Reaper skin is cool but no matter what I can't find it in me to switch off of Wiggins. The bigger and fluffier my head is the more powerful I get, like a Super Saiyan. That hat is just so ridiculous for the situation at hand. :v:
I have the 6 achievements and the map achievement but I didn't get the Grim Reaper, did I do something wrong?
[QUOTE=reywilnc;38211931]I have the 6 achievements and the map achievement but I didn't get the Grim Reaper, did I do something wrong?[/QUOTE]
Same here, ive got 7 of them and no reaper.
Any other crazy servers out there with crazy amounts of perks, levels, and fucktons of weapons (including machineguns). My favourite GMK server that had all those is down :c
[QUOTE=reywilnc;38211931]I have the 6 achievements and the map achievement but I didn't get the Grim Reaper, did I do something wrong?[/QUOTE]
Some of the achievements don't count. I believe the ones that do are the map achievement and
Fiery personality
I am become death
Rippin' it up
Creepy crawlies
Meet your maker
Soul Collector.
How long does this event last?
Until November 6th I think.
I love Killing Floor.
[QUOTE=BloodFox1222;38212977]Some of the achievements don't count. I believe the ones that do are the map achievement and
Fiery personality
I am become death
Rippin' it up
Creepy crawlies
Meet your maker
Soul Collector.[/QUOTE]
Thanks, that worked.
Uhm, what. I can't seem to maintain perk progress. I've been stuck at 5182 headshots forever. During a match, every headshot I score counts toward the count so it looks like I'm leveling up, but as soon as I finish the game and quit to the main menu, all that progress is gone.
Man, Hillbilly Horror (the map) is kinda difficult :v:
Anyone got a Community Weapons Pack up for sale?
My goodness, the Flare Revolver is godlike.
And I just got my Berserker to level 3.
Was just playing some games with friends, and halfway through wave 6, one of them starts complaining about getting 4 husks spawning at once. Then after he kills those 4 more come along. Then suddenly were drowning in fire as nothing but husks spawn for the rest of the wave. Then the next wave it's literally raining crawlers for 5 seconds from a hole in the ceiling, until everything stops spawning altogether. It was fun.
Also, I'm loving berserker again now that the claymore can hit multiple enemies. Buzzsaw is also fun whenever I can convince my friend to buy me one and then remember to actually use it.
I had that once with Fleshpounds, at one point there were only Fleshpounds.
So I was just thinking... this game has, IMO, the best weapon animations of almost any FPS I've played. So why are the enemy animations so crap? Really. They're just terrible.
[QUOTE=postmanX3;38238633]So I was just thinking... this game has, IMO, the best weapon animations of almost any FPS I've played. So why are the enemy animations so crap? Really. They're just terrible.[/QUOTE]
No idea. Considering that the engine of the game is even less powerful than Source (at least what i heard), it looks fine for 2012.
[QUOTE=postmanX3;38219999]Uhm, what. I can't seem to maintain perk progress. I've been stuck at 5182 headshots forever. During a match, every headshot I score counts toward the count so it looks like I'm leveling up, but as soon as I finish the game and quit to the main menu, all that progress is gone.[/QUOTE]
Do you have something installed that's graylisted?
Speaking of having things installed, I have the kill counter mutator installed on my client for when I host a server, is it possible that it's working even if I'm on a server that doesn't have it installed?
[editline]29th October 2012[/editline]
[QUOTE=Maestro Fenix;38238716]No idea. Considering that the engine of the game is even less powerful than Source (at least what i heard), it looks fine for 2012.[/QUOTE]
Well the Unreal engine that KF is based on came out in 2002 (for America's Army), and the Source engine came out in 2004, so it makes sense that the engine wouldn't be as powerful.
[QUOTE=Maestro Fenix;38238716]No idea. Considering that the engine of the game is even less powerful than Source (at least what i heard), it looks fine for 2012.[/QUOTE]
The game looks fine, yeah, but the enemy animations are jerky and horrible. Like when any of the specimens move, it looks like they're floating over the ground rather than running. Just something that irks me.
[editline]29th October 2012[/editline]
[QUOTE=lavacano;38238727]Do you have something installed that's graylisted?[/QUOTE]
I didn't have anything installed but vanilla KF. Seems to be working now, so I guess maybe it was just a server hiccup or something?
[editline]29th October 2012[/editline]
Or more like a server stroke considering how long it lasted.
[QUOTE=postmanX3;38238870]The game looks fine, yeah, but the enemy animations are jerky and horrible. Like when any of the specimens move, it looks like they're floating over the ground rather than running. Just something that irks me.
[/QUOTE]
One thing I hate so much about KF is when you have a bit of lag, every Zed and player goes spining at wild. Is very annoying.
[QUOTE=postmanX3;38238633]So I was just thinking... this game has, IMO, the best weapon animations of almost any FPS I've played. So why are the enemy animations so crap? Really. They're just terrible.[/QUOTE]
Fo-sho. Scrakes and Fleshpounds would be so much more horrifying if their run animations matched their speed. Also the hitboxes. A stunned Scrake's hitbox is nowhere near its head and I [i]still[/i] have no idea where to shoot for a headshot if a specimen is on the stairs.
I think it is kinda BS they are doing weapons for DLC now :S
[QUOTE=Unimaginative;38245143]I think it is kinda BS they are doing weapons for DLC now :S[/QUOTE]
DLC Weapons are fine.
The price is not, though. I'm glad I got the bundle while it was on sale.
This morning in a few different servers I was playing the handcannons were renamed "Executioners" and were gold in the trader shop whilst the Lever Action Rifle was called a Winchester. I asked different people in different servers and they had the same thing. What's that all about?
[QUOTE=joh;38246724]This morning in a few different servers I was playing the handcannons were renamed "Executioners" and were gold in the trader shop whilst the Lever Action Rifle was called a Winchester. I asked different people in different servers and they had the same thing. What's that all about?[/QUOTE]
Server mods?
Is the achievement, "Rippin' It Up" supposed to be based on luck or something? Or can the M99 shoot through multiple specimens?
[QUOTE=All0utWar;38246765]Is the achievement, "Rippin' It Up" supposed to be based on luck or something? Or can the M99 shoot through multiple specimens?[/QUOTE]
m99 can shoot through many specimens at once.
[QUOTE=MaximumDeer;38246740]Server mods?[/QUOTE]
As I said, a few different servers all had this exact thing so I was just curious as to why all servers seemed to use it: just a coincidence I suppose. And how is that late? No-one else has mentioned it.
[QUOTE=joh;38246922]As I said, a few different servers all had this exact thing so I was just curious as to why all servers seemed to use it: just a coincidence I suppose. And how is that late? No-one else has mentioned it.[/QUOTE]
[url]http://bit.ly/TrW08S[/url]
[highlight](User was banned for this post ("lmgtfy" - MaxOfS2D))[/highlight]
[QUOTE=MaximumDeer;38246963][url]http://bit.ly/TrW08S[/url][/QUOTE]
Yeah, I already looked it up. The point that interested me was that five servers in a row all used those mods.
[QUOTE=joh;38246973]Yeah, I already looked it up. The point that interested me was that five servers in a row all used those mods.[/QUOTE]
It seems to be popular like the kill counter.
Sorry, you need to Log In to post a reply to this thread.