Hitman series Megathread - "Names are for friends, so i don't need one"
3,786 replies, posted
[QUOTE=darth-veger;38502302]
• The humor is dark and gritty, for example in one of the levels there is a mug with a hobo in front of it who is reading a magazine, 47 then throws some money in the mug and the hobo screams "There's coffee in there you fucker!!"[/QUOTE]
Later on you see the hobo again and he covers his coffee and cowers away.
[QUOTE=seroyal223;38502378]Blood Money is one of the best and most replayable games of all time, that's why people want this game to be more like Blood Money. The bottom line is that it will be a very fun game but nowhere near as replayable as Blood Money. A year from now people will have forgotten about it, and by time the next Hitman game is announced people will be saying "please don't make it like Absolution"[/QUOTE]
Contracts?
People keep saying that but it isn't like blood money had THAT many options. There were like 2-3 special ways to kill a guy and several times he would be alone where you could fiberwire him.
[QUOTE=seroyal223;38502378]Blood Money is one of the best and most replayable games of all time, that's why people want this game to be more like Blood Money. The bottom line is that it will be a very fun game but nowhere near as replayable as Blood Money. A year from now people will have forgotten about it, and by time the next Hitman game is announced people will be saying "please don't make it like Absolution"[/QUOTE]
Not really, Contracts mode will make it infinitely more replayable than Blood Money.
[QUOTE=peterson;38502394]Contracts?[/QUOTE]
Sure Contracts will definitely add some replayability but I think even that will fall flat since the levels seem to be very small for the most part and a lot of them are set in hostile areas, as opposed to big public areas where you can hide in plain sight.
It's not a coincidence that Eurogamer gave this game 7/10 and on the very same day they publish a retrospective of Blood Money gushing over how sublime it was and still is. This is clearly a pretty well made game that does offer some valid improvements to the series but that totally fails to capture the basic essence of what makes Hitman so sublimely replayable. It'll be a fun play, but it won't last
Preloading now, here's to hoping I can play it by tonight.
Badly translated 'Verdict' of the review
[IMG]http://i.imgur.com/i6E5M.jpg[/IMG]
[QUOTE=BloodFox1222;38502401]People keep saying that but it isn't like blood money had THAT many options. There were like 2-3 special ways to kill a guy and several times he would be alone where you could fiberwire him.[/QUOTE]
Watch those insane speedruns some guy on SA made, if you know what you're doing there really are no limits.
[QUOTE=robersdee;38502207]
I'll tell you why, because the series worked up to blood money and by then (part from a few clunky mechanics, melee etc) they had it nailed absolutely perfect. The sandbox, the freedom, the ability to choose your weapons and MANUALLY save. They had the formula polished to a bald head like shine, then they release this derpy, consolised, restrictive, linear nonsense.
[/QUOTE]
I just played through Blood Money again recently because of the new Hitman coming out, and it's really not as amazing as people are saying.
Sure it's still fun, but the levels are actually pretty small (smaller than I remember!), and the AI is absolute shit.
And there really wasn't that much freedom besides being able to disguise yourself and quickly kill the target and finish the level, but now that seems harder to accomplish, which is better and adds more gameplay value.
Also manual saves shouldn't even matter, I played Blood Money without saves and I'm gonna do it for Absolution too.
[QUOTE=locojaws;38502569]I just played through Blood Money again recently because of the new Hitman coming out, and it's really not as amazing as people are saying.
Sure it's still fun, but the levels are actually pretty small (smaller than I remember!), and the AI is absolute shit.
And there really wasn't that much freedom besides being able to disguise yourself and quickly kill the target and finish the level, but now that seems harder to accomplish, which is better and adds more gameplay value.
Also manual saves shouldn't even matter, I played Blood Money without saves and I'm gonna do it for Absolution too.[/QUOTE]
The AI is definitely poor but the game did come out 6 years ago. The AI in this game looks way better and so do some other mechanics, but they've placed those improvements in the confines of largely linear levels and a game more focused on sneaking through hostile areas and getting from point A to point B then going through hide-in-plain-sight areas to find your target and kill him.
From reading the reviews and watching playthroughs on Youtube it really seems like there's no weight to killing guards. If you're in a linear level where the only characters are hostile guards, and your two options are to sneak past them or kill them, what's really the difference?
[QUOTE=G-Strogg;38502517]Watch those insane speedruns some guy on SA made, if you know what you're doing there really are no limits.[/QUOTE]
Any link to those speedruns? It seems interesting.
[QUOTE=seroyal223;38502679]The AI is definitely poor but the game did come out 6 years ago. The AI in this game looks way better and so do some other mechanics, but they've placed those improvements in the confines of largely linear levels and a game more focused on sneaking through hostile areas and getting from point A to point B then going through hide-in-plain-sight areas to find your target and kill him.
From reading the reviews and watching playthroughs on Youtube it really seems like there's no weight to killing guards. If you're in a linear level where the only characters are hostile guards, and your two options are to sneak past them or kill them, what's really the difference?[/QUOTE]
There was no weight to killing guards in Blood Money either, other than a slight change in the Newspaper article.
[QUOTE=goluffy;38502687]Any link to those speedruns? It seems interesting.[/QUOTE]
They have really weird titles so I can't find them just by regular searching, but they're sick. He completes the opera level in 44 seconds with Silent assassin rankings. Not a single level takes him more than 4-5 minutes.
Adam Sessler did a review on this
[media]http://www.youtube.com/watch?v=5AwhhaCrSrI[/media]
[QUOTE=Sommoch;38502693]There was no weight to killing guards in Blood Money either, other than a slight change in the Newspaper article.[/QUOTE]
Sure, but my point is that Blood Money made it viable to play a certain way and not be detected. It's gives a genuine thrill to strangle all the guards in the wedding level silently, and then leave with the guests unaware that anything happened. If all of the sudden you're in a small level where the only other NPC's [I]are[/I] guards who will shoot you on sight, where's the thrill? At that point it literally just becomes Splinter Cell Conviction, and I'm not trying to be fastidious by bringing that game up, that just is really the game it reminds me of the most.
This game is getting really weird reviews, some are up, and some are down. GameTrailers just reviewed it a 6.9. What a fuckin joke!
[QUOTE=seroyal223;38502796]Sure, but my point is that Blood Money made it viable to play a certain way and not be detected. It's gives a genuine thrill to strangle all the guards in the wedding level silently, and then leave with the guests unaware that anything happened. If all of the sudden you're in a small level where the only other NPC's [I]are[/I] guards who will shoot you on sight, where's the thrill? At that point it literally just becomes Splinter Cell Conviction, and I'm not trying to be fastidious by bringing that game up, that just is really the game it reminds me of the most.[/QUOTE]
Who says that this game doesn't make it viable? And if anything a smaller level would be more thrilling due to the increase in difficulty.
At this point seroyal, you're just grabbing at straws and assumptions. I highly doubt there's a single level in Absolution where you cannot take out all the guards remaining undetected if you wished.
Also I have no idea how you related to what you just said with Splinter Cell Conviction at all.
[QUOTE=Jojje;38501171]someone should make a 47 twitter account
@agentfourseven
"hung out in a trash can for 20 minutes to pop out and shoot a guy in the head #myjobsucks"[/QUOTE]
Looks like its been made.
Also this game has me a bit worried a little because of it just being based in the USA, I hope there is a good variety of missions or something, Probably going to wait for some user reviews
[QUOTE=PieClock;38502922]Who says that this game doesn't make it viable? And if anything a smaller level would be more thrilling due to the increase in difficulty.
At this point seroyal, you're just grabbing at straws and assumptions. I highly doubt there's a single level in Absolution where you cannot take out all the guards remaining undetected if you wished.
Also I have no idea how you related to what you just said with Splinter Cell Conviction at all.[/QUOTE]
I'm certainly not grasping for straws, I want the game to be great, but I can't ignore what I'm reading in reviews and seeing in gameplay walkthroughs. Maybe I'm not articulating my point that well, so I'll just copy this paragraph from the Eurogamer review that perfectly illustrates the difference between Blood Money and what this game does:
[quote]Hitman is a simple concept: someone gives you a target, or targets, and you take them out. The genius of it is the way the designers let you do that. [B]It's not just about deciding whether to sneak past people or get into a gun-fight[/B] - it's about slowly tracking the movements of people through large environments and observing the ways you can manipulate them and their surroundings to bring about their downfall. Perhaps you place explosives where you know they'll wander, or maybe you arrive just in time to nudge them over a railing into a deserted alleyway, and often you do all this dressed in borrowed clothes that conceal your identity from all but the most detailed investigation.[/quote]
The bolded part is essentially what this game does in not all of it's levels, but many of them. If your target is simply a door at the end of a series of corridors, and your two methods for reaching that door are sneaking past or killing everybody, then what exactly is the difference between that and Splinter Cell Conviction?
[QUOTE=darth-veger;38502487]Badly translated 'Verdict' of the review
[IMG]http://i.imgur.com/i6E5M.jpg[/IG][/QUOTE]
Aha?
I am skeptical on the game being longer than ~24 hours of gameplay or more. Which is how long it took me to complete Deus Ex: HR, every time, 3 times so far. I fucking love that game.
Maybe it's because I used stealth so much, though. And took time doing stuff. Who knows.
[QUOTE=seroyal223;38503021]I'm certainly not grasping for straws, I want the game to be great, but I can't ignore what I'm reading in reviews and seeing in gameplay walkthroughs. Maybe I'm not articulating my point that well, so I'll just copy this paragraph from the Eurogamer review that perfectly illustrates the difference between Blood Money and what this game does:
The bolded part is essentially what this game does in not all of it's levels, but many of them. If your target is simply a door at the end of a series of corridors, and your two methods for reaching that door are sneaking past or killing everybody, then what exactly is the difference between that and Splinter Cell Conviction?[/QUOTE]
As has been said before, the game is story focused. There's the story mode which you'll have your occasional get from A to B. Thing is, they must have realized the exact problem you're describing, because contracts mode is pretty much the solution to this problem. To go back to any point of the game and eliminate designated targets by tracking their movements and waiting for the opportune moment.
Not every map in the game is going to be as huge as Blood Money, but saying there's 50 of them I'm doubting there's not a good amount of maps that have enough meat put into them to be worthy of a decent amount of contracts gameplay.
They could have just left contracts mode out and only gave you the hits in the story, but they came up with a huge and brilliant solution.
[QUOTE=locojaws;38502569]
Also manual saves shouldn't even matter, I played Blood Money without saves and I'm gonna do it for Absolution too.[/QUOTE]
You shouldn't save either.
It takes away the OH FUCK, I got spotted part away when you can just reload right away.
No fun in that.
[QUOTE=seroyal223;38503021]
If your target is simply a door at the end of a series of corridors, and your two methods for reaching that door are sneaking past or killing everybody, then what exactly is the difference between that and Splinter Cell Conviction?[/QUOTE]
Conviction doesn't give you a shitty negative score for killing everyone in your way.
[QUOTE=Daniellynet;38503174]Aha?
I am skeptical on the game being longer than ~24 hours of gameplay or more. Which is how long it took me to complete Deus Ex: HR, every time, 3 times so far. I fucking love that game.
Maybe it's because I used stealth so much, though. And took time doing stuff. Who knows.[/QUOTE]
I spent 76 hours in Blood Money according to Steam so i think it could be right
[QUOTE=xianlee;38502989]Looks like its been made.
Also this game has me a bit worried a little because of it just being based in the USA, I hope there is a good variety of missions or something, Probably going to wait for some user reviews[/QUOTE]
I'm just over half way through the game and the missions have good variety, changing from Chinatown and Back Alleys/Strip Clubs, to small towns in the middle of South Dakota, to huge Scientific Facilities.
[QUOTE=Sommoch;38503240]I'm just over half way through the game and the missions have good variety, changing from Chinatown and Back Alleys/Strip Clubs, to small towns in the middle of South Dakota, to huge Scientific Facilities.[/QUOTE]
If I can ask you, are the maps more linear or are they actually more open world than what one would first see?
[QUOTE=TheWhiteFox1;38502753]Adam Sessler did a review on this
[/QUOTE]
Thanks.
I went from sure, no problem I can wait 2 more days to I need to play it right now. D:
[QUOTE=Lyonidis;38503333]If I can ask you, are the maps more linear or are they actually more open world than what one would first see?[/QUOTE]
Some levels are very small and linear. (Strip Club and Library for example), but then there are levels like Chinatown, South Dakota and the Scientific Facilities. Which offer much more choice and are pretty damn big.
[QUOTE=PieClock;38503190]As has been said before, the game is story focused. There's the story mode which you'll have your occasional get from A to B. Thing is, they must have realized the exact problem you're describing, because contracts mode is pretty much the solution to this problem. To go back to any point of the game and eliminate designated targets by tracking their movements and waiting for the opportune moment.
Not every map in the game is going to be as huge as Blood Money, but saying there's 50 of them I'm doubting there's not a good amount of maps that have enough meat put into them to be worthy of a decent amount of contracts gameplay.
They could have just left contracts mode out and only gave you the hits in the story, but they came up with a huge and brilliant solution.[/QUOTE]
You're right, and I really do think the developers wanted to make a great Hitman game but I believe they were seriously limited by both publisher demands and console limitations (which one of the developers blamed the game's limitations on last week in a seemingly preemptive act of damage control). Contracts mode will give the game some meat, but at the end of the day it was clearly a mistake to do a story focused game, because the franchise never needed that and the story seems to be actively awful. I just hope that with the next game they can combine Blood Money's design ethic with the addition of contracts mode and any other mechanical improvements they've added.
[QUOTE=Lyonidis;38503213]Conviction doesn't give you a shitty negative score for killing everyone in your way.[/QUOTE]
Yeah, but that's just a score. It's an arbitrary number at the end of a level and it's no substitute for intuitive level design and genuine player thrills.
I just hope we can disable the score showing on the lower difficulty levels so I can have some fun without seeing me getting punished for killing everyone.
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