Tribes: Ascend v3: Would the real shazbot please stand up
4,928 replies, posted
[QUOTE=Xanthias;36291110]am i the only person seriously freaked out by todd harris
[media]http://www.youtube.com/watch?v=jPnNYglJ55U[/media][/QUOTE]
Screw Todd,
Kate can,and will,eat your soul with that damn stare.
are the patch notes up yet anywhere?
[QUOTE=Idzo;36290968]
[url]https://account.hirezstudios.com/tribespaperkraft/[/url][/QUOTE]
That is adorable.
Also video
[media]http://www.youtube.com/watch?v=L9I7xPcftqo[/media]
Tribes paperkraft is the world's fastest [B] offline multiplayer [/B] game
:v: this made me laugh more than it should've.
omg, a more powerfull hsf, i want it now.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=234&t=74250[/url]
[editline]11th June 2012[/editline]
patch notes are up
-snip-
Being late is fun.
[quote]Weapon variants are all unlocked between 4800xp - 18000xp.[/quote]
cool the variants are cheap
and it looks like the variants are just for the free weapons already unlocked on the classes.
That's so nice.
the sad part is this
[quote]We are hoping to release a new patch (Version 1.0.1004.1) sometime later this week. [/quote]
I hope Titan launcher is fly by wire.
Reduced damage by roughly 6% on Juggernaut’s X1 LMG.
Reduced damage by roughly 7% on Infiltrator’s Rhino SMG.
Reduced damage by roughly 6% on Raider’s NJ4 SMG.
Reduced damage by roughly 7% on Sentinel’s Falcon Auto-Pistol.
I think they accidently left out the NJ5b :)
[quote]If you die as the Sentinel class, you will now incur a 5s longer respawn time, regardless of what you are respawning as. This is a fix we are still actively working on, and is intended to be improved upon over time.[/quote]
Good, sentinels can eat a dick
Sweet.
[QUOTE=Fusnax;36290667]Oh here are to what weapons goes to each class
Brute:
Devastator Spinfusor
The Hammer
Extended Fractal[/QUOTE]
[media]http://www.youtube.com/watch?v=ayO1wtXbh_Q[/media]
I like this update already.
[editline]11th June 2012[/editline]
[QUOTE]NEW SLOT 2 PERK: The perk Lightweight has been added. Lightweight reduces your mass by 30%, creating stronger disk jumps, but more than triples the delay before health regeneration takes effect. This perk is intended for advanced chasers.[/QUOTE]
Dunno about this one, maybe egocentric alongside this would work just fine.
Was anyone else kind of hoping that grabbing the flag would increase mass a little bit?
Also:
[quote]Decreased by 20% the pickup radius bonus provided by the Reach Perk.[/quote]
Rip Reach.
[QUOTE==DarkStar=;36292650][media]http://www.youtube.com/watch?v=ayO1wtXbh_Q[/media]
I like this update already.
[editline]11th June 2012[/editline]
Dunno about this one, maybe egocentric alongside this would work just fine.[/QUOTE]
Egocentric is a slot 2 perk.
It basically turns chasers into paper airplanes.
Yeah,they could have put it into the 1st slot...
Someone on another forum brought up a good point...
[quote][I]NEW SLOT 2 PERK: The perk Lightweight has been added. Lightweight reduces your mass by 30%, creating stronger disk jumps, but more than triples the delay before health regeneration takes effect. This perk is intended for advanced chasers.[/I]
[B]Can't you just take a long route that allows you to regen, but cap at like 400 sanics?[/B][/quote]
[QUOTE=Foogooman;36293094]Someone on another forum brought up a good point...[/QUOTE]
oh god
OH GOD
So... what was that they were saying about making chasing easier? Sure, lightweight can help you chase... but it'll help cappers more than chasers.
[QUOTE=Teh Zip File;36293228]So... what was that they were saying about making chasing easier? Sure, lightweight can help you chase... but it'll help cappers more than chasers.[/QUOTE]
This is the first example of a time where pub play and competitive play don't have the same goals.
In comp this isn't a problem because a long route like that will get you nailed by a sniper for sure. In pubs, sentinels aren't really keeping an eye out for those high-flying pathfinders setting up a crazy route.
[QUOTE=Foogooman;36293245]This is the first example of a time where pub play and competitive play don't have the same goals.
In comp this isn't a problem because a long route like that will get you nailed by a sniper for sure. In pubs, sentinels aren't really keeping an eye out for those high-flying pathfinders setting up a crazy route.[/QUOTE]
Even if they aren't killed the regen timer is reset and that just fucks everything up about a capper.
i'll be streaming our newbloods match tonight at 9:30 PM EST.
[url]http://www.twitch.tv/beardyduck[/url]
tell me if it lags or something.
[editline]12th June 2012[/editline]
actually scratch that, i need all the frames i can get and i need to fiddle with some settings afterwards. i'll probably stream pubs or practices.
Reduced inactive reload time from 5 to 3 seconds. Inactive reload time is how long it takes for a weapon to reload automatically when not in hand.
[QUOTE=Foogooman;36293094]Someone on another forum brought up a good point...[/QUOTE]
it would have to be a REALLY long route to get to the stand at full health
[editline]12th June 2012[/editline]
I mean seriously it's TRIPLE delay fuck
[editline]12th June 2012[/editline]
really intrigued about titan launcher also
[editline]12th June 2012[/editline]
[QUOTE]Reduced damage on Raider’s EMP grenade by roughly 45%. Increased energy drain by roughly 113% (more than double).[/QUOTE]
this is really good
[media]http://www.youtube.com/watch?v=UrNm66LSvaw&feature=BFa&list=PLE13B3DD82F7DB951[/media]
Don't worry guys, I found the video I was talking about.
Anyone else miss that old ice map with the huge towers? I really liked that one
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