[QUOTE=unlimi_Ted;39487794]Does anyone else thing that Death Prophet's ult should require a scepter to be able to attack buildings?
It's already a ridiculous powerful press-R-and-walk-around ability in fights, it really doesn't need that kind of tower pushing power.
Plus, Razor needs one to strike buildings, why shouldn't she?[/QUOTE]
Well, her Ultimate auto-spreads around every target in the vicinity, Razor has "targets the lowest hp target" which makes it a bit easier to "aim". +Every strike from Razor's ultimate decreases armor, which Razor gladly abuses.
+ Razor is carry who is not really pureblood pusher. Death Prophet is all about the ultimate, without it she has a linenuke (good one) and AoE Silence really, that's not whole lot of tools, although that's still 2 powerful abilities.
Razor has his own AoE Nuke, damage steal, purge-on-cast, his ultimate is usally just "addition" to him walking around, killing people with Plasma Fields and right-clicks.
That, and I can tell you for sure, Death Prophets would gladly go for Agha anyway. HP/Mana is great for a hero that has to primarly stay alive while Ultimate wreaks havoc.
What would be tricky though, is making Aghanim for DP.
Nothing of usual CD/Mana/Damage/Ghosts should really apply, since she semi-carries with ultimate, pushes with ultimate, supports with ultimate even (allows her to cover allies, no enemy will enter soloely into area where ghosts are flying about), Aghanim would hardly be optional choice there.
how about:
AM: increase damage per mana point by .15
if target takes less than 240 damage all of mana is burned
I thought of one for Sniper
He is granted true sight to any enemy hero within range of his ultimate that is low enough to be killed by it.
[QUOTE=Samiam22;39489845]I thought of one for Sniper
He is granted true sight to any enemy hero within range of his ultimate that is low enough to be killed by it.[/QUOTE]
worth 4200 gold?
Nope
[QUOTE=Samiam22;39489845]I thought of one for Sniper
He is granted true sight to any enemy hero within range of his ultimate that is low enough to be killed by it.[/QUOTE]
Or build a dagon on bloodseeker
[QUOTE=Tokagero;39488161]Well, her Ultimate auto-spreads around every target in the vicinity,[/QUOTE]
you know it targets whatever she's targeting, right? you can focus all the ghosts on one dude if you want
A scepter upgrade for Naix, without being silly or too plain (aka lower cd and such) has been on my thought recently. He could gain 20% more hp from the thing he consumes, or when he comes out it, it gives you a free rage. If it's not a major change to it, I wouldn't be able to see a situation where building agh would be good for Naix.
What do you guys think?
10 second cooldown for infest would be sweet and worth the gold
[QUOTE=Constructor;39503667]10 second cooldown for infest would be sweet and worth the gold[/QUOTE]
That on the other hand would be pretty funny, annoying and awesome.
[QUOTE=dual elites;39493599]you know it targets whatever she's targeting, right? you can focus all the ghosts on one dude if you want[/QUOTE]
In 700 area around Prophet. Yeah, forgot that, big thanks for pointing that out.
[QUOTE=IAmAnooB;39503922]That on the other hand would be pretty funny, annoying and awesome.[/QUOTE]
jukes
[QUOTE=Constructor;39504309]jukes[/QUOTE]
ez
[QUOTE=unlimi_Ted;39487794]Does anyone else thing that Death Prophet's ult should require a scepter to be able to attack buildings?
It's already a ridiculous powerful press-R-and-walk-around ability in fights, it really doesn't need that kind of tower pushing power.
Plus, Razor needs one to strike buildings, why shouldn't she?[/QUOTE]
you COULD use it for a tower, but then you wouldnt have it in a fight for 2 minutes
[editline]7th February 2013[/editline]
Keeper of the Light:
Spirit Form Mana cost reduced to 0
Recall Teleportation delay reduced to 2
Blinding Light miss chance improved to 100%
[QUOTE=Harpie;39505063]you COULD use it for a tower, but then you wouldnt have it in a fight for 2 minutes
[editline]7th February 2013[/editline]
Keeper of the Light:
Spirit Form Mana cost reduced to 0
Recall Teleportation delay reduced to 2
Blinding Light miss chance improved to 100%[/QUOTE]
Pretty awesome, though 100% Blind makes me wonder if anyone would want to skip the Agha, and remember KotL is that support, as in "that that always gets farm".
Even against a heavy-spells team, you negate all of their auto-attacks (xcept MKB) for 5 seconds with 12 sec CD. That's not as big as against even 1-2 carry/semicarry team, but if anyone goes 5 caster against KotL (and I mean casters, Queenie can put in mean right-clicks in the meantime, etc) they have to remember that Towers will be nightmare, as rarely you have spellcasters that are durable to "withstand" Illuminate and take down towers without creeps.
And "casters" need to end game early, carries outdamage them usually, and who's better to stall than KotL ?
Centaur: Allows the Centaur to trample through trees, destroying them in the process
[QUOTE=Gekkosan;39513423]Centaur: Allows the Centaur to trample through trees, destroying them in the process[/QUOTE]
Oh god no, that would be terrifying.
[QUOTE=IAmAnooB;39515174]Oh god no, that would be terrifying.[/QUOTE]
Exactly.
I like it.
It's not insane upgrade, you do get haste during his ultimate + it's not cliffwalking, just tree-walking.
4200g for more insane ganks or evasive manouvers around treelines.
I feel like it could be a bit spiced-up, but idea is strong by itself. Nice one Gekko.
[editline]8th February 2013[/editline]
Just again, it's a bit of that "why not get it" dilema. No idea how to work around that for the moment really, especially not with big ultimate like Stampede.
Amplify Damage: Enemies cursed by Amplify damage are weaker against Slardar.
- Slithereen Crush deals pure damage and stuns for 0.5/0.5/0.75 seconds longer.
- Bash lasts 0.5 seconds longer on heroes (+1 second longer on creeps) and has additional 0/5/10% chance to proc.
- Slardar takes no bonus damage from the cursed enemies while under effects of Sprint.
- Reduces cooldown from 10 to 7 seconds.
So basically no bonuses for his skills against non-ulted enemies, but he will be considerably stronger against those who have been cursed.
[QUOTE=Bordellimies;39515921]Amplify Damage: Enemies cursed by Amplify damage are weaker against Slardar.
- Slithereen Crush deals pure damage and stuns for 0.5/0.5/0.75 seconds longer.
- Bash lasts 0.5 seconds longer on heroes (+1 second longer on creeps) and has additional 0/5/10% chance to proc.
- Slardar takes no bonus damage from the cursed enemies while under effects of Sprint.
- Reduces cooldown from 10 to 7 seconds.
So basically no bonuses for his skills against non-ulted enemies, but he will be considerably stronger against those who have been cursed.[/QUOTE]
I would cry if a Slardar rushed scepter in a lane against me
[sp]that's why I like it[/sp]
[QUOTE=Bordellimies;39515921]Amplify Damage: Enemies cursed by Amplify damage are weaker against Slardar.
- Slithereen Crush deals pure damage and stuns for 0.5/0.5/0.75 seconds longer.
- Bash lasts 0.5 seconds longer on heroes (+1 second longer on creeps) and has additional 0/5/10% chance to proc.
- Slardar takes no bonus damage from the cursed enemies while under effects of Sprint.
- Reduces cooldown from 10 to 7 seconds.
So basically no bonuses for his skills against non-ulted enemies, but he will be considerably stronger against those who have been cursed.[/QUOTE]
I think something like "mana cost reduced to zero, cooldown reduced to two" is enough. And maybe make it unpurgeable
[QUOTE=Harpie;39517777]I think something like "mana cost reduced to zero, cooldown reduced to two" is enough. And maybe make it unpurgeable[/QUOTE]
but that's boring
the way bord puts it as if scepter effects all heroes skills though. it's a realistic upgrade the way i put it.
otherwise you could have scepter effecting everyones skills then it's be a core item on everyone.
christ will people stop shitting out the same "but it's not a [I]real[/I] scepter upgrade unless it just makes your ult better!"
there are like ten different upgrades which do more than just make ults better and bord's suggestion is good and clever and introduces interesting mechanics into a fight. so who gives two shits if it happens to upgrade some other skills?
tidehunter
gets invisibility when in river
[QUOTE=dual elites;39518816]christ will people stop shitting out the same "but it's not a [I]real[/I] scepter upgrade unless it just makes your ult better!"
there are [B]like ten different upgrades[/B] which do more than just make ults better and bord's suggestion is good and clever and introduces interesting mechanics into a fight. so who gives two shits if it happens to upgrade some other skills?[/QUOTE]
Nightstalker and Ogre Magi.
Who else?
[QUOTE=RagerTrader;39520439]Nightstalker and Ogre Magi.
Who else?[/QUOTE]
Tiny? To some extent. Enchantress kinda.
well okay i was exaggerating but that's at least 4 whose scepters have a greater effect than just a numbers increase.
scepter should be something that gives you new ways to play or opens up whole new options. like clockwerk's, despite just being a numbers change, makes him so mobile that his role can change somewhat.
I thought of a simple one for Kunkka.
It allows you to target a unit rather than a point on the ground. So you're guaranteed at least one stun.
[QUOTE=unlimi_Ted;39522982]I thought of a simple one for Kunkka.
It allows you to target a unit rather than a point on the ground. So you're guaranteed at least one stun.[/QUOTE]
unit tp's to spawn while attacking your barracks
LONGEST BOAT EVER
QoP, Size and range of the cone is increased.
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