• Tribes: Ascend v3: Would the real shazbot please stand up
    4,928 replies, posted
[QUOTE=SPESS MEHRINE;35919188]Got the Nova Colt last night. I fucking love it.[/QUOTE] Nothing beats the feeling of killing the smug bolt launcher spammer pathfinder flying over you. Nova colt is so damn sweet I can't go back to the automatic shotgun. [editline]11th May 2012[/editline] Also Mechanic or Pilot for Tech?
they need to lower the rate of fire on plasma
[QUOTE=BeardyDuck;35919570]they need to lower the rate of fire on plasma[/QUOTE] Just give it 3 shots instead of 10 [editline]12th May 2012[/editline] Or 5 maxed out
or they can just nerf the rate of fire.
but then what's the point in that, if you nerf the fire rate any longer then it'll be quicker to just reload every time, why not just give them 3-5 rounds so that when they've missed those they have to reload, acting as a sort of fire rate nerf as it is.
reload on plasma is about the same time as sld spinfusor.
All the balance ideas we have is making it more like a spinfusoer. Why not just get rid of the plasma rifle all together and just give the Raider a dammed spinfusor :v:
[QUOTE=villa;35920008]All the balance ideas we have is making it more like a spinfusoer. Why not just get rid of the plasma rifle all together and just give the Raider a dammed spinfusor :v:[/QUOTE] Because Raider is the most annoying class in the game and Hi-rez give him more annoying weapons to keep him into his " destroy the enemy defence". And the plasma gun was made to irritate the players in 1 vs 1.
[QUOTE=The golden;35920268]I think the LMG and chaingun take the cake for being the most annoying to duel against. All it takes is a foe with mediocre aim and it's pretty much impossible to duel with him. You'll be turned into swiss cheese in seconds.[/QUOTE] I personally find the plasma gun the most obnoxious to 1v1 against. It always just ends up with the Raider spamming the fuckin thing until he gets enough lucky shots to kill me.
[QUOTE=The golden;35920268]I think the LMG and chaingun take the cake for being the most annoying to duel against. All it takes is a foe with mediocre aim and it's pretty much impossible to duel with him. You'll be turned into swiss cheese in seconds.[/QUOTE] LMG is tolerable but with spinfusor discs is just a kick in the dick because: -You fly= the juggie use the LMG with a huge rate of fire to chip away your health. -You fight on the land = he pops out in a blink of the eye a very fast spinfusor out of fucking nowhere. LMG just need a lower rate of fire and lower mag side.
I basically go with, that if I'm planning on gen-destruction I go with the spinfusor, but if I'm doing some mortar shelling from afar I go with the LMG to fight off the pesky pathfinders and techies who get mad at me.
I've pretty much been playing either Infiltrator or Techie for the last 10 games. Only problem is that after destroying their generator twice about 3 Doombringers/Juggernaughts show up.
The generator is a button you press to summon the entire enemy team
[QUOTE=MachiniOs;35920722]I've pretty much been playing either Infiltrator or Techie for the last 10 games. Only problem is that after destroying their generator twice about 3 Doombringers/Juggernaughts show up.[/QUOTE] more people worrying about gen takes people off o and d.
[QUOTE==DarkStar=;35918479]Alright I unlock the Tech. What perks should I use for him? I got quite fond to him and driving tanks.[/QUOTE] Mechanic, Wheel Deal and Pilot. Mechanic makes you a better tech in general and if you can get a friend with Pilot maxed out and you share a tank it has over 11000 hp Also dont use it to destroy turrets just ignore them or use a thumper. You might learn that the hard way.
[QUOTE=MachiniOs;35920722]I've pretty much been playing either Infiltrator or Techie for the last 10 games. Only problem is that after destroying their generator twice about 3 Doombringers/Juggernaughts show up.[/QUOTE] when playing gen harass you aren't doing your job properly unless at least half the enemy team is down there trying to kill you
[QUOTE=Dragon;35920866]The generator is a button you press to summon the entire enemy team[/QUOTE] capture the generator
[QUOTE=RIPBILLYMAYS;35920995] Also dont use it to destroy turrets just ignore them or use a thumper. You might learn that the hard way.[/QUOTE] I just try that in the Arx novena, I fried the generator then I went for the turrent behind the base. Everything fine until a mortal came down from the heaven.
[B]RETRIEVE OUR GENERATOR[/B]
I keep getting dropped from the server (players walk in a straight line & stuff) anyone else?
Raindance generator room is bullshit One entrance, annoying vantage point for everyone inside, holes in every platform and an awkward as fuck generator placement.
The random-ass disconnections are getting irritating. Happens more and more each days..
[QUOTE=iLife_Aftermath;35924523]Raindance generator room is bullshit One entrance, annoying vantage point for everyone inside, holes in every platform and an awkward as fuck generator placement.[/QUOTE] I think the mapmaker said they aren't gonna fix it anytime soon :v: despite all the complaints
70% off the techie shotgun, y/n? I was thinking of getting a secondary weapon for him for those times you get pissed off and just wanna raid bases as a fucking annoying techie.
[QUOTE=jiggu;35924929]70% off the techie shotgun, y/n? I was thinking of getting a secondary weapon for him for those times you get pissed off and just wanna raid bases as a fucking annoying techie.[/QUOTE] Tech's secondary is very useful outside of ctf, wether it be TDM, CaH, Arena, or even ctf AS LONG AS you have other techies who don't have any problems protecting without you. So yeah, go ahead, though you might want to wait for the pistol if you use thumper on technician, if you're on smg, then sure, sawed off is a great secondary.
so when's the brute update gonna happen
next month probably
[img]http://i909.photobucket.com/albums/ac291/328805/Dafuckman.png[/img]
[QUOTE=Don Knotts;35925184][img]http://i909.photobucket.com/albums/ac291/328805/Dafuckman.png[/img][/QUOTE] It's just the juggertwat being a juggertwat, go near him, he runs away, walk back, 5 seconds later you're being shelled with mortar fire again.
[QUOTE=ZombieDawgs;35925372]It's just the juggertwat being a juggertwat, go near him, he runs away, walk back, 5 seconds later you're being shelled with mortar fire again.[/QUOTE]If you're near an inventory station change to sniper and take some potshots at him, then proceed with whatever you were doing before.
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