Tribes: Ascend v3: Would the real shazbot please stand up
4,928 replies, posted
[QUOTE=luckyg;39339827]BIG UPDATE!
Every item in the game has had its XP prices halved!
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&t=100719&sid=e19bdb2dfd44bb76d9550dea1451c2a4[/url][/QUOTE]
Also the PTS thing is out and the maps are good.
Tried out Technician. I think I've found my new favourite main class.
[QUOTE=Winner;39397248]I was playing as techie and decided to cap the flag, an enemy yelled at me for capping as a techie
[I]IF YOU DON'T LIKE ME CAPPING YOUR FLAG, THEN DON'T LET ME CAP YOUR FLAG[/I]
I then proceeded to cap again and win the game
People are stupid[/QUOTE]
After a few days of using tech thumper, I was basically a slightly slower pathfinder with more health. Capping as thumper tech is fun, and when you can airshot chasers almost every single time, you add to their humiliation. Thumper grenades are apprently impossible to see, compared to big glowing disks, so most chasing pathfinders make no real dodging effort. Plus, the tech thumper does nearly identical damage to the soldier's spinfusor, so combine that with the apprent invisibility of the grenade, you have yourself a fairly deadly weapon.
[QUOTE=Bicko Blicko;39386749]Tried out Technician. I think I've found my new favourite main class.[/QUOTE]
I've recently started playing Tech too. It's a nice change from my usual Soldier usage, and now I actually feel somewhat useful.
[QUOTE=Human Brutality;39401694]After a few days of using tech thumper, I was basically a slightly slower pathfinder with more health. Capping as thumper tech is fun, and when you can airshot chasers almost every single time, you add to their humiliation. Thumper grenades are apprently impossible to see, compared to big glowing disks, so most chasing pathfinders make no real dodging effort. Plus, the tech thumper does nearly identical damage to the soldier's spinfusor, so combine that with the apprent invisibility of the grenade, you have yourself a fairly deadly weapon.[/QUOTE]
For pubs anything is viable for capping but if you want the proper capping style you can't replace the Pathfinder.
so whens this supposed to come to public server?
[IMG]http://i.imgur.com/jmHf3jn.jpg[/IMG]
For which class is the Shocklance? And what is it?
[QUOTE]Shocklance
The shocklance is a close-ranged weapon which "shocks" the opponent with a beam linking the wielder and the target.
The shocklance can kill any player if used from behind the target, effectively making it the only one-hit-kill weapon in the game. With a high energy consumption and slow recharge rate, this weapon is favored by cloaked infiltrators.
The distinct electric buzzing of this weapon being used and charged up can alert enemies. It should be noted that if this weapon hits an aircraft, it imparts a significant angular velocity to that aircraft at the point of impact.
Thus, it is possible to overturn and destroy air vehicles with one well-placed lancing.[/QUOTE]
Every Class and they should arrive on public servers sometime next month, maybe not all of them because Blue Shift is still due an art pass.
So the new weapon is a tazer? :v:
Or the "Fuckshitupdevice" for the INF.
Time to hop on and spend some of the 500,000~ XP I have saved up
It's 1xp :v:
primary spinfusor, quick draw, secondary spinfusor.
anyone else think this kinda removes the skill from the core aspects of tribes? airshots are pretty literally 2-3x easier now.
You could say that about Twinfusors, it doesn't change much in the Soldier's arsenal since Spinfusor/Thumper was used a lot.
Anyway sacrificing your auto outside of arena is a bad idea.
gonna scrim in tribes come watch @ [url]www.twitch.tv/beardyduck/new[/url]
Got back into this because of the halvened xp prices and after trying infiltrator it's my new favorite class
Sneaking into enemy bases and putting stickies on the backs of juggernauts camping there is so fun
Why are the throwing knives so expensive compared to other weapons? Are they any good
time to milk more money out of tribes by doing something that should've been an option from the start.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&t=102401[/url]
[QUOTE=BeardyDuck;39558959]time to milk more money out of tribes by doing something that should've been an option from the start.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&t=102401[/url][/QUOTE]
"We'll price it in the ballpark of other PC multiplayer shooters. "
I hope this doesn't mean they're making it ~$60
[QUOTE=BeardyDuck;39558959]time to milk more money out of tribes by doing something that should've been an option from the start.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&t=102401[/url][/QUOTE]
Fair enough, but this is only because they've noticed everybody having drained out of it.
[QUOTE=BaconExcavation;39559253]I hope this doesn't mean they're making it ~$60[/QUOTE]
it does
[QUOTE=BeardyDuck;39558959]time to milk more money out of tribes by doing something that should've been an option from the start.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&t=102401[/url][/QUOTE]
So essentially, you buy the game?
patch notes
[url]http://www.egmnow.com/tribesascend/tribes-patch-notes-game-of-the-year-edition/[/url]
[quote]Major Highlights
All weapons, classes, perks and loadouts can now be purchased for a single price. The “Tribes: Ascend Game of the Year” package can be purchased in-game, on Steam, or through the Tribes: Ascend Web Store, and will immediately unlock all gameplay impacting items, which includes over 100 weapons, all 9 classes and all 21 perks. As a special bonus, players that are current Tribes: Ascend VIP’s can purchase the Game of the Year package at a discount by visiting the Tribes: Ascend Web Store and logging in with their VIP account credentials. (Note that VIP status will no longer be awarded to future players of the game, although current VIPs will remain VIPs and will keep the VIP XP and other bonuses).
Three new CTF and Blitz maps available!
CTF Bella Omega
CTF Blueshift
CTF Canyon Crusade Revival
Three new Arena maps available!
Arena Fraytown
Arena Undercroft
Arena Whiteout
New weapon available on all classes: Shocklance
New Skins available:
Juggernaut’s Forlorn skin.
Doombringer’s Executioner skin.
Base Turrets and Radar Stations are now shielded. Shields will absorb damage and regenerate very quickly. Shields are powered by the generator, and will drop when the generator is down.
Other Weapon/Balance Items
All weapons have been rebalanced against shielded base assets. Some weapons, such as Mortar Launchers, Arx Busters, and Grenades are very effective vs shielded assets, and deal enough damage to blast directly through the shields. Weapons such as Spinfusors do not deal enough damage to push through shields before they recharge, and as such require multiple players shooting at the same time to cause damage.
Base Turrets and Radar stations no longer gain more health when upgraded by players. Turrets gain a faster rate of fire, and Radar stations increase their range. (Both still provide score bonus to players who upgrade them).
[b]Raider’s White Out grenade has been changed, and no longer causes blindness. It now disables HUD icons on players, and disables Turrets for 5s to 6.25s depending on upgrade. If the turret is shielded, is also drops its shield making it more vulnerable.[/b]
Raider’s White Out has been renamed to Black Out.
Mortars now explode on contact with shielded base assets (base turrets and base radar). This change affects the Juggernaut’s Mortar Launcher and the Juggernaut’s LR1 Mortar Launcher.
With the Mechanic perk equipped, Repair tools will damage enemy base turrets and sensors “through” their shielding.
[b]Mines now have a soft “edge glow” around them, to make them more visible.[/b]
[b]Sentinel’s BXT rifles have been made more effective when not in scope, damage raised to 125. (Scope still charges for higher damage).[/b]
Additional Items
Fixed an issue where shotguns could get into a state where they only fired one bullet.
Fixed issues where damage from explosions weren’t reliable when the explosion occurred beneath the target on a steep slope or vertical asset. See the dev blog post for more information: [url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&t=96745[/url]
Addressed an issue where certain grenades, such as Nitrons, were exploding unreliably when thrown near the feet of your own player.
Fixed an issue where the SkiFallVelocityTransfer physics preset was being controlled by JetForwardAccelPercent.
Fixed an issue with the Infiltrator’s Jackal where if friendly fire was enabled, the projectiles would detonate without damaging targets fully.
Removed an incorrect welcome message from the chat console.
Base Sensors stop spinning when blown up and resume spinning when they are functionally repaired.
Added the following player physics properties:
ImpulseMassLight (Was simply ImpulseMass before)
ImpulseMassMedium
ImpulseMassHeavy
JetpackEnergyCost
FlagThrowSpeed
FlagInheritSpeed
FlagBounceDamping
FlagFallingMomentumDamping
FlagDamageMass
FlagFriction
FlagNumBouncesBeforeSlide
[b]RockBounceFullSpeedThreshold
RockBounceGraceAngle
RockBounceFalloffAngle[/b]
Added a shorthand command for setting player physics. /SetPhysicsProperty also works as /SPP.
Added log verification when a physics property successfully changes.
Added a batch entry solution for setting physics properties:
/SetBatchPhysicsProperty <PropertyName1>=<Value1>,<PropertyName2>=<Value2>, etc. will parse bulk property changes for easy preset testing.
/PrintPhysicsReport now places a batch command for the current state of all physics properties to the end of the clipboard copy so that players can easily re-enter a saved text profile.
Fixed an issue where passenger meshes were being distance-culled after leaving a vehicle.
Fixed an issue where game would crash when switching between server browser tabs
Fixed an issue where game would crash when filtering game modes..
Fixed a crash that would occur when logging in after being kicked for being idle.
Fixed an issue where announcer messages would cut off.[/quote]
[QUOTE=BeardyDuck;39578181]patch notes
[url]http://www.egmnow.com/tribesascend/tribes-patch-notes-game-of-the-year-edition/[/url][/QUOTE]
Looks like a good'n. Hopefully they keep 'em coming this time.
Oh gad, they nerfed the White Out grenades so hard this time that they had to rename it. Why.
I might get the full version, since I have the VIP discount.
Rock bouncing?
[QUOTE=cdr248;39578376]Rock bouncing?[/QUOTE]
[media]http://www.youtube.com/watch?v=RX9TQb7VWD0[/media]
0:45 and 0:50
[editline]13th February 2013[/editline]
[media]http://www.youtube.com/watch?v=fJgpp-EQXkc[/media]
0:11, 0:24, 0:36 and 0:47
[t]http://i.imgur.com/Wh8WIPN.jpg[/t]
^ not a fan
The one on the right looks fine.
On the other hand the one on the left....
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