• Hitman series Megathread - "Names are for friends, so i don't need one"
    3,786 replies, posted
I can't barely understand anything you're saying.
People who don't know what to do in life usually end up trying to make Gaming News/Gaming commentaries on Youtube. Or it is treated as a hobby like most sane people do.
[QUOTE=Diameter;38667696]Guys! Just got some new information on Hitman 6, looks like IO - Interactive have been 'moved' aside. [video=youtube;itqKSFKJYdg]http://www.youtube.com/watch?v=itqKSFKJYdg[/video][/QUOTE] I can't even understand what the shit you are saying. Also did you just made a account to put that here? Really that desperate for viewers?
He sounds like he's talking through 9 gallons of spit [editline]1st December 2012[/editline] ïtman profeshiion [editline]1st December 2012[/editline] The next itman better not be about his solo journey again [sp]the ending of absolution sort of suggests that he's back with an agency right?[/sp]
[QUOTE=A big fat ass;38667873]I [b]can't[/b] [i]barely understand[/i] anything you're saying.[/QUOTE] double negation?
[QUOTE=The very best;38668212] The next itman better not be about his solo journey again [sp]the ending of absolution sort of suggests that he's back with an agency right?[/sp][/QUOTE] Based from what I remember, yes. [sp]Doesn't Diana say "Welcome back 47"[/sp]?
[QUOTE=Daniellynet;38668242]Based from what I remember, yes. [sp]Doesn't Diana say "Welcome back 47"[/sp]?[/QUOTE] I hope so, as much as I enjoyed Absolution's approach on the story, I much prefer the idea that he's a hired hitman
I had an idea last night as i was killing everyone in the barbershop predator style. what if they had a replay mode for hitman after you beat a level that basically shot you playing the level from the perspective of the enemy. so basically you'd have a movie seeing the level from the other side of the coin. it's probably an incredibly difficult thing to do right but if done right i'd imagine it could be a cool thing to watch optionally after a level. just no matter what the video never goes beyond 5 minutes long, the game would know how to crop the entire recording and edit it so only the important parts. it would be like a badass moments hightlights from that level through the eyes of your victims.
But my victims never see it coming [img]http://www.kirupa.com/forum/images/smilies/hitman.gif[/img]
that's the whole point. one moment the cam is focused on some guard, the camera focuses on something else and then pans back and he's just gone
[QUOTE=NeoSeeker;38668521]I had an idea last night as i was killing everyone in the barbershop predator style. what if they had a replay mode for hitman after you beat a level that basically shot you playing the level from the perspective of the enemy. so basically you'd have a movie seeing the level from the other side of the coin. it's probably an incredibly difficult thing to do right but if done right i'd imagine it could be a cool thing to watch optionally after a level. just no matter what the video never goes beyond 5 minutes long, the game would know how to crop the entire recording and edit it so only the important parts. it would be like a badass moments hightlights from that level through the eyes of your victims.[/QUOTE] Playing the Cornfield while sneakingly killing everyone off and leave a few bodies on the paths would be really fun to watch then. Example: Guard's buddy just disappeared in the tall grass, suddenly he spots one of the dead targets besides the field on the path. He goes to investigate, buddy isn't back yet, he checks the dead target. Sudden heavy rustling, followed by a knife to the head.
[QUOTE=Bullet100;38665089]Wish I could play the game... [url]http://i.imgur.com/ts6dl.png[/url] I Verified Integrity of Game Data Updated my drivers Disabled "Exclusive Fullscreen" Disabled AVG Disabled SSAO and Global Illumination Patch didn't help[/QUOTE] JUST found a fix to my problem...had to lower MSAA from 8x to 4x. Can finally play the [I]second[/I] level!
[QUOTE=Bullet100;38670509]JUST found a fix to my problem...had to lower MSAA from 8x to 4x. Can finally play the [I]second[/I] level![/QUOTE] I presume you didn't know that MSAA is probably the most intensive setting.
I really, really hope the next hitman becomes more about 47 being a hitman, and less about a long story and stuff. I loved Blood money, and the whole feeling of going from hit to hit made me feel like the hitman. I feel like they tried to make the whole hitman thing with hits and assasinations fit into the story only because it was a "Hitman" game, but to be honest, they didnt make it work on most missions. The one in hope was great, but the missions later in the campaign [sp]the whole "kill the whole town because 47 may be in here, instead of waiting for him to go out of the town" [/sp] were really just idiotic. From that point on the game wasnt really about assasination any more, but it was a weird chase after some people you had to kill because you had to kill them.
[QUOTE=NeoSeeker;38662355]you should really read a guide or something before saying there aren't many ways to kill someone.[/QUOTE] The first two levels should have interested me enough in the game that I didn't get bored, I know that sounds like I'm childish or that I have no attention span but would that not be a big focus at the beginning of the game? I saw two ways to kill people in the "tutorial" level which should have accustomed you to choice if the rest of the game has as much freedom as people say. You either shoot the gangsters or you sneak past them. It was also just a straight path to the final area with nothing else to explore. There's no other interaction with the world besides that. In Absolution's tutorial level you can at least take a variety of routes at certain parts. In the second level I got bored so fast after I beat it I couldn't bear to go on, and if the levels after that were so amazingly interesting and filled with unique ways to get your contract done it's the developers fault for making the beginning not enticing enough for me to continue. It kind of built up on itself, the wonky controls and bad inventory system felt like they belonged on a console, and that already put me off. From the first two levels of Bloodmoney compared to the first two levels of Absolution I cannot think of one thing that Bloodmoney did better. I was so disappointed in blood money that I actually feared that Absolution would be a lot like it and that I might regret my decision to pre-purchase the game. While people complain about Absolution not being like Bloodmoney, I'm quite thankful it's not.
Just finished that. Was pretty fun. I am completely satisfied with my purchase.
So if [sp]47 was working for Diana the whole time, why the fuck didn't the game just switch to mission based hits of you killing all the agency members with Diana's funding and info, that would have been way better[/sp]
[QUOTE=The very best;38672628]So if [sp]47 was working for Diana the whole time, why the fuck didn't the game just switch to mission based hits of you killing all the agency members with Diana's funding and info, that would have been way better[/sp][/QUOTE] Haven't we talked about this before? it's not blood money 2.0.
[QUOTE=JCDentonUNATCO;38671871]The first two levels should have interested me enough in the game that I didn't get bored, I know that sounds like I'm childish or that I have no attention span but would that not be a big focus at the beginning of the game? I saw two ways to kill people in the "tutorial" level which should have accustomed you to choice if the rest of the game has as much freedom as people say. You either shoot the gangsters or you sneak past them. It was also just a straight path to the final area with nothing else to explore. There's no other interaction with the world besides that. In Absolution's tutorial level you can at least take a variety of routes at certain parts. In the second level I got bored so fast after I beat it I couldn't bear to go on, and if the levels after that were so amazingly interesting and filled with unique ways to get your contract done it's the developers fault for making the beginning not enticing enough for me to continue. It kind of built up on itself, the wonky controls and bad inventory system felt like they belonged on a console, and that already put me off. From the first two levels of Bloodmoney compared to the first two levels of Absolution I cannot think of one thing that Bloodmoney did better. I was so disappointed in blood money that I actually feared that Absolution would be a lot like it and that I might regret my decision to pre-purchase the game. While people complain about Absolution not being like Bloodmoney, I'm quite thankful it's not.[/QUOTE] I agree that they didn't do a great job at drawing attention to what the game is like in the first two levels. But I'd say go and try the third mission and see how you like that one. I don't get what you mean about the inventory system being bad, Skyrim's inventory was bad, Blood Money's is just an item wheel that you can control with the scroll wheel. [editline]2nd December 2012[/editline] [QUOTE=The very best;38672628]So if [sp]47 was working for Diana the whole time, why the fuck didn't the game just switch to mission based hits of you killing all the agency members with Diana's funding and info, that would have been way better[/sp][/QUOTE] Who said that he was [sp]working for her the whole time, couldn't he have just found out after he got the girl safe? It was implied to me that the last contract was a hit commissioned by Diana after she felt it was OK to come out of hiding to 47.[/sp]
Can you complete contracts multiple times and stack up the money rewards?
[QUOTE=Bullet100;38672859]Can you complete contracts multiple times and stack up the money rewards?[/QUOTE] You have to get a higher score each time.
[QUOTE=peterson;38672936]You have to get a higher score each time.[/QUOTE] And you only get the extra money, So if your score is 100 higher than last time you get 100 dollars.
I have to say i'm quite surprised i ended up with no denial that this game was everything i wanted. pre release it all looked good. then i started playing the game and it started to fade. then the game got better and i realized the game seems to flow much more nicely cut up into these little bits rather than one giant fuckoff level. that and the fact that there are fuckloads of maps and afaik you can use any one of them to make a contract. plus the easiest difficulty looks like it would be a blast to play.
Holy fuck I have no idea what happened in the ending scene. [sp]Why can't 47 use a pair of binoculars instead of a sniper rifle???[/sp] [editline]2nd December 2012[/editline] [sp]Also for the Praetorians I just instinct shot them in the face when they popped out of cover. A+ assassins agency would kill again.[/sp]
[QUOTE=Zeb Brown;38672671]Haven't we talked about this before? it's not blood money 2.0.[/QUOTE] Uh? blood money wasn't the only hitman to do mission based levels, you understand that right? [editline]2nd December 2012[/editline] It's just generally a better concept to do it mission based, the whole idea of having filler levels in between where I had to sneak or kill a bunch of dudes was a neat idea, but overall I just wanted to get to the assassinations Could have had a nice mix of both old hitman style assassinations and the current escapes/police dodging.
[QUOTE=Hunterdnrc;38673983]Holy fuck I have no idea what happened in the ending scene. [sp]Why can't 47 use a pair of binoculars instead of a sniper rifle???[/sp] [/QUOTE] Because [sp]he cant be assed to buy them again[/sp]
I've been wanting to play the Hitman games for quite some time, so last weekend I got myself the box with the 4 Hitman games ( all of them except for Absolution). and so far, so good. It's a hard game but I enjoy it. I'm playing Contracts, and I'm a bit stuck on the mission at the Hunting Party in England. So frustrated. Uuuh.
[QUOTE=NeoSeeker;38668521]I had an idea last night as i was killing everyone in the barbershop predator style. what if they had a replay mode for hitman after you beat a level that basically shot you playing the level from the perspective of the enemy. so basically you'd have a movie seeing the level from the other side of the coin. it's probably an incredibly difficult thing to do right but if done right i'd imagine it could be a cool thing to watch optionally after a level. just no matter what the video never goes beyond 5 minutes long, the game would know how to crop the entire recording and edit it so only the important parts. it would be like a badass moments hightlights from that level through the eyes of your victims.[/QUOTE] Would it be that difficult to just make the NPC's cone of vision recorded and saved for a replay? It would be a very cool feature for when you throw a knife at somebodys head, watch them look towards 47 and then an axe flies at the screen at full speed
[QUOTE=Coffee;38666232]I went exploring on the wrestling level and I just [sp]dropped the lights on him and it crushed him, then I walked away[/sp][/QUOTE] For anyone wanting silent assassin doing it this way,[sp]use wrenches/screwdrivers to distract and subdue the 2 guards, and wait til Sanchez throw the guy he's wrestling with to the side so the lights only smushes your target.[/sp]
I completed Absolution fairly quick, and I have to be honest that I enjoyed completing Blood Money more. Absolution has tons of dark levels, which doesn't appeal to me. It's a great game, but I just like it when you have to play in more "casual" environments, like public places, with a nice sunny weather. I also think it's a shame that they didn't make more daylight levels, because they're damned good at it. The first level where you have to drag the guy who talk with his doctor, out the window, has an amazing sunset view, which shows how good they are at making beautiful scenery, which doesn't work the same with the dark and creepy places you mostly run around in, in my opinion.
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