• Dwarf Fortress - That new fortress smell.
    1,590 replies, posted
[QUOTE=Chronische;39599047]they aren't THAT hard to deal with, just irritating. You have to collapse a tube down through them so you can go past it, annoying but it works. The advantages of having a huge supply of water underground outweigh the disadvantages, imo. I use masterwork so I can just use a tear of Armok, but otherwise I would use an aquifer to make a nice safe fishing/drinking pond.[/QUOTE] Yeah, i usually just filter aquifer sites out but i was missing out on some really nice locations so i just went for it, might try my hand at making a dwarven bathhouse
[QUOTE=decyg;39599165]Yeah, i usually just filter aquifer sites out but i was missing out on some really nice locations so i just went for it, might try my hand at making a dwarven bathhouse[/QUOTE] I like embarking on volcanos, and with the right world genning you can get a volcano right next to a place with an aquifer. At that point you just look for the boundary between them. And then you have infinite water [I]and[/I] infinite magma!
[QUOTE=S31-Syntax;39599374]I like embarking on volcanos, and with the right world genning you can get a volcano right next to a place with an aquifer. At that point you just look for the boundary between them. And then you have infinite water [I]and[/I] infinite magma![/QUOTE] And infinite obsidian, if that's your thing. Aztec dorf pyramids, that sounds like a cool idea.
I usually use my dwarven engineering to collapse obsidian tubes into the aquifer, volcano = god send.
[QUOTE=Chronische;39599495]And infinite obsidian, if that's your thing. Aztec dorf pyramids, that sounds like a cool idea.[/QUOTE] I have a dwarven fetish for the stuff. [editline]15th February 2013[/editline] [QUOTE=draugur;39599553]I usually use my dwarven engineering to collapse obsidian tubes into the aquifer, volcano = god send.[/QUOTE] They're a blessing of Armok
Obsidian is pretty much the best building material in the game. It's more valuable than other rocks, it's magma safe, it's easy to make more and in a pinch you can make (crappy) swords with it. I fuckin' love it.
[QUOTE=S31-Syntax;39599374]I like embarking on volcanos, and with the right world genning you can get a volcano right next to a place with an aquifer. At that point you just look for the boundary between them. And then you have infinite water [I]and[/I] infinite magma![/QUOTE] My volcanic island has that. I haven't dug beneath sea level to determine where the aquifer is, but both my biomes had one so I get to deal with that. Probably well before I can get into the caverns to have something to fight.
I like it when the volcano doesn't get too close to the surface and I have a long tube above the magma, I wish I could find a map like that again, I want to build my entire fort within the tube above the magma, out of obsidian or marble, that'd be fucking cool.
So i killed a dragon by hitting it with another dragon. [img]http://puu.sh/22NlV[/img]
hngh
[QUOTE=Orkel;39601334]hngh[/QUOTE] did you even update your fix for the new versions or are you waiting for the new release?
it kinda works with the current version, just overwrites some minor bugfixes toady has made
But with your fix i can't do silly shit like slay stuff with sand, silt, socks, stones, and scales by throwing them through the brains of my collective enemies. And i like doing that.
[QUOTE=Wolfos;39599770]Obsidian is pretty much the best building material in the game. It's more valuable than other rocks, it's magma safe, it's easy to make more and in a pinch you can make (crappy) swords with it. I fuckin' love it.[/QUOTE] fun fact: the swords are only terrible because of a bug, that can't be fixed with the current system as far as I know. it's because it's made of two materials, it takes on the properties of the wood. If it worked properly, it'd have cutting power somewhere between steel and delicious blue candy, but break very quickly. as it stands, they're basically sharper training swords. [editline] [/editline] Just checked, it has twice the edge of steel. [editline] [/editline] 'nother fun fact: obsidian blades are sometimes used in surgery, as they are not only sharper than steel blades, but smother and less damaging as a result.
Can you sell prisoners of war?
[quote]Aggressive, untrainable animals (captured goblins, for example) cannot be traded; when a dwarf attempts to move the caged animal to the Depot, the creature is set free.[/quote] [url]http://dwarffortresswiki.org/index.php/DF2012:Trading[/url]
[QUOTE=someguywithagun;39602378]But with your fix i can't do silly shit like slay stuff with sand, silt, socks, stones, and scales by throwing them through the brains of my collective enemies. And i like doing that.[/QUOTE] even better is tossing lice and beetles at them improvised dwarven handgun
[img]http://2.bp.blogspot.com/--6ebcUzM_1A/TXFSAeUJKbI/AAAAAAAAAss/VlyzVQPOFUg/s1600/dwarfRoachShot.jpg[/img] This.
I remember someone was making a square bright tileset akin to Jolly Bastion, was it finished finally?
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/What_the_f.png[/IMG][/URL] Fucking hell that wasn't even a quarter of the siege. I broke it however. [editline]17th February 2013[/editline] Wait no one fucking cave dragon got through my defenses and killed everyone. God damn it [editline]17th February 2013[/editline] Wait I survived it. Thank god for my shock troops/miners.
How do you guys plan your military, I just give them training weapons and have them train year round with them but idk if thats the most efficient
Most efficient is to start out with an axeman with the teaching skill and have him in a squad with 2 other dwarfs until their skills get proficient. Then you rotate him to another squad.
I have way too much fucking gold, all of the ore mined so far is hematite or gold. All of my dwarves rooms have gold floors and a good majority have engraved gold walls.
[QUOTE=Epic Lul;39624780]I have way too much fucking gold, all of the ore mined so far is hematite or gold. All of my dwarves rooms have gold floors and a good majority have engraved gold walls.[/QUOTE] You poor thing, life must be tough in your fortress Meanwhile I'm fighting off sieges with weapons forged from what little bars I can buy from caravans
[QUOTE=TrafficMan;39624813]You poor thing, life must be tough in your fortress Meanwhile I'm fighting off sieges with weapons forged from what little bars I can buy from caravans[/QUOTE] At least you have something to fight. My biggest threat so far has been the various diseases that Masterwork added, that ended up getting tracked into my fortress. One of them took almost all my dwarves out of commission for about a month. There was almost nobody left to feed and water them.
Ok, I hear there are some issues with mine carts hitting fortifications and sending their cargo flying at lethal speeds. So, can anyone give me plans for a minecart based trap? Basic construction, setting up stockpiles to keep the minecarts loaded, suggested placement and so on? Only my clothing stockpile is full of tatterd goblin clothing and it's pissing me right off.
Devlog: [QUOTE]In our ongoing 'moments of restraint' boss rush, I'm currently up against the conversation engine. I've decided I pretty much have to get conversations out into regular play so that I can tell a room full of people that I just killed a goblin patrol, but I'm trying to avoid a completely monstrous overhaul. Bartering will remain an instanteous activity for instance -- pulling that out right now is unnecessary and would take a bit of time. It is a continuing process, but the result should be cool, and it'll allow you to spread news in a more satisfying fashion (rather than telling one person and having it magically spread around instantly, though they will still spread news after a time once they are offloaded). I should have an honest insurrection in place before long here.[/QUOTE]
so I thought having 20+ stray dogs was an issue then a forgotten beast managed to clamber into my civilian area it was promptly torn limb from limb with all 100 of my military dwarves out training it was dead before they arrived dwarves, bow down to your new dogking.
[QUOTE=Em See;39629278]so I thought having 20+ stray dogs was an issue then a forgotten beast managed to clamber into my civilian area it was promptly torn limb from limb with all 100 of my military dwarves out training it was dead before they arrived dwarves, bow down to your new dogking.[/QUOTE] Yes, a horde of wardogs works pretty well. I'm trying to see if I can make war jaguars. Sadly there's no giant jaguars where I embarked, but someday I'll have those too.
[QUOTE=Wolfos;39629403]Yes, a horde of wardogs works pretty well. I'm trying to see if I can make war jaguars. Sadly there's no giant jaguars where I embarked, but someday I'll have those too.[/QUOTE] War giant hamsters is the manlier route.
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