• Missing Aghanim's Scepter Upgrades
    311 replies, posted
[QUOTE=Tokagero;39694815]Agha for Lina and Lion are straight upgrades, but they are considerable only before hard-late game, when that +200/300 damage is funny to heroes with Hearts, Mantas,etc. In that case something more "effective" like Vyse, Eul or Orchid could play a bigger role, though whole Agha deal is not yet perfected and will be molded as time goes on, so not every existing Agha upgrade is perfect. And giving rubick 2 spells could lead to quite a power-surge. Stealing 2 big ultimates from enemies and hoarding them for as long as possible basically means won teamfight in that time period. Taking a Black Hole to the face from Rubick hurts already, now imagine that and your enigma nuked with Laguna Blade of your Lina at start. + I think we'd run out of keys. If rubick steals something like Morph or Wisp's Spirits he gets "co-spells", like Morph Agi and Morph Str, with Spirits he gets increase/decrease distance. How'd that work with 2 "actual" spell slots?[/QUOTE] More spell slots, there may never be enough
Doom: In addition to his current upgrade, the Doom sound effects are replaced by the Doom theme song.
[QUOTE=Tokagero;39694815]Agha for Lina and Lion are straight upgrades, but they are considerable only before hard-late game, when that +200/300 damage is funny to heroes with Hearts, Mantas,etc. In that case something more "effective" like Vyse, Eul or Orchid could play a bigger role, though whole Agha deal is not yet perfected and will be molded as time goes on, so not every existing Agha upgrade is perfect. And giving rubick 2 spells could lead to quite a power-surge. Stealing 2 big ultimates from enemies and hoarding them for as long as possible basically means won teamfight in that time period. Taking a Black Hole to the face from Rubick hurts already, now imagine that and your enigma nuked with Laguna Blade of your Lina at start. + I think we'd run out of keys. If rubick steals something like Morph or Wisp's Spirits he gets "co-spells", like Morph Agi and Morph Str, with Spirits he gets increase/decrease distance. How'd that work with 2 "actual" spell slots?[/QUOTE] How about: Two spells, but shorter timers? Say the duration is halved for both spells, the current timer is 3/4/5 but with Aghs it becomes 1.5-2-2.5 which makes you want to use them whenever possible. Templar Assassin has like 7 spell slots so how hard could it be.
[QUOTE=LtKyle2;39727880]How about: Two spells, but shorter timers? Say the duration is halved for both spells, the current timer is 3/4/5 but with Aghs it becomes 1.5-2-2.5 which makes you want to use them whenever possible. Templar Assassin has like 7 spell slots so how hard could it be.[/QUOTE] ??? [img]http://puu.sh/28XPY[/img] Also that upgrade couldn't work because DotA 1 only has 6 slots.
oh she has so many different modifiers to her attacks and defense I get confused. :v:
[QUOTE=Tokagero;39694815]Agha for Lina and Lion are straight upgrades, but they are considerable only before hard-late game, when that +200/300 damage is funny to heroes with Hearts, Mantas,etc. In that case something more "effective" like Vyse, Eul or Orchid could play a bigger role, though whole Agha deal is not yet perfected and will be molded as time goes on, so not every existing Agha upgrade is perfect. And giving rubick 2 spells could lead to quite a power-surge. Stealing 2 big ultimates from enemies and hoarding them for as long as possible basically means won teamfight in that time period. Taking a Black Hole to the face from Rubick hurts already, now imagine that and your enigma nuked with Laguna Blade of your Lina at start. + I think we'd run out of keys. If rubick steals something like Morph or Wisp's Spirits he gets "co-spells", like Morph Agi and Morph Str, with Spirits he gets increase/decrease distance. How'd that work with 2 "actual" spell slots?[/QUOTE] Lion's Upgrade is just woeful
[QUOTE=Harpie;39730665]Lion's Upgrade is just woeful[/QUOTE] It quite is, but I guess it would be dull to have 2 exactly as powerful Aghanims for ultimate nuke. I assume it will be remade to make a twist with Lion's ult (I heard ideas about making it hit second target behind, etc) But so are many. I mean, Doom's ult is nice in calculus, but it's underwhelming in what it gives compared to what spell already provides. Instead of making an alternative path of progress it makes most powerful disable in the game a tiny bit more annoying.
Doom Agh's is great if you're up against a major problematic caster like a really good invoker Also, OD's agh's is comparatively weak as compared to just stacking more int with that gold. I think that it should stay the same multiple, but deal damage equal to the biggest int difference in the AoE to all heroes in the area
[QUOTE=Harpie;39731097]Doom Agh's is great if you're up against a major problematic caster like a really good invoker Also, OD's agh's is comparatively weak as compared to just stacking more int with that gold. I think that it should stay the same multiple, but deal damage equal to the biggest int difference in the AoE to all heroes in the area[/QUOTE] As I've said, it looks nice on calculus for Doom, but it's just 1 second lenghtier and 50% increase in damage, and while damage is considerable, the thing that eats into it being "awesome" is 1 second more duration. Doom is not appraised for it's damage. It's high, but it's spread over a lenghty time allowing a lot of methods to survive it. Doom is "awesome" because it disables almost everything but movement/rightclick, allowing guys stuffed with utility to be out of equasion. It's kinda like "5% more X" problem. Min-max wise, especially in games that are RPGs in core (Dota has a tint of it), those things are fine. With proper choices you can make multiple 5% into 25%, boost it twice then, etc. However, what is better for the game gameplay wise and content-wise : - Ability that increases passively X by 25% or - Ability that makes X also do Y ? For example, lemme list some (crazy, unbalanced, out of ass) basic ideas that would spice up Doom to a point where Aghanim would be vey much considered : - Agha increases Doom's "particle" on the enemy (pentagram) and any enemy caught in it's AoE is also affected by Doom (as long as they stay in it) - Doom spreads auras that apply to Doom himself around him, as well as AoE effects and abilities that originate from Doom (Basically : Doom's radiance/scortched earth/auras from stuff like AC/Shiva and stuff like Shiva's active also come out of Doomed target, i.e. Doom can nuke enemy twice with Shiva, spread Radiance more ,etc) - Doom's damage is increased (Like current Agha) and cooldown is decreased from 110 to 50 or 40(instead of 1 sec more duration) None of these is real suggestion, I didn't take time to analyse impact or lack of it, but they just represent that you can get creative with stuff, especially in Dota of all things. And OD's is same thing. At level 3 Ultimate it's 10% increase in Damage basically. Hidden, as it says "Intelligence Difference multiplier", but it's basically same thing for OD. Sure, 1000 damage, 100 is neat, but OD is a damn hard-core carry with his Arcane Orb, especially if he can handle later on BKBs and Silences. Aghanim gives him just a bit of intelligence, stats are neat, but why would he spend 4200g for 10% more in Ultimate if he can get a Sheepstick, Orchid, BKB, Linkens, Shiva ,etc. Kinda same thing with Undying, Rhasta could use something sexy, Puck maybe, Luna's hard to say (strong nukes on a strong carry), I might even accuse Brewmaster here as it's 100% get on him unless you are the only carry or something (and even then), Crixalis is a bit there but with a twist (pulses), possibly Bane as manadrain is underappreciated, Lion, Lina, Lich.
[QUOTE=SgtWoodsy;39717967]Doom: In addition to his current upgrade, the Doom sound effects are replaced by the Doom theme song.[/QUOTE] Needs more BFG
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