[QUOTE=Mr. Bleak;34351805]I suppose that's a good point, and I didn't consider that. I just felt that getting all the final stuff would feel a bit more rewarding, or would at least have some sort of purpose. The first time I played Terraria was shortly after it came out, and beating Skeletron was very satisfying because you could get the best stuff before facing him, and he was sort of a "Ok, you've beaten the strongest dude, go make the world yours".
The Souls thing is what really gets me about hardmode. You don't get the best equipment until after beating all of the final bosses, with nothing to really use them on except the same bosses you just beat.[/QUOTE]
Your name is so fitting.
Really, Terraria and Minecraft are both games where you have to make your own fun, and if you can, you'll have a great time. Problem is, so many people are so accustomed to linear games, so when they obtain the best items, they sit down, throw their toys at the wall, and moan [I]"I'm booored! Entertain me!"[/I]
Minecraft is a perfect example of why these games do not need, nor should they have, endings.
If a game has numbers in it, I will instantly get bored once I have the highest one. That's why I only play games with letters...
Well, there's always an alternative concerning getting the numbers; make the level cap very high indeed, or give the player more things to do, like a big overarching quest that takes multiple sessions to complete.
Also does anyone else think the default duration of Potion Sickness is a tad too long? 60 seconds is an easy amount of time to die in, whereas 40 seconds would probably be a bit more reasonable. But hey, I guess that's what the Philosopher's Stone is for.
[QUOTE=matrix_1995;34353196]Really, Terraria and Minecraft are both games where you have to make your own fun, and if you can, you'll have a great time. Problem is, so many people are so accustomed to linear games, so when they obtain the best items, they sit down, throw their toys at the wall, and moan [I]"I'm booored! Entertain me!"[/I]
Minecraft is a perfect example of why these games do not need, nor should they have, endings.[/QUOTE]
In Minecraft, building is a lot more fleshed out and lasts far longer than in Terraria though. Once you beat the bosses, you're pretty much done unless you want to continue to explore for items which is... pretty boring in itself.
[QUOTE=Mr. Bleak;34353960]In Minecraft, building is a lot more fleshed out and lasts far longer than in Terraria though. Once you beat the bosses, you're pretty much done unless you want to continue to explore for items which is... pretty boring in itself.[/QUOTE]
So you are saying a game where you just find diamonds and win is better than this?
[QUOTE=DrasarSalman;34354280]So you are saying a game where you just find diamonds and win is better than this?[/QUOTE]
If that's what you think the goal of minecraft is I suppose that's one downside to sandbox games.
[QUOTE=Mr. Bleak;34353960]In Minecraft, building is a lot more fleshed out and lasts far longer than in Terraria though. Once you beat the bosses, you're pretty much done unless you want to continue to explore for items which is... pretty boring in itself.[/QUOTE]
I suppose it depends, I spent a massive amount of time improving and redoing my base, including trying to prepare my base for hardmode (which actually went well, aside from hallow spawning in my base). It's actually really nice as I can build when I want then I can go kill shit if I need a break from building.
Not to mention, I think terraria looks a lot better than minecraft, which makes building more rewarding to me.
[QUOTE=Mr. Bleak;34350865]A reward wasn't what I wanted at all. A nice ending is what I wanted. That's part of the reason I DON'T play games like that. It was fun, up until about half way into hard mode. At that point, it's just grinding for resources to get armor that's a mediocre amount of better. The title was more for a sense of closure since, once you get the best items, you're basically in limbo with nothing else to do. Open ended games are cool, but I don't understand how games like Terraria and Minecraft don't get more flack for not having any sense of an ending. If a movie just ended abruptly halfway through something, it wouldn't get good reviews.[/QUOTE]
Why are you grinding in a sandbox exploration side-scrolling-shooter build/mine-em-up(games like this should be called that from now on)in the first place?
[editline]23rd January 2012[/editline]
When is 1.2 hurry up I want more contentCOUGHCOUGHMOREBOSSESCOUGH
Also I broke every shadow orb in my world and all the shadow orbs of one small world's corruption and I still don't have a Vilethorn I wanna farm for demon scythes already Jesus
Well, an ending could be destroying all the corruption and the hallow, and live in a completely forest-jungle-sea type of area. But that is still not the end, that is where you start over.
Supreme anger. Went to reforge my Angry Demon Wings. Got Angry Demon Wings...
52 gold for nothing
[QUOTE=Omega;34358413]Well, an ending could be destroying all the corruption and the hallow, and live in a completely forest-jungle-sea type of area. But that is still not the end, that is where you start over.[/QUOTE]
I thought the goal would be to make the whole world hallow. Anyway, an ending where you loose everything and have to start over is kind of annoying, it is like killing a hardcore character when he almost soloed the twins, except on purpose.
When your world is 50% corrupt or 50% hallow, the creatures of that affiliation should be friendly.
Y'know, instead of having the game ever actually end, it should have story arcs that begin and end, telling you a story as you play through sequences. Yes that's right, i'm talking about Terraria having actual story of a sort. Examples could include my earlier suggestion of The Queen and the implementation of demonic spiders in the dark, as well as perhaps a tale involving Dryads and Jungles.
So far the closest thing to a story that Terraria has is the tale of a traveller who arrives in the wild land and begins their quest to become a powerful adventurer with the best loots and a band of companions (who are currently inept at all kinds of combat despite their potential), whilst being forced to contend with powers greater than themselves (the vile Corruption, the scorching Underworld, the oversensitive Goblin Empire, etc).
The introductory arc comes to a close as the hero, in their quest to [B]kill all the things[/B] and create fantastic loot, brutally sacrifices the loyal guide in the searing depths of the world, to summon an ancient demonic guardian and kill that too. Upon successfully killing the guardian, the hero unwittingly lets loose the powers of light and darkness, changing the world dramatically and awakening the Three Machines from their deathlike slumber in the process. Thus the first act ends and the second act, which we call Hardmode, begins.
As well as the main arcs that the player follows by default, perhaps there could be arcs on the side concerning the other elements of the magical land of Terraria, like the Dryad accompanying you into the Temple of Blood Moon hidden deep beneath the Jungle, to discover the secret behind the dreaded Blood Moon, or the Goblin Empire building a military fortress on the far side of the land, from which their influence grows as their attacks become more frequent and dangerous (the Goblin King plays the starring role in this particular arc). These arcs would obviously be optional side-offerings and wouldn't necessarily be required to significantly advance the main arc; they'd simply be things that you COULD do, but don't objectively need to in order to advance the main game, unlike the progression to Hardmode caused by killing the Guide and the resulting Wall of Flesh.
Things like the War Against the Goblins or Temple of Blood Moon would be a temporary thing instigated by creating a specific trigger item (an Official Declaration of War), starting a quest as a dialogue option from an NPC (talk to the Dryad during a Blood Moon after defeating Skeletron and select "Temple" in the dialogue) or even killing a certain special boss (kill Wall of Flesh, release Light and Darkness). The arc would come to a resolution once the main objective is completed, like removing the Blood Diamond from the Temple or killing the Goblin King to cripple the Empire (Hardmode probably wouldn't be reversible since it's the cornerstone of a new act in the story), after which things return somewhat to normal with the exception of certain special changes like less chance of a Blood Moon/Goblin Invasion (the powers that control them are crippled somewhat due to the outcome of the arc), or owning the power of the Blood Diamond/Goblin King's Sphere.
[QUOTE=Biotic;34346974]76.104.37.41:7776 <<< [b]NEW PLAYERS ONLY[/b]
76.104.37.41:7777
Join these guys.
PM Me your name in Terraria for the password.
both servers have different passwords[/QUOTE]
All terraria really needs is harder bosses with hard to get items. They need to make a boss/bosses that you really have to grind for or play really long for, tough not repetitive grinding rather like finding the boss items around the world hidden underground giving a meaning to digging end game.
And after killing that boss you should get sent to an alien planet where your tools weapons and armor are like copper back home.
Eventually you can get back home too and back home are necessary materials (like dirt) to spawn a really hard boss at the alien planet. Getting home should be super hard to do and not something you can do regularly.
So basically hurt Cthulhu and get banished to Yuggoth, only to return to Terraria for dirt, summon Cthulhu on Yuggoth and destroy him once and for all.
And then get send to another dimension yes.
I don't think YET MORE higher-level gear and areas is what the game needs at this point. Some over-arching (optional) goal like spreading the hallow or corruption would be good, as people have said, being able to ally yourself with one or the other. Perhaps some village-building mechanics.
[QUOTE=MegaJohnny;34362221]I don't think YET MORE higher-level gear and areas is what the game needs at this point. Some over-arching (optional) goal like spreading the hallow or corruption would be good, as people have said, being able to ally yourself with one or the other. Perhaps some village-building mechanics.[/QUOTE]
Unless the devs never stop updating and adding content, which I doubt, this game needs something so that it is able to sustain itself.
Adding higher level gear just makes new playthroughs worthwhile and a little longer, but once you reach end-game you'll inevitably get bored of it, and you'll have to wait for another update. And the cycle continues.
I can't really pinpoint what it is that Minecraft has and Terraria doesn't, though.
[QUOTE=horsedrowner;34362280]I can't really pinpoint what it is that Minecraft has and Terraria doesn't, though.[/QUOTE]
That's because Minecraft doesn't really have anything over Terraria. It's a matter of what you prefer.
To be honest I kinda hoped Terraria was a 3D game while Minecraft was 2D. It would seem so much more fitting. I always felt Terraria was a little limited because it was 2D. All these great features, so many fun things to do, but in a game about exploring and discovering, it's very limiting how there's only 2 ways you can go in the world, and it's pratically impossible to get lost unless in a cavern somewhere.
[QUOTE=horsedrowner;34362280]Unless the devs never stop updating and adding content, which I doubt, this game needs something so that it is able to sustain itself.
Adding higher level gear just makes new playthroughs worthwhile and a little longer, but once you reach end-game you'll inevitably get bored of it, and you'll have to wait for another update. And the cycle continues.
I can't really pinpoint what it is that Minecraft has and Terraria doesn't, though.[/QUOTE]
It's an unsustainable way of keeping people coming back for more. I'd prefer some genuinely new mechanics to umpteen new sets of armour, again in a mostly linear progression.
[QUOTE=MegaJohnny;34362221]I don't think YET MORE higher-level gear and areas is what the game needs at this point. Some over-arching (optional) goal like spreading the hallow or corruption would be good, as people have said, being able to ally yourself with one or the other. Perhaps some village-building mechanics.[/QUOTE]
I just wish there were a teleportation statue/spell so you can get to different bases quickly.
Great plan. Make the new thread then stop even posting in the thread... I should get to updating the OP more soon. It's still only half done. :v:
add my server to op pls
[editline]23rd January 2012[/editline]
I took down the noob server because nobody ever went on it, but if people want to play on it I'll bring it back up.
It was quite fun to try hardcore characters on it, but I've never thought of going through the whole game twice.
[img]http://i.imgur.com/phABw.png[/img]
thx 4 tellin me now i no and can keep u banned
[editline]23rd January 2012[/editline]
[QUOTE=Biotic;34363982]add my server to op pls
[editline]23rd January 2012[/editline]
I took down the noob server because nobody ever went on it, but if people want to play on it I'll bring it back up.[/QUOTE]
When you add my server to the OP can you put it in bold so it's more noticed? :v:
Real answer to the universe is why people grief? "Oh mah gawd, i cant to this so im gun burn this down". I for once didn't griefed in any game [sp]except minecraft. And i griefed only once[/sp]
[QUOTE=B-Rabbit;34364619]Real answer to the universe is why people grief? "Oh mah gawd, i cant to this so im gun burn this down". I for once didn't griefed in any game [sp]except minecraft. And i griefed only once[/sp][/QUOTE]
I'm pretty sure DJswitch was griefing because he has a grudge against me after I banned him from my first server and wouldn't give him his valuables he left on it.
[editline]23rd January 2012[/editline]
Most griefers grief I think because they're just incredibly childish.
[editline]23rd January 2012[/editline]
like DJswitch
Boredom is also a factor. Imagine if you join a server and there is nobody there, you don't feel like building or you are not any good at it. So how do you entertain yourself? You grief!
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