• ArmA III Megathread
    1,001 replies, posted
I'm ready, I hope. [QUOTE][IMG]https://dl.dropbox.com/u/85825490/imready.PNG[/IMG][/QUOTE] :tinfoil:
So can anyone actully log in to [url]https://store.bistudio.com/[/url] ? I'm guessing that you need to do that in order to purchase
Will $33 be the steam price too, I'm a little strapped for cash atm. Hopefully I can buy it within the next 16 hours or whatever
I was just wondering if anybody who had a 6 or more core CPU and could let the rest of us know whether or not Bohemia Interactive built ArmA3 to perform well. Instead of bullshit like ArmA2, where 1 core is utilized to hell and back and the rest are sitting at 20%. That is going to be the make or break for me. I'm going to naturally assume their successor either fixed the issue or made it worse, which is why I'm holding out.
[QUOTE=Cuel;39798227]So can anyone actully log in to [url]https://store.bistudio.com/[/url] ? I'm guessing that you need to do that in order to purchase[/QUOTE] Yeah I can login.
Jesus laserguided do your damn homework ARMA 3 is optimized to hell aka they said if you could barely run ARMA 2 you'll be able to run ARMA 3 with mediocrity.
[QUOTE=Webby2020;39798372]Jesus laserguided do your damn homework ARMA 3 is optimized to hell aka they said if you could barely run ARMA 2 you'll be able to run ARMA 3 with mediocrity.[/QUOTE] What the fuck does that have to do with proper multicore scaling. You get mad at me for 'not doing my homework' when I have actually been on their forums asking for this shit since ArmA3's announcement. So have plenty of others, there is a big thread with good content explaining this shit on their forums. Explain yourself you ignorant fool.
[url]http://forums.bistudio.com/showthread.php?129609-Arma-3-amp-amp-Multithreading[/url]!! Here you go, now go do some reading. Also what my automerge broke
I suggest buying on the BI store because they probably get more money that way since Steam gets a cut of the prophets when its bought through steam.
[QUOTE=laserguided;39798339]I was just wondering if anybody who had a 6 or more core CPU and could let the rest of us know whether or not Bohemia Interactive built ArmA3 to perform well. Instead of bullshit like ArmA2, where 1 core is utilized to hell and back and the rest are sitting at 20%. That is going to be the make or break for me. I'm going to naturally assume their successor either fixed the issue or made it worse, which is why I'm holding out.[/QUOTE] [url=http://en.wikipedia.org/wiki/Amdahl's_law]amdahl's law[/url] still applies, you simply don't "hey we'll just separate the rendering over 8 cpu's" It's explained a bit here [url]http://www.bistudio.com/english/company/developers-blog/91-real-virtuality-going-multicore[/url] [quote]Often you can see phrases like "Game XXXX is using quad cores very well, because when you watch CPU usage in task manager, you see all cores are running 100 %". It is very easy to create a trivial program which will make "full use of all cores" - all you need to do it to spawn a few threads and make them spin in an infinite loop. Concurrency is not a goal, only a mean. It is required, but not sufficient. Real life scenarios are more intricated then idle loops, but the principle is the same: using CPU does not mean you get any benefit from using it. In many cases the overhead of going "threaded" is so high that even when two cores are running 100 %, the performance improvement is very small, say about 20 % from single core, and the difference between quad and dual is even smaller.[/quote]
[QUOTE=Webby2020;39798372]Jesus laserguided do your damn homework ARMA 3 is optimized to hell aka they said if you could barely run ARMA 2 you'll be able to run ARMA 3 with mediocrity.[/QUOTE] I actually heard otherwise. I mean, full game, sure, but alpha or beta? Nu huh.
[QUOTE=Cuel;39798471][url=http://en.wikipedia.org/wiki/Amdahl's_law]amdahl's law[/url] still applies, you simply don't "hey we'll just separate the rendering over 8 cpu's" It's explained a bit here [url]http://www.bistudio.com/english/company/developers-blog/91-real-virtuality-going-multicore[/url][/QUOTE] I don't understand why they can't multithread the AI. there are much lighter games than ArmA3 that utilize most of my CPU such as Battlefield 3 and, albeit not light at all Wargame. I personally don't see why I should get yelled at for asking if anybody is going to be preordering it with a Piledriver/Bulldozer. [editline]4th March 2013[/editline] [QUOTE]While i too try to follow the "Impossible is nothing" mantra at every turn one still has to remain realistic... Do the developers know enough multithreading code fu to make it work well? Can the code be (re)designed to work well in a multithread environment? What are the (un)expected side effects of converting something into multi threading? From a completely uneducated standpoint... and lets face it, we are all uneducated when it comes to the code behind ARMA 3 except the developers that are writing the code... We can assume something is easy because we have done some multithreading code snippets ourselves and it was beautiful and very optimized. But neither of us has made a fully featured title like ARMA or BF3 on our own. There is so much more to it than just sitting down one day and writing a small narrow demo on how good results you can get from a specific multithreading solution. That said, if one particular task takes 90% of one core leaving other cores at 20% it would (at least in my humble opinion) be worth it trying to make the routine that uses 80% of one core spread out over all cores and prioritize the heavier calculations over the less heavy ones. What i am getting at is, make the heavy operations overtake all cores and squeeze as many cycles as you can out of all cores and let all other routines suffer a little. So now, the 20% routines wait for the HOG to finish and then do their work whenever the core is available again. You guys are saying the AI routine is the culprit and it's sequential. Well, if that alone takes 80% of a single core then there must be a number of calculations in it that can be prepared in advance or reallocated onto other cores. It's all about making a "roadmap" on what's going to be needed. So entity X needs to go from A to B through obstacles 1 to 4,000. You have 4 cores at your disposal. Divide the trip into 4 equal parts (straight line) with a rough estimation on the number of obstacles per section to circumvent. Each part will have their own respective A to B start and end points and each section is allocated to one core each. The final route might not be the most optimal one to take but at least it doesn't bog the game down. So now, a process that would use one core at 80% would use all cores at 20% and the remaining 80% of CPU time of each core can be spent dealing with the not so heavy routines. But then again, as the rest of us, i don't really know what the real problem is because, just like the rest of us, i don't have the source code in front of me and thus have no idea what can and cannot be done under the limitations of what's already there. If whatever suggestion someone comes with means re-doing too much code then the game will fail due to one of the following: The developers simply don't know how to make it work, so they would need to spend tons of hours learning. Time lost that could be spent on actually making the game in the first place. The time spent re-doing the whole thing means the game features suffer. Time spent makes the game miss it's deadline which means the budget goes out the window and the game becomes vaporware and developers are out of a job. So in conclusion... Prior Planning Prevents Pi** Poor Performance It's most likely too late now and the next release will suffer similar problems to those of ARMA 2. For whatever next release in the future (no matter what game studio we are talking about) they need good developers that actually are capable of harnessing the full power of both CPU's and GPU's of the future. And of course, this should be taken into consideration from day one! //Cadde (Known as PLRSniper from 14 years ago playing Delta Force 1 and OFP 1985)[/QUOTE]
[url]http://steamdb.info/app/107410/[/url] :( Can't I preload it somehow, 7-8GB at 200kb's is going to take 11 hours.
As explained in the devblog, rendering is what takes up most of the CPU, not AI. AI and pathfinding benefits from using the same thread because otherwise AI behaviour would have to wait for the pathfinding to finish [quote=Dwarden] your BF3 benefits from DX11 renderer, the API by itself is faster with less delays, it's also more properly optimized for multicore usage so if i take OA scene from DX9 renderer and slap it on DX11 renderer i get by default not just faster framerate but also better multicore usage optimized drivers are another reason, DX9 is obsolete and multithreading performance wasn't optimized there beyond certain level while DX11 route is actual and thus is and will be seeing more improvements by each IHV i find interesting also how there goes compare with BF3 game vs ARMA 2 OA and it's AI threading limits considering BF3 has no AI in MP (comparing uncomparable then) i already posted several reasons why you can't reach 100% load on all cores (thread syncing losses, amdahl law, minimal time needed for sequencial task to finish etc) [B]anyway be assured that ARMA 3 is already more effective on the new hardware and more cores utilization than OA / TOH now...[/B] [/quote]
[QUOTE=Cuel;39798620]As explained in the devblog, rendering is what takes up most of the CPU, not AI. AI and pathfinding benefits from using the same thread because otherwise AI behaviour would have to wait for the pathfinding to finish[/QUOTE] Well we can only hope. That is why I'm holding out on preordering, for now.
[QUOTE=laserguided;39798671]Well we can only hope. That is why I'm holding out on preordering, for now.[/QUOTE] arma2 runs just fine for me, maybe it's time to upgrade ? [QUOTE=silentjubjub;39798359]Yeah I can login.[/QUOTE] Weird. I can login just fine on the forums and main page but the store doesn't work. Couldn't register a new one either since the mail is already registered. Made a new account anyway.
[QUOTE=Cuel;39798728]arma2 runs just fine for me, maybe it's time to upgrade ? Weird. I can login just fine on the forums and main page but the store doesn't work. Couldn't register a new one either since the mail is already registered. Made a new account anyway.[/QUOTE] Then I would need to spend hundreds on a new motherboard and CPU. Which isn't worth it when in comparison a lot of the other games I play utilize my processor just fine, like Wargame and Battlefield. I wasn't talking about you when I said 'we'.
I wasn't talking about 'we' when I said I
[QUOTE=Cuel;39798839]I wasn't talking about 'we' when I said I[/QUOTE] Acknowledged.
I hope this is fake [img]http://i.imgur.com/XQUHQzj.png[/img]
Dslyecxi is going to release his first Arma 3 video in 20 minutes. (5:00PM CST) And another an hour after that + 1 more after. [url]http://www.youtube.com/user/dslyecxi[/url]
[QUOTE=Cuel;39798910]I hope this is fake [img]http://i.imgur.com/XQUHQzj.png[/img][/QUOTE] Maybe some people are rich and throw money around like its nothing?
I'm most interested in seeing how well this runs compared to ArmA2. Either-way I can't even play until friday :C
its not fake, it's simple editing of values in chrome but can't be purchased, returns this [quote]Dear customer, you have exceeded the maximum number of orders per account or IP. If you want to make more purchases please contact [email]support@bistudio.com[/email] and we will gladly assist you. Sincerely, Store.bistudio.com Team[/quote] weep sob we have to wait patiently holy christ i can't take this anymore
[video=youtube;DiLXDwsVlXg]http://www.youtube.com/watch?v=DiLXDwsVlXg&feature=youtu.be[/video]
[QUOTE=stewe231;39799238][video=youtube;DiLXDwsVlXg]http://www.youtube.com/watch?v=DiLXDwsVlXg&feature=youtu.be[/video][/QUOTE] Well that's certainly not what I expected. I can't wait to wear that fancy hat and shades with a full military uniform.
Total disappointment. I thought I would get an actual preview to see what is in the alpha but no, all I get is comedy
[QUOTE=Webby2020;39799299]Total disappointment. I thought I would get an actual preview to see what is in the alpha but no, all I get is comedy[/QUOTE] wait an hour.
[QUOTE=Webby2020;39799299]Total disappointment. I thought I would get an actual preview to see what is in the alpha but no, all I get is comedy[/QUOTE] This is just an intro, wait an hour and we'll get something more.
[QUOTE=Webby2020;39799299]Total disappointment. I thought I would get an actual preview to see what is in the alpha but no, all I get is comedy[/QUOTE] Dsly Ecxi ‏@Dslyecxi ~30 minutes till the 'prelude' video goes live #arma3, with the main video coming in 1h30m. (posted 30 mins ago)
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