• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
crackhead dwarves mining a blue crack rock
What happens if the dwarven Caravan dies in an, uh, Unfortunate flooding accident?
[QUOTE=Liem;39462714]What happens if the dwarven Caravan dies in an, uh, Unfortunate flooding accident?[/QUOTE] Don't expect to bring anything anymore
And now I'm drowning Elves. Long live Moltentools [editline]3rd February 2013[/editline] I love this game
It'll bring less stuff next year, as the caravan won't be able to get back to the home civ to report your wealth. It'll be fine, though.
I always give lots of gifts to all non-dwarven caravans. [sp]Then I deconstruct the depot while they are still there so I get tons of free stuff.[/sp]
[QUOTE=Maximo13;39463143]I always give lots of gifts to all non-dwarven caravans. [sp]Then I deconstruct the depot while they are still there so I get tons of free stuff.[/sp][/QUOTE] The eagerness of Civilizations trading with you is dependent on the wealth of the goods that were brought to your fort and how that compares to the wealth of the goods that were brought from it. You're murdering your trade relations if you keep doing that.
An elven caravan showed up and as soon as the where done unloading, before I could trade or even send goods to the depot, EVERYONE started ferrying cloth from the caravan to my hospital. The elves didn't give half a shit. I get the feeling that wasn't supposed to happen.
My marksdwarves aren't training :(. I tried scheduling them, unscheduling them, and changing their ammo. I have 10 archery targets and each one is it's own room.
[QUOTE=raccoon2112;39464791]My marksdwarves aren't training :(. I tried scheduling them, unscheduling them, and changing their ammo. I have 10 archery targets and each one is it's own room.[/QUOTE] Tried turning off their priorities so they only focus on the training?
[QUOTE=Mr Shadyface;39464078]An elven caravan showed up and as soon as the where done unloading, before I could trade or even send goods to the depot, EVERYONE started ferrying cloth from the caravan to my hospital. The elves didn't give half a shit. I get the feeling that wasn't supposed to happen.[/QUOTE] It's the hospital, they give zero fucks, did you read a few pages back about them stealing adamantine threads?
Oh god I found the candy, In my haste I made a large mistake oh god Oh god what have I done. [editline]3rd February 2013[/editline] I sealed it off. There were people down there. I though I could handle it I though we were ready. [editline]3rd February 2013[/editline] I opened the seal I'm going back in adventurer mode I'm going to the circus
[QUOTE=Liem;39465815]I opened the seal I'm going back in adventurer mode I'm going to the circus[/QUOTE] [I]But you will never return[/I]
[QUOTE=Terminutter;39460004]Place first spot on designation, move z levels then finish it.[/QUOTE] you're kidding right HOW DID I NOT THINK OF THIS SOONER
[QUOTE=Terminutter;39460004]Place first spot on designation, move z levels then finish it.[/QUOTE] Holy fuck.
[QUOTE=joshjet;39466539]Holy fuck.[/QUOTE] I discovered this by accident after about a week of play. Thus, I shall judge you all. AHAHAHA. Ahah. I keep getting murdered by enraged Yaks. hah.
sooo... i ran a fort and largely focused on digging out a nice design. the fault with this was that i neglected food. im playing masterwork with harder farming. we've been out for food for 4-5 months. the harvest we planted when the game started just came in. there isn't enough food to feed everyone. i had to lock up the useless half of my population in a room and lock the doors behind them. if they make it to a more prosperous time, then so be it. otherwise, their sacrifices shall be remembered.
Just got a wave of migrants and immediately somewhere around half of them were immolated by an enraged firebird, fuck that [editline]4th February 2013[/editline] aw damn, the fires killed my legendary mason too
[img]http://gyazo.com/c79fb3142622e99525fdd70703c1d231.png?1359976874[/img] I've never ragequit from dwarf fortress before, but I am damn well close to right now, seconds after it was created, it was stolen. oh well, I've got a legendary weapon smith.
I'd be weary of the well armed Kea running around your fort as well [editline]4th February 2013[/editline] Or... flying... I suppose
Question about animalman races? will for example, a kea-man steal the same way the common kea does? and if they steal a weapon, will they use it? cause they just murdered my hunter and his crossbow is out there for the taking.
[QUOTE=ReligiousNutjob;39470236]Question about animalman races? will for example, a kea-man steal the same way the common kea does? and if they steal a weapon, will they use it? cause they just murdered my hunter and his crossbow is out there for the taking.[/QUOTE] Don't know about using but stealers should head straight for the nearest map edge after taking the loot.
it's been 3 years since i last played DF i am so lost it hurts
[QUOTE=ReligiousNutjob;39470069][img]http://gyazo.com/c79fb3142622e99525fdd70703c1d231.png?1359976874[/img] I've never ragequit from dwarf fortress before, but I am damn well close to right now, seconds after it was created, it was stolen. oh well, I've got a legendary weapon smith.[/QUOTE] Actually I'm pretty sure if an artifact is successfully stolen, the creator goes insane.
[QUOTE=Lijitsu;39470395]Actually I'm pretty sure if an artifact is successfully stolen, the creator goes insane.[/QUOTE] They don't go instantly insane, but they get a massive blow to their happiness. Same as if you destroyed a legendary engraving. You should make sure that your smith is as comfortable as possible, get him to a steamroom or something similar.
[QUOTE=Bordellimies;39470457]They don't go instantly insane, but they get a massive blow to their happiness. Same as if you destroyed a legendary engraving. You should make sure that your smith is as comfortable as possible, get him to a steamroom or something similar.[/QUOTE] Steamroom? Dwarves like a nice steam? This concept is new to me, explain it?
STEAM THE FUCKERS WITH LAVA
[QUOTE=Mr Shadyface;39470871]Steamroom? Dwarves like a nice steam? This concept is new to me, explain it?[/QUOTE] [CODE]Machine room ╔════╗ . = Empty space (A hole) ║.%%.╠═════ % = Screw Pump ║%XX%█ X = Mechanism ║%XX%█ ║.%%.╠═════ ╚════╝ Room below ╔════════╗ ║Ω ☺Ω║ ║ Ω Ω ╠═════ ║☺ ☺█ ║ █ ║ Ω Ω ╠═════ ║Ω☺ Ω║ ╚════════╝[/CODE] I didn't find a link to the steamroom in the DF wiki so I made this pic to help. Basically, you make a [URL="http://dwarffortresswiki.org/index.php/Water_wheel"]waterwheel[/URL] and connect it to those 4 pumps. Heres another pic to help: [IMG]http://i.imgur.com/oUZyn4s.png[/IMG] The arrows show which way the pump moves water. The waterwheel is connected to the pumps so they keep pumping endlessly. You don't put water there yet. When the pumps are working and there are empty holes in front of them, put statues below the holes. Statues are there so that your dwarves won't stand under the holes. If they would, they would get drenched by water which makes them unhappy. Then order your dwarves to dump water into the holes with some buckets. Now heres what happens: 1. The water falls on top of the statue 2. The pump instantly moves the water forward into the next hole 3. the next pump repeats step 2 4. Steam is generated EDIT: Dwarves fucking love steam, and they love statue gardens. Engrave that place up to get a room of eternal happiness.
I wonder if this also can be applied to magma for execution chambers. Time to start a goblin BBQ.
[QUOTE=Mrfantasticool;39471844]I wonder if this also can be applied to magma for execution chambers. Time to start a goblin BBQ.[/QUOTE] Sadly, you can only generate magma mist with cave-ins. I did see a mechanism that used the same principles though, if I find it, I'll post it.
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