Just wondering, because weapon levels are out, it means every gun is effective?
I just picked it up for £15 cause it was on offer, haven't read any of the changes since borderlands 1
Yeah, weapon specialization and stuff has been removed. You can just use anything without any intrinsic bonuses now.
Actually, some characters do have perks that can increase the effectiveness of certain guns, but it doesn't affect other weapons negatively. Also, rocket launchers are actually useful.
Yeah, I remember never using launchers in bl1
They made launchers nice in bl2, but they made them crippled and useless again by making their ammo 1288239746527435 dollars per rocket.
[QUOTE=MightyMax;38436410]They made launchers nice in bl2, but they made them crippled and useless again by making their ammo 1288239746527435 dollars per rocket.[/QUOTE]
Eh, you just pull it out on bosses anyway so it's not a big deal. Using one all the time would be a bit overkill.
RIP 'The Bee'
[url]http://support.gearboxsoftware.com/entries/22126761-pc-update-information[/url]
[B]New Patch![/B]
[QUOTE]Update 1.2.0 (Released 11/13/2012)
Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
Improved PhysX fluid rendering quality at high resolutions.
Improved NVIDIA 3D Vision integration.
Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
Fixed the player's backpack sort setting not persisting.
Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
Fixed challenges showing inaccurate completion amounts for area-specific challenges.
Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
Added a confirmation dialog when opening the golden chest in Sanctuary.
Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
Fixed a bug causing players to sometimes get stuck zoomed in when in "fight for your life" mode.
Fixed challenge "For The Hoard!" to work properly after resetting challenges.
Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
[B]Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.[/B]
Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
[B]Balance adjustments to "The Bee":
Increased Recharge Delay
Significantly increased Recharge Rate
Reduced Amplify damage[/B]
DLC raid bosses no longer drop Seraph crystals in Normal Mode.
Reduced level of DLC raid bosses in Normal Mode.
Fixed issue resulting in infinite leveling exploit with Fleshstick.
Increased the health of Terramorphous, Willhelm, and Blue.
Additional miscellaneous balance tweaks.
Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
Plan B
Wildlife Preservation
Mighty Morphin
Animal Rescue: Food
The Man Who Would Be Jack
Get To Know Jack
Where Angels Fear to Tread
Trailer Trashing
Clan War: First Place
Stalker of Stalkers
The Once and Future Slab
Home Movies
Shielded Favors
You Are Cordially Invited: Tea Party
(Captain Scarlett) Freedom of Speech
[/QUOTE]
Bee exploiters got their shit.
[QUOTE=Hammer7;38436879][B]New Patch![/B]
Bee exploiters got their shit.[/QUOTE]
And they increased Terra's health why...?
oops I just sold all my terra classmods yesterday, had a full set of them
oh well
[QUOTE=Hammer7;38436879][B]New Patch![/B]
Bee exploiters got their shit.[/QUOTE]
Fuck damn, the Fleshstick bug was helpful.
Good, maybe people will actually play the game now instead of ~farming~
RIP The Bee :<
[QUOTE=Hammer7;38436879][B]New Patch![/B]
[b]Balance adjustments to "The Bee":[/b]
Bee exploiters got their shit.[/QUOTE]
[media]http://www.youtube.com/watch?v=V84STSWVp3g[/media]
The Bee is really shitty now, funny how they nerfed it and increased the health of bosses but they still drop the same shitty predictable loot.
are existing bees affected or just new drops?
[QUOTE=Clio;38437250]are existing bees affected or just new drops?[/QUOTE]
Yes...
Tediore reload nerfed, it's a sad day
Yeah, just tried soloing terra and I couldn't do it :(
[QUOTE]Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.[/QUOTE]
Should have bolded that. That is the biggest change.
[QUOTE=MightyMax;38437037]Good, maybe people will actually play the game now instead of ~farming~[/QUOTE]
Y'know, ignoring that farming was pretty much intended by the devs considering that it's the most efficient way to get any legendary
oh and uh
they outright said that farming was intended before the game was shipped.
that's not the point i was making. The point i'm making is, why would you spend [I]hours[/I] or even [I]days[/I] to get A legendary. That's just... not fun. And spending a couple minutes in a save editor can net you the same item, but stats for your level.
To me, successfully crafting a weapon or item is more gratifying than farming for hours for it.
[QUOTE=MightyMax;38437037]Good, maybe people will actually play the game now instead of ~farming~[/QUOTE]
I can still solo the Warrior really easily-- it'll just take more than 3 seconds/kill
[QUOTE=MightyMax;38437037]Good, maybe people will actually play the game now instead of ~farming~[/QUOTE]
how else are you supposed to get legendaries? kill the boss once a week?
what else are you supposed to do as a level 50, anyway? You have NOTHING ELSE TO DO.
[QUOTE=Dummkopfs!;38437394]Yes...
Tediore reload nerfed, it's a sad day[/QUOTE]
yes what :v:
-snip, misread-
[QUOTE=xianlee;38435101]Just wondering, because weapon levels are out, it means every gun is effective?
I just picked it up for £15 cause it was on offer, haven't read any of the changes since borderlands 1[/QUOTE]
If you're asking if anything is stopping you from sniping effectively as Gunzerker or elementaling efficiently with an Assassin, no, there's not a lot of skills oriented toward certain breed of guns. At most, Zer0 has a tree dedicated to sharpsooting and sniper rifles and Axton gets slight bonuses for using assault rifles and explosives via his skill trees.
[QUOTE=Nitro836;38438685]If you're asking if anything is stopping you from sniping effectively as Gunzerker or elementaling efficiently with an Assassin, no, there's not a lot of skills oriented toward certain breed of guns. At most, Zer0 has a tree dedicated to sharpsooting and sniper rifles and Axton gets slight bonuses for using assault rifles and explosives via his skill trees.[/QUOTE]
Certain weapons are much more effective on each class though; especially the zerker. You can't scope while zerking, so you can't snipe or use Dahl's burst mechanic. This doesn't stop you from using a sniper while zerking though, because I do.
As soon as I get a good bee and baby maker theyre both nerfed. awesome.
I think they went overboard with the tediore nerf.. They should have focused on fixing the annoying collision with thrown guns first, sometime it just bumps against an tiny, tiny barrier because the collision of the thrown gun is so big.
I'm okay with the bee nerf, I can't solo terramorphous anymore but whatever, to me the game isn't about trying to solo unfair bosses with unfair items.
did they update the lightning on last patch? i noticed a extra bloom on things that glow
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