• The ARMA Series thread - now featuring ARMA III
    1,000 replies, posted
[QUOTE=maqzek;39827680]ArmA has a lore now. Almost a grown man. :tear:[/QUOTE] There was a lore since Operation Flashpoint. [url=http://community.bistudio.com/wiki/Armaverse_Timeline]Check the timeline for the full storyline of the entire series[/url]
Does anyone know how to adjust the range of your scope? It says to use the Page Up and Down keys but they don't work for me.
[QUOTE=hl2poo;39827695]Does anyone know how to adjust the range of your scope? It says to use the Page Up and Down keys but they don't work for me.[/QUOTE] Which scope? The ARCO and RCO both have the elevations shown inside the reticule (those are the numbers next to the lines, for 600 meters for example fire with the 6 marker)
Does anyone think we actually need thread numbers now? V1, V2 etc. With 125 pages it didn't make much sense but now, now things have changed. :v:
Been playing around with the settings. I had to make some compromises to make it playable. Hopefully this helps. GTX570 (2048x1152) 4GB RAM i5 2500k Using the Infantry showcase as an informal benchmark: On "Auto-detect" Settings I get around 30 -40 fps which is barely playable for me Things that I have found to have a large impact on framerate: 1. View Distance - Reducing this to around 2200 Helped a lot 2. Object Distance - Reduced this to about 900, but I'm not sure if it really makes a difference 3. Shadows - Disabled 4. Terrain - Reducing this to Low gave me a huge increase, but you will no longer see grass. (Went from ~50 to ~80 fps in the Infantry showcase in the forest, went down to ~65 in the battle) Things that didn't make a noticeable effect: 1. Textures - From Standard to Ultra, I didn't see any framerate difference 2. Clouds - Same as above 3. FXAA/SMAA - No apparent framerate difference on any settings (At least for me) 4. Dynamic Lights - Same as above HDR also seems to make the game look better Also, how do you use the editor? I'm pretty unfamiliar with ARMA games. What would I need to do to make a scenario where I can just explore and look at all the weapons
[QUOTE=maqzek;39827720]Does anyone think we actually need thread numbers now? V1, V2 etc. With 125 pages it didn't make much sense but now, now things have changed. :v:[/QUOTE] Yeah, lets add numbers with the witty title.
[IMG]http://puu.sh/2dpHd/65e8b63d28[/IMG] [IMG]http://puu.sh/2dpEk/2ebb3cde19[/IMG] Mountain bikes work as well, with animations.
Help a noob? Whenever I join a 404 wasteland server Arma crashes. Do I need to download something before joining a wasteland server?
How do you guys use the Crate filler?
[QUOTE=Keegs;39827777]Help a noob? Whenever I join a 404 wasteland server Arma crashes. Do I need to download something before joining a wasteland server?[/QUOTE] Me and my friend tried as well. Both Arma 3 and wasteland is unstable right now. We'll have to wait til both become a little more stable.
Made my first (good) mission, submitted it to Armaholic. Should be up soon if all goes according to plan!
Could you provide us with a link of your mission when it becomes available?
Ah crashed again
made a mission called "CORNER THE DORNER" with my friend a few hours back, had great results basically, one player is selected as opfor aka Chris Dorner aka Chocolate Rambo in the water near the airport on an ammo-less speedboat. He has to reach "Mexico" (the city near the airport) and the church in order to win, but 2 players of LAPD and National Security have to track him down in a heli and kill him before he reaches outside of their jursidiction oh, and there is a patrol blockading the main road to "Mexico", and a small fireteam inside of the city itself. dorner's truck awaits him at the church, hehuehue
[QUOTE=PaChIrA;39827616]ArmA games tend to have older guns available, so I am sure you can grab an M16A4 or AK74M in the retail version out of the box. I am interested in a modern day mod and Operation Flashpoint remake mod (CWR3? :D) still however.[/QUOTE] The CWR2 team stated that they did not intend on making it for ArmA 3.
If I buy the alpha, is it standalone from the real game when it's released? Also, to the people who have it, hows movement and vehicle physics?
[QUOTE=PaChIrA;39827712]Which scope? The ARCO and RCO both have the elevations shown inside the reticule (those are the numbers next to the lines, for 600 meters for example fire with the 6 marker)[/QUOTE] Both of them. But it doesn't matter now. I find it more challenging to snipe enemies using the distance marks. It's a lot of fun just trying to snipe enemies from 1km away.
[QUOTE=Tark;39827887]The CWR2 team stated that they did not intend on making it for ArmA 3.[/QUOTE] Fuck
[QUOTE=Face Melter;39827907]If I buy the alpha, is it standalone from the real game when it's released? Also, to the people who have it, hows movement and vehicle physics?[/QUOTE] If you mean by that if you buy Alpha it's only just the Alpha, no, you get the beta and full game. Also I got bored: [img]http://cloud-2.steampowered.com/ugc/900990512984843223/D37B4162BD09C8BC325B0674F881482449EBF37D/1024x576.resizedimage[/img] [img]http://cloud.steampowered.com/ugc/900990512984842729/F6CC52E6DA4A2F202D60AE969B70A755E834B521/1024x576.resizedimage[/img]
All the mods I hope are made for ARMA 3: ACE 3 ACRE I44 that is all
Fucking about with different outfit and weapon combinations is just too satisfying [img]http://puu.sh/2dqJr[/img]
Anyone here use DAC? I'm getting the way points generated but units wont spawn. I have the propper A3 classnames.
I fucking hate the Helicopter controls, I have been trying to Helicopter Showcase for the past day and I fucking keep crashing, and the Helicopter goes slow with Auto-Hover off and it keeps going back and fourth and I try to make it go faster. Is there some way I can get the Helicopter Controls from ARMA 2 and move it to ARMA 3?
[QUOTE=Xonax;39828293]I fucking hate the Helicopter controls, I have been trying to Helicopter Showcase for the past day and I fucking keep crashing, and the Helicopter goes slow with Auto-Hover off and it keeps going back and fourth and I try to make it go faster. Is there some way I can get the Helicopter Controls from ARMA 2 and move it to ARMA 3?[/QUOTE] Wait they are diffrent, well, I am going to have to learn the new way to fly, like I learn the hard way that gear is I and not G (Sorry whoever I killed)
They didn't seem bad to me, though I haven't played the showcase yet and was basically thrown into a helicopter in an mp match and just flew around.
I found flying pretty easy to pick up, not much changed from arma 2. It just feels different, took like 3 minutes to get used to it.
After FP finished playing JerryK's custom mission we went ahead and played the official arma3 coop mission for 10 dudes. Hint: It's pretty fun. [img]http://cloud-2.steampowered.com/ugc/596997538145170839/DB79F833F98D8159F4CE90F0D68E93FF73BF9666/[/img] [img]http://cloud-2.steampowered.com/ugc/596997538145172896/BD52ECB092954289A8E84D138BF3C12EA759423C/[/img] [img]http://cloud-2.steampowered.com/ugc/596997538145178019/D02FAA8EC0259E60946A486F51E2BC92E8F2DB02/[/img] [img]http://cloud-2.steampowered.com/ugc/596997538145180460/E55AA883E81B5085EA5C2548CD1698163D4052A7/[/img]
And I was the only casualty.
[QUOTE=bloboo;39828399]That ending was tense, hiding around the chopper trying not to get shot. I had bullets landing right at my feet. I was terrified I was gonna die at the very end.[/QUOTE] Were you the chicken running around in the open? GET IN THE DAMN CHOPPER IT'S BASICALLY BULLETPROOF And then as soon as I start the engine 3 machine guns open up from the hills oh god where did those even come from?
[QUOTE=scout1;39828418]Were you the chicken running around in the open? GET IN THE DAMN CHOPPER IT'S BASICALLY BULLETPROOF And then as soon as I start the engine 3 machine guns open up from the hills oh god where did those even come from?[/QUOTE] I think it is safe to say that Iranian soldiers grow on trees
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