeting hall is. A few dwarves and animals stay there. A few stay outside. The only one that works (sometimes) is one miner.
Can you tame cave dragons you caught from the enemy?
[QUOTE=fantafuzz;39413059][editline]30th January 2013[/editline] Wow, even with Orkels fix (I think I heard it was included in Masterwork, correct me if i'm wrong), one of my miners just one-hit-killed this cat.[/QUOTE] Yeah, Orkel's fix adds the inner/outer brain body parts. It doesn't stop one hit kills entirely, it just makes them a lot harder as it means that the injury has to reach all the way to the inner brain for it to be an instantaneous death. Damage to the outer brain usually causes the victim to pass out, vomit and maybe eventually suffocate IIRC
[QUOTE=fantafuzz;39418752]Vampires can't starve, but they can go insane. Just lock him into a room with engravings and good furniture, and he will be a happy bookkeeper forever.[/QUOTE] Better idea. I call it project nosferatu. I wall a heavily armed vampire up in a danger room until he loses it and when shit hits the fan, Let him out.
[QUOTE=Mr Shadyface;39424427]Better idea. I call it project nosferatu. I wall a heavily armed vampire up in a danger room until he loses it and when shit hits the fan, Let him out.[/QUOTE] Won't that just mean you have a heavily armored and armed vampire to deal with as well?
[QUOTE=Pubichair;39424579]Won't that just mean you have a heavily armored and armed vampire to deal with as well?[/QUOTE] not if the gate is closed and he's on the outside of it. [editline]31st January 2013[/editline] [QUOTE=Mr Shadyface;39424427]Better idea. I call it project nosferatu. I wall a heavily armed vampire up in a danger room until he loses it and when shit hits the fan, Let him out.[/QUOTE] And your avatar fits too well with yhis post.
[QUOTE=Mr Shadyface;39424427]Better idea. I call it project nosferatu. I wall a heavily armed vampire up in a danger room until he loses it and when shit hits the fan, Let him out.[/QUOTE] They will eventually kill themselves, as I recall.
[QUOTE=Lijitsu;39424796]They will eventually kill themselves, as I recall.[/QUOTE] So then he's on a timer... drive himself juuuust past the point of madness, let him loose, and the the problem deals with itself. Recover his gear, lather, rinse, repeat.
Why don't you just lock him in a nice room and train him with weapons normally? That way you can keep him until he dies fighting.
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