Hitman series Megathread - "Names are for friends, so i don't need one"
3,786 replies, posted
[QUOTE=seroyal223;38503377]
Yeah, but that's just a score. [/QUOTE]
The notoriety system would like to have a word with you.
[QUOTE=Daniellynet;38503435]I just hope we can disable the score showing on the lower difficulty levels so I can have some fun without seeing me getting punished for killing everyone.[/QUOTE]
Best way to do that is on 'Create a Contract' as your score isnt tracked until you replay your created contract, even then your massacre can be something that people can try beating.
I just played some Hitman 2 for the first time in what feels like forever.
Holy shit, I forgot how hard it was. I love how smart the AI is. You can't run while disguised, your fiber wire actually brings attention, you can't follow someone for too long without them freaking out, and the guards even seem to realize that they've never seen you before, so they'll be extra cautious around you. I'm glad some of these features are coming back in Absolution.
Can't wait for the game to come out already. I have it preloaded and everything.
As a side note, i'm currently 12/20 missions in and my current playtime just from campaign is 14 hours. With another 2 hours from doing contracts.
I have depended on reviews for so long, that i find it hard now, even tho i KNOW that reviewers are retarded to shake the fact the game might be bad. Rate me dumb for this because i truly know i am for buying into places like gamespot, gametrailers and all that bullshit.
[QUOTE=Cairn Trenor;38503599]I have depended on reviews for so long, that i find it hard now, even tho i KNOW that reviewers are retarded to shake the fact the game might be bad. Rate me dumb for this because i truly know i am for buying into places like gamespot, gametrailers and all that bullshit.[/QUOTE]
I don't understand the mentality that reviewers are retarded, this seems to just be a defense mechanism when people don't want to actually discuss the possibility that a game will be disappointing. Sites like RPS and Eurogamer are incredibly well written, RPS especially as it's an independent site. The reviews that I've read from these sites seem to understand perfectly what made Blood Money so brilliant and what makes this game decidedly not. All the reviews concede that the game has fun moments, but that's it's disappointing overall and a step back. Is that really so hard to believe to the point where the reviewers must be lying or mentally disabled?
[QUOTE=Cairn Trenor;38503599]I have depended on reviews for so long, that i find it hard now, even tho i KNOW that reviewers are retarded to shake the fact the game might be bad. Rate me dumb for this because i truly know i am for buying into places like gamespot, gametrailers and all that bullshit.[/QUOTE]
Relax, Nothing strange about getting worried over a game you are hyped about. But sometimes reviews aren't all that, F.E.A.R 3 got trashed by most people but i still had a huge blast playing it through coop.
[QUOTE=seroyal223;38503766]I don't understand the mentality that reviewers are retarded, this seems to just be a defense mechanism when people don't want to actually discuss the possibility that a game will be disappointing. Sites like RPS and Eurogamer are incredibly well written, RPS especially as it's an independent site. The reviews that I've read from these sites seem to understand perfectly what made Blood Money so brilliant and what makes this game decidedly not. All the reviews concede that the game has fun moments, but that's it's disappointing overall and a step back. Is that really so hard to believe to the point where the reviewers must be lying or mentally disabled?[/QUOTE]
Yeah that too, i will openly admit that i and most others get defensive when games we have been hyping over get low ratings.
[QUOTE=Cairn Trenor;38503846]Yeah that too, i will openly admit that i and most others get defensive when games we have been hyping over get low ratings.[/QUOTE]
Yeah and I understand that feeling totally, but I feel that it's better to be open about these things and discuss the game design in an honest manner, that way you can really grow to understand what makes certain games so good and others so lacking.
Here's a quote from an article Tom Francis (the PC Gamer reviewer) wrote about Blood Money years ago that perfectly illustrates what I was trying to say above:
[quote][B]Public areas:[/B] without these it’s just a stealth game, a simplistic and degenerate genre compared to Hitman’s actual multi-faceted magnificence. Masses of Hitman missions have lacked a space for you to move around in without disguise or subterfuge, a calm initial phase to the hit in which you can observe patterns and plan your approach. Wonderfully every single one of Blood Money’s jobs includes one, and it ensures you the quintessential Hitman experience – walking around unnoticed, observing routines, seeing a social situation in a killer’s terms: who can be taken out quietly, where the body will go, how attention can be diverted from that door. These considerations exist in hostile environments too, but it’s a stressful and constrictive situation. It’s only fun when you’re allowed to be there, but not to do what it is you must do. It adds an element of audacity: when everyone’s out to get you, killing is just a survival tactic. In Hitman, everyone’s happily going about their lives in normal society, and you’re going to stride in and do something massive and terrible and get away with it[/quote]
He wrote this before Absolution was even announced, but this perfectly explains why he gave Absolution a 65 and why it's not satisfying to play through a small, hostile level. Here's the full article, it's a really good read (I'm probably going to have to reinstall Blood Money now):
[url]http://www.pentadact.com/2006-09-23-blood-money-and-sex/[/url]
Rock Paper Shotgun did a review.
[url]http://www.rockpapershotgun.com/2012/11/18/wot-i-think-hitman-absolution/[/url]
You should really go play through blood money again seroyal223, I don't know how long ago you played it but i think you are over-estimating the size of the levels.
It is pre-loaded. My body is ready.
[QUOTE=BloodFox1222;38503922]You should really go play through blood money again seroyal223, I don't know how long ago you played it but i think you are over-estimating the size of the levels.[/QUOTE]
I'm not saying the levels are massive, New Life was tiny. Some were quite large though (the hotel/casino level) and regardless of their size the point is that they were open, public areas that you were allowed to be in as opposed to hostile areas where stealth is a survival tactic. Absolution could feature the biggest Hitman level of all time but if it was only filled with hostile guards it would still be meaningless
[QUOTE=seroyal223;38503998]I'm not saying the levels are massive, New Life was tiny. Some were quite large though (the hotel/casino level) and regardless of their size the point is that they were open, public areas that you were allowed to be in as opposed to hostile areas where stealth is a survival tactic. Absolution could feature the biggest Hitman level of all time but if it was only filled with hostile guards it would still be meaningless[/QUOTE]
All the Casino had was a Lobby, Cramped Casino and 2(?) floors of corridors with small rooms. That is hardly a large level.
For all the Dutch Hitman fans out there
[t]http://i.imgur.com/xWhcC.jpg[/t]
[QUOTE=Janus Vesta;38500107]WTF? He's praising the theme park tutorial as being open? It was a completely linear level that wouldn't let you progress until you did exactly what it told you to.
People are also saying it doesn't have the 'huge open levels of Blood Money'. Excuse me? Blood Money only had a couple of large levels and even then they weren't that big. There's some rediculous rose-tinted glasses complaining going on from reviewers. I mean I replayed Blood Money last week and it's not nearly as open and freeform as people make it out to be, and from what I've seen Absolution is very similar level design wise.[/QUOTE]
That's TB for you, he's either love or hate when it comes to games. Game doesn't have 120FOV option? Horrible game, game does have 120FOV? GOTY.
Anyone know if there's a bigger version of this image around? It's awesome looking.
[img]http://puu.sh/1rIcK[/img]
[QUOTE=seroyal223;38503998]I'm not saying the levels are massive, New Life was tiny. Some were quite large though (the hotel/casino level) and regardless of their size the point is that they were open, public areas that you were allowed to be in as opposed to hostile areas where stealth is a survival tactic. Absolution could feature the biggest Hitman level of all time but if it was only filled with hostile guards it would still be meaningless[/QUOTE]
Sure most of the levels had what you could call public areas but you still needed to get knee-deep in guarded territory to get your targets.
[QUOTE=Starship;38504040]That's TB for you, he's either love or hate when it comes to games. Game doesn't have 120FOV option? Horrible game, game does have 120FOV? GOTY.[/QUOTE]He is really obsessed with fov in everything he plays he complains about it
I'm not sure who to believe. I like both Adam Sessler and Rock Paper Shotgun, but their reviews of the game are almost completely opposite of each other.
TB is a nob. Sometimes he knows what he's talking about, but a lot of times I feel he plays badly at games purposely so he has his own shitty vindication of why something is garbage.
[QUOTE=seroyal223;38503879]Yeah and I understand that feeling totally, but I feel that it's better to be open about these things and discuss the game design in an honest manner, that way you can really grow to understand what makes certain games so good and others so lacking.
Here's a quote from an article Tom Francis (the PC Gamer reviewer) wrote about Blood Money years ago that perfectly illustrates what I was trying to say above:
He wrote this before Absolution was even announced, but this perfectly explains why he gave Absolution a 65 and why it's not satisfying to play through a small, hostile level. Here's the full article, it's a really good read (I'm probably going to have to reinstall Blood Money now):
[url]http://www.pentadact.com/2006-09-23-blood-money-and-sex/[/url][/QUOTE]
The thing is, absolution is not completely LACKING those areas that he speaks so highly of. Sure, the presence of the hostile, linear areas is certainly not a boon, but that isn't the entire game.
From the cutscenes and dialogue, I think it is generally well written. The audio track still sounds amazing. It may not have been the best idea to divert to more of a story approach, but the story is not terrible. They added in contracts, as pointed out many times in this thread, for specifically that reason. So if we didn't like the story, we could still just waggle our epeens about with our high scores and silent executions using only fiber wire, etc.
Which is why I called you out when you compared it to Conviction. That was a little extreme. In fact, in Adam's review, he mentioned with pretty damn good evidence that the game still strongly supports a stealthy playstyle, and will punish you for going on a murder spree.
Another thing: people have been calling blood money the "one in a million" sequel, and Absolution has damn big shoes to fill. Sort of the same problem that Portal 2 had, if you think about it. The predecessor set the bar so high that if the successor was more lacking, it would not be a good situation for it. Personally, I can deal with hostile environments, as I am probably going to just knock someone out, borrow their clothes, and walk past patrols using instinct, and cause distractions if I can't.
I am probably going to mostly be doing contracts after the first campaign, though, but that is just me.
[QUOTE=A big fat ass;38504087]I'm not sure who to believe. I like both Adam Sessler and Rock Paper Shotgun, but their reviews of the game are almost completely opposite of each other.[/QUOTE]
Adam Sessler seems to be the guy that can be a bit more laid back and have fun with a game for what it is rather than comparing the shit out of it against other games. RPS aren't, they seem like the type of guys who play a game and pay so much attention to the technical aspects and such along with comparing it to other titles that they don't enjoy the game as much. I've never really liked RPS's reviews for that reason.
[QUOTE=BloodFox1222;38503922]You should really go play through blood money again seroyal223, I don't know how long ago you played it but i think you are over-estimating the size of the levels.[/QUOTE]
It's not about the size, it's the openness.
And anyhow, even if it wasn't that open, it set the idea. A brilliantly executed idea for that time. It set the idea that Absolution was supposed to improve upon, but instead, they scrapped it and went for a more casual-friendly approach.
[QUOTE=BloodFox1222;38504054]Sure most of the levels had what you could call public areas but you still needed to get knee-deep in guarded territory to get your targets.[/QUOTE]
Best example of this is the final hit mission, [sp]In the White House, targets are the VP and Mark III.[/sp]
The public area is really small, and the disguise you are needing is in a really well-guarded area, and everything beyond that is a non-friendly territory.
[sp]Good thing you can take advantage of the AI of two really slowly patrolling guards at the spawn, get one of them slightly off their path with a dropped item, subdue him, and have enough time to hide him behind the bus. [/sp]
[QUOTE=A big fat ass;38504087]I'm not sure who to believe. I like both Adam Sessler and Rock Paper Shotgun, but their reviews of the game are almost completely opposite of each other.[/QUOTE]
I'd trust Sessler more, if only because he's just working with the guys who left TechTV ages ago, and they know their shit a lot.
RPS is great and all and I miss their RSS, but I'd get the game.
What people don't realise is that this is probably what Conviction would have been if they didn't completely remove stealth in it. Not joking.
I'm in the same boat as most about reviews but I've took the plunge anyway, been waiting too long for a new hitman game and it was only £17 from green man gaming
[QUOTE=G-Strogg;38504215]What people don't realise is that this is probably what Conviction would have been if they didn't completely remove stealth in it. Not joking.[/QUOTE]
Absolution gameplay reminds me of Chaos Theory gameplay.
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