This candy sword is of the highest craftsdwarfship. It menaces with spikes of fudge.
It'd be like adamantine strands and doctors sewing it into people.
Except they eat it.
What's the highest population you guys have ever gotten?
[QUOTE=Jmir 54;39655127]What's the highest population you guys have ever gotten?[/QUOTE]
I've capped mine at about 200 or so. I usually hit the cap and stay there for a while before a siege/tantrum spiral thins out my population.
Are we allowed to edit the cap? I've gotten one or two forts around the 190 range, but something would always come up.
I need trap ideas. Basic weapon traps are of for a while, but I need a project. I already have a basic atom smasher and a drowning room which has racked up seventeen kills (ten of which were actually hostile.)
any suggestions?
Make a series of chutes that lead to a pit filled with vampires, letting them keep serving their dorf masters even in death. Better if you can get a necromancer's slab, then you can park a bunch of corpses all over the fort for emergency zombification.
Necromancers slab? That from a mod? Because there's no mention on the wiki and quite frankly the idea of throwing my captives into the corpse pit [I]does[/I] appeal to me.
[QUOTE=Mr Shadyface;39655652]Necromancers slab? That from a mod? Because there's no mention on the wiki and quite frankly the idea of throwing my captives into the corpse pit [I]does[/I] appeal to me.[/QUOTE]
It's part of the vanilla game, yes. [URL="http://dwarffortresswiki.org/index.php/Necromancer"]http://dwarffortresswiki.org/index.php/Necromancer[/URL]
Annoying as hell to deal with. They can raise and reraise bodies forever until you kill them, but once you get the slab I believe that even in fortress mode you can use it yourself.
It's annoying fighting piles of animated fingers and legs to get at the necromancer themselves though, and if they come after a siege or some time when there are a huge amount of corpses, you are in for a bad time.
edit: Dorfs can't learn to be necromancers in Fort mode, but if you take the slab and put it in a bin somewhere, when you abandon the fort you can then come back in adventure mode and take it for yourself.
had my first encounter with a giant cave spider
lost 5 guys trying to collect web to it before I sic'd half my military onto it
the descriptions of the fights were hilariously detailed
"The Giant Cave Spider releases its grip with its left third leg on the Farmer's tongue"
Devlog:
[QUOTE]The new conversation approach is working out well enough. Each statement takes about as much time as a regular step, so if you find enough to talk about in some later release, you'd be able to chat until the sun goes down. This also means that conversations are susceptible to interruption, and each statement made by people you are talking to is a "move" they are making either simultaneously with their other actions (like walking and fighting) or instead of them. Incidents you are a part of or rumors that you hear now go into your head, and you can pass them along or bring them up with whoever you talk to. Right now these incidents include every time you strangle a wolf out in the woods, so I'll probably have to find a way to manage the lists according to how interesting they are. In any case, since you can now bring up the occupation and related events, it's a matter of adding some reactions and conversation options geared toward getting the ball rolling.[/QUOTE]
Hopefully the new lists won't be as crazy by release.
My Legendary engraver just created two masterpieces in a row! The first shows a goblin getting fucked up by a bronze serrated disk during a small invasion, and the second shows my legendary engraver engraving an image of a goblin getting fucked up by a bronze serrated disk during a small invasion.
So, at least he's proud of his work.
[QUOTE=Mr Shadyface;39670910]My Legendary engraver just created two masterpieces in a row! The first shows a goblin getting fucked up by a bronze serrated disk during a small invasion, and the second shows my legendary engraver engraving an image of a goblin getting fucked up by a bronze serrated disk during a small invasion.
So, at least he's proud of his work.[/QUOTE]
The first masterpiece engraving my legendary (from strange mood) engraver made was: My first broker, weeping, surrounded by dwarves because he was replaced with a migrant broker who had better appraisal skills.
Every other masterpiece was him and his cobaltite toy hammer, Yes, you made an artifact and became legendary without any effort, stop showing off about it!
Remember when people were speculating that the update would be out by the end of January?
:v:
My fort fell to Goblins so I decided to give adventure mode a try. Watch this space for stories of Troubles the Threat.
Assuming I don't just starve to death after three days.
EDIT:
So Troubles spawned wearing a [I]dress.[/I]
This can only be a good omen.
[URL="http://www.bay12games.com/dwarves/"]New devlog[/URL]
Sounds god damn amazing.
Edit: Shit, I should really read a thread before posting.
Troubles got lost in the depths of a vampires castle looking for said vampire and starved to death.
Tune in next time for the adventures of Isaac the Balls.
Edit:
Isaac spawned naked in a forest and got knifed by bandits.
[QUOTE=Mr Shadyface;39676579]Troubles got lost in the depths of a vampires castle looking for said vampire and starved to death.
Tune in next time for the adventures of Isaac the Balls.
Edit:
Isaac spawned naked in a forest and got knifed by bandits.[/QUOTE]
Thus concludes the tales of Isaac the Balls.
[QUOTE=Lijitsu;39676878]Thus concludes the tales of Isaac the Balls.[/QUOTE]
A mighty epic indeed, dwarves will engrave images of themselves engraving images of this mighty tale.
Next: Rorec Bloodsplat the human swordsman.
He's currently wandering around a city, eating bugs and trying to find the entrance to the sewers so he can kill a fucking serpent-man-[I]dear god why do I even bother trying[/I]
I started a new fort and other than the endless battles with giant sponges and tendrils, it's pretty nice.
My Crows on the other hand aren't going so well. They drink from the river when I designate it as a water source but they still get hungry, I guess bonecarn only works when they're livestock. Seriously considering dropping the intelligent tag because evidently there's something I'm missing in this implementation, or I'll just put no_eat because fuck working this out.
I got bored and wandered into the PS Contest subforum.
[IMG]http://i.imgur.com/NtAU7Hd.png[/IMG]
Engraved on the forum is a masterfully designed image of a dwarf and dwarves by Pilotguy. The dwarves are laughing at the dwarf.
I got lost in the sewer to the point I managed to find my way into a completely different area, which was full of elf, koblod and goblin corpses.
Then a mummy kicked me to death.
Fourth time lucky, maybe.
The show-off engraver from my earlier story has just been killed, I let him do some hauling around the fort since I had ran out of walls and floor to engrave, He decided to haul an elf merchant's corpse outside and was promptly cut down by a goblin ambush.
(and now my new engraver just engraved his burial chambers with an image of him, engraving images of himself and his toy hammer)
I managed to have a guy survive to become mildly impressive (At one point he bumped into a goblin of a staircase and cut it in half with a single swing out of [I]sheer surprise[/I]).
Then he got sent to kill a necromancer, Massively underestimated toe common DF zombie, ran away while his dudes got eaten and ended up getting eaten by boogie men.
Decided to try my hand at wrastling in the object testing arena.
Grabbed a guy by the tongue with my left lower leg, then threw him in such a way that he flew directly into me, knocking me several feet backwards.
This also broke my spine.
And now I'm paralysed and he's biting my tongue.
A master level wrestler just paralysed himself with a ballistic peasant, which then proceeded to violently french kiss him.
EDIT:
The quest tracking in adventure mode needs a tweak. I'm looking for a vampire, but the nearby villagers just tell me to visit the localm lord for a quest, the local lord tells me to find a vampire and the compass just leads me to an empty, open space by a stream.
How do you make a squad equip any armor/weapons they can get?
[QUOTE=WTF Nuke;39696832]How do you make a squad equip any armor/weapons they can get?[/QUOTE]
Tell them to have no uniform IIRC.
New devlog:
[QUOTE] The next step in my little insurrection is examining what it means for somebody to join you. Since you'll now be running around not just with experienced death-seeking fighters but also weavers with a piece of cutlery and so on, I want it to keep track of why they are with you, so that they can leave instead of going off to fight dragons after the battle is won. I've got a new class for agreements, and a new historical figure link that tracks your companions more thoroughly, including whatever agreement was reached as a basis for your travel together. This should also allow some sensible companion banter to start up, like "Why are we going into this cave? The goblins are back in town" or whatever is appropriate, and ultimately it'll allow me to have them assert some autonomy. It's also getting to the point where you'd want to be able to walk into a house with a bundle of swords to hand out or something. Together with the new agreements, this raises the spectre of the potential critical game design flaw "NPC suddenly leaving with my stuff". I'll try to be careful, he he he, but you should be careful too.
The agreements will eventually be used to handle actual contracts you make with mercenaries and so on (and I also have them in mind to gobble up all the dwarf mode agreements in time as well), but for now I'm just tracking the basic understanding that you've reached with your buddies. I haven't handled drunks yet -- the "hey, that sounds like fun!" agreement is kind of a loose sort-of-understanding, and not really a "meeting of the minds" since one party to the agreement is pickled. In that case, I'm not sure there really needs to be an agreement but rather a periodic BAC check on the companion link. I'll probably still add an agreement there to keep things within a single framework.[/QUOTE]
I wonder if speech stats will impact your agreements. Like if you're a high level Liar/Persuader, you could convince them to stay, despite you breaking the agreement the whole time.
Dont know about that, linguistic skill attribute doesn't affect anything so far even though it was falsely(?) claimed to influence follower recruiting at one point on the wiki and empathy doing something is probably just placebo.
Social awareness raises follower cap though so maybe the social skills will be expanded upon in the next version.
so drinking blood splatters off of my clothes for thirst accidentally made me a vampire, is there a hack that can remove that?
Sorry, you need to Log In to post a reply to this thread.