• The ARMA Series thread - now featuring ARMA III
    1,000 replies, posted
I'm sure they'll get around to fixing, just give them a while. This isn't the finalized release, it is still an alpha.
Apparently the DRM makes you say "Illegal copies may degrade" and then launches your ragdoll into space with a nice thump.
[QUOTE=JDB;39836374]Apparently the DRM makes you say "Illegal copies may degrade" and then launches your ragdoll into space with a nice thump.[/QUOTE] They upped the ante on fade it would seem
[QUOTE=Intoxicated Spy;39835131][IMG]http://puu.sh/2dMkU[/IMG] God damn that ping[/QUOTE] According to the ping, you've waited 1 day, 8 hours, 19 minutes, and 55.684 seconds for the server to respond. Dedication. [editline]7th March 2013[/editline] [QUOTE=JDB;39836374]Apparently the DRM makes you say "Illegal copies may degrade" and then launches your ragdoll into space with a nice thump.[/QUOTE] Might be nice if they add a whistling sound and maybe a star twinkle at the end.
There's something that truly astonishes me. The weapon reloading animations actually look like they're actually reloading the damn thing.
[QUOTE=Garik;39836525]There's something that truly astonishes me. The weapon reloading animations actually look like they're actually reloading the damn thing.[/QUOTE] Yeah, they added actual reload anims now. Could use some more refining though
cuel, could you take a look at my mission? i think i've done the moving respawn correctly, but i've yet to check, as the respawn system spontaneously broke [url]https://www.dropbox.com/s/w18ame9lifrcexs/tvt40babblefieldbreadcompanyv1.Stratis.rar[/url]
Hey rate this post agree if you're interested in another hosted arma 3 coop mission extravaganza in about 30 minutes Like the one we did last night consisting of JerryK's mission & the official coop ones
fucking FINALLY [img]http://puu.sh/2dPJA[/img] PUSHING MY 680 TO THE LIMITS
[QUOTE=GameDev;39836750]fucking FINALLY [img]http://puu.sh/2dPJA[/img] PUSHING MY 680 TO THE LIMITS[/QUOTE] Of 30 FPS?
[QUOTE=Frosty701;39836769]Of 30 FPS?[/QUOTE] FUCK YES LETS GO
[QUOTE=Garik;39836525]There's something that truly astonishes me. The weapon reloading animations actually look like they're actually reloading the damn thing.[/QUOTE] You mean like when the bolt magically locks to the rear just because you've started a reload midway through a magazine?
[QUOTE=mastermaul;39836796]You mean like when the bolt magically locks to the rear just because you've started a reload midway through a magazine?[/QUOTE] Hey, atleast the mag gets pulled out with your hands instead of disappearing randomly while your hands are all over the damn place.
[QUOTE=inebriaticxp;39836665]cuel, could you take a look at my mission? i think i've done the moving respawn correctly, but i've yet to check, as the respawn system spontaneously broke [url]https://www.dropbox.com/s/w18ame9lifrcexs/tvt40babblefieldbreadcompanyv1.Stratis.rar[/url][/QUOTE] took a quick look in the mission.sqm and it looks ok if you add a init.sqf you can put [code] onPlayerConnected ' "respawn_west" setMarkerPos (markerPos "respawn_west"); "respawn_east" setMarkerPos (markerPos "respawn_east");' [/code] so that it updates for join in progress and something like [code] if (!isDedicated) then { waitUntil {!isNull player}; sleep 0.1; if (time > 60) then { _pos = switch (side player) do { case blufor: {markerPos "respawn_west"}; case opfor: {markerPos "respawn_east"}; }; player setPos _pos; }; }; [/code] to have JiP's teleport to the respawn
Shacktac hud for arma3 is out [url]http://dslyecxi.com/shacktac-fireteam-hud-for-arma-3/[/url] Fuck I am always late.
So how hard is it to make addons for ArmA ? is there a tutorial somewhere ?
Are the devs aware it's impossible to shoot through any windows on vehicles, including civilian cars? It seems like you should be able to break helicopter/jeep /glass with some concentrated fire.
[QUOTE=jeimizu;39835799][IMG]http://i.imgur.com/GU1Osfc.jpg[/IMG] Figured out how to change the pitch of the ramps. Time to turn my track into something from Trackmania :v:[/QUOTE] Post it up when you're done k? Please?
[QUOTE=MrBob1337;39837211]Are the devs aware it's impossible to shoot through any windows on vehicles, including civilian cars? It seems like you should be able to break helicopter/jeep /glass with some concentrated fire.[/QUOTE] I disagree. We were in the OPFOR technical and the front left window began to crack under immense loads of fire, and when my friend who was driving got out, he was really injured.
[QUOTE=Cuel;39835179]You don't need a microphone, listening is good enough. We just want you in teamspeak so that you know when to switch team, know what the objective is etc. In game VON is awful and switching between those two isn't really an option. I'm not speaking directly to you Garik, just making it clear why anyone should be in the TS[/QUOTE] Ace mod server wont tolerate it, people constantly try to talk with you
[QUOTE=scout1;39836719]Hey rate this post agree if you're interested in another hosted arma 3 coop mission extravaganza in about 30 minutes Like the one we did last night consisting of JerryK's mission & the official coop ones[/QUOTE] This happening? If so what server? [editline]7th March 2013[/editline] never mind, read the OP...
Had a brill session of the escape scenario with four other friends, shit was intense. I set up an ambush for the truck that drives up, while my friends made way to the hill about 400 metres away. Once the truck was about 20 metres in front of the claymores I set them off, shredding the tires. My friends lit up the dazed infantry that ejected from it to give me an easier way of making my around to flank them and let someone else repair the tyres. That was followed by a lot slow crawling driving and clearing of outposts until we got to the airbase. We split in two (we had lost one man at this point due to a crash, KIA [IMG]http://i.imgur.com/BYhdYvq.gif[/IMG]) with two dudes manning RPG/Javelin assaulting the front gate and drawing out the APCs, while we sneaked in from the back and dispatched the distracted guards. After that we decided to fuck it and barrelled straight for the airfield. By this time the game had started to hilariously lag for the host, to the point that the AI was absolutely inept and let us just stroll in, take two helo's and fly away to freedom. All in all, about 3 hours of awesome gameplay. GOTY, all years.
[QUOTE=alx12345;39837269]Ace mod server wont tolerate it, people constantly try to talk with you[/QUOTE] I don't understand.
[QUOTE=MrBob1337;39837211]Are the devs aware it's impossible to shoot through any windows on vehicles, including civilian cars? It seems like you should be able to break helicopter/jeep /glass with some concentrated fire.[/QUOTE] I got shot out of the gunner position of a hunter.
[QUOTE=beanhead;39837286]This happening? If so what server? [editline]7th March 2013[/editline] never mind, read the OP...[/QUOTE] It's not the OP. Server is going up. Name: "FACEPUNCH Let's Go" Password: "dicksdicks"
cuel did you ever figure out how to get people to respawn with custom loadouts?
I don't like how some of the unarmed vehicles still have the screen for the CROWS, it's hard to see out of cars in first person from the passenger seats sometimes.
Server just crashed right as it started?
Didn't even start the game - ALready pressed wrong button and blew up the server! Server explosion count: 1
There's a script out for that on the BI forums in a3 editing and scripting, I can't link but I'm sure you'll find it
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