• Killing Floor V4 - Knife Goes in, Guts Come Out.
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My mate wrote this as a sort of travel guide of Killing Floor: [url]http://www.omghomeblend.com/details.php?cid=69[/url] . God I love the West London map.
Man, being a Sharpshooter using the 9mm, LAR and regular Shotgun/HSG-1 combo feels good. Pistol when I'm at medium range, Shotgun upclose and LAR to snipe the Husk right in his skull.
level 6 demolitions... finally. is anyone still up to finish up some maps on hard?
It's only taken me the best part of forever to beat that headache inducing wyre on HoE. Getting to the patty is pretty easy going if I'm honest, but the copious amounts of RED tint on everything make that map painful to play. Every time iv'e got to the patriarch we always wipe out for one reason or another. But finally we done it. [IMG]http://i50.tinypic.com/350qkxx.jpg[/IMG] In response i appear to have stabbed myself in the face to see if it's a dream or not.
it's not over until you get the achievement. Field Medic is my "serious business" perk for when I really need to beat a map.
damnit i missed the sale, i was hoping that they will put it up on sale during halloween
[QUOTE=Spectre1406;37918680]damnit i missed the sale, i was hoping that they will put it up on sale during halloween[/QUOTE] possibly they might add some new guns and shit too.
So I switched my server over to the Doom 3 monsters since the stock ones were becoming too easy for us. It's kind of funny seeing a Fleshpounder thrown in with the Doom 3 monsters and consider the FP the [I]least[/I] important one to kill of the bunch. Don't think I can ever go back to stock KF now.
[QUOTE=Axznma;37924451]So I switched my server over to the Doom 3 monsters since the stock ones were becoming too easy for us. It's kind of funny seeing a Fleshpounder thrown in with the Doom 3 monsters and consider the FP the [I]least[/I] important one to kill of the bunch. Don't think I can ever go back to stock KF now.[/QUOTE] were the stock monsters too easy on HoE? if so you're a hardcore motherfucker
Well, he [I]is[/I] a Doom guy...:v:
[QUOTE=trotskygrad;37921233]possibly they might add some new guns and shit too.[/QUOTE] Probably more berserker weapons and maybe a nerf to the M99.
why does the m99 need to be nerfed
[QUOTE=haloguy234;37933004]why does the m99 need to be nerfed[/QUOTE] Oneshotting Scrakes and Fleshpounds on a 6 man game of HoE maybe?
[QUOTE=NitronikALT;37933067]Oneshotting Scrakes and Fleshpounds on a 6 man game of HoE maybe?[/QUOTE] FPs take 2 shots with a level 6 sharpie I think. That's still a lot less than you would need with a crossbow.
[QUOTE=NitronikALT;37933067]Oneshotting Scrakes and Fleshpounds on a 6 man game of HoE maybe?[/QUOTE] it's a .50 caliber sniper rifle what do you expect
[QUOTE=haloguy234;37933182]it's a .50 caliber sniper rifle what do you expect[/QUOTE] The game isn't really supposed to be realistic, hence it should be thinked about gameplay-wise. It's too powerful despite low ammo count and huge weight.
If you nerf its damage, what benefit does it give over the crossbow, which fires faster, or the HR, which has big zoom? In fact, it pretty much becomes a HR.
[QUOTE='[Green];37933218']The game isn't really supposed to be realistic, hence it should be thinked about gameplay-wise. It's too powerful despite low ammo count and huge weight.[/QUOTE] Then they should also remove the ability for berserkers to stunlock Scrakes and FPs. If the purpose of nerfing the M99 is because it's "too overpowered", then anything that can make quick work of Scrakes and FPs needs to be nerfed as well.
[QUOTE='[Green];37933218']The game isn't really supposed to be realistic, hence it should be thinked about gameplay-wise. It's too powerful despite low ammo count and huge weight.[/QUOTE] The whole reason it does so much damage is because the only Fallback weapon you have besides it is a 9mmT. It's basically a Game of Opposites, Low Damage Per Shot 9mmT and High Damage Per Shot M99-AMR.
[QUOTE=haloguy234;37933236]Then they should also remove the ability for berserkers to stunlock Scrakes and FPs. If the purpose of nerfing the M99 is because it's "too overpowered", then anything that can make quick work of Scrakes and FPs needs to be nerfed as well.[/QUOTE] FPs can't be stunlocked and even Scrakes are most likely surrounded by other Zeds who will tear the zerker apart if he doesn't have a teammate taking care of those. Those two enemies aren't that big of a threat if your team knows what they're doing though.
[QUOTE=AlphaAGENT;37933391]The whole reason it does so much damage is because the only Fallback weapon you have besides it is a 9mmT. It's basically a Game of Opposites, Low Damage Per Shot 9mmT and High Damage Per Shot M99-AMR.[/QUOTE] The 9mm in the hands of a competent level 6 SS can be incredibly powerful, 1 shot decap everything below a siren, it's a fantastic weapon it really is, with the M99 you are 'covered' on all bases. Leave the m99 as it is, if you don't like it then don't use it i don't see the point in nerfing it, it does not actually hurt anyone. Speaking from a European point of view the m99 is not exactly a popular weapon for HoE games, for every 10 games i play i see it used by a SS maybe once or twice so i can hardly say it ruins the game either. [QUOTE=OffTheRoad;37934004]FPs can't be stunlocked and even Scrakes are most likely surrounded by other Zeds who will tear the zerker apart if he doesn't have a teammate taking care of those. Those two enemies aren't that big of a threat if your team knows what they're doing though.[/QUOTE] Berserker can solo pretty much any number of Zeds, Husks and Sirens are the only 'threats' outside of human error. When focused on a FP it migth as well be stun locked cause it will never rage nor will it cause damage.
[QUOTE=OffTheRoad;37934004]FPs can't be stunlocked and even Scrakes are most likely surrounded by other Zeds who will tear the zerker apart if he doesn't have a teammate taking care of those. Those two enemies aren't that big of a threat if your team knows what they're doing though.[/QUOTE] Meanwhile, the Sharpshooter sits a mile behind the zeds and picks off the hard-hitters without a worry in the world. [editline]7th October 2012[/editline] [QUOTE=Lolkork;37934221]Sirens aren't really a problem either considering that most berserkers normally bring a lar, husks can get pretty annoying after a while though.[/QUOTE] If you time it right you can make a Husk shoot above the ground and completely miss by jumping. Works for me.
Husks have an amazing ability to read your goddamn mind, like, even when you're trying to psyche them out by doing a quick left-NOPERIGHT, they'll hit you anyway.
[QUOTE=Pocket Medic;37934286]Meanwhile, the Sharpshooter sits a mile behind the zeds and picks off the hard-hitters without a worry in the world.[/QUOTE] Whereas if a Sharpshooter weren't doing that then everybody would die. M99 Sharpshooters don't throw off the balance of the game at all. Any sharpshooter worth his salt won't hit anything below the size of a Scrake with the M99, leaving every zed but Scrakes and FPs in large numbers for everybody else in the game to kill. I really don't see what the problem is.
[QUOTE=lintz;37934408]Husks have an amazing ability to read your goddamn mind, like, even when you're trying to psyche them out by doing a quick left-NOPERIGHT, they'll hit you anyway.[/QUOTE] A timed jump will always make them miss. They aim at the floor with a large enough blast radius to hit you no matter how hard you try, with the possible exception of level 6 zerks. Jumping means they aim in the air, so their shot will just fly past you and hit a wall.
[QUOTE=haloguy234;37933236]Then they should also remove the ability for berserkers to stunlock Scrakes and FPs. If the purpose of nerfing the M99 is because it's "too overpowered", then anything that can make quick work of Scrakes and FPs needs to be nerfed as well.[/QUOTE] #1: it takes a lot longer and isn't boom OHK #2: read this thread: [URL]http://forums.tripwireinteractive.com/showthread.php?t=83799[/URL] "The M99 also "trivializes" a monster that Demolitions and Support players can take out just as quickly. Then there's the fact that the M99 "isn't fun." Because no like likes blowing up skulls with .50cal rounds. Failing that, it makes the game boring for the rest of the team. Because the Sharpshooter is soloing all the Scrakes and Fleshpounds instead of the Support (which can take both) or the Demo (which usually doesn't want to kill Scrakes). While it does weigh a lot, some (read as: me, maybe a few other people) would much prefer the firing speed to go back to the mutator M99's firing speed. Maybe even slower. A reduction in the ammunition pool and an increase in ammunition cost have also been suggested. Or making Fleshpounds a 3-headshot kill for HoE instead of 2. Removing bodyshot stuns. Old firing speed means you can't 2-headhot Scrakes as a non-sharpshooter. etc etc etc"
But I'd again say the same thing i have always said. Don't use it, to deprive other players a weapon that you deem to be OP is pointless in this game because it's not PVP, it's Co-op. Play with friends and agree not to use it problem solved. playing Public HoE, a good SS won't touch it and a 'not so good' SS can still make games hard work because they'll miss, i just really do not see a problem there at all, never have and never will.
I want the m99 nerfed just because it take my job as demoliton. [editline]6th October 2012[/editline] Still I find kinda silly that a anti tank bullet will deal the same damage that an arrow.
[QUOTE=Fr3ddi3;37935552]But I'd again say the same thing i have always said. Don't use it, to deprive other players a weapon that you deem to be OP is pointless in this game because it's not PVP, it's Co-op. Play with friends and agree not to use it problem solved. playing Public HoE, a good SS won't touch it and a 'not so good' SS can still make games hard work because they'll miss, i just really do not see a problem there at all, never have and never will.[/QUOTE] But that's not solving the problem, that's avoiding it.
[QUOTE='[Green];37935824']But that's not solving the problem, that's avoiding it.[/QUOTE] You know what? I think Sharpshooter tends to steal the jobs of pretty much every class aside from commando, firebug and field medic. You are going to kill something? Bam the sharpie kills that thing before you even get in range. Add the good ammo count, reload speed and incredible huge headshot damage and there you go, there is nothing he can't kill.
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