[QUOTE=ScottyWired;39141710]These dwarves work as hard as Australian public services.
[IMG]http://i.imgur.com/QF7k0.png[/IMG]
[IMG]http://i.imgur.com/JKCro.png[/IMG]
[I]Get your asses in gear already.[/I][/QUOTE]
How many dwarves does it take to screw in a wall torch?
22.
One to screw in the torch
One to get in the way
One to shout cancellation notices
One to drop everything and enter a fey mood
And eighteen to start a tantrum spiral halfway through.
So my Armorer got into a fight with a capuchin AND FUCKING DIED. This shitty little monkey managed to chomp on his liver causing death, I'm at a loss for words.
Does this [I]usually [/I]happen to you guys or am I just a massive noob at this?
Nah, horrible combat mishaps are pretty commonplace and often hilarious
I once had someone throw a plump helmet at a child. It got embedded in the kid's chest and killed him.
How can you easely identify a vampire in your fortress? It killed both a child and butcherer in their bedrooms. I guess I can keep watching over the bedrooms until something happens, but that would be tedious.
[QUOTE=ScottyWired;39141710]These dwarves work as hard as Australian public services.
[IMG]http://i.imgur.com/QF7k0.png[/IMG]
[IMG]http://i.imgur.com/JKCro.png[/IMG]
[I]Get your asses in gear already.[/I][/QUOTE]
Pretty sure that's all public service workers. It's the same here in the States, at any rate.
[QUOTE=ScottyWired;39139965]OKAY.
Here's my plan for a fortress-
[IMG]http://i.imgur.com/eOJ3h.png[/IMG]
Is this an alright setup for my first embarkment?
[editline]they just won't stop[/editline]
I dropped the ducks and decided on two cats.
[editline]help me plz[/editline]
That was two cats too many.
[editline]dear lord[/editline]
They won't stop breeding
[editline]geezus, ever heard of spaying your pets?[/editline]
CATS.
SERIOUSLY.
STOP FUCKING YOUR COUSINS, I DON'T NEED ANY MORE KITTENS[/QUOTE]
Butcher the kittens for meat, bones and skulls. Keep 3-4 cats for vermin clearing purposes. If you managed to get peregrine falcons, mass-breed them and use them for vermin control.
[editline]8th January 2013[/editline]
[QUOTE=scratch (nl);39142996]How can you easely identify a vampire in your fortress? It killed both a child and butcherer in their bedrooms. I guess I can keep watching over the bedrooms until something happens, but that would be tedious.[/QUOTE]
Dwarf Therapist will report the actual names of dwarves, and not any 'fake' name a vampire may take. It's tedious if you have a lot of dwarves, but you can do it without unpausing.
[QUOTE=scratch (nl);39142996]How can you easely identify a vampire in your fortress? It killed both a child and butcherer in their bedrooms. I guess I can keep watching over the bedrooms until something happens, but that would be tedious.[/QUOTE]
You could, if you dont mind cheating a bit, type "cursecheck all" in dfhack. Other than that, you cant really find it easily, unless some bug happens, like the vampire being given the mayor position, and sometimes it says "Urist mcdwarf the vampire has been elected", or someone may make a statue or engraving of "urist mcdwarf the vapire doing vampire stuff". Other than that, you can see in their thoughts. If they have not had a drink for ages, and you have alcohol, they are most likely the vampire, since they dont drink, but still get unhappiness from not drinking.
Recently I've found a dwarf caught into a cage trap. He wasn't wounded, too. Curious of this, I kept him there and checked up on him every once in a while.
The guy turned out to be a weremammoth.
A weremammoth.
That is a dwarf that occasionally turns into a mammoth.
i don't even
[editline]8th January 2013[/editline]
fucking immigrants
Could anyone summarize the changes to the game since the big 2012 update?
[QUOTE=Adbor;39144119]Recently I've found a dwarf caught into a cage trap. He wasn't wounded, too. Curious of this, I kept him there and checked up on him every once in a while.
The guy turned out to be a weremammoth.
A weremammoth.
That is a dwarf that occasionally turns into a mammoth.
i don't even
[editline]8th January 2013[/editline]
fucking immigrants[/QUOTE]
cages are the best
you can lock shit in there and they don't need food OR water
[QUOTE=Saza;39145311]cages are the best
you can lock shit in there and they don't need food OR water[/QUOTE]
stasis pods
[QUOTE=ScottyWired;39142373]So my Armorer got into a fight with a capuchin AND FUCKING DIED. This shitty little monkey managed to chomp on his liver causing death, I'm at a loss for words.
Does this [I]usually [/I]happen to you guys or am I just a massive noob at this?[/QUOTE]
Happens to the best of us
I remember my Adventurer, he was the greatest warrior of all time.
Only to be struck down by a fucking cow
A FUCKING COW
[QUOTE=raccoon2112;39138214]Use them to train your marksdwarves?[/QUOTE]
Aye, rejoice that you have such an inexhaustible supply of live targets.
I haven't played in a good while, has the militia screen finally decided to function and have dwarves equip themselves properly? Mostly I'm interested if marksdwarves have stopped sucking and started doing their job. I design my entire fortress around effective marksdwarves and having them not actually equip the right gear or train when instructed makes me a sad overlord.
They're pretty good now if you set them to wear uniform all the time and for it to replace clothes, but they can get a bit dodgy when trying to set them up at the archery ranges to practise. Half the time they'll do it, half the time they don't, but live target practise is infinitely better, anyway.
I have just started playing in the Facepunch fort, and nothing makes sense. The first thing I am going to do is kill all the animals there are TOO MANY.
So I decided to try out Masterwork. Within the first hour an Ogre decided to wander into my fort.
There were no survivors.
[QUOTE=Saza;39145311]cages are the best
you can lock shit in there and they don't need food OR water[/QUOTE]
Herbivores will die unless the cage is on edible floor coverings like grass, and your dwarves will need to be fed and watered by other dwarves. Otherwise, yes. But then again, otherwise you don't have to feed anything anyway - carnivores/omnivores don't eat anyway, and you can store them in cages indefinitely. For like an ingame year I had like 12 war dogs in a built cage without any negative side-effects. Except they couldn't keep breeding after they had puppies, which stunted my puppy-splosion a bit.
I once got my shit together and decided to learn how to play this around 3 months ago, I learned how to play, Chose all the stuff, And when I got into the game, I gave my orders to everyone...
They didn't do jack shit. They said they didn't want to do it or something like that.
[QUOTE=person11;39146475]I have just started playing in the Facepunch fort, and nothing makes sense. The first thing I am going to do is kill all the animals there are TOO MANY.[/QUOTE]
Update: 8 fps
[del]So it seems one of my dwarves has mastered teleportation and/or noclip, he somehow found himself inside a room that wasn't tunnelled out yet.
(the wall was being smoothed so my only guess is that he found himself in same tile as the wall for a single frame when the rough wall was removed and the smooth wall added)
[IMG]http://u.cubeupload.com/rob54362/TeleportingDwarves.png[/IMG]
[editline]8th January 2013[/editline]
I know what I must now do.
Isn't he now in theory impossible to get to? things can only break walls that I've built and not walls that I've dug into... that room is no longer to be tunnelled to, that miner is going to be a hermit living in the strange corner of the fortress, forever.[/del]
Doesn't matter, found the reason, A staircase I forgot about on another level.
[QUOTE=ReligiousNutjob;39148100]Teledwarf[/QUOTE]
You must devote the fortress to science and make a giant dwarf operated computer
[QUOTE=Saza;39148153]You must devote the fortress to science and make a giant dwarf operated computer[/QUOTE]
But I'm a massive newbie!
[QUOTE=ReligiousNutjob;39148162]But I'm a massive newbie![/QUOTE]
DO IT ANYWAY
[QUOTE=person11;39147263]Update: 8 fps[/QUOTE]
5 as the bodies start piling up. I anticipated this. I am sure it will go higher soon. Maybe even like, 15, once the butchering is done.
My fortress is flooding, my sparrows are burning, a tantrum spiral is raging and the game decides to inform me of the most [I]relevant[/I] news [QUOTE]Kol Oddomrab has grown to become a Doe Rabbit.[/QUOTE]
I understand why you guys love this game so much, losing IS fun :v:
[QUOTE=Terminutter;39145854]They're pretty good now if you set them to wear uniform all the time and for it to replace clothes, but they can get a bit dodgy when trying to set them up at the archery ranges to practise. Half the time they'll do it, half the time they don't, but live target practise is infinitely better, anyway.[/QUOTE]
Ah poop. I enjoy live target practice for the more advanced marksdwarves, but it is far less convenient than inanimate targets to mass produce them.
[QUOTE=ReligiousNutjob;39148100]things can only break walls that I've built and not walls that I've dug into[/QUOTE]
Nothing can tear down constructions of any type except your dwarves, cave-ins, and if obsidian somehow forms on the same tile as them.
Decided to start a Hobbit fortress, only dwarven thing I'm doing is the initial hole for the bedroom and meeting hall. Everything else will be based off making a Hobbit town with farming and brewing as the main source of production :v:
Oh my god I didn't know this was a thing:
[media]http://www.youtube.com/watch?v=LqPG8AHiiPQ[/media]
shame when the lower strings kick in at around :20 they sound like dunk
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