[QUOTE=usaokay;38984925]The Ball character needs to be DLC ffs.[/QUOTE]
They pre-ordered the game and got "an exclusive character in killing floor!" let's keep it that way.
[QUOTE=usaokay;38985188]It has been two years since The Ball was released.[/QUOTE]
Doesn't mean much to Tripwire. I know I've always wanted him but I don't think they'll ever re-release him again because "Exclusives".
[QUOTE=pebkac;38983882]But still, most of the specimens can be taken out by any perk easily even in multiplayer. The bigger ones are also easy to take down when you have multiple people firing at them. Also the spawn rate of zeds seems to be disproportionately high in solo, they just keep coming at you, barely giving you any time to reload or even think what you're going to do next. In multiplayer the spawn rate isn't that much higher and seems much more manageable.
What makes solo really hard IMO is that you simply can't afford to make any mistakes. Need to reload in the wrong moment? You're dead. The game decides to be evil and shower you with crawlers while there's two sirens closing in on you and a husk firing at you from afar? You're screwed. There's a fleshpound in one direction and a large group of zeds in the other? You might shoot your way through the group, but if you aren't quick enough the fleshpound will come raging at you while your guns are empty. Etc...
In multiplayer you usually have someone that's going to help you out in a tight situation (again assuming they aren't newbs or simply bad at the game)[/QUOTE]
Won't make it much easier but for sirens just grab some cover and wait for them to get close. The scream can't go through objects or around corners so I usually dive behind a barrel or wait for her to walk through a door or around a corner and blast her head in.
If I wanted loads of funny ratings I'd say just to dodge the husk fireballs but even when I try to juke them it's still a 50/50 even as a fast class. Prioritize them over the small stuff or get close enough to where they swing at you instead of shooting. They don't have much health so a face full of 9mm spam can usually get the job done if you have to take them from a distance. Other more ranged or powerful weapons will do it even faster.
I'm jonesing for those Christmas 2010 achievements, but dang if I'm hung up on them. The two I'm trying to get are [B]Kill 20 Clots in One Wave[/B] and [B]Kill 3 Bloats with the Bullpup in One Wave[/B]. The thing is, when I play Solo it never seems to spawn that many for me - if it spawns more zeds, there'll be too many not-clots, and there never seem to be more than two bloats. Do any of y'all know what challenge level and/or wave I need to get to? Or is there a way to force/trick the game to spawn more zeds on Solo?
Play hell on earth solo for the clots. wave 1 should do it.
[QUOTE=Ayane-152;38985213]Doesn't mean much to Tripwire. I know I've always wanted him but I don't think they'll ever re-release him again because "Exclusives".[/QUOTE]
Ash Harding was originally an exclusive.
[QUOTE=lavacano;38988987]Ash Harding was originally an exclusive.[/QUOTE]
Yeah, but they said that it would be available as a DLC down the road before the boxed game was available for purchase iirc, so it's a bit different.
[QUOTE=pebkac;38982262]Are you a wizard? The hardest solo game I've been able to complete is on hard difficulty, and even that I usually fail after fleshpounds start appearing. In solo you have to keep moving and watching your back all the time, not to mention that if you don't always plan ahead you often find yourself in an inescapable situation. Or you're busy with a group of zeds for a few seconds while a bunch of them spawn right behind you and chew you up. It's a whole lot easier when you've got someone to help watch your back.
A 6 man hard game is fairly easy though if your teammates have half a brain each. I remember yesterday I played a game on Hellride on suicidal, all 6 of us were supports (5x lvl 6 and 1x lvl 4) and we kept camping the same hallway the whole game. I don't think any one of us died that game :v:[/QUOTE]
Don't forget that FP, scrakes, Patriarch and probably husk are scaling with number of players on server.
So on solo they are paper like, on 6 man server, they can take some beating.... 30 man server... Good luck having that amount of ammo (for soloing).
How do you people find those 30 man severs?
[QUOTE=SinineSiil;38991505]How do you people find those 30 man severs?[/QUOTE]
In server browser.
So what loadout for lvl6 support allows you to wreck the highest amount of shit before you run out of ammo? Recently I've been trying out AA12 + HSG + M79 + flare revolver, it seems to work well.
Shotgun or HSG1, Hunting Shotgun with Machete for the scrake combo. and a mk23 for ranged combat or emergencies. Supports should never really run out of ammo on any difficulty in my personal opinion.
I hate support.
[QUOTE==DarkStar=;39007003]I hate support.[/QUOTE]
Why's that?
[QUOTE=pebkac;38991791]So what loadout for lvl6 support allows you to wreck the highest amount of shit before you run out of ammo? Recently I've been trying out AA12 + HSG + M79 + flare revolver, it seems to work well.[/QUOTE]
The god loadout used to be axe + m3 + coach gun, but ever since TWI nerfed prices because they don't know how to balance, it's become much harder to afford unless you're level 6 berserk. I myself really enjoy machete + shotgun + coach gun + m79, though it can be very difficult to figure out exactly when and where to swing to flinch him. If melee weapons aren't your thing, try m14 + coach gun + SCAR. You can wreck all sorts of shit if you know how to use it right.
[QUOTE=OffTheRoad;39007241]Why's that?[/QUOTE]
Sharpshooter:
Kills scrakes and sirens and husks easily, ok vs trash, not as good vs fleshpound, requires aim.
Medic:
Bad vs all, good for tanking and keeps team healthy
Firebug:
Kills trash but causes visual blocking for the team, useful support against big specimens but ultimately dies hard to fleshpounds and scrakes
Commando:
Kills trash, especially good for cleaning out stalkers and has a unique niche agains the patty, not as good vs big specimens.
Demo:
Excellent vs trash, only good counter to fleshpound, kills himself and has huge reload times plus inefficient ammo costs.
Berserker:
Can kill any mob, but is weak to crawlers and sirens especially, has difficulty with fleshpounds, but it is doable. Has to use melee weapons making him vulnerable and is arguably the hardest, but most effective generalist class.
Support:
hold down trigger, kill every enemy on every difficulty.
Dude have you never tried anything harder than normal? Support can get wrecked by the bigger guys and sharpie can totally take out a FP if you use the m14. Medic is pretty combat effective as well.
[QUOTE=Empty_Shadow;39012185]Sharpshooter:
Kills scrakes and sirens and husks easily, ok vs trash, not as good vs fleshpound, requires aim.
Medic:
Bad vs all, good for tanking and keeps team healthy
Firebug:
Kills trash but causes visual blocking for the team, useful support against big specimens but ultimately dies hard to fleshpounds and scrakes
Commando:
Kills trash, especially good for cleaning out stalkers and has a unique niche agains the patty, not as good vs big specimens.
Demo:
Excellent vs trash, only good counter to fleshpound, kills himself and has huge reload times plus inefficient ammo costs.
Berserker:
Can kill any mob, but is weak to crawlers and sirens especially, has difficulty with fleshpounds, but it is doable. Has to use melee weapons making him vulnerable and is arguably the hardest, but most effective generalist class.
Support:
hold down trigger, kill every enemy on every difficulty.[/QUOTE]
Sharpshooter can do good against Fleshpound
Medic is good against all
Firebug can solo fleshpounds and scrakes easily
Commando is good at killing big specimens as well. FNAL+SCAR fully auto can take out a scrake
Demo doesnt really kill himself if he knowsh ow to shoot
Berserker especially with dwarf axe can just keep pushing fleshpound back
Support, eh I got it too level 6 but I don't play it anymore so no say.
[QUOTE=BloodFox1222;39012268]Dude have you never tried anything harder than normal? Support can get wrecked by the bigger guys and sharpie can totally take out a FP if you use the m14. Medic is pretty combat effective as well.[/QUOTE]
Eh I play with bad sharps so I haven't seen them take down FPs.
I try to play suicidal when I can but aussie servers are usually dead.
I play rank 6 medic and he's good because he's tough, but he's bad because on high difficulty you desperately need weapon perk bonuses, not to mention your team is very fragile and need constant heals so you rarely get time to shoot.
Anyway, from my experience, support is a crutch class, it takes fairly low skill to be successful, and it's far more powerful than the other perks, even without knowing underlying mechanics.
For example, any time I'm on suicidal, zerks tend to be the best players, they know how to fight each specimen, sharps are ok, they've usually learned not to piss off FPs, medics are good, firebugs and commandos can be all over the place, but supports are usually pants on fucking head retarded. They shoot at anything and everything, they'll agro FPs, shoot scrake sthat the zerk is chaining, and generally be nuisances, and survive the whole ordeal because their weapons are just so fucking powerful.
Key to support is carrying a double barrel shotgun
two alt-fire headshots to an FP and it's down, usually
[QUOTE=Empty_Shadow;39012429]Eh I play with bad sharps so I haven't seen them take down FPs.
I try to play suicidal when I can but aussie servers are usually dead.
I play rank 6 medic and he's good because he's tough, but he's bad because on high difficulty you desperately need weapon perk bonuses, not to mention your team is very fragile and need constant heals so you rarely get time to shoot.
Anyway, from my experience, support is a crutch class, it takes fairly low skill to be successful, and it's far more powerful than the other perks, even without knowing underlying mechanics.
For example, any time I'm on suicidal, zerks tend to be the best players, they know how to fight each specimen, sharps are ok, they've usually learned not to piss off FPs, medics are good, firebugs and commandos can be all over the place, but supports are usually pants on fucking head retarded. They shoot at anything and everything, they'll agro FPs, shoot scrake sthat the zerk is chaining, and generally be nuisances, and survive the whole ordeal because their weapons are just so fucking powerful.[/QUOTE]
I've had the same experience to some extent. While I've seen plenty of zerks throwing themselves into the horde thinking they're invincible lately, supports are either really good players or complete assholes.
I'd say however that the one weakness supports have is a bit of ammo shortage. If they could carry an extra mag or 2 for their shotguns no one would play any other class ever. The exception is the hunting shotty but that's obscenely innaccurate anyway.
[QUOTE=Wolfos;39012856]I've had the same experience to some extent. While I've seen plenty of zerks throwing themselves into the horde thinking they're invincible lately, supports are either really good players or complete assholes.
I'd say however that the one weakness supports have is a bit of ammo shortage. If they could carry an extra mag or 2 for their shotguns no one would play any other class ever. The exception is the hunting shotty but that's obscenely innaccurate anyway.[/QUOTE]
Being able to carry three or four weapons makes up for it, though.
[QUOTE=Empty_Shadow;39012429]Eh I play with bad sharps so I haven't seen them take down FPs.
I try to play suicidal when I can but aussie servers are usually dead.
I play rank 6 medic and he's good because he's tough, but he's bad because on high difficulty you desperately need weapon perk bonuses, not to mention your team is very fragile and need constant heals so you rarely get time to shoot.
Anyway, from my experience, support is a crutch class, it takes fairly low skill to be successful, and it's far more powerful than the other perks, even without knowing underlying mechanics.
For example, any time I'm on suicidal, zerks tend to be the best players, they know how to fight each specimen, sharps are ok, they've usually learned not to piss off FPs, medics are good, firebugs and commandos can be all over the place, but supports are usually pants on fucking head retarded. They shoot at anything and everything, they'll agro FPs, shoot scrake sthat the zerk is chaining, and generally be nuisances, and survive the whole ordeal because their weapons are just so fucking powerful.[/QUOTE]
It seems to me that you've got a very gung-ho attitude towards this game and either you've not played with classes that know what their roles are or you just suck.
Sharpies are supposed to hit high priority targets like Scrakes and FPs, a fully leveled Sharpie can take out a FP in 2/3 crossbow headshots. Aiming? No shit! It's called sharpshooter for a reason.
Medic is NOT supposed to shoot things really, do you see the word "combat" in front of it? They heal and they do their goddamn job tanking things for the team so the ones who can do more damage live longer.
Firebugs who fire a constant stream from the flamethrower suck, since all they need to do is cause burnout. With the advent of MAC-10 & Trenchgun, there's even less of a need to get the flamethrower.
Commando kills small trash. That's his job. That's why he gets the massive magazines, not to spam bullets into scrakes or fps, because bullet for bullet he does less damage per second than a sharpie or whatever.
Just because the FP has a vulnerability to explosives doesn't mean that Demo is the only good counter. Arguably the smoke from explosives is more problematic than anything that ever happens otherwise.
Berserkers are the only class that can stunlock a scrake, which is essential if you don't have a sharpie in your loadout. I wouldn't say that they are the most effective generalist, since getting up close to specimens usually leads to you dying. Sirens point in case.
Supports share the scum cleaning role with Commando, as the name suggests, they're supposed to support the team in any way, whether that be clearing a group of zeds from around a surrounded player or just generally being there to do burst damage.
Basically, each class is supposed to compliment the others and there's no class that allows you to play in a group of 6 and do nothing, since one useless player generally starts a chain reaction of events that could have been avoided and weren't.
TL;DR, shit pubs, go learn the class roles.
[QUOTE=Flyingman356;39012452]Key to support is carrying a double barrel shotgun
two alt-fire headshots to an FP and it's down, usually[/QUOTE]
This. Weld some doors, do some squats and soon you will have an effective and well toned Huntingus Maximus that will dazzle the socks off of anything.
One grenade, double barrel to make it stop and rage on top of it, one more grenade. Shoot Fleshpound with other shotgun until golden brown.
Personally I think they only two classes you absolutely need are at least one medic and at least one Sharp. The chain of necessity to me goes:
Medic
Sharp
Commando
Support
Berzerker
Demolitions
Firebug
Firebug is tied with Demolitions, and it's better to have one of the two than a second of any class other than Commando. Two Sharps is also a good idea. Berzerker is more situational. During the Patriarch fight, Commando is the best. Above all, you need to look at the map and make your decision based on the layout, some things just work better or don't work as well depending on the map layout and properties.
[QUOTE=Empty_Shadow;39012185]Sharpshooter:
Kills scrakes and sirens and husks easily, ok vs trash, not as good vs fleshpound, requires aim.
Medic:
Bad vs all, good for tanking and keeps team healthy
Firebug:
Kills trash but causes visual blocking for the team, useful support against big specimens but ultimately dies hard to fleshpounds and scrakes
Commando:
Kills trash, especially good for cleaning out stalkers and has a unique niche agains the patty, not as good vs big specimens.
Demo:
Excellent vs trash, only good counter to fleshpound, kills himself and has huge reload times plus inefficient ammo costs.
Berserker:
Can kill any mob, but is weak to crawlers and sirens especially, has difficulty with fleshpounds, but it is doable. Has to use melee weapons making him vulnerable and is arguably the hardest, but most effective generalist class.
Support:
hold down trigger, kill every enemy on every difficulty.[/QUOTE]
You couldn't be any more wrong, in fact commando is the only one you sort of get right.
Sharpshooter is a hard hitting precision tool, capable against everything in the game, strongest against the tough guys.
Medic is great at healing and has an incredible tanking ability. But the class EASILY doubles up as a trash clearing class or a Husk / Siren eliminator. You can drop a commando and have a medic perform that roll easily.
Firebug is a trash clearing class primarily and a target for husks to waste their time on, you should not be attacking Scrakes or FP's with it.
Commando is the best trash clearing class, period. His niche is not the ability to see invisible stalkers, it's being able to see enemy health (which helps with crawler elimination).
Demo is arguably both the weakest class and most powerful, and at the same time the most hardest to play well with, a good demo will be of GREAT benefit to a team, a bad one will most likely get people killed.
Zerk for the most part rests outside the 'standard' game, hard to learn initially for sure. But it's a piece of piss to solo any number of anything on virtually any map when you get the basis down. It has a hard time being any use to a team that are not kiting. A bad Zerk is just useless, a decent Zerk can kite rounds, a great Zerk can camp with a team. (these are so rare they are almost a myth)
Support,for the most part is the last line of defense class (and in another way the first line of defense). The bulk of everything should be dead before it reaches the support. The commando should be dealing with trash at range and the Sharp should be putting spikes of damage into the heavy stuff. The support should only have to shoot if he has too, if he's running out of ammo then either your team are not pulling their weight or the support player is trigger happy.
It's not the perks that are the problem, it's the people that play them.
[QUOTE=Empty_Shadow;39012185]Sharpshooter:
Kills scrakes and sirens and husks easily, ok vs trash, not as good vs fleshpound, requires aim.
Medic:
Bad vs all, good for tanking and keeps team healthy
Firebug:
Kills trash but causes visual blocking for the team, useful support against big specimens but ultimately dies hard to fleshpounds and scrakes
Commando:
Kills trash, especially good for cleaning out stalkers and has a unique niche agains the patty, not as good vs big specimens.
Demo:
Excellent vs trash, only good counter to fleshpound, kills himself and has huge reload times plus inefficient ammo costs.
Berserker:
Can kill any mob, but is weak to crawlers and sirens especially, has difficulty with fleshpounds, but it is doable. Has to use melee weapons making him vulnerable and is arguably the hardest, but most effective generalist class.
Support:
hold down trigger, kill every enemy on every difficulty.[/QUOTE]
:(
you hurt my feelings
I always play support and always feel under appreciated in my ability to consistently save teammate's asses with a barrage of buckshot. I also use my huge weight allotment to save downed teammate's weapons.
I agree when it comes to the firebug.
I fucking hate all the fire and shit when I'm trying to aim as a rootytootypointnshooty.
It's disgusting.
[QUOTE=Empty_Shadow;39012185]
Medic:
Bad vs all, good for tanking and keeps team healthy
[/QUOTE]
I'd like to say that is a load of bullshit.
So you are saying that Medics are bad even against common trash?
My perks have all reset to zero and I can't level them. I think this was brought up earlier. A serverside issue?
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