• Missing Aghanim's Scepter Upgrades
    311 replies, posted
Overgrowth: If you use Overgrowth within radius of trees, the trees will spread Overgrowth onwards, the trees can spread it even further to other trees. ITT: Overgrowth entire forest.
[QUOTE=Rarara;39358905]Overgrowth: If you use Overgrowth within radius of trees, the trees will spread Overgrowth onwards, the trees can spread it even further to other trees. ITT: Overgrowth entire forest.[/QUOTE] That would be so broken. There is trees everywhere, even inside the base and around the spawns. You could trap people inside their base while you push, from a safe distance. And I'm pretty sure that so many root models and effects would crash atleast one person's game.
Centaur Stampede Agha Upgrade; Gives your stampede a greater punch, increasing the damage/stun a bit, and allowing the Centaur only to destroy trees with collision, (and mow terrain)
[QUOTE=Malvodion;39357981]Or scepter could upgrade it so that it deals damage again.[/QUOTE] please Best combo when overgrowth did damage Tiny and treant Tiny tosses treant and ults, then nukes a target guy w/ leech seed. Tiny avalanches everyone. did insane damage. Props if treant/tiny gets a shivas
Silencer: Now adds a 20% miss rate to all enemies. Clockwerk: Hook now only pulls you towards enemy units, will pass through newts and allies, CD still reduced. Drow: Turns ult into a super form of power treads, toggling ult switches which stat gets boosted- everyone within her current radius benefits from whatever the ult is set to. Templar Assassin: Traps are immune to true sight. Dragon Knight: Ult becomes a toggle that drains both health and mana as long as it is enabled. Rikimaru: Gets a spell to feign death every 100 seconds, upon activation a buff will activate and the next time you take damage a body double will fall and a notification will appear as if you died. Sniper: When the bullet hits from assassinate it explodes into shrapnel and hurts any enemies in an arc behind the entrance wound for full damage(not the actual ult damage, a separate number) and anyone in a radius for half damage. I dunno, I'd like more situational ults or even upgrades unrelated to the ult itself.
[QUOTE=Badunkadunk;39359511]Silencer: Now adds a 20% miss rate to all enemies. Clockwerk: Hook now only pulls you towards enemy units, will pass through newts and allies, CD still reduced. Drow: Turns ult into a super form of power treads, toggling ult switches which stat gets boosted- everyone within her current radius benefits from whatever the ult is set to. Templar Assassin: Traps are immune to true sight. Dragon Knight: Ult becomes a toggle that drains both health and mana as long as it is enabled. Rikimaru: Gets a spell to feign death every 100 seconds, upon activation a buff will activate and the next time you take damage a body double will fall and a notification will appear as if you died. Sniper: When the bullet hits from assassinate it explodes into shrapnel and hurts any enemies in an arc behind the entrance wound for full damage(not the actual ult damage, a separate number) and anyone in a radius for half damage. I dunno, I'd like more situational ults or even upgrades unrelated to the ult itself.[/QUOTE] half of these would be downgrades or totally useless oh boy i can't wait to get scepter on dragon knight so i can cast life drain on myself!!
[QUOTE=dual elites;39359619]half of these would be downgrades or totally useless oh boy i can't wait to get scepter on dragon knight so i can cast life drain on myself!![/QUOTE] Yeah, his ulti has effectively 55 second CD.
[QUOTE=Badunkadunk;39359511]Clockwerk: Hook now only pulls you towards enemy units, will pass through newts and allies, CD still reduced. [/QUOTE] So you just took away Clockwerk's only escape mechanism?
Just drop the scepter and hook your teammates then geez
PA: Summons 10 illusions on hit Jk of course.
[QUOTE=Badunkadunk;39360596]Just drop the scepter and hook your teammates then geez[/QUOTE] Because dropping a 4200 gold item in the ground is totally not a complete waste of time and gold. Do you even understand what you're saying?
-Spectre: Mana cost reduced by 50. Illusions deal 50% damage and won't dispel after using Reality. -Chaos Knight: Spawns an extra illusion per level. -Shadow Demon: 100 extra damage and all levels have a slow recovery rate for the slow buff. -Death Prophet: Spirits deal 55-60 damage, reduces CD by 20 and mana cost by 50. -Pit Lord: 20 or 30 sec CD reduction and 1(or maybe 2) sec delay reduction. -Timbersaw: Increases AoE to 300, damage & dps by 20, 100/125/150 mana cost with 10/15/20 mana per sec drain. Are these ok?
[QUOTE=Malvodion;39364002]-Spectre: Mana cost reduced by 50. Illusions deal 50% damage and won't dispel after using Reality.[/QUOTE] she got a buff that made the illusions stay after reality already
Tinker instant reset, costs no mana [IMG]http://www.americanthinker.com/blog/assets/iranfakemissles%20(1).png[/IMG]
[QUOTE=Malvodion;39364002] -Chaos Knight: Spawns an extra illusion per level.[/QUOTE] even though this is just +numbers i actually like this one because it means you won't need manta style to trap people at level 3 any more
Axe's changed Axe gains health equal to theirs if culling kills. Everyone around axe gets 20% of the health axes receives. Cooldown is 10
[QUOTE=Suttles;39365456]Axe's changed Axe gains health equal to theirs if culling kills. Everyone around axe gets 20% of the health axes receives. Cooldown is 10[/QUOTE] That actually sounds much more useful then the current upgrade.
[QUOTE=ThatSprite;39365475]That actually sounds much more useful then the current upgrade.[/QUOTE] The only way the current one is useful is if you get a bloodstone I've done it before, it rapes and everything and gives axe a spammable nuke and good initiation by ulting a creep but like, it doesn't do much else to the ultimate.
Centaur: Charge Duration: 4.75 Damage: 2/3/4 times your strength Slow is replaced with a .75 second stun. Stampede Collision AoE: 120 Can affect magic immune targets Again, too OP?
[QUOTE=Bryceanater;39367179]Centaur: Charge Duration: 4.75 Damage: 2/3/4 times your strength Slow is replaced with a .75 second stun. Stampede Collision AoE: 120 Can affect magic immune targets Again, too OP?[/QUOTE] It shouldn't affect magic immune units. AoE would be too much. A mere stun over the slow is not such a good idea, the idea is to upgrade the skills, not to remove previous advantages. I think it could work like this: Charge duration of 4.5, 2/3/4 times your strength for damage, causes ministun followed by slow.
Silencer: Reduces cooldown to 60 seconds. Enemies within 1000 range have all items silenced as well.
Death prophet Cooldown: 70 seconds Spirit damage: 50-60
[QUOTE=devon_wargod;39364122]she got a buff that made the illusions stay after reality already[/QUOTE] Oh right, I keep forgetting about that. -Spectre: Mana cost reduced by 50, CD by 20. Illusions deal 50% damage and last a second more. ? [QUOTE=dual elites;39364737]even though this is just +numbers i actually like this one because it means you won't need manta style to trap people at level 3 any more[/QUOTE] That's the idea. Reducing cd or manacost would either be useless or too much. Adding a single illusion with empower the spell without giving it any downsides while also not making it op.
gyro ult change Range: 1000 (1100) Radius: 450 (500) Duration: 2/3 (3/4) Missile One Damage: 250/300/350(300/375/450) Missile Two Damage: 100/150/200 (200/240/290) Missile One Movement Speed Slow: 20%(25%) Missile Two Movement Speed Slow: 50%(55%) Missle one and missle two are swapped(maybe?)
sniper's ulti infinity range, 3500 damage cooldown 120
[QUOTE=Suttles;39378599]gyro ult change Range: 1000 (1100) Radius: 450 (500) Duration: 2/3 (3/4) Missile One Damage: 250/300/350(300/375/450) Missile Two Damage: 100/150/200 (200/240/290) Missile One Movement Speed Slow: 20%(25%) Missile Two Movement Speed Slow: 50%(55%) Missle one and missle two are swapped(maybe?)[/QUOTE] Why the hell would you take away the global part of it
[QUOTE=TehWoodPcker;39378789]Why the hell would you take away the global part of it[/QUOTE] Because atm its fucking shit? It doing more damage and slow hitting first would be a LOT better.
[QUOTE=Suttles;39378844]Because atm its fucking shit? It doing more damage and slow hitting first would be a LOT better.[/QUOTE] Not realy. Removing the Global would ruin a lot of "strategies" and would force players to play him different. Like I said earlier, " the idea is to upgrade the skills, not to remove previous advantages."
Tinker: Aghanim's Scepter unlocks a 5th skill, which allows him to channel for a while to regenerate mana, dependant on the level of his ultimate.
[QUOTE=Shibbey;39382105]Tinker: Aghanim's Scepter unlocks a 5th skill, which allows him to channel for a while to regenerate mana, dependant on the level of his ultimate.[/QUOTE] Kind of useless considering he can just grab a soul ring and tp back to base whenever.
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