Nevermind, made the stupid decision to spend the night in the wilderness and getting ambushed by a giant group of bandits led by a master, my company was dead within the first 5 steps. ANd this was the furthest I've gotten where a fortress wanted me to kill a goblin master.
Yeah, adventure mode takes a shitload of tries or savescuming to really get anywhere cool.
Also, i was running from some bogeymen and ran through a large group of stray animals and the animals are kicking the living shit out of the bogeymen. Stray cats keep gutting them and dogs are literally tearing their limbs off.
[img]http://puu.sh/27PCW[/img]
[img]http://puu.sh/27PQf[/img]
[QUOTE=someguywithagun;39703984][img]http://puu.sh/27PQf[/img][/QUOTE]
Good boy.
A grand master swordsman can have his shit fucked up by the bogeymen and yet they get brutally murdered by stray dogs
what the fuck
[QUOTE=HALP Cat;39705108]A grand master swordsman can have his shit fucked up by the bogeymen and yet they get brutally murdered by stray dogs
what the fuck[/QUOTE]
Do men fear the boogieman? Yes.
Do dogs? No.
It's just fact, man.
[QUOTE=HALP Cat;39705108]A grand master swordsman can have his shit fucked up by the bogeymen and yet they get brutally murdered by stray dogs
what the fuck[/QUOTE]
to be fair a pack of dogs could probably kill a swordsman too
[QUOTE=someguywithagun;39703984]Yeah, adventure mode takes a shitload of tries or savescuming to really get anywhere cool.
Also, i was running from some bogeymen and ran through a large group of stray animals and the animals are kicking the living shit out of the bogeymen. Stray cats keep gutting them and dogs are literally tearing their limbs off.
-snipped images-[/QUOTE]
I was playing adventure mode the other day and had some giraffes kicking the shit out of the bogeymen, then when it was finally day I stuck around with the giraffes because they seemed pretty cool, next thing I know one of them has a hoof in my BRAIN. I thought they were cool. :(
Can you have pets in adventure mode?
I want a dog or something
[QUOTE=Paulendy;39706628]I was playing adventure mode the other day and had some giraffes kicking the shit out of the bogeymen, then when it was finally day I stuck around with the giraffes because they seemed pretty cool, next thing I know one of them has a hoof in my BRAIN. I thought they were cool. :([/QUOTE]
it's all fun and games until a severed Giraffe head becomes a 7-foot-tall tubular zombie.
[QUOTE=HALP Cat;39705108]A grand master swordsman can have his shit fucked up by the bogeymen and yet they get brutally murdered by stray dogs
what the fuck[/QUOTE]
Dude, you don't understand, there were like 10 dogs, 20+ assorted birds, several cats and a few hogs.
Like 4 cats died, all the fowl (good to know btw) got messed up, and a couple of the dogs were choked to death. This is what eventually ended that fight.
[img]http://puu.sh/27Q1e[/img]
[QUOTE=someguywithagun;39708037]all the foul got messed up[/QUOTE]
I hate to do this kind of thing but, just so you know, when it's about birds it's fowl.
I haven't touched DF in a couple years, very excited to see the Lazy Newb Pack listed in OP.
I think i'll give it another go tomorrow afternoon; as I recall DF is hella fun until you get attacked and don't have a trained militia (happened a few times) or hitting an aquifer and flooding your entire fortress (water literally geysered out of my fortress entrance). Oh, the nostalgia.
Jesus, Adventure mode is unforgiving. My outsider was progressing well, had full iron armour, was good at stabbing and throwing. He was wandering around the wilds, going into various lairs, killing the assorted were-things and crones without taking a scratch. I even managed to choke a guy out within two steps of seeing him, then proceeded to break every bone in his body to train up with a mace he dropped.
Then, next cave along, a one eyes crone managed to one-hit me.
Also, speak to me of Masterworked. what is it, what are the pros, what are the cons, and where can I get it?
Bluh, I want to start playing this game again, but it keeps freezing while I play - for 15-20 seconds at a time.
[QUOTE=Mr Shadyface;39712870]Jesus, Adventure mode is unforgiving. My outsider was progressing well, had full iron armour, was good at stabbing and throwing. He was wandering around the wilds, going into various lairs, killing the assorted were-things and crones without taking a scratch. I even managed to choke a guy out within two steps of seeing him, then proceeded to break every bone in his body to train up with a mace he dropped.
Then, next cave along, a one eyes crone managed to one-hit me.
Anyone got tips on training up various skills?[/QUOTE]
Throw everything.
[b][i]EVERYTHING.[/i][/b]
[QUOTE=RearAdmiral;39714163]Throw everything.
[b][i]EVERYTHING.[/i][/b][/QUOTE]
Even socks
a high throw ability whit a good archer skill make you a walking bow that throw shit to everything and almost hit the target
Took advice from facepunch.
Killed a dingo with a rock.
got killed by seven other dingos.
No regrets.
Anyone wanna try another succession fort?
With a popcap this time so we don't hit another FPS death
[QUOTE=Liem;39716872]Anyone wanna try another succession fort?
With a popcap this time so we don't hit another FPS death[/QUOTE]
I'd be up for it.
[QUOTE=Mr Shadyface;39712870]
Also, speak to me of Masterworked. what is it, what are the pros, what are the cons, and where can I get it?[/QUOTE]
It's a mod that adds tons of new shit to the game, most of which can be toggled off.
New workshops, new rocks and gems, more enemy races, plants, trees. It also changes a few things to not be needlessly complicated, such as condensing all the different animal meats and parts into a universal "meat" item. The same goes for wood. (so no choosing between highwood logs and oak logs). You can even choose to play Ork Fortress or Kobold Camp.
I'd list cons, but since you can toggle pretty much every single new thing off (except tweaks for performace and such), there's really nothing I can complain about. You should know though that a lot of the options the mod gives make the game more difficult.
El linko: [url]http://www.bay12forums.com/smf/index.php?topic=98196.0[/url]
[img]http://puu.sh/28AAN[/img]
Remember: download masterwork, become Chuck Norris.
Got Masterworked. Started an adventure with a warlock outsider. Spawned.
[IMG]http://i931.photobucket.com/albums/ad152/mrshadyface/ok_zps0003dff9.png[/IMG]
[I]So be it...[/I]
Edit:
It keeps happening!
First warlock spawned at sea. Second warlock spawned several meters above the sea, the fell in. Third spawned above the sea, fell in and then was instantly encased in ice.
I know you said masterworked was harder but [I]fuck...[/I]
I'm getting into Dwarf Fortress. Again. This is my 4th attempt to get deep into it.
Why? Because DF makes everything I want in a game. The only issue is how hard it is to master. But the fun! Oh the potential!
So yeah.. wish me luck.
[quote]Oh Shit, It's
The Bright Arching-Gulf of Authoring[/quote]
My guys have the best gods..
[IMG]http://i282.photobucket.com/albums/kk274/kindlinho/godgamble_zpse4d32e55.jpg[/IMG]
[QUOTE=DarkMonkey;39726882]Oh Shit, It's
The Bright Arching-Gulf of Authoring[/QUOTE]
I tend to only give my adventure mode dudes a first name, so that their second name is built naturally through nicknames they acquire.
Assuming they don't, y'know, instantly drown.
[QUOTE=Kindlinho;39727698]My guys have the best gods..
[IMG]http://i282.photobucket.com/albums/kk274/kindlinho/godgamble_zpse4d32e55.jpg[/IMG][/QUOTE]
you must turn your fortress into a giant casino
where incoming trade caravans are through some randomizing mechanism either given treasures for free or dropped into lava
New devlog:
[QUOTE]Lately I've been standing in the keep with a skill-inflated hero, stabbing the site's goblin overlord in the head with a spear, and seeing what happens. Now that the entities occasionally make decisions through their leaders and people also claim positions that are open, my project is to insert a possible period in between where an entity has a decision to resolve, doesn't have a leader step up when it thought it had one, and has a moment of discomfort. This places a rumor in their entity about the missing leader. Related rumors also show up when you tell somebody about the killing or when somebody sees you do it and makes it out of the loaded area. For the goblin military occupation, this might be a condition that gets them to leave town, especially for this release where I need to force it a bit. This time, you'll be hunted by site patrols exclusively before you get to the site leader, if you are causing trouble before you attempt the overlord. It'll be different later I suspect, but I need to settle on a few workable scenarios now while I get mechanics in.
There's also the matter of the body and finding the body, which is a bit more abstract sometimes than what happens in dwarf mode, but fortunately I've got all the dwarf mode witness/incident stuff lying around for the easy half of this. The troublesome case is when you've left a body without any witnesses in an area where there'd normally be some traffic, but nobody finds it before you split -- when an area is offloaded, and everybody's location is abstracted, it just has to wing the event of finding the body, but later on when it isn't beneficial for a body to be found you'd want to be able to have a body not be discovered for a long time if it is in an out-of-the-way location. Right now, if it doesn't let the entity know about the body, the goblins will still figure out their leader is gone, but they'd have to wait until they try to set up their next set of patrols (since the leader is involved in that decision). It would also be nice to tie the body finding event to the... bury or otherwise deal with the mess event, since people just don't live clean lives at this point.[/QUOTE]
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