Tribes: Ascend v3: Would the real shazbot please stand up
4,928 replies, posted
My deal yesterday was 75% off the Jug's spinfusor disk, I bought that shit so fast.
Today its 25% off bloody Sonic Punch. I just want the Jackal and throwing knives to go on sale.
Wow, I've been saving up for the Thrust pack, and I'm only 2K away. I just checked my game and the Thrust Pack 70% off, at only 74 gold. I have 90 gold left from the 250 gold I got from facebook. Talk about lucky man. Now to decide what to use my 40K XP for.
[QUOTE=SPESS MEHRINE;35970666]My deal yesterday was 75% off the Jug's spinfusor disk, I bought that shit so fast.
Today its 25% off bloody Sonic Punch. I just want the Jackal and throwing knives to go on sale.[/QUOTE]
Sonic Punch would be useful if it could be used with Super Heavy. I only find it useful in the Gen room in Drydock.
Sonic punch is such an ass-backwards perk. If you're meleeing someone and it [I]doesn't[/I] kill them, why on earth would you want them farther away? Then you can't hit them again.
[QUOTE=NanoSquid;35971955]Sonic punch is such an ass-backwards perk. If you're meleeing someone and it [I]doesn't[/I] kill them, why on earth would you want them farther away? Then you can't hit them again.[/QUOTE]
because it's used to knock your flag out of enemy hands so you can return.
So today i got a airmail
with mortar
on the enemy flag carrier
when he was about to cap.
With 1 shot i got Air Mail + Flag Defender + Artillery Shot.
[QUOTE=C4rnage;35972155]So today i got a airmail
with mortar
on the enemy flag carrier
when he was about to cap.
With 1 shot i got Air Mail + Flag Defender + Artillery Shot.[/QUOTE]
vgcy
I really want super heavy to go on sale.
I hate it when possibly fun games are ruined by turtles on both sides. So you have 3 people in either team slamming their face into mines and forcefields for 30 minutes.
just beat WAR's team 3-0 with ryukolink playing as their sen.
Found this on the Tribes Ascend forums, found it pretty funny.
[quote][B]"I WILL ATTACK" A short poem, composed by Vrikk[/B]
Vrikk [VSAA]: I Will Attack!
Vrikk [VSAS]: I Will Attack the enemy sensors.
Vrikk [VSAT]: I Will Attack the enemy turrets.
Vrikk [VSAG]: I Will Attack the enemy generator.
Vrikk [VSAB]: I Will Attack the enemy base!
Vrikk [VSAA]: I Will Attack!
Thank you.[/quote]
[url]http://www.ascendforums.com/topic/284-i-will-attack-a-poem-by-vrikk/[/url]
[QUOTE=Raidyr;35974109]I hate it when possibly fun games are ruined by turtles on both sides. So you have 3 people in either team slamming their face into mines and forcefields for 30 minutes.[/QUOTE]
It makes playing a defensive class more fun through. I wish there were a perk that let you be "healed" by people using repair guns on you.
God damnit Krail you got to play with Bloody with his B- shrike skills
You are dispicebelelelellblelbelblelb how the fuck do you spell this word
Wow, I decide to play for the first time in a while. It tells me the installation is "damaged". I use their diagnostic tool thing to check it, it downloads 400mb. THEN it decides it needs to reinstall the entire game. Which apparently means it has to redownload the whole 3GB. Which seeing as im on such a shittily small download limit, I cant really do.
Thanks Hi-Rez.
[QUOTE=Raidyr;35974109]I hate it when possibly fun games are ruined by turtles on both sides. So you have 3 people in either team slamming their face into mines and forcefields for 30 minutes.[/QUOTE]
I hate it when possibly fun games are ruined by the map changing to Temple Ruins.
[QUOTE=NanoSquid;35971955]Sonic punch is such an ass-backwards perk. If you're meleeing someone and it [I]doesn't[/I] kill them, why on earth would you want them farther away? Then you can't hit them again.[/QUOTE]
Just a thought, what if you used it to knock someone back to the ground (Assuming that's possible) then you shoot them with a spinfuzor or explosive? It could also be useful if you catch an inf trying to backstab you.
Thread is train wreck since D3 launch...
Nevertheless, [i]Hi-Rez has announced the client for Tribes: Ascend has been downloaded over 1.2 million times since launch[/i]
I wonder how many of those were for reinstallation
I like how on Hi-Rez servers i get a ping of about 250 but on custom servers I get one of about 40-100
[QUOTE=Eltro102;35981042]I like how on Hi-Rez servers i get a ping of about 250 but on custom servers I get one of about 40-100[/QUOTE]
The custom servers are also Hi-Rez servers
Are you sure you're playing matchmaking in the right region?
[url]http://www.twitch.tv/t1swordf1sh/b/318361220[/url]
swordf1sh's vod on our scrim last night. swordf1sh is our mentor for the newbloods tournament.
Got the game working, pretty darn fun. I've only been successful with technician and pathfinder. If anyone wants to game (I'll be on after I post this, for a while), add me: 'credesniper'.
I still don't get why everyone hates temple ruins
Am I stupid
[QUOTE=DireAvenger;35985526]I still don't get why everyone hates temple ruins
Am I stupid[/QUOTE]
terrible flag stand, terrible hills, bad optimization as well so frames drop.
[QUOTE=BeardyDuck;35986280]terrible flag stand, terrible hills, bad optimization as well so frames drop.[/QUOTE]
The only thing I fucking HATE in temple ruins is the spawn that starts you off to the right of your base, which shoves a bunch of hills in your face making it hard to properly go STRAIGHT for the enemy base as a raider in those critical moments before the enemy sets up an iron defense.
[QUOTE=DireAvenger;35985526]I still don't get why everyone hates temple ruins
Am I stupid[/QUOTE]
I hate Arx Novena more than Temple Ruins now.
Like how you spawn half the map away from the flag.
just beat art of warfare 3-0.
i think our team has a good chance of placing high in the newbloods tourney.
[QUOTE=DireAvenger;35985526]I still don't get why everyone hates temple ruins
Am I stupid[/QUOTE]
Because it feels slow for anyone not playing pathfinder. And the generator room is annoying, very annoying in both sides.
Personally what I want to see is a map where everything is constantly moving forward (Including the two map platforms), and you have to battle whilst moving fast in one direction, without hitting any obstacles. It'd be good practice for projectile prediction.
[editline]17th May 2012[/editline]
Like the ships from Drydock/Whatever the fuck being the "Bases".
[QUOTE=DireAvenger;35987268]Personally what I want to see is a map where everything is constantly moving forward (Including the two map platforms), and you have to battle whilst moving fast in one direction, without hitting any obstacles. It'd be good practice for projectile prediction.
[editline]17th May 2012[/editline]
Like the ships from Drydock/Whatever the fuck being the "Bases".[/QUOTE]
I want a map like crossfire but in space or I don't know a very huge spaceship flying over an asteroid or something like that.
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