[QUOTE=Gum;39019042]My perks have all reset to zero and I can't level them. I think this was brought up earlier. A serverside issue?[/QUOTE]
Most likely, had that happen once to myself.
Nope. Happens in in solo too. I also can't buy DLC weapons but I can use my DLC characters.
[QUOTE=Gum;39019545]Nope. Happens in in solo too. I also can't buy DLC weapons but I can use my DLC characters.[/QUOTE]
I also had my perks at 0 while browsing them via main menu, not in the middle of a game. It will go away sooner or later.
I honestly get super confused when I see level 5 medics attacking Fleshpounds alone. With a bullpup.
Additionally, what the fuck is with like 50% of players I come across who never self heal, even during trader time. It's not like the game hides the fact that you can (And should) heal yourself.
[QUOTE=Zeos;39019852]I honestly get super confused when I see level 5 medics attacking Fleshpounds alone. With a bullpup.
Additionally, what the fuck is with like 50% of players I come across who never self heal, even during trader time. It's not like the game hides the fact that you can (And should) heal yourself.[/QUOTE]
Because healing others is more effective and actually gives you money, meaning that self-healing should not be done unless it is necessary.
[QUOTE=OffTheRoad;39019877]Because healing others is more effective and actually gives you money, meaning that self-healing should not be done unless it is necessary.[/QUOTE]
So, [b]especially during trader time[/b], you shouldn't heal yourself.
I've always self healed if I had like 1-9 health loss or if the medic was across the map.
Sometimes I press q out of habit though.
[QUOTE=vexx21322;39020593]I've always self healed if I had like 1-9 health loss or if the medic was across the map.
Sometimes I press q out of habit though.[/QUOTE]
I only heal when I go down to critical health, being at 60 still is not that big of a deal to me, so I'll just let the medic have a couple of extra pounds rather than nothing.
Self healing was a bane to my existence when trying to level up medic, If i had a point for every time someone pulled out the syringe in front of me i wouldn't have needed to get heal points.
[QUOTE=BloodFox1222;39020716]Self healing was a bane to my existence when trying to level up medic, If i had a point for every time someone pulled out the syringe in front of me i wouldn't have needed to get heal points.[/QUOTE]
Fuck. Can't rate agree and funny at the same time. I'd have been level six months ago if people didn't do that shit.
Anything below 100 health is unacceptable for me and I like being self sufficient; I'll hit Q for even 1 health loss unless at risk.
I've actually had Medics tell me to stop healing myself of all things; when I played a Medic I wanted everyone to [I]live[/I], not leech XP from their inability to understand self preservation.
[QUOTE=Axznma;39021592]Anything below 100 health is unacceptable for me and I like being self sufficient; I'll hit Q for even 1 health loss unless at risk.
I've actually had Medics tell me to stop healing myself of all things; when I played a Medic I wanted everyone to [I]live[/I], not leech XP from their inability to understand self preservation.[/QUOTE]
Go ahead lone wolf, be a waste for your team.
[QUOTE=Axznma;39021592]Anything below 100 health is unacceptable for me and I like being self sufficient; I'll hit Q for even 1 health loss unless at risk.
I've actually had Medics tell me to stop healing myself of all things; when I played a Medic I wanted everyone to [I]live[/I], not leech XP from their inability to understand self preservation.[/QUOTE]
As they should do and as you should do. When players start healing themselves when I'm literally running behind them with my own syringe out, I just say fuck it and laugh when they die and start yelling at me in chat asking why I didn't heal them.
You are one of those people.
[QUOTE=lintz;39022028]As they should do and as you should do. When players start healing themselves when I'm literally running behind them with my own syringe out, I just say fuck it and laugh when they die and start yelling at me in chat asking why I didn't heal them.
You are one of those people.[/QUOTE]
I wouldn't go that far unless they didn't listen to my advice about not healing themselves after countless of times. I do also have times when I leave them to die though.
I exaggerated, most times I'm too nice and too busy trying to keep the team alive that I just ignore it. Sometimes though, when people SEE ME TAKE THE SYRINGE OUT AND PURPOSELY HEAL THEMSELVES.
dicks.
What would be nice if they had some huge huge huge update
a new zed or two
level 7 perks
a new perk
more new guns
several new maps
that would be so amazing
'Pro' tip, keep your damn gun out when you have a [B]competent medic[/B] actively trying to heal you. Don't shit yourself into a blind and idiotic panic running about like a headless chicken because you haven't been healed yet. Sit your ass still, keep your gun down range and you carry out your job like nothings happened even when your in the red. If the medic is healing others then wait your turn he hasn't forgotten you he's simply prioritized another person before you. Fall back in an orderly fahion so as not to disjoint the team if you have to.
The only time you should heal yourself is when you're cut off from your team, your team are dead or the situation is so dire that you absolutely have to heal yourself. Other wise you let the medic heal you or you heal each other.
Incredibly generalized rule of thumb i know, but there are plenty of brilliant medics in killing floor there really is, honestly [I]most[/I] level 6 medics are fantastic team players so have some faith in them to do their job.
It's retarded though when xxmlgprosoloxxx decides to hide across the map and bitches at you for not baby sitting him with your syringe out, because he didnt want to self heal.
[QUOTE=Concur;39022410]It's retarded though when xxmlgprosoloxxx decides to hide across the map and bitches at you for not baby sitting him with your syringe out, because he didnt want to self heal.[/QUOTE]
I wouldn't be surprised if such players were too stupid to figure out how to self heal.
[QUOTE=Fr3ddi3;39022394]'
or the situation is so dire that you absolutely have to heal yourself.[/QUOTE]
A.k.a you are under 40 hp, any two hits is a sure death.
[QUOTE=Concur;39022410]It's retarded though when xxmlgprosoloxxx decides to hide across the map and bitches at you for not baby sitting him with your syringe out, because he didnt want to self heal.[/QUOTE]
Speaking of that, it is infuriating when a level six player tries to solo, does his best to stay away from the team, getting themselves killed and ragequit directly afterwards.
Come on, you are level six, you should know better.
[QUOTE=Ricenchicken;39022320]What would be nice if they had some huge huge huge update
a new zed or two
[/QUOTE]
I dunno about that...it depends on what would it make different from the zeds we have now. (Does it charge at players and separate them from their team? What?)
[QUOTE=Ricenchicken;39022320]
level 7 perks
[/QUOTE]
I guess that'd be nice.
[QUOTE=Ricenchicken;39022320]
a new perk
[/QUOTE]
Eh...I don't think we need more.
[QUOTE=Ricenchicken;39022320]
more new guns
[/QUOTE]
*Thats probably going to end up as DLC but who knows
[QUOTE=Ricenchicken;39022320]
several new maps
[/QUOTE]
As long as they're not event themed, I would like it.
[QUOTE=Jordax;39022498]Speaking of that, it is infuriating when a level six player tries to solo, does his best to stay away from the team, getting themselves killed and ragequit directly afterwards.
Come on, you are level six, you should know better.[/QUOTE]
SAM players of course.
guilty.
Though I usually solo just fine, run the map as a medic with a LAR and fire axe.
Sort of a question here: How good is the L.A.W whenever you fight against the Patriarch? (As a Demo of course)
[QUOTE=Ayane-152;39022632]Sort of a question here: How good is the L.A.W whenever you fight against the Patriarch? (As a Demo of course)[/QUOTE]
Well, it is good for taking a big chunk of his health away, but becomes less useful on higher difficulties as he has a bit of resistance against the explosives IIRC.
[QUOTE=OffTheRoad;39022641]Well, it is good for taking a big chunk of his health away, but becomes less useful on higher difficulties as he has a bit of resistance against the explosives IIRC.[/QUOTE]
But he has less resistance to explosive than headshots, so explosives are better way to go.
[QUOTE==DarkStar=;39021668]Go ahead lone wolf, be a waste for your team.[/QUOTE]
The waste I see is people getting destroyed by simple encounters because they failed to keep themselves topped off and can't take a strong hit because of it; in fact the sheer amount of times I see this leads me to believe people ought to play without Medics for a while -- they've developed bad habits; such as not healing themselves when the Medic is [I]already dead[/I], or they don't even have one. Relying on a Medic to keep yourself healed lacks any kind of tactical sense to begin with; when I play Medic I encourage everyone to heal themselves whenever they can. I won't always be there, and I can miss if things get chaotic and can't use the syringe for a guaranteed heal. Not to mention healing priorities. There are far too many variables in Medic healing that can mean the difference between surviving a good hit and dying from what otherwise could of been manageable.
It's just good sense; and if a Medic wants to complain to me about my liberal use of Q I tell them to heal someone else and leave me. I don't have a problem with not being healed by a Medic, I don't even ask for it anymore nor do I expect it. I'd much rather rely on a heal I [I]know[/I] is coming, rather than one that [I]might[/I] come. As a Medic you're a healer that, typically, can only heal a single to a few targets at a time on cooldowns -- if one player doesn't need you to watch over them like a puppy then they've given [I]more[/I] healing potential to the rest of the group. I don't see anything 'lone wolf' about wanting the group to survive; all I see is Medics that don't understand their purpose and players that don't understand the nature of variables.
It's really weird seeing so much hate for self sufficient players. I love not needing to babysit a group, and on rare occasions have met random Medics that likewise felt the same.
I'm starting to think none of you have ever played with a self sufficient player, and that is the reason for your feelings -- especially as evident by the scenarios you all tend to [I]always[/I] use (see below quote for example). A player that runs off on his own and dies 40 seconds later is not self sufficient. A self sufficient player doesn't need other people to be an asset to the team, he pulls his own weight as good solo as he does in a group; dying just places more difficulty on the group as they have to pick up your slack -- not self sufficient at all. Being self sufficient means you don't [I]need[/I] a Medic to simply survive a round, that goes against the point of being self sufficient. I don't run away on my own and tell the group to fuck off, I just don't rely on other people to save me. I don't rely on people to watch my back (360 sweeps are my butter and bread) because they may not always be there, and by training myself to not need those extra guns, healings, and eyes I'm not useless when alone and my overall skill improves faster.
Funny enough I would trust a self sufficient player to watch my back more than I would any other player. I know they don't rely on me to watch their back, and I don't [I]actually[/I] rely on them to watch mine -- so I know that I have another player that is doing sweeps with me and keeps his health topped off in the event of a Scrake or FP coming around the corner.
[QUOTE=lintz;39022028]As they should do and as you should do. When players start healing themselves when I'm literally running behind them with my own syringe out, I just say fuck it and laugh when they die and start yelling at me in chat asking why I didn't heal them.
You are one of those people.[/QUOTE]
I'm one of those guys that tells you to stop following me and heal someone else that needs it; your healing, while appreciated, is not expected of you from me and I'm going to play with that mindset -- you can either trail along and help me top off if needed, or you can find someone that has a greater need of your services. You haven't met those people yet, apparently. Of course I haven't met any of them on random servers either so I guess we're both in that boat.
When I die I never think "If only that Medic healed me/horrible Medic/etc". Healers already get too much shit on them in other games (notably MMO's) because they "suck at healing", I'm not about to continue that poisoned mindset here. I blame my lack of ability when I die; blaming others for my own obvious death is for those too weak to admit their failings. You won't improve your game if you can't admit when you lacked the ability. I push myself to improve, death means I wasn't good enough that round. If I spawn on a server with 5 other players and the round starts and they all bail, leaving me with all those extras, I don't consider it their fault if I lose that round (I could just as easily leave if I wanted anyways). That was [I]my[/I] fault for not being good enough to handle it on my own; gotta improve my game, use a different tactic, etc until I am good enough to meet that challenge. Then I'll move on to the next one in order to keep growing.
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Christ that was a wall of text.
ur a troo mlg gamer xXx360noM3dicxXxlon3wolveproxXx
What would 6 LAW rockets do on HoE to a Patty
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