• Star Trek Online
    2,117 replies, posted
This is why MMO's are hilarious. Children bitch and moan about every aspect even BEFORE it's released.
[QUOTE=Smoot;16823421]What the fuck is that. The character trailer has STAR WARS like music. Went from this: [img]http://images.wikia.com/memoryalpha/en/images/2/2e/Star_Trek_Online_hallway_concept.jpg[/img] [img]http://www.cherrystreet.com/32ndfleet-officialsite/akira1.jpg[/img] TO: [img]http://www.bingegamer.net/wp-content/uploads/2008/08/star-trek-online-03.jpg[/img] Cryptic ruined what the game was going to be. They took out what was going to be great: focusing on the INTERIOR of the ships and character based roleplay and replaced it with shitty graphics and basically no interaction within the ship. It was going to be more like an online Simulator than an MMORPG.[/QUOTE] Yes, it went from concept art to a working game :downs:
New stuff to the OP: The "In Depth" section and some clarifications elsewhere.
PC Gamer reviewed it and they said it is amazing even in an early build I can not wait for this game
[QUOTE=Caps lock;16823816]Yes, it went from concept art to a working game :downs:[/QUOTE] Nope those were in-game screenshots. In the akira photo (a larger one) you can see all the debug information at the top left hand side of the screen. Perpetual was going for the best graphics and class possible while Cryptic is going for some shitty refit of city of heroes.
Graphics demands would of been a little too high for mass numbers to play it. Not that I cared, my new comp can run it just fine and I was really looking forward to an MMO that had the gameplay and pushed for good graphics.
[QUOTE=Smoot;16828193]Nope those were in-game screenshots. In the akira photo (a larger one) you can see all the debug information at the top left hand side of the screen. Perpetual was going for the best graphics and class possible while Cryptic is going for some shitty refit of city of heroes.[/QUOTE] Just because they were in-game shots doesn't mean it still wasn't just a concept. In this case they were concept renders not concept art.
Man, i cant wait.
oh god oh god oh god what should I do get a 6 month subscription to a game i wont play to get into the beta or just wait it out [url]http://www.champions-online.com/exclusive_specials[/url]
[QUOTE=jordguitar;16873968]oh god oh god oh god what should I do get a 6 month subscription to a game i wont play to get into the beta or just wait it out [url]http://www.champions-online.com/exclusive_specials[/url][/QUOTE] What if someone came up to you on the street and offered you a MYSTERY BOX FULL OF FOOD for the cost of 6 months worth of food?
[QUOTE=dryer-lint;16874123]What if someone came up to you on the street and offered you a MYSTERY BOX FULL OF FOOD for the cost of 6 months worth of food?[/QUOTE] Thats the thing. Is it really worth it.
[QUOTE=Num Lock;16641575]Brought a 6 month subscription to CO, gonna be in the Beta :downsbravo:[/QUOTE] Same
[QUOTE=jordguitar;16874630]Thats the thing. Is it really worth it.[/QUOTE] The point was that the answer should be no.
ATTENTION! START SIGNING UP FOR THE BETA RIGHT NOW! [url]https://www.startrekonline.com/user/register?destination=preview_application[/url]
Protip: If you answer yes to working for the press you're about 5,000 times more likely to get in.
[QUOTE=dryer-lint;17130766]Protip: If you answer yes to working for the press you're about 5,000 times more likely to get in.[/QUOTE] I think the benifit drops substantially when 5000 applications say they are working for the press
[QUOTE=nono345;17131095]I think the benifit drops substantially when 5000 applications say they are working for the press[/QUOTE] Well they have to believe some of us.
I hope I'll get accepted. I have a weird combination. I have really good hardware and shit internet connection. It should help me get in.
The point and click combat system looks so intense. Like in champions online, exactly like in it.
I'm loving these situations that the Trekkies throw at everyone on the forums.They never have any chance at success. Just look at the latest one. ---------------------------------------------------------------------- You are asked to transport a neutral diplomat to a peace conference between two warring solar alliances; the Kresch and the J’Edan. The core conflict revolves around a fundamental religious difference and has cost billions of lives in the last 3 decades. Both worlds feel that the only way to cleanse a planet of the religion brought by their foes, is causing global tidal waves; created by massive tectonic shifts in the planets’ crusts. Each of these attacks need months of planning; as the material needed to attack a planet in such manner cannot be transported at warp speeds. Each of these “Tidal Convoys” is a fleet of five sub-warp ships; each hosting a crew of 800 who are undertaking these attacks knowing they will die. Both Kresch and J’Edan have invested all their technological advancements into colonizing planets and creating these tidal ships, so neither of these two alliances has defenses against these attacks. During negotiations, threats are made from both sides against our diplomat; both sides are convinced that they will not be given a fair chance and are ready to be a martyr to their home worlds’ cause; as they expect to be assassinated. Both sides feel that the Federation would kill them and every one of their people for their own goal of peace. After you have hosted the peace conference on your ship for 3 days without mayor incidents; cease fire is negotiated, the first step to peace is forged. Only hours after the diplomats of Kresch and J’Edan leave your ship, you receive a subspace message from a federation colony, bordering the warzone. A convoy of J’Edan Tidal Ships has been spotted and seems to be headed for one of the Kresch outposts and will reach it in three weeks time. The star charts show a region of unstable space which will make use of communication and long-range scanning impossible - just ahead of the convoy. They will cross through this area of space in the next two days. The neutral diplomat has urged you to find a way to destroy the convoy, as the men and women manning these are zealots which will never be convinced to stop their mission. He argues that they have accepted death as a consequence of their attack anyhow and killing them will preserve the cease fire. As a Starfleet officer however, you know that attacking these ships will be murder and an act of war, should your actions become known. Your orders are to ensure that peace will have the best possible chance, as war has started to encroach into nearby federation worlds.
[QUOTE=ASmellyOgre;17441326]I'm loving these situations that the Trekkies throw at everyone on the forums.They never have any chance at success. Just look at the latest one. ---------------------------------------------------------------------- You are asked to transport a neutral diplomat to a peace conference between two warring solar alliances; the Kresch and the J’Edan. The core conflict revolves around a fundamental religious difference and has cost billions of lives in the last 3 decades. Both worlds feel that the only way to cleanse a planet of the religion brought by their foes, is causing global tidal waves; created by massive tectonic shifts in the planets’ crusts. Each of these attacks need months of planning; as the material needed to attack a planet in such manner cannot be transported at warp speeds. Each of these “Tidal Convoys” is a fleet of five sub-warp ships; each hosting a crew of 800 who are undertaking these attacks knowing they will die. Both Kresch and J’Edan have invested all their technological advancements into colonizing planets and creating these tidal ships, so neither of these two alliances has defenses against these attacks. During negotiations, threats are made from both sides against our diplomat; both sides are convinced that they will not be given a fair chance and are ready to be a martyr to their home worlds’ cause; as they expect to be assassinated. Both sides feel that the Federation would kill them and every one of their people for their own goal of peace. After you have hosted the peace conference on your ship for 3 days without mayor incidents; cease fire is negotiated, the first step to peace is forged. Only hours after the diplomats of Kresch and J’Edan leave your ship, you receive a subspace message from a federation colony, bordering the warzone. A convoy of J’Edan Tidal Ships has been spotted and seems to be headed for one of the Kresch outposts and will reach it in three weeks time. The star charts show a region of unstable space which will make use of communication and long-range scanning impossible - just ahead of the convoy. They will cross through this area of space in the next two days. The neutral diplomat has urged you to find a way to destroy the convoy, as the men and women manning these are zealots which will never be convinced to stop their mission. He argues that they have accepted death as a consequence of their attack anyhow and killing them will preserve the cease fire. As a Starfleet officer however, you know that attacking these ships will be murder and an act of war, should your actions become known. Your orders are to ensure that peace will have the best possible chance, as war has started to encroach into nearby federation worlds.[/QUOTE] They are supposed to be no win situations. Hence the name Kobayashi Maru [url]http://en.wikipedia.org/wiki/Kobayashi_Maru[/url]
[QUOTE=jordguitar;17441941]They are supposed to be no win situations. Hence the name Kobayashi Maru [url]http://en.wikipedia.org/wiki/Kobayashi_Maru[/url][/QUOTE] I know. I was just desperate for content for a bump.
Wait, I have [b]ACTUAL NEWS[/b] There is a contest going on with two websites, both of which guarantee you a spot in the Closed Beta. All you have to do is make the funniest caption for whatever screenshot they have on the website. [url=http://www.videogamer.com/news/star_trek_online_closed_beta_up_for_grabs.html]VideoGamer.com Contest[/url] [url=http://www.incgamers.com/Games/1394/News/18730/?gr_i_ni]incGamers.com Contest[/url]
Attention: Confirmed Release Date range: Q1 2010 Also beta in incoming faster than you think.
To keep this thread up until the beta, I'm going to keep putting up the latest Kobayashi Maru's and links to the latest Dev Chats. Also, there is now info up about the [url=http://www.startrekonline.com/player_progression]player progression[/url]. The available ranks at launch are: * Ensign (this is the rank you play in the Tutorial – you are rapidly promoted within the first couple hours of gameplay) * Lieutenant * Lieutenant Commander * Commander * Captain * Admiral Apparently, how you decide to level in the previous rank affects the abilities available to you later in the game, making you more and more specialized. [url=http://www.startrekonline.com/node/453]Link to Dev Chat.[/url]
oh god what will i make with the species creator :O
I'm going to specialize in one liners
Anybody else a member of a fleet? Also, gonna power level to Admiral so I can get my damned Luna class.
I lol'd at how blatantly the music is copied off of Star Wars. I hope I was not the only one that noticed this. Still, the game looks like it could be good. I probably won't be signing up for beta though. Whoever rated me dumb must be deaf. If you cannot see the similarity you are either a diehard fan or just stupid.
[QUOTE=ASmellyOgre;17441326]I'm loving these situations that the Trekkies throw at everyone on the forums.They never have any chance at success. Just look at the latest one. ---------------------------------------------------------------------- You are asked to transport a neutral diplomat to a peace conference between two warring solar alliances; the Kresch and the J’Edan. The core conflict revolves around a fundamental religious difference and has cost billions of lives in the last 3 decades. Both worlds feel that the only way to cleanse a planet of the religion brought by their foes, is causing global tidal waves; created by massive tectonic shifts in the planets’ crusts. Each of these attacks need months of planning; as the material needed to attack a planet in such manner cannot be transported at warp speeds. Each of these “Tidal Convoys” is a fleet of five sub-warp ships; each hosting a crew of 800 who are undertaking these attacks knowing they will die. Both Kresch and J’Edan have invested all their technological advancements into colonizing planets and creating these tidal ships, so neither of these two alliances has defenses against these attacks. During negotiations, threats are made from both sides against our diplomat; both sides are convinced that they will not be given a fair chance and are ready to be a martyr to their home worlds’ cause; as they expect to be assassinated. Both sides feel that the Federation would kill them and every one of their people for their own goal of peace. After you have hosted the peace conference on your ship for 3 days without mayor incidents; cease fire is negotiated, the first step to peace is forged. Only hours after the diplomats of Kresch and J’Edan leave your ship, you receive a subspace message from a federation colony, bordering the warzone. A convoy of J’Edan Tidal Ships has been spotted and seems to be headed for one of the Kresch outposts and will reach it in three weeks time. The star charts show a region of unstable space which will make use of communication and long-range scanning impossible - just ahead of the convoy. They will cross through this area of space in the next two days. The neutral diplomat has urged you to find a way to destroy the convoy, as the men and women manning these are zealots which will never be convinced to stop their mission. He argues that they have accepted death as a consequence of their attack anyhow and killing them will preserve the cease fire. As a Starfleet officer however, you know that attacking these ships will be murder and an act of war, should your actions become known. Your orders are to ensure that peace will have the best possible chance, as war has started to encroach into nearby federation worlds.[/QUOTE] The best you could hope for is to intercept the ships and disable them in some manner, preventing major loss of life and yet still still preventing the danger of having those vessels attack an outpost. This is assuming that you can, indeed, disable the ships, that your intelligence is correct, and that you survive assaulting the convoy head on.
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