• ArmA III Megathread
    1,001 replies, posted
note: the animations are heavy early WIP but some can be seen on the AI civilians so placeholders are same as in OA [media]http://www.youtube.com/watch?v=pZ3RbJ2CcLg[/media]
Looks amazing. I like the ability to change uniform. Is it possible that the enemy AI could work out that your not who you say you are?
I hope they make the AI more responsive in QCB because that has been the major fault since the dawn of ARMA. In that video too, a guy runs into street, gets shot, his friend behind him still decides to run into the same street and begin slowly scanning for enemies in the wrong direction, he gets shot too, third guy runs in and does the same, gets shot.
[QUOTE=Dwarden;31824520]note: the animations are heavy early WIP but some can be seen on the AI civilians so placeholders are same as in OA [media]http://www.youtube.com/watch?v=pZ3RbJ2CcLg[/media][/QUOTE] was that an exclusive interview or did he just uploaded it first?
combat fashion designers
M14 ebr :ohdear:, this game is finished in my eyes.
[QUOTE=RopaDope;31826198]M14 ebr :ohdear:, this game is finished in my eyes.[/QUOTE] Why? The military uses it and plus, it takes place in the future.
[QUOTE=Falchion;31825372]I hope they make the AI more responsive in QCB because that has been the major fault since the dawn of ARMA. In that video too, a guy runs into street, gets shot, his friend behind him still decides to run into the same street and begin slowly scanning for enemies in the wrong direction, he gets shot too, third guy runs in and does the same, gets shot.[/QUOTE] It's likely because they reduced the difficulty of the AI so the dev has the chance to shoot the enemy and show some gameplay. Dying quickly in a demo doesn't give the best impression of Arma 3.
[QUOTE=RopaDope;31826198]M14 ebr :ohdear:, this game is finished in my eyes.[/QUOTE] I see no problem with them adding different stuff, not like any of it is sci-fi.
[QUOTE=simkas;31827890]Why? The military uses it and plus, it takes place in the future.[/QUOTE] no he means finished as in he wants it now and he likes it our friend highchief is very much obsessed with m14s as much as he is with anne hathaway
[QUOTE=W0w00t;31828715]no he means finished as in he wants it now and he likes it our friend highchief is very much obsessed with m14s as much as he is with anne hathaway[/QUOTE] Oh. For some reason I took the "this game is finished" as if it's ruined.
[QUOTE=Dwarden;31824520]note: the animations are heavy early WIP but some can be seen on the AI civilians so placeholders are same as in OA [media]http://www.youtube.com/watch?v=pZ3RbJ2CcLg[/media][/QUOTE] Ha he briefly mentions battlebus. :pride:
ArmA III website just updated with a ton of info and pictures. [url]www.arma3.com[/url] [release] [h2]NEW INFO[/h2] [img]http://www.arma3.com/full/wp-content/gallery/blueprints/arma3_sketch_opfor_helmet.jpg[/img] [sp]OH GOD WHAT THE FUCK?[/sp] [img]http://www.arma3.com/full/wp-content/gallery/blueprints/arma3_weapon_customization.jpg[/img] Weapon Customization [h2]Factions[/h2] [B]NATO[/B] Only deep reconnaissance, special operations and field intelligence services personnel may be encountered in the area of operation. Support for your mission is scarcely limited. [B]Iran[/B] The presence of Iranian troops is estimated to consist of a battalion-sized combined fighting force with conventional capabilities. The highest concentration of forces is estimated in a newly constructed base adjacent to a former NATO/Greek air force base (ICAO: LGLM) and objective Omega. Majority of the force is designated to a base perimeter protection and counter-insurgency campaign to fend off the threat of the local resistance movement. There are also indications that base security may be partially provided by Russian-based private military company. The equipment and order of battle of the Iranian troops is reportedly compliant with the common Resource Zone Protection Force structure, including the enhanced defensive, ELINT and SIGINT capabilities. Due to the proximity of the Turkish coast, we estimate the force to be fairly well supplied. Avoid contact if possible. [B]Militias[/B] Several HUMINT sources claim the southwest of the operational area to be in the control of a local warlord. It is indicated that the said person controls an approximately battalion-sized paramilitary force maintaining law and order in the surroundings of Myrina. The intel source further indicated the militias are connected to and supported by the Iranian military force on the island, cooperating in a counter-insurgency campaign focused on neutralizing the resistance movement. Militias are armed mostly with light weapons, support weaponry and vehicles, including armor and support helicopters, acquired from the OPFOR ally. Cooperation with this group is not advisable under any circumstances. [B]Bandits[/B] A large number of armed petty criminals is suspected to be present on the island, either as part of various paramilitary groups, local populace or originating from the fairly abundant number of refugees from Turkey, Crete, Cyprus, Balkans and North Africa. Armament of the bandit group may consist of infantry weapons including explosives and light anti-armor and anti-air missile capabilities. These groups are most likely to leave our troops undisturbed, however, they may take advantage of the situation of evading, escaping or wounded NATO personnel. [B]Resistance[/B] The presence of a local armed resistance movement is suspected, presumably sprouting from the pre-war organized crime structures. We expect this group to be hostile towards Iranian troops and Myrina Militias, whilst their relationships to smugglers and bandits may range from a neutral stance to a cordial cooperation. Little is known about the strengths and capabilities of this network. Little is known about resistance equipment. Only light armament is estimated, with the possibility of additional capabilities captured from the other belligerents and looted from pre-war military depots of the Greek army. Cooperation with local resistance is possible but not advisable due to the high security risks. [B]Smugglers[/B] According to Agency reports on the current situation on Aegean, a large network of smugglers and traffickers operates on the margins of OPFOR-controlled territories. These parties comprise of local criminal bosses and petty warlords, using a general shortage of supplies to run a gray economy on the Aegean islands, Enclave of Chalkidiki, Turkish coast and Crete. Smugglers are reportedly tolerated and cooperating with many of the local Iranian commanders. The smugglers are supposed to use mostly light weapons. Smuggling networks use a wide range of light vehicles, hover-crafts and speedboats. Cooperation with smuggling parties is possible only with the direct authorization of the theater intelligence command. [B]Civilian populace[/B] This populace is significantly low in numbers, inhabiting mostly the south-western part of the island, falling under control of either the Iranian military authorities or the local paramilitary force. Farmers often inhabit the remote farms and distant villages in the countryside and in the mountains; however, the defensive safe zones established by the Iranian troops across the island has left most of the island’s surface uninhabited since its capture in 2025 (see Environment – History for further details). In the past years, Limnos became the transition location for refugees from Mediterranean coasts of Asia and Africa, who formed several isolated colonies or blended with the local population in and around the city of Myrina. It is estimated that the amount of small arms in possession of the non-combatants may be fairly high. Cooperation with local populace is to be avoided, unless critical conditions (evasion, escape, severe lack of logistic support) occur, as HUMINT sources indicate a high portion of the locals are loyal to the paramilitary authority (see Militias). Due to the constant and long-standing threats perceived by the locals, surprise appearance or improper behavior may result in an attack on NATO personnel. [h2]The Island[/h2] [B]Introduction[/B] [img]http://www.arma3.com/full/wp-content/uploads/2011/09/web_limnos_map_small.jpg[/img] Your area of operation is the island of Limnos, once an important Greek air force base in the Mediterranean, now a remote hostile territory deep behind enemy lines. Still partially inhabited by a fraction of the original Greek populace and refugees from the Eastern Mediterranean, the island bears many scars from the fierce battles between NATO and the invading Iranian troops in 2025. The large airfield and the adjacent military base now serves as a basis for a fairly large Iranian force servicing the objective Omega. [B]Geography[/B] Limnos, spreading over an area of almost [B]300[/B] square kilometers, is situated in the Northern Aegean (39°54’04″ N, 25°14’25″ E). The terrain of its North-Western part is remarkably hilly, gradually lowering Eastwards into the flatlands; its highest peaks reach to almost 400 meters above sea level. The island’s climate is Mediterranean, with particularly strong winds and average temperature, slightly colder than Greek mainland, mild winters with the occasional snowfall. The most inhabited and developed areas can be found on the South-West of the island. The current population (excluding military personnel) is partially scattered amongst the isolated farms and villages, estimated to be approximately 2,000. [img]http://www.arma3.com/full/wp-content/uploads/2011/09/web_environment_collage_2.jpg[/img] [B]History[/B] Limnos played a vital role for many cultures throughout history. There are many traces of antique history to be found across the island. The island became particularly important to Allied troops during the Gallipoli campaign and later in 1918, when the armistice between the Allies and the Ottoman Empire was signed in the city of Moudros. The most recent history is partially unknown due to the general lack of records from the contested territories after the outbreak of hostilities in the 2020′s. During 2025, the island was defended by the 27th MEU of the United States Marine Corps, elements of which successfully repelled Iranian attacks for several weeks despite the sinking of the MEU’s amphibious assault ship early in the campaign. In the following years, the island has been under the administration of Iranian armed forces. Around 2029, the puppet government of the New Greece was created with the support of Iran; on Limnos, local government collaboration with the local Iranian military was established. In 2030, the first incidents of armed resistance against the New Greece government and Iranian troops was recorded; ever since, Iranian troops and N.G. militias are engaged in a low-intensity COIN campaign. [img]http://www.arma3.com/full/wp-content/uploads/2011/09/web_environment_collage_1.jpg[/img] [B]Situation[/B] Most of the formerly inhabited areas are currently unpopulated; highest population density can be found in the vicinity of Myrina and along the Southwestern coast. The biggest settlement is currently the military base, inhabited only by Iranian troops. The basic infrastructure is mostly decayed due to combat damage and no maintenance. Limited support is available in the housing of Myrina: electricity, intact sewage systems, drinking water distribution. Local economy is based on direct bartering on local products, mostly vegetables, genetically modified corn and olives, meat and fish. The services are limited, probably strongly dependent on educated or trained individuals as in similar societies throughout the European war zone, there is a general lack of hi-tech equipment, medical supplies, clothing and luxury goods. Due to regular supplies from Turkey, fuel and ammunition are well accessible in the New Greek areas. Majority of the island is in the hands of hostile forces. In order to maintain the security over the area, many observation posts and checkpoints were established, many of them in remote parts of the island. Several resistance groups are most probably hiding in the mountainous regions far from the frequently used routes and military outposts. Iranian troops are supplied by air and sea, the base provides power generation, water de-salter and other life support. Security level is generally high in the areas under New Greek militia control or under direct surveillance of Iranian troops. Distant areas may be under the control of various paramilitary factions. [/release]
I'll have to wait until ACE is ported over to bring it back to a modern era, instead of the future one, to be honest That setting just doesn't appeal to me
[QUOTE=Tinn;31828199]It's likely because they reduced the difficulty of the AI so the dev has the chance to shoot the enemy and show some gameplay. Dying quickly in a demo doesn't give the best impression of Arma 3.[/QUOTE] Might be a late response but no, the AI is just pretty bad in CQB in arma.
those graphics look really amazing and when he shot the guy that was on the rooftop, the ragdoll looked really good
I'm happy they are going with a more futuristic approach, gives them a bit more freedom too (and it's not like they're adding plasma cannons). [editline]6th November 2011[/editline] I've probably said this before, but the only thing I really want is more structure to the MP.
I absolutely cannot wait for this game.
I agree, I think this maybe the second most expected game for me for 2012.
It's more ARMA, will always be awesome. All it needs is Dwarden to send me the preview code he keeps booting up in steam so I can make a Battle bus (Bus Bus mah 9) mission for the campaign.
God I am so excited for ARMA 3 after the disappointment that is Battlefield 3(the game itself is great, the lack of modding support is not appealing at all, I can only play the same 10 maps a hundred times each until they're flat out fucking boring)
[QUOTE=TheHypnotoad;33164037]It's more ARMA, will always be awesome. All it needs is Dwarden to send me the preview code he keeps booting up in steam so I can make a Battle bus (Bus Bus mah 9) mission for the campaign.[/QUOTE] Yeah I noticed. He does play ArmA III alot on Steam. Would be awesome with the preview code.
I'll be getting this. Replacing my 5770 with a 560ti so I should be good to go :v:
ArmA 2 was fun but I never learned the editor or played online enough for me to want ArmA 3.
[QUOTE=geogzm;33168023]ArmA 2 was fun but I never learned the editor or played online enough for me to want ArmA 3.[/QUOTE] The only servers worth playing on ArmA II are the CTI/Warfare servers.
[QUOTE=Mr.T;33171538]The only servers worth playing on ArmA II are the CTI/Warfare servers.[/QUOTE] Good life servers are not bad. Especially when you are with friends and everyone from the server is in the teamspeak.
[QUOTE=Mr.T;33171538]The only servers worth playing on ArmA II are the CTI/Warfare servers.[/QUOTE] If you're a pubbie and just drift on the public ones then yeah, but that's not where ArmA 2 shines, it shines in group-coordinated missions, not jump-n-go DM or other things like that.
Does anyone think Bohemia should use Steamworks for all future titles? I mean it's so convenient and most ARMA II players use Steam anyways.
NATO using Merkavas and Commanches? Hmmm
[QUOTE=Alex_DeLarge;33174777]Does anyone think Bohemia should use Steamworks for all future titles? I mean it's so convenient and most ARMA II players use Steam anyways.[/QUOTE] we are platform and service agnostic developer ... (if there is any STEAMWORKS support it will be fully optional)
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