• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
[QUOTE=dreukrag;39427408]People still struggle with the military menu? I could make a small guide if anyone wants. Aaaaaand I just accidently abandonned my fortress Anyone seem this? [url]http://shop.oreilly.com/product/0636920022565.do[/url] A complete waste of money in my opinion.[/QUOTE] It's actually not Got quite a bit of useful info in it and comics funny comics
[QUOTE=decyg;39443734]Oh my fucking god my dwarfs keep shagging and now there's 14 babies fuckin drinking all of my booze and shitting up my fort.[/QUOTE] I remember when I had this problem. Even modding the bastards away didn't help. So I gathered them on top of a volcano, and dropped them inside. Much to my surprise, the population of the fort did not erupt into riots. One person went insane, and the rest got a lot more OK with horrible disasters.
Well, I built my danger room wrong. I mistook real spears for training spears They're all dead.
You guys know you can cap the amount of babies/children in a fort, right? That's actually in the raws.
Livestreaming Dwarf Fortress at [url]http://www.twitch.tv/rearadmiral22[/url] if anyone's interested. Sorry if mumble echoes on the livestream. [editline]ff[/editline] Actually, got to download something so that'll compromise the stream. Will let you know if/when I have it back up though.
Someone who has excess children try the battle royale/hunger games solution. Can children go insane?
[QUOTE=Derposaurus;39450199]Someone who has excess children try the battle royale/hunger games solution. Can children go insane?[/QUOTE] I've had a yak go insane. Anyone/thing can.
[QUOTE=Derposaurus;39450199]Someone who has excess children try the battle royale/hunger games solution. Can children go insane?[/QUOTE] Yeah, in my experience they go insane/beserk easier than most. Which is why I like to dispose of the immigrant children before they get too comfortable. By dispose, I mean, they get to meet my [sp]not at all[/sp] trained giant scorpions in a pit 2 floors deep.
Then have children locked in rooms on the outside ring of an arena until they go insane. Give them a food and water chute.. Have all the levers connected, scatter weapons in areas and release them until the last one stands. Then send any caged animals you have until he/she is defeated. Rinse and repeat
[QUOTE=Derposaurus;39450853]Then have children locked in rooms on the outside ring of an arena until they go insane. Give them a food and water chute.. Have all the levers connected, scatter weapons in areas and release them until the last one stands. Then send any caged animals you have until he/she is defeated. Rinse and repeat[/QUOTE] This man is a true dwarf
So today I set up a danger room to train my hammer-dwarf squad. Saddly, I didn't realize in time that every.... single.... one.... had a child with them. Let's just say that my fortress ended rather quickly afterwards.
I had a tantruming dwarf break a depot whilst merchants were trading. Sadly, it was a dwarven caravan. On the upside, I have food and such now. actually, it seems that the dwarves can't use the goods.
[QUOTE=Derposaurus;39450199]Someone who has excess children try the battle royale/hunger games solution. Can children go insane?[/QUOTE] Yes, I had a baby suicide by jumping off a skyscraper (aboveground fort) after its parents got killed in a siege The bones were only found years later (on top of my prison's roof)
I think that semi-permanent stationing in the Super Happy Danger Room Daycare is the best solution to useless dorf babbies getting in the way. Once they reach adulthood just set their careers to miner and when you get invaded you'll have a healthy pile of Space Marines.
AnAnyone have a good fortress layout? Mine are terribly ineffective.
[QUOTE=cdr248;39453501]AnAnyone have a good fortress layout? Mine are terribly ineffective.[/QUOTE] I just make different districts, such as a large section for a dining room along with bedrooms. then on the other side of the fort I have the various industries with appropriate stockpiles nearby. I have all my military/defense stuff near the entrance. Also my fort is starting its inevitable beginning into a madhouse. I released my two goblin prisoners and they tried to escape through the crowded hallways while they were chopped to bits by my fledgling militia. And my baronness got torn apart by three wardogs in the kitchen because she flipped her shit.
[QUOTE=Jmir 54;39454210]I just make different districts, such as a large section for a dining room along with bedrooms. then on the other side of the fort I have the various industries with appropriate stockpiles nearby. I have all my military/defense stuff near the entrance. Also my fort is starting its inevitable beginning into a madhouse. I released my two goblin prisoners and they tried to escape through the crowded hallways while they were chopped to bits by my fledgling militia. And my baronness got torn apart by three wardogs in the kitchen because she flipped her shit.[/QUOTE] And that, my friend, is fun. Made a new world for experimenting with DFHack features and raw editing, the best location name I've ever found. [img]http://gyazo.com/1527c0358810add8cd85c8bedb3a5e80.png?[/img] it is ~FABULOUS~! and, after giving humans [CIV_CONTROLLABLE] I found The Chocolate Kingdom or The Kingdom of Chocolate, I can't remember
"Oh no! the dead have Risen, and I've only got my first seven dwarves and three migrants, and I haven't even got round to making weapons yet! Quick, everyone with nothing to do form up into a quick squad and attack that zombie horde or...one lone zombie elf woman." Results:One re-deadified zombie and one cheesemaker with an arm at a funny angle. I've set up a basic hospital and my mason is currently trying to sew bones back together or something
I learnt today that you can designate through Z-levels. I cannot imagine how this piece of information slipped past me. I've spent hours before designating stairs, lining them up, designating some more, finding one layer a tile out, redesgnating it, and so on. I feel like an idiot.
[QUOTE=macdoo999;39459695]I learnt today that you can designate through Z-levels. I cannot imagine how this piece of information slipped past me. I've spent hours before designating stairs, lining them up, designating some more, finding one layer a tile out, redesgnating it, and so on. I feel like an idiot.[/QUOTE] If I remember right, it was added in DF2012
Wait what. How do you do this?!
Place first spot on designation, move z levels then finish it.
I remember when I found multilevel designation. I was finally able to quickly designate stair construction
A Troglodyte just fucked up like 3 of my dwarves as soon as i started out, goddamnit.
I once found the most perfect of embark points with everything I needed, next to a volcano, and then alligators came out of the river and ate everything.
[QUOTE=person11;39461004]I once found the most perfect of embark points with everything I needed, next to a volcano, and then alligators came out of the river and ate everything.[/QUOTE] Avatar fits Also, The succession game fort is one giant cluster fuck
[QUOTE=macdoo999;39459695]I learnt today that you can designate through Z-levels. I cannot imagine how this piece of information slipped past me. I've spent hours before designating stairs, lining them up, designating some more, finding one layer a tile out, redesgnating it, and so on. I feel like an idiot.[/QUOTE] Holy shit that changes everything for me.
[QUOTE=decyg;39460984]A Troglodyte just fucked up like 3 of my dwarves as soon as i started out, goddamnit.[/QUOTE] Troglodytes on the surface?
Now there's 42 pages of combat logs of my wrestler dwarf beating the shit out of a giant bat, astounding.
[img] http://filesmelt.com/dl/Praisetheminers.png[/img] [b]Praise the Miners! You have struck Nose Candy[/b]
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