This is looking great, I was wondering why there hasn't been updates on ArmA3 in a while until I remembered to check the thread :v:
Honestly almost all of my frustration around ArmA2 were focused on how the player/characters moved around the enviornment. It just wasn't natural fluid motion, which is pretty important to me when I am so vunerable, easy to take down, etc. And because I love feeling like a cog in the machine, so infantry combat draws me more than other avenues the game has. CQC was especially bad because the game would refuse to let you turn if it detected your gun collided with the wall. While this is a nice realistic touch (recognizing gun physics) it doesn't make sense that you character wouldn't instinctively lower his gun, or hold it in a position to not constantly hit the wall with it. Stuff like that. Of course despite the frustrations I spent at least 70-75 hours playing it, as can be seen in my steam profile :v:
I'm so ready for this.
[editline]9th May 2012[/editline]
[QUOTE=KorJax;35882389]This is looking great, I was wondering why there hasn't been updates on ArmA3 in a while until I remembered to check the thread :v:
Honestly almost all of my frustration around ArmA2 were focused on how the player/characters moved around the enviornment. It just wasn't natural fluid motion, which is pretty important to me when I am so vunerable, easy to take down, etc. And because I love feeling like a cog in the machine, so infantry combat draws me more than other avenues the game has. CQC was especially bad because the game would refuse to let you turn if it detected your gun collided with the wall. While this is a nice realistic touch (recognizing gun physics) it doesn't make sense that you character wouldn't instinctively lower his gun, or hold it in a position to not constantly hit the wall with it. Stuff like that. Of course despite the frustrations I spent at least 70-75 hours playing it, as can be seen in my steam profile :v:[/QUOTE]
Walking in Arma and Arma II is about as fluid a motion as stick your dick in a tub of peanut butter. Seriously, I cannot count how many times I tried maneuvering in a building or around a wall only to be caught up or too slow. I think they should limit that "Realism" aspect for the sake of fluidity. I honestly wouldn't complain at all. At least then it would be easy to move up ladders and around close quarter environments.
It seems like it's being addressed judging by the animation blog on the previous page, which is awesome.
Such as, the tactical-mode sounds awesome. No longer do you have to literally be standing still or walking very slowly in order to even fire. I also like the sound of the dynamic levels of crouching for cover. I think if they do that, they should bind that function to the mousewheel - so if I mouse wheel down I move my head slightly lower, if I keep going I eventually go into a crouch/prone. If I just frantically go down that could be a signal for the game to read it as my player immedately jumping down on his/her belly to take cover.
Would be awesome. Kind of like how in Splinter Cell (the earlier ones), you would control your movement speed with the mousehweel. It's a great mechanic that I wish more games used. So perhaps they could do the same here, except have it control your crouch height/level of cover you give yourself.
If I attempt to run this my PC would probably implode.
Leaked footage of new character animations I found:
[img]http://dl.dropbox.com/u/34087914/ArmA2OA22.gif[/img]
[QUOTE=KorJax;35882721]It seems like it's being addressed judging by the animation blog on the previous page, which is awesome.
Such as, the tactical-mode sounds awesome. No longer do you have to literally be standing still or walking very slowly in order to even fire. I also like the sound of the dynamic levels of crouching for cover. I think if they do that, they should bind that function to the mousewheel - so if I mouse wheel down I move my head slightly lower, if I keep going I eventually go into a crouch/prone. If I just frantically go down that could be a signal for the game to read it as my player immedately jumping down on his/her belly to take cover.
Would be awesome. Kind of like how in Splinter Cell (the earlier ones), you would control your movement speed with the mousehweel. It's a great mechanic that I wish more games used. So perhaps they could do the same here, except have it control your crouch height/level of cover you give yourself.[/QUOTE]
have a key that when held lets you use the mouse wheel to adjust your speed similar to hidden and dangerous
same with the dynamic stances
[QUOTE=KorJax;35882721]It seems like it's being addressed judging by the animation blog on the previous page, which is awesome.
Such as, the tactical-mode sounds awesome. No longer do you have to literally be standing still or walking very slowly in order to even fire. I also like the sound of the dynamic levels of crouching for cover. I think if they do that, they should bind that function to the mousewheel - so if I mouse wheel down I move my head slightly lower, if I keep going I eventually go into a crouch/prone. If I just frantically go down that could be a signal for the game to read it as my player immedately jumping down on his/her belly to take cover.
Would be awesome. Kind of like how in Splinter Cell (the earlier ones), you would control your movement speed with the mousehweel. It's a great mechanic that I wish more games used. So perhaps they could do the same here, except have it control your crouch height/level of cover you give yourself.[/QUOTE]
If they make a fluid cover system like that, I will preorder instantly for that reason alone.
[img]https://p.twimg.com/As8SFG8CEAAEAfw.jpg:large[/img]
Silly plant, what are you doing, you are not model, you can't even pose.
I like how the backdrop is wrapping paper.
[QUOTE=ZombieDawgs;35966726][img]https://p.twimg.com/As8SFG8CEAAEAfw.jpg:large[/img]
Silly plant, what are you doing, you are not model, you can't even pose.[/QUOTE]
what exactly is going on here?
[QUOTE=JerryK;35968308]what exactly is going on here?[/QUOTE]
Easy creation of sprites/textures
[QUOTE=JerryK;35968308]what exactly is going on here?[/QUOTE]
The same thing that goes on for pretty much any texture sourcing. Open Hammer and browse textures at full resolution - they weren't drawn.
Just got Combined Operations, got black screen on startup. Fixed it for Arma 2 by editing refresh rate. Looked at cfg file for Operation Arrowhead, there's no refresh rate to edit. Any help?
[editline]16th May 2012[/editline]
nevermind, fixed it
[QUOTE=Buzzin;35978247]Just got Combined Operations, got black screen on startup. Fixed it for Arma 2 by editing refresh rate. Looked at cfg file for Operation Arrowhead, there's no refresh rate to edit. Any help?
[editline]16th May 2012[/editline]
nevermind, fixed it[/QUOTE]
You're in the ArmA 3 thread. Find the ArmA 2 + OA thread [url=http://www.facepunch.com/threads/1160446?p=35968597]here[/url]
Welp. my PC is ready! Cant wait for this game. playing ArmA2 for the next part of 2012 in preparation for ArmA3
Fucking hell WHEN DOES THE COMMUNITY ALPHA START?!
[QUOTE=EvacX;36081744]Fucking hell WHEN DOES THE COMMUNITY ALPHA START?![/QUOTE]
Two weeks after E3 I believe.
Can't wait. I'm sure I'll only be able to use it on medium settings though which is a shame.
[editline]24th May 2012[/editline]
Well, I don't know. What do you guys think? 560ti and a 2500k? I'm betting on not being able to max it out, but I don't know.
My 6870 is getting old :(
Hopefully I will still be able to run it on decent settings.
I have got £100 or so saved up, might get some money for my birthday in like 2 months and buy a second 6870.
But I have a Toxic Sapphire one, which seem hard to find D:
Could I use the Toxic one + any other one?
Gonna echo whats already said here, i hope the animations are alot more fluid now. Hate me if you like i dont care, but BF3's transition animations was spot on for frantic movement, valuting a fence should not take so god damn long.
That aside, Alpha please.
[media]http://www.youtube.com/watch?v=0tOSjYgGvHw[/media]
Oh fuck my undies.
new ARMA 3 video sneak peak for E3 2012:
[url]http://www.youtube.com/watch?v=0tOSjYgGvHw&feature=g-all-u[/url]
[yt]0tOSjYgGvHw[/yt]
+ ARMA 3 min reqs revealed (still preliminary but fair close to final):
[url]http://games.on.net/article/15750/We_give_a_lot_of_power_to_the_players_and_in_that_sense_invest_some_trust_in_them_BIS_on_ArmA_III_Mods_Maps_and_More[/url]
if You want know more and stay with the OA, TOH, A3, CC:GM etc. development, follow my twitter: [url]https://twitter.com/#!/FoltynD[/url]
Good news everyone!
[QUOTE][IMG]http://i.cubeupload.com/N4DdGl.png[/IMG][/QUOTE]
[QUOTE=farmatyr;36206137]Good news everyone![/QUOTE]
Yay, because I have an i5-2500k overclocked, GTX 560 Ti, 8Gb and an SSD :D!
That's pretty much my machine except I have 12 GB ram.
I need a new CPU dammit.
welp page king, sorry but this is going to be a shit one.
I am very much excited for any Arma 3 footage that might come from E3.
ARMA III @ E3
[QUOTE][IMG]https://lh6.googleusercontent.com/-lqxJwZWXnwM/T84d6FAeHBI/AAAAAAAAH-E/QX-w-AtVWj8/s1127/466174_453643254665530_130117975_o.jpg[/IMG][/QUOTE]
[QUOTE][IMG]https://lh4.googleusercontent.com/-gM5w0CrILnw/T84eDLFGdZI/AAAAAAAAH-g/M7yKS5ycqsI/s1127/475839_453643034665552_161079500_o.jpg[/IMG][/QUOTE]
[QUOTE][IMG]https://lh3.googleusercontent.com/-_IJ4MBr5Lbc/T84eAeoS82I/AAAAAAAAH-Y/UcU3E11IHIw/s1127/469796_453642774665578_921165888_o.jpg[/IMG][/QUOTE]
[QUOTE][IMG]https://lh5.googleusercontent.com/-d4i9thdJGWQ/T84dw27aRmI/AAAAAAAAH90/DIlStpMuLik/s1127/414812_453642857998903_1394618082_o.jpg[/IMG][/QUOTE]
[QUOTE=farmatyr;36209167]ARMA III @ E3[/QUOTE]
I completely forgot about Carrier Command until I saw it in those screenshots.
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