[QUOTE=DesolateGrun;39838875]can we set up a constant password for all facepunch servers? So any fp'er can join if fp is in the title?
dicksdicks is nice[/QUOTE]
the standard password for so far on ArmA 2 FP server and ArmA 3 games I've played has been "face"
[QUOTE=elite3444;39838902]I just made a mission with two other friends where everyone started at a corner of the town as a civillian. Each person had a basic weapon box and also the ordnance box for like trip wires. The objective was to kill the other two people in the town. The catch is, there were like 100 other civillians with the exact same model and EVERYONE looked the same. Pretty much you had the option of taking a pistol and hiding it or having an assault weapon and outgunning everyone but being obvious.[/QUOTE]
That sounds like a ton of fun.
[QUOTE=elite3444;39838902]I just made a mission with two other friends where everyone started at a corner of the town as a civillian. Each person had a basic weapon box and also the ordnance box for like trip wires. The objective was to kill the other two people in the town. The catch is, there were like 100 other civillians with the exact same model and EVERYONE looked the same. Pretty much you had the option of taking a pistol and hiding it or having an assault weapon and outgunning everyone but being obvious.[/QUOTE]
You should totally upload the PBO.
Kinda tired of crashing on Wasteland loading screens.
[QUOTE=Mr. Zombie;39839134]Kinda tired of crashing on Wasteland loading screens.[/QUOTE]
You could always try to avoid Wasteland loading screens.
[QUOTE=elite3444;39838902]I just made a mission with two other friends where everyone started at a corner of the town as a civillian. Each person had a basic weapon box and also the ordnance box for like trip wires. The objective was to kill the other two people in the town. The catch is, there were like 100 other civillians with the exact same model and EVERYONE looked the same. Pretty much you had the option of taking a pistol and hiding it or having an assault weapon and outgunning everyone but being obvious.[/QUOTE]
I made something like that once, but it had cops that patrolled around and shot you if you were armed (I used the holster script). I'm trying to make a new version where your objective is to recover a certain list of codes from dead drops, including trading codes (though there will only be one winner).
Seems like I can host a game of 8 people fairly well, no complained of lag from what I saw.
I guess tomorrow I try it with 10 or 12.
[media]http://www.youtube.com/watch?v=8u4LzrK5mVQ[/media]
I somehow doubt the AI is suppose to do things like this...
[QUOTE=loook;39839297][media]http://www.youtube.com/watch?v=8u4LzrK5mVQ[/media]
I somehow doubt the AI is suppose to do things like this...[/QUOTE]
Brothers in arms
[t]http://puu.sh/2dXg8[/t]
we r facepnch
I still couldn't figure out Ben's last hiding spot.
[QUOTE=peterson;39839313]Brothers in arms[/QUOTE]
*palms
[QUOTE=Bonzai11;39839407]I still couldn't figure out Ben's last hiding spot.[/QUOTE]
i was behind those sandbag things behind the smoke grenade i threw. you can see my running behind that building in the picture lol
[QUOTE=bloboo;39839509]Good god how do I use this editor? The best thing I can do is get a unit to spawn and move to a destination.[/QUOTE]
It is literally like ArmA 2's, but with things not labelled for the options.
[QUOTE=ijyt;39838018]What this guy said, I just want to know how to set it to 110, feels like around 70-90 now.[/QUOTE]
I don't know. I just raised the numbers a bit and tested in-game to see if it was comfortable.
So who's making new thread? 156 posts remaining
[video=youtube;xdBCJYdMQJI]http://www.youtube.com/watch?v=xdBCJYdMQJI[/video]
Arma 3 Provides an accurate representation of the damage the occurs after a high speed helicopter collision with structures and plant life, also funk yells loud
hey guys i just finished making a new mission, it's a 5v5 PvP mission entitled De_Air Station Mike
it's night time, Opfor (terrorists) are trying to blow up the radar located at air station mike, blufor have to defend it
each team gets 1 marksman, opfor get 4 explosive specialists each with 2 satchels, blufor get 4 riflemen each with 1 claymore
neither teams get night vision goggles, but blufor and opfor get blue and red chemlights respectively
both teams also get flashlights, a simple sight, 6 mags of tracer rounds (except the marksmen), 3 grenades, and 1 first aid kit
opfor spawn about 1km away allowing blufor a chance to set up defenses, however blufor cannot leave air station mike
there are no respawns, the game ends when either;
1) all blufor die
2) all opfor die
3) the radar is destroyed
sound fun?
[QUOTE=JerryK;39839886]hey guys i just finished making a new mission, it's a 5v5 PvP mission entitled De_Air Station Mike
it's night time, Opfor (terrorists) are trying to blow up the radar located at air station mike, blufor have to defend it
each team gets 1 marksman, opfor get 4 explosive specialists each with 2 satchels, blufor get 4 riflemen each with 1 claymore
neither teams get night vision goggles, but blufor and opfor get blue and red chemlights respectively
both teams also get flashlights, a simple sight, 6 mags of tracer rounds (except the marksmen), 3 grenades, and 1 first aid kit
opfor spawn about 1km away allowing blufor a chance to set up defenses, however blufor cannot leave air station mike
there are no respawns, the game ends when either;
1) all blufor die
2) all opfor die
3) the radar is destroyed
sound fun?[/QUOTE]
yes
if you can spectate after you die
i don't think there's a spectating script out for arma 3 yet, but you do become a seagull
That sounds fun as hell.
Do you guys think Arma 3 will run on my 460m?
It runs on mine.
[QUOTE=JerryK;39839886]hey guys i just finished making a new mission, it's a 5v5 PvP mission entitled De_Air Station Mike
it's night time, Opfor (terrorists) are trying to blow up the radar located at air station mike, blufor have to defend it
each team gets 1 marksman, opfor get 4 explosive specialists each with 2 satchels, blufor get 4 riflemen each with 1 claymore
neither teams get night vision goggles, but blufor and opfor get blue and red chemlights respectively
both teams also get flashlights, a simple sight, 6 mags of tracer rounds (except the marksmen), 3 grenades, and 1 first aid kit
opfor spawn about 1km away allowing blufor a chance to set up defenses, however blufor cannot leave air station mike
there are no respawns, the game ends when either;
1) all blufor die
2) all opfor die
3) the radar is destroyed
sound fun?[/QUOTE]
I always love gamemodes where it's like normal Team Objective-Based but everyone only has one life.
I had so much fun with that in Halo 1, I can only imagine how much fun that kind of thing would be in ArmA.
[QUOTE=JerryK;39839886]hey guys i just finished making a new mission, it's a 5v5 PvP mission entitled De_Air Station Mike
it's night time, Opfor (terrorists) are trying to blow up the radar located at air station mike, blufor have to defend it
each team gets 1 marksman, opfor get 4 explosive specialists each with 2 satchels, blufor get 4 riflemen each with 1 claymore
neither teams get night vision goggles, but blufor and opfor get blue and red chemlights respectively
both teams also get flashlights, a simple sight, 6 mags of tracer rounds (except the marksmen), 3 grenades, and 1 first aid kit
opfor spawn about 1km away allowing blufor a chance to set up defenses, however blufor cannot leave air station mike
there are no respawns, the game ends when either;
1) all blufor die
2) all opfor die
3) the radar is destroyed
sound fun?[/QUOTE]
That sounds awesome
Make sure it doesn't have bots in it, bots sour the experience of that kind of thing.
Oh man, joined a domination mission.
People trying to figure out how to use the weapon crates, people crashing helicopters, team killing... almost no one at the target zones...
It's just like ARMA 2! :v:
[QUOTE=JerryK;39839886]hey guys i just finished making a new mission, it's a 5v5 PvP mission entitled De_Air Station Mike
it's night time, Opfor (terrorists) are trying to blow up the radar located at air station mike, blufor have to defend it
each team gets 1 marksman, opfor get 4 explosive specialists each with 2 satchels, blufor get 4 riflemen each with 1 claymore
neither teams get night vision goggles, but blufor and opfor get blue and red chemlights respectively
both teams also get flashlights, a simple sight, 6 mags of tracer rounds (except the marksmen), 3 grenades, and 1 first aid kit
opfor spawn about 1km away allowing blufor a chance to set up defenses, however blufor cannot leave air station mike
there are no respawns, the game ends when either;
1) all blufor die
2) all opfor die
3) the radar is destroyed
sound fun?[/QUOTE]
Do it broski. You should have a box with appearance customization options at both spawns though.
[QUOTE=Niven;39839921]Do you guys think Arma 3 will run on my 460m?[/QUOTE]
[QUOTE=Makol;39839940]It runs on mine.[/QUOTE]
what are your full specs though
here's the mission
[url]http://www.mediafire.com/?dfpgxo2s2tot2fn[/url]
[editline]7th March 2013[/editline]
makol do you think you could host it?
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