Is it bad that the thing I'm really excited for is the new driving animations and physics? I can't wait to play the new version of When Diplomacy Fails or War Welcome with an actual convoy that doesn't hit a non existent tree or fence.
[QUOTE=SGTSpartans;37283257]Is it bad that the thing I'm really excited for is the new driving animations and physics? I can't wait to play the new version of When Diplomacy Fails or War Welcome with an actual convoy that doesn't hit a non existent tree or fence.[/QUOTE]
why would it be a bad thing to be excited for a new feature
[QUOTE=farmatyr;37283230]Here's more:
[video=youtube;yViDJGTCZ5E]http://www.youtube.com/watch?v=yViDJGTCZ5E[/video]
[/QUOTE]
Holy shit.
Did that car just NOT flip over in midair after driving over small rocks?
I'm more concerned with the person who is playing DayZ when he could be playing ARMA 3.. (1:05, you can hear a zombie)
Didn't they say the community alpha is coming not long after gamescon?
[url]http://forums.bistudio.com/showthread.php?138868-Community-Alpha-Requires-you-to-pre-order[/url]
[url]http://forums.bistudio.com/showthread.php?137130-Arma-3-hands-on-Gamescom-2012!&p=2208591&viewfull=1#post2208591[/url]
^
|
* Not an official word but community Alpha seems to come end of the year. The game next year then (obviously). At least that's what I heard.
This is pretty cool. Look at the end of this video, the smoke from the missiles gets blown away by the rotors.
[url]http://www.gametrailers.com/videos/oymbet/arma-iii-gc-2012--tech-demo-walkthrough--cam-[/url]
[thumb]http://images.idgentertainment.de/images/idgwpgsgp/bdb/2337637/bigimage.jpg[/thumb]
Dat beard texture
He looks like Fruity Rudy from Generation Kill.. anyone with me?
My god, ArmA III looks so damn sexy.
I really, really hope it'll perform better than ArmA 2 though. :x
[QUOTE=SGTSpartans;37283257]Is it bad that the thing I'm really excited for is the new driving animations and physics? I can't wait to play the new version of When Diplomacy Fails or War Welcome with an actual convoy that doesn't hit a non existent tree or fence.[/QUOTE]
You think that's bad ? for me, if they fail with the physics again, they failed 80% of the game.
I don't really care about graphics, arma 2 was good enough looking, but it's a huge fucking turnoff when the physics are bout as good as the one you see in HL1.
I kinda hate that with every new screenshot/video posted its basically the name showcasing mission they show everytime
Interview with the creative director:
[url]http://videos.pcgames.de/video/10241/ArmA-3-Creative-Director-Ivan-Buchta-im-Interview[/url]
[QUOTE=FuzzyPoop;37300552]You think that's bad ? for me, if they fail with the physics again, they failed 80% of the game.
I don't really care about graphics, arma 2 was good enough looking, but it's a huge fucking turnoff when the physics are bout as good as the one you see in HL1.[/QUOTE]
I agree with you man. The animations and physics on ArmA 2 are a joke tbh.
[QUOTE=farmatyr;37298291]This is pretty cool. Look at the end of this video, the smoke from the missiles gets blown away by the rotors.
[url]http://www.gametrailers.com/videos/oymbet/arma-iii-gc-2012--tech-demo-walkthrough--cam-[/url][/QUOTE]
yes......
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[URL="http://forums.bistudio.com/showthread.php?137130-Arma-3-hands-on-Gamescom-2012!&p=2210303&viewfull=1#post2210303"][U]Bohemia Interactive Forums[/U][/URL]
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[td]I´ve just gotten back from GC. I´ve tried the A3 demo there, but you can barely scratch the surface in the 10 minutes or so that you get playing. Most of my time was spent talking to Gaia, which was revealing. I learned quite a few interesting things about the AI, the dev pipeline and the new gameplay oriented design.
What I saw in the tech demos was fun. Replacing optics/lights works really neatly, reload animations are smooth, and the new posturing/character handling feels great too. You can actually shoot on the move now and be reasonably accurate within 30 meters or so. I actually didn´t get to test -a lot- of the things I wanted to look at for lack of time (simply too many things to do), but I got a look at the Infantry showcase, the new CQB course, a handful of weapons (MX, Tar-51, Vector and P07.). Gaia also showed me snippets of the press-only showcases, which nicely portrayed the enhanced particle effects.
The visuals by the way are fantastic. The framerates were in the moderate upper range (20+ depending on the scenario you tried in my cases), and the infantry showcase stuttered pretty badly due to the computers overheating inside their cases.
The physics I didn´t get to see, due to time constraints, aside from a few ragdoll flipflops and flying handgrenades (they work better now, btw). I have to note, though, that the gunplay is improved in general, since it´s more speedy and less clunky, due to the new gunmod features and animations, you also feel more attached and involved with your weapon.
Sound is tip-top, aside from a few samples that I like because of personal taste (handgrenade explosions for example). I asked also wether I could have a look at the editor, but that wasn´t possible at that point unfortunately. However, I learned that they are working on improving the existing editor to make it work better, similar to the way they expanded the Editor in TOH, except specifically geared towards Arma (obvsly). The 3D editor will stay for sure, it seems, so we can stay hopeful that once time and resources become available, it will start to be developed further too.
What I learned about the AI was pretty surprising. The gist of it is that previously, the AI was being expanded instead of being properly configged, while now they are specifically working on making the configs work out so the AI stop making baby mistakes. (Snipers getting stuck with their handguns out, or soldiers refusing to throw grenades, for example. The AI in A3, as far as I could see, now use grenades very often when they are trying to get at an opponent they can´t directly see.)
The animation system as well as the control scheme are also in flux now. The scheme used at Gamescom was basically the usual Arma 2 layout, with some keys added to accomodate the new movement features (ctrl +w/s to peek up, duck down in increments from any position, for example.). BI have developed several layouts, it seems, and I would expect them to visit them upon the community in the forthcoming alpha (which I forgot to ask about: I didn´t make a list. ), to see which way works best for the players.
As far as mission design goes, gameplay will trump screenplay. Contrary to most big games studios (thinking specifically of the COD developer types here), BI are fully aware that they are making games, not movies, so they are trying to create cool missions first, before trying to tell a convoluted story. OFP:R and Arma were mentioned as examples, as well as a handful of other titles from the past that did it right.
That´s about all I can think of right now. I didn´t really plan because it turned into a last-minute decision to go there, and in the end I spent most of my time at BI talking with Gaia and another dev from the Carrier Command team (Sorry I forgot your name, sir) about gamesdesign and games in general, and the relation of everything to BI´s games. Suffice it to say, I am looking forward to how Arma 3 will turn out. I am a little more hopeful now that it´ll be great, but until I see and can participate in the alpha, and see the outcome of that, I´ll hold back my verdict.
Oh also the textures are great.
Cheers, Insta.[/td]
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[QUOTE=farmatyr;37314319][/QUOTE]
Every time you post in this thread I get more excited for this game.
[QUOTE=farmatyr;37314319]What I learned about the AI was pretty surprising. The gist of it is that previously, the AI was being expanded instead of being properly configged, while now they are specifically working on making the configs work out so the AI stop making baby mistakes. (Snipers getting stuck with their handguns out, or soldiers refusing to throw grenades, for example. The AI in A3, as far as I could see, now use grenades very often when they are trying to get at an opponent they can´t directly see.)[/QUOTE]
I hope this doesn't mean that the AI will simply be similar to what we can already achieve in ARMA 2 with the ASR AI mod and such.
Edit: If so, then even though it would be still a massive improvement from the vanilla state of the AI in ARMA 2 it would still be a little disappointing.
If anything the improved AI is what I'm looking forward to the most. I'm sick of enemy AIs going full retard, as in I'm sitting back at 600 metres sniping their buddies and they hardly do a thing to get out of the way. That and physics.
new video, can't be bothered finding the youtube link
at least it's not a cam and there's some "new" footage
[url]http://www.fz.se/filmer/20120821/arma-iii-gamescom-2012-presentation/?hdmode=1[/url]
[QUOTE=Cuel;37348738]new video, can't be bothered finding the youtube link
at least it's not a cam and there's some "new" footage
[url]http://www.fz.se/filmer/20120821/arma-iii-gamescom-2012-presentation/?hdmode=1[/url][/QUOTE]
That's an old video, from last years gamescom
my bad i was just linked to it
it looks like arma 3 will have linux client according to IGN..
(platform list: pc and linux)...
[url]http://www.ign.com/games/arma-iii/linux-109158[/url]
[QUOTE=farmatyr;37301267]Interview with the creative director:
[url]http://videos.pcgames.de/video/10241/ArmA-3-Creative-Director-Ivan-Buchta-im-Interview[/url][/QUOTE]
uhh uh uhhhhh uhhhhhhhhhhhhh arma uhh uhhhhh uhhhhhhhhhhhhhhh
just thought about playing a pvp missions like insurgency on arma 3, killing a blufor soldier, dressing up as him, and (assuming player tags are turned off) falling in line with soldiers then taking them out one by one
hnnnggg
[QUOTE=JerryK;37350211]just thought about playing a pvp missions like insurgency on arma 3, killing a blufor soldier, dressing up as him, and (assuming player tags are turned off) falling in line with soldiers then taking them out one by one
hnnnggg[/QUOTE]
I'm pretty sure that 99 percent of servers will have switching uniforms disabled and limit to you to your insurgent gowns or accurate US army uniform because that's ~realistic~ and some people have actually requested that the uniform changing feature be removed from the game.
imo it shold be disabled by default and if the mission can utilize it, then enable it. imagine how many blue on blue incidents you'd have with that on per default
[media]http://www.youtube.com/watch?v=BcSmU1oRqwA[/media]
Uploaded today.
Now watch as I get rated late anyways.
[QUOTE=Cuel;37354301]imo it shold be disabled by default and if the mission can utilize it, then enable it. imagine how many blue on blue incidents you'd have with that on per default[/QUOTE]
yes, have a module to allow for changing to uniforms intended for the opposite faction (have it disabled by default)
that way if you're blufor, you can change your gear and uniform with blufor stuff, but can only take opfor stuff like their vests and helmets.
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