Tribes: Ascend v3: Would the real shazbot please stand up
4,928 replies, posted
So as you guys suggested I got the X1 LMG. I didn't imagine playing Jugg could be any easier till now, it's so damn powerful. At the end of the match I just played people didn't dare to come at me without any backup, it was hilarious.
wait until you get belt discs, juggernaut is the only class so far that all unlocks are pure upgrades
[QUOTE=C4rnage;36110211]wait until you get belt discs, juggernaut is the only class so far that all unlocks are pure upgrades[/QUOTE]
MIRV is a sidegrade. Killing someone from a distance is less likely, no accolade for hitting people far away, delayed detonation time if it hits the ground early.
its way easier kill anything with mirv than with mortar, accolade doesnt really matter when u can do more damage,
[QUOTE=C4rnage;36110808]its way easier kill anything with mirv than with mortar, accolade doesnt really matter when u can do more damage,[/QUOTE]
It's only easier to kill with the MIRV if you have very poor aim, and only outdoors. Indoors the extra delay on detonation is intolerable and most players know they can avoid MIRVs easily indoors. Outdoors the wide spread of damage makes it less likely to kill anyone. The accolade does matter, a single airstrike is 500 credits. If you're bombarding an enemy base then you're going to get a lot of those.
EEEEEEEEEEEEEE
got my first sniping spree
and on the 5th kill it was a headshot!
[QUOTE=Foogooman;36111003]It's only easier to kill with the MIRV if you have very poor aim, and only outdoors. Indoors the extra delay on detonation is intolerable and most players know they can avoid MIRVs easily indoors. Outdoors the wide spread of damage makes it less likely to kill anyone. The accolade does matter, a single airstrike is 500 credits. If you're bombarding an enemy base then you're going to get a lot of those.[/QUOTE]
its im-fucking-possible to avoid those fucking MIRV spamming shitheads indoors what are you saying.
and on any map with a large open flagstand (and even something like raindance the mirv is pretty useful) it only makes sense to choose mirv to spread that damage over a larger area.
[QUOTE=Foogooman;36111003]It's only easier to kill with the MIRV if you have very poor aim, and only outdoors. Indoors the extra delay on detonation is intolerable and most players know they can avoid MIRVs easily indoors. Outdoors the wide spread of damage makes it less likely to kill anyone. The accolade does matter, a single airstrike is 500 credits. If you're bombarding an enemy base then you're going to get a lot of those.[/QUOTE]
unless u shooting from a huge distance, you can easily cover the same area of the mortar splash and do more damage. indoors i have a minigun and 4 discs, mirv is just a extra and mirv is much better to take generators
I can't remember the last time a MIRV killed me indoors. If you think you can't avoid them you're just not good at faking out and rushing. You have to keep moving to avoid a MIRV indoors. Again, that extra detonation time is more than enough to avoid it if you're a skillful player. Sometimes it makes sense to spread damage over an area, sometimes it doesn't. If there's a lot of turrets and mines and other deployables peppering the flag stand area then yes use the MIRV. But that's why it's a side grade. If you're shooting a HOF or LD you want the mortar for it's highly focused damage.
Yes MIRV is better at killing generators. Again, side-grade. It's not as good at killing skilled players indoors. And again, outdoors, that spread often means you aren't killing the target you were shooting for. It does more damage over all but not by an earth-shattering amount, and with the spread a good junk of damage WILL miss.
After level 16 i decided to unlock the Raider.
Jesus that class is like easy god damn mode got 4 airmails on my first game
As soon as you buy any jug upgrade, you lose your soul and dignity.
I know because I do have some.
[QUOTE=lapsus_;36116382]As soon as you buy any jug upgrade, you lose your soul and dignity.[/QUOTE]
Are they that expensive?
[QUOTE=Foogooman;36115134]I can't remember the last time a MIRV killed me indoors. If you think you can't avoid them you're just not good at faking out and rushing. You have to keep moving to avoid a MIRV indoors. Again, that extra detonation time is more than enough to avoid it if you're a skillful player. Sometimes it makes sense to spread damage over an area, sometimes it doesn't. If there's a lot of turrets and mines and other deployables peppering the flag stand area then yes use the MIRV. But that's why it's a side grade. If you're shooting a HOF or LD you want the mortar for it's highly focused damage.
Yes MIRV is better at killing generators. Again, side-grade. It's not as good at killing skilled players indoors. And again, outdoors, that spread often means you aren't killing the target you were shooting for. It does more damage over all but not by an earth-shattering amount, and with the spread a good junk of damage WILL miss.[/QUOTE]
nope, mirv will do up to 1800 damage mortar will do 1300, and doesnt really matter against heavy they will die with 2 shots of both weapons.
From Hi-Rez forums, regarding the maintenance and an exploit fix.
"Since we had to take the servers down for this fix, the Double XP weekend will be extended until early morning US Eastern time on Wednesday, May 30."
Shit I might buy another booster for 24 hours.
Dunno what to buy though. I play almost exclusively PTH/TCN/INF and they have been mastered for a couple weeks now.
that exploit was fun, i hope this fix my ping problems too
[QUOTE=lapsus_;36106657]I'm a spinfusor soldier
joined a random arena match to train and get better with the rifle primary
get obliterated by other spinfusor soldiers
change back to the spinfusor within 2 minutes
The rifle is damn useful in midair, dogfights and to get rid of heavies. Wish I could aim better with it. Somebody has got any tips?[/QUOTE]
It's basically only useful in Arena, since most of the maps in Arena are so small (boxed in and hinterlands especially) that it is almost impossible to miss. Actually lowering your mouse sensitivity seems to help a lot, but it makes you shittier with the spinfusor.
the best tip i ever got for bullet weapons is to not aim with your crosshair. aim with the stream of bullets itself
Thanks for the suggestions. I'll stick to Spinfusor + pistol for a while, tho
[QUOTE=C4rnage;36117853]nope, mirv will do up to 1800 damage mortar will do 1300, and doesnt really matter against heavy they will die with 2 shots of both weapons.[/QUOTE]
The amount of scatter can easily reduce the damage actually received down to 600. It's a big range and it's not reliable. Sure if you're only at medium range then the burst will be compact and it will deal more damage but that isn't always the case. Like I said before, the MIRV is probably more useful outdoors in more situations than the fusion mortar. Again, side-grade, indoors, etc.
[QUOTE=C4rnage;36118672]that exploit was fun, i hope this fix my ping problems too[/QUOTE]
Yeah it was fun using it, thanks god no one in the br reported us
And ZombieDawgs remember that glitch you were able to change class?
I found it out and it is this glitch getting fixed today
For someone who is pretty new to it but enjoys playing as an Infiltrator, are the throwing knives worth 75,000XP? Or would it be better to save up to a Stealth Spinfusor?
[QUOTE=Kaelazun;36118464]From Hi-Rez forums, regarding the maintenance and an exploit fix.
"Since we had to take the servers down for this fix, the Double XP weekend will be extended until early morning US Eastern time on Wednesday, May 30."[/QUOTE]
What exploit? The gravcycle thing?
[QUOTE=Teh Zip File;36122381]What exploit? The gravcycle thing?[/QUOTE]
either that or the infinite jetpack/grenade hilarity. Supposedly the "can't die until 3 seconds has passed" thing was implemented to fix this but I still see it happening every so often.
[QUOTE=Teh Zip File;36122381]What exploit? The gravcycle thing?[/QUOTE]
You could change class instantly in mid game
[QUOTE=Teh Zip File;36122381]What exploit? The gravcycle thing?[/QUOTE]
you could change class/loadout anytime with this glitch, so u could get infinite energy/ammo/grenades and avoid the weapon reload time.
but not fun as getting 300 sanics with pathfinder and turn into brute in midair. or cloak as infiltrator and out of nowhere reappear as brute on the enemy flagstand.
also funfact : if u change from a light class to a heavy class in the air you gain speed. if you do opposite you lose speed.
did they really remove [del]discomode[/del] the inventory glitch?
How I love the sound and accolade when you kill somebody with a shot to the head. It's so satisfactory with the handgun.
[QUOTE=The golden;36122601]Stealth Spinfuser first, knives second.
The combo is lethal, but you won't get far with knives alone.[/QUOTE]
Don't get the spinfusor, get the jackal are you kiddin me
[QUOTE=radiomonster;36123089]did they really remove [del]discomode[/del] the inventory glitch?[/QUOTE]
I heard some of those who abused it got permabanned
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