Considering all the lore is fan made, it's pretty much just what everyone subscribes to.
[QUOTE=Pokey McFork;39504849]Considering all the lore is fan made, it's pretty much just what everyone subscribes to.[/QUOTE]
In that case, the Gods once roamed the world and Slade is just their compacted sewage.
Any questions will be dealt with by my hammerer and his God-turd hammer.
[QUOTE=Mr Shadyface;39506421]In that case, the Gods once roamed the world and Slade is just their compacted sewage.
Any questions will be dealt with by my hammerer and his God-turd hammer.[/QUOTE]
[I]a blow from my hammer, God-Shit...[/I]
Does anyone have any idea when a new update is happening? Over the past year all ive been reading is how this is working this is happening etc... But when
[QUOTE=fantafuzz;39493680]My prisoners were so excited because of my artifact inflatable candy warhammer that was being used by the hammerer hitting them when they were supposed to be punished. One of my dwarves had their wife and kid lost to a siege, but he was beaten to happiness in my engraved native gold cell.[/QUOTE]
Well my wife, children and livestock were slaughtered by goblins and then I was imprisoned because somebody didnt make the mayor his silk socks, but at least my cell is made of gold circle engravings
[editline]7th February 2013[/editline]
[QUOTE=S31-Syntax;39506769][I]a blow from my hammer, God-Shit...[/I][/QUOTE]
Godshit the shitty shit, slade warhammer
[QUOTE=Adarrek;39507177]Does anyone have any idea when a new update is happening? Over the past year all ive been reading is how this is working this is happening etc... But when[/QUOTE]
He always goes with a when it's done approach, but I want to guess at somewhere between March and May from the way his devlogs have been going.
[editline]7th February 2013[/editline]
Guessing a range that spans 1/4 of the year is probably cheating, though, especially since one month's already gone.
Are there supposed to [I][B]GIANT EVERYTHING[/B][/I] in untamed wilds? Theres like 5 fucking giant Kea stealing and killing everything and a giant hamster grazing in the background.
Bigger is better - said by Texas
[QUOTE=Jmir 54;39516672]Are there supposed to [I][B]GIANT EVERYTHING[/B][/I] in untamed wilds? Theres like 5 fucking giant Kea stealing and killing everything and a giant hamster grazing in the background.[/QUOTE]
Yes, pretty much. But look on the bright side! Bigger animals means more meat when you kill them.
Assuming you have any hunters, of course. And assuming the wildlife doesn't eat your dwarves first.
Tame and then ride the giant hamsters into battle. Or at least make giant war hamsters.
According to the wiki, it's possible for invading parties to tame giant sponges and use them as war mounts. Has anyone proven this true?
[QUOTE=Pilotguy97;39517167]According to the wiki, it's possible for invading parties to tame giant sponges and use them as war mounts. Has anyone proven this true?[/QUOTE]
Don't you put that evil on me!
[QUOTE=Wolfos;39516951]Yes, pretty much. But look on the bright side! Bigger animals means more meat when you kill them.
Assuming you have any hunters, of course. And assuming the wildlife doesn't eat your dwarves first.[/QUOTE]
I use cage traps for my butchery projects. Scatter them randomly outside and you'll have a decent potential source of animals, plus an okay first-line defense.
[QUOTE=Adarrek;39507177]Does anyone have any idea when a new update is happening? Over the past year all ive been reading is how this is working this is happening etc... But when[/QUOTE]
DF updates usually take a while but they're really content heavy, especially when it comes to introducing new game mechanics. They're always worth the wait.
God damn it, one of my doors are permanently open... How can I close it?
[QUOTE=fantafuzz;39518130]God damn it, one of my doors are permanently open... How can I close it?[/QUOTE]
find the item that's occupying the same space as the door and dump it.
Oh my fucking god 26 dwarves in one wave jesus fucking christ i dont have the rooms or food or anything jesus christ
[editline]8th February 2013[/editline]
Also, my dwarves are carrying lionmancorpses into my dining hall, but I dont think they can be butchered, because they are humanoid... How do I make them butcherable?
[editline]8th February 2013[/editline]
Oh my fucking god. Right as i was setting up the drawbridge to block off my fort, since I forgot to do it in the beginning, I was besieged by frogmen. No worries I thought, I will just send my rag-tag team of randomly combat-able people from the newest migrant wave! They all promptly dropped their weapons off at the stockpile, and charged out to meet the enemy head on. After all of them died, I figured I would conscript everyone, when I got the message "The dead walk".
Will falling creatures always fall straight down? Like, if they were dropped down a 1x1 chute, surrounded by floors on the way down, would they be able to get onto them?
So, I decided to engrave the four pillars in the combat training room, I look at them:
A masterwork engraving of one of my soldiers slaying a legendary goblin who had over 150 notable kills
A masterwork engraving of the founding of Bloodwalled The Imperial Bane of Machines (my fort, name comes because on embark I found that the Automatons were at war with the Dwarves) by The Armoured Scribes.
A masterwork engraving of the appointment of the dwarf Cap'n to Militia Commander.
A Superiorly designed image of sweet muffins.
Sweet muffins..
Everything was impressively fitting to the room until sweet muffins.
[editline]8th February 2013[/editline]
[QUOTE=extremist18;39522673]Will falling creatures always fall straight down? Like, if they were dropped down a 1x1 chute, surrounded by floors on the way down, would they be able to get onto them?[/QUOTE]
Nope, they'll just fall straight down. Unless they can fly.
New devlog:
[QUOTE] Scamps is four! His favorite game now is the fishing pole game. Repeated meter leaps with twisting and showboating are common, as are volleyball sets, one-pawed side swipes and running in circles. He enjoyed being a cat today, as usual. I have the bleeding cut on my little finger to prove it.
Meanwhile, back in the year 2, the Taut Evils, led by the demon Rafovi Larvaboil, pillaged the capital fortress of the dwarves. The evil hero Olngo Scourgewet killed the dwarven queen in a duel and skinned the mayor, while Larvaboil killed random civilians, including the parents of the newborn Bembul Matchspear. A few years later, the tragic orphan was snatched by the eventually notorious quadruple ace-snatcher Dang Demonnotched and grew up as a troll shearer in the pits of Greyhexes, working alongside Olngo's son Usbu Flyroars, and various humans abducted by Dang. Some of the humans were murdered in squabbles as the wars raged on, but Bembul survived.
This brings us to the present day, and the small market town of Meadowabbeys, now under the dwarven overlord Besmal, commander of the goblin army that marched into town on the previous afternoon. There were five humans among them, all but one also snatched by Dang, some from the outlying hamlets. I suppose the humans that were snatched in their late childhood were happy to be able to visit the Shrine of Hating, which for some reason the humans built for the worship of the goddess of torture and misery. Besmal himself was snatched so young that he does not worship any of the dwarven gods. Also with the invaders was Besmal's fellow troll shearer Usbu, along with his mother Olngo the hero of the war two decades prior and his father Ozud, an able hunter of gigantic pandas and mantis men. More than fifty well-armed goblins round out the force, which is sizeable for this early year (21), and enough to take Meadowabbeys by surprise (that is, there aren't any army fights in this release). Besmal remains in the keep while the others go on patrol or hang out in the fake-taverns that I put in to aggregate soldiers, monster hunters, scouts and drunks.
So, now that that is done, and various bugs with people wearing the wrong clothes and so on were worked out, I can finally add conversations with the town's citizens concerning their newly dire situation. Hopefully they'll be able to talk a bit about the individual historical figures that arrived, how they are situated and so on. I don't have any specific torments in mind for the citizens, and right now the goblins are just grumpy and say "don't talk to me" when you try to chat to them. This needs to be brought up to some reasonable point, including the eviction of the occupiers, and then I can move on -- refugees and flight will need to be handled here too. Right now the old leaders are just depressed and hanging out in the town, not leading anything but not particularly subject to any hardships.[/QUOTE]
[IMG]http://dwarffortresswiki.org/images/7/72/Scamps.png[/IMG]
Happy birthday, Scamps!
D'aaaw. When do we get to slaughter him?
[QUOTE=Paramud;39524700]D'aaaw. When do we get to slaughter him?[/QUOTE]
Are you asking for a tantrum spiral?
[QUOTE=Neo Kabuto;39524704]Are you asking for a tantrum spiral?[/QUOTE]
Would it be the DF thread without one?
A Giant Child attacked my fort.
thats some funny shit right there
[QUOTE=Jmir 54;39525222]A Giant Child attacked my fort.
thats some funny shit right there[/QUOTE]
Perfect timing.
[t]http://i.imgur.com/6fEV2ki.jpg[/t]
Elves didn't want to trade because I had wood bins, but I wanted their giant kangaroo couple
I raised the bridge over my mote and killed them, because fuck elves that's why
[QUOTE=Derposaurus;39525626]Elves didn't want to trade because I had wood bins, but I wanted their giant kangaroo couple
I raised the bridge over my mote and killed them, because fuck elves that's why[/QUOTE]
sounds like a proper game of dwarf fortress
[QUOTE=Jmir 54;39525681]sounds like a proper game of dwarf fortress[/QUOTE]
now my citizens are sad because they witnessed a death
bunch of fucking pansies if you ask me, don't look at the fact we now have a giant kangaroo couple to defend us, along with a trained war bear
Is it possible to make my dwarves empty cages into a pit?
[QUOTE=Mr Shadyface;39526954]Is it possible to make my dwarves empty cages into a pit?[/QUOTE]
Mass pitting on the wiki will show you it more efficently than I can type it.
[url]http://dwarffortresswiki.org/index.php/DF2012:Mass_pitting[/url]
Put hatches over the holes to reduce dwarves running away, mass pitting is never 100% safe.
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