You're probably right; hotbar-switching would be better than radial menu.
Another suggestion; should explosives be part of their own class or should they count as Ranged? Having a suit of armour for an Explosives-wielding player would be pretty neat, though such a thing would require great care, as well as the Armour granting resistance to explosions since if you throw bombs around you'd invariably get hurt by a rebounded grenade.
Also a Rocket Launcher would be pretty awesome as a Hardmode weapon.
I wish you could make buildings out of iron or silver to fit the new robot style, just as a transition before hopefully going to space. Sure silver bricks is kind of what that is, but I was thinking more metallic, like a gray candy cane.
You mean like making Girders and Plating? Those would be pretty neat, and might even be a worthy cosmetic use of Iron and Copper.
Also, another cosmetic thing could be "front walls", things that go in the foreground to make things seem a bit more "whole", as opposed to a cross-section. Going behind a front-wall would make things look like a cross-section again, which'd be important for going inside houses and caves. Perhaps if an opening is present, one can see a certain distance into a contained area (building or cave) depending on how far away they are from said gap, as well as their line of sight.
Also also, would customisable bombs be cool? One way it could work would be like you can craft the explosives using a Metal, Gunpowder (purchased from Arms Dealer or Demolitionist), a Fuse (made from Cobwebs and Gunpowder) and additional Powders, using a Tinkerer's Workshop. The simplest would be a Copper Grenade, which'd require Copper (what else?) as the Metal, as well as Gunpowder and a Fuse; it'd be cheap to make, but not as good as the Iron Grenades that the Demolitionist sells. The Metal used would define the damage dealt by the Grenade/Bomb, whilst extra Powders would add certain "special effects" to the bomb, such as the addition of Vile Powder leaving behind a cloud of Vile Powder sprites, deal additional damage to Hallowed creatures and remove Hallow, whilst Blink Powder would generate a flash of light that stuns enemies, illuminates the area and deals extra damage to creatures of Sight (Demon Eye, Eater of Souls, Wandering Eye, etc). These additional powders would commonly be crafted from various Plants, giving more reason to farm the botanical aspects of Terraria and expanding the alchemical uses of plants to bombs as well as potions.
Concerning the nature of Powders, and returning to my earlier suggestion of having items that enhanced the "experience level" of the NPCs, i'm wondering what manner of special powder could be used to increase the capabilities of the Arms Dealer and Demolitionist... It'd need ingredients that aren't too hard to find but prove challenging enough to acquire that excessive power-levelling of those NPCs wouldn't be as viable as it would be otherwise. Nonetheless the "experience powder" should require prehardmode ingredients that can be gathered around the time that you gain the Demolitionist and Arms Dealer.
[URL]http://playstarbound.com/[/URL]
The game that Tiy and co. have been working on now has a webpage. Looks neato, wonder how much it will be.
Looks and sounds a bit like Terraria with a space exploration theme. Seems cool nonetheless.
[QUOTE=RedStar;34745184][URL]http://playstarbound.com/[/URL]
The game that Tiy and co. have been working on now has a webpage. Looks neato, wonder how much it will be.[/QUOTE]
Why the fuck is every indie game 8-bit
[QUOTE=yuki;34745792]Why the fuck is every indie game 8-bit[/QUOTE]
The reason is usually either to make a retro game or just because they are lazy. If done right, it may look quite good.
[QUOTE=DrasarSalman;34745900]The reason is usually either to make a retro game or just because they are lazy. If done right, it may look quite good.[/QUOTE] sometimes its just a style they like, or feel would be right for the kind of game they are designing. why did notch write minecraft in java rather than C++? because its the language he knows and wanted to use. is it right? prolly not since java is very limited for actual fully working games, but he did good on the choices he made.
That actually raises a question; what if Minecraft were written in C++? How would it benefit from that language instead of Java?
Sorry if I sound ignorant, but i'm certainly no programmer and I don't know what C++ can do that Java can't. I'd probably be more in the know if my course actually DID programming of some sort, but then again my course is geared more towards design than development anyways; i'd probably be working on story and art assets as opposed to actual code and scripts (despite being interested in formulating engaging and fun gameplay mechanics), since I was not educated in how to do programming and i'm already on a design-oriented path.
(sorry if this is offtopic)
If Minecraft was written in C++ it'd be a little faster, there'd probably be better OGL capabilities since notch wouldn't have to rely on a third party extension for it, don't know about the capabilities of lwjgl though, so that may not be valid, it'd also be harder to mod, unless notch decided to add official mod support, or people reverse engineered the executable.
I think you can use models in Java. The reason why Notch made everything in 16-bit blocks was because he was lazy, but I agree, we need to talk about something Terraria related before this thread dies due to lack of servers.
I don't know half of what was said there, but I assume it's mostly good, except for the hard-to-mod part. What is this "OGL capabilities" you speak of? I assume the L is for Language, and the O is for Open? (I don't understand what OpenGL is about, unless it's something to do with a digital library system that allows better access to files)
Also I still don't think we've heard much from Re-Logic lately. How regularly do they announce Terraria stuff, anyway?
OpenGL
[editline]17th February 2012[/editline]
lwjgl is Lightweight Java Game Library.
[QUOTE=ironman17;34741012]
Also a Rocket Launcher would be pretty awesome as a Hardmode weapon.[/QUOTE]
Oh god the grief.
[QUOTE=TamTamJam;34747894]Oh god the grief.[/QUOTE]
well, rocket propelled grenade, maybe it'd be like firing a expanded hellfire arrow?
We need a better variety of explosives; actually. Bombs, sticky bombs, grenades, and dynamite aren't enough. We need shit like grenade launchers(that use grenades for ammo; kind of expensive yet 'worth' it. Probably should be a hard-mode weapon or very hard to create because grenades deal like 40+ damage.)
[QUOTE=DrasarSalman;34747691]I think you can use models in Java. The reason why Notch made everything in 16-bit blocks was because he was lazy, but I agree, we need to talk about something Terraria related before this thread dies due to lack of servers.[/QUOTE]
Wow uhm.
Yes you can "use models" in Java, it has OpenGL which has the capabilities to render meshes.
No, the reason Notch made everything cubes with 16px textures was not because he was lazy, it's because he thought it was an "art style" (albeit a shit one, and inconsistent too) and because he thought it was "retro" (it isn't).
Also 16 bit? What?! Nothing in Minecraft is 16 bit.
It really pisses me off when people see a game with low resolution textures / obviously pixelated sprites and they come along and say hur dur it's [insert arbitrary number] bits!!
Jesus.
Next you'll be saying Terraria is 8 bit or something equally stupid.
[QUOTE=Azur;34749135]
No, the reason Notch made everything cubes with 16px textures was not because he was lazy, it's because he thought it was an "art style" (albeit a shit one, and inconsistent too) and because he thought it was "retro" (it isn't).[/QUOTE]
Weren't they initially just development models?
[QUOTE=yuki;34749408]Weren't they initially just development models?[/QUOTE]
I was talking about the blocks, rather than the mobs/other entities.
I believe the default character skin/model was from a GTA demake of his.
[IMG]http://i.imgur.com/Qlqqw.png[/IMG]
Following Terraria's style of weaponry; I was thinking of an Orca-style grenade launcher that is motherfucking blue.
I'd actually like an opinion to why I'm being disagreed with
i think mats dropped by a clown and a clown themed nade launcher would be better, could call it something cheesy like the big top
[QUOTE=Azur;34749135]Wow uhm.
Yes you can "use models" in Java, it has OpenGL which has the capabilities to render meshes.
No, the reason Notch made everything cubes with 16px textures was not because he was lazy, it's because he thought it was an "art style" (albeit a shit one, and inconsistent too) and because he thought it was "retro" (it isn't).
Also 16 bit? What?! Nothing in Minecraft is 16 bit.
It really pisses me off when people see a game with low resolution textures / obviously pixelated sprites and they come along and say hur dur it's [insert arbitrary number] bits!!
Jesus.
Next you'll be saying Terraria is 8 bit or something equally stupid.[/QUOTE]
terraria is 70½ bits, not including the blast processing
[QUOTE=DJswitch;34749838][IMG]http://i.imgur.com/Qlqqw.png[/IMG]
Following Terraria's style of weaponry; I was thinking of an Orca-style grenade launcher that is motherfucking blue.
I'd actually like an opinion to why I'm being disagreed with[/QUOTE]
ok if you want my opinion to why i disagree i disagree because i dont like your idea happy
A whale-bomber actually sounds so crazy it might just work. After all, we shoot shark-guns so why not a Whale Cannon? It could be for the Explosives users with their Bunker Greaves and their overabundance of Grenades.
Speaking of Grenades, I tried to take down the Eye of Cthulhu with Grenades once; as you can imagine it didn't end well at all. I lost THREE Suspicious-Looking Eyes to that damn thing; it was even more stupid than the time that TB summoned an Eye of Cthulhu in the Dungeon because he needed the inventory space. What a Friday that was, i'll tell ya what.
And that's my reasoning behind having suits of armour geared towards using explosives; because the self damage is so goddamn high.
There should be an accessory that reduce or eliminate self inflicted damage from explosives. It might also be a accessory stat, which reduces overall damage from explosives.
Could be, although i'm still rooting for actual armour that is good against explosives, so you can basically blow things up without suffering as much. If they made explosion-resistant armour sets, I would wear that and say sayonara to Shadowscale, 'cause i'd love to roll as a Demolitionist instead of having to be a shooter or a brawler or a wizard.
Don't get me wrong, I like fighting things with magic as much as the next guy, but I just really want to use explosives as a viable combat strategy, since I can easily dispatch a horde of zombies or a cluster of slimes with my grenades, but if I end up too close to them and can't back away, I might end up blowing myself to pieces. Same thing happens if your grenades miss and roll back close to you; if you can't jump outta the way in time, you're meaty rain!
But most of all I want to defeat the Eye of Cthulhu using my grenades, which twice has failed due to blowing myself up (the third eye I used, it was close to dawn and I circulated to Fire Arrows, only for the bastard to bugger off). I would've used bombs, but I didn't want to blow up the Sky Jungle I was building (that's right, an artificial Jungle, IN THE SKY, where I fought a giant eyeball).
[QUOTE=ironman17;34755088]Could be, although i'm still rooting for actual armour that is good against explosives, so you can basically blow things up without suffering as much. If they made explosion-resistant armour sets, I would wear that and say sayonara to Shadowscale, 'cause i'd love to roll as a Demolitionist instead of having to be a shooter or a brawler or a wizard.
Don't get me wrong, I like fighting things with magic as much as the next guy, but I just really want to use explosives as a viable combat strategy, since I can easily dispatch a horde of zombies or a cluster of slimes with my grenades, but if I end up too close to them and can't back away, I might end up blowing myself to pieces. Same thing happens if your grenades miss and roll back close to you; if you can't jump outta the way in time, you're meaty rain!
But most of all I want to defeat the Eye of Cthulhu using my grenades, which twice has failed due to blowing myself up (the third eye I used, it was close to dawn and I circulated to Fire Arrows, only for the bastard to bugger off). I would've used bombs, but I didn't want to blow up the Sky Jungle I was building (that's right, an artificial Jungle, IN THE SKY, where I fought a giant eyeball).[/QUOTE]
Following up on that; there should be an accessory that makes your explosives not destroy tiles(because using grenades on every baddie is going to become really, really weak.) The accessory should also make the user have their explosives explode on enemy contact, like the grenade.
and to follow up on that; there should be accessories designed to do specific types of damage on an enemy via grenade/explosive. Hit an enemy with a grenade, and it'll set him on fire(probably about a 45% of happening)
You mean like Grenade Mods a'la Borderlands? I dunno man, i'd personally prefer crafting your own special bombs a'la The Witcher.
Also the latest episode of TB and Jesse's (mis)adventures is up.
[media]http://www.youtube.com/watch?v=eXsXzbFQC_A[/media]
[QUOTE=ironman17;34757921]Also the latest episode of TB and Jesse's (mis)adventures is up.
[media]http://www.youtube.com/watch?v=eXsXzbFQC_A[/media][/QUOTE]
I saw that ending coming, it has happened to me too. Getting [sp]stuck in the lava[/sp] really can frustrate someone, it would be like breaking the ice over a big river just in a videogame.
Sorry, you need to Log In to post a reply to this thread.