Hitman series Megathread - "Names are for friends, so i don't need one"
3,786 replies, posted
Man am I glad I preordered this.
And my loving grandfather has decided to sponsor my new computer rig with money so I'll be able to get a good computer going before it comes out.
Jolly good!
that trailer would have given me a hardon but it made my dick fall off.
seriously though. all those close combat weapons. imagine doing a run through of an entire level silently killing everyone you can with just the improvised weapons.
[editline]17th September 2012[/editline]
also i hope more guns than just the silverballers, the m4, spas 12 and w2000 can have that feeling like it's your signature weapon.
that's kind of a problem i have with bloodmoney (it would be much bigger if there were more pistols). only really the silver ballers feel like your signature weapon because you can only upgrade them and you also start with more ammo in a "signature weapon" than you do with a normal one.
what if i wanna go dirty harry and have a .44 (i'm pretty sure i saw the exact signature dirty harry .44 in the trailer) as a sidearm? it would be awesome for playing like a maniac. basically use environmental weapons for all kills possible but on the chance i get caught i whip out the .44, use point shooting and then get the hell out of there before anyone finds me.
[editline]17th September 2012[/editline]
also it looks like they fixed the fuck [B]HORRIBLE[/B] weapon offsets that were in bloodmoney.
how hitman held guns in blood money... well whoever was responsible for hitman's hand placement on most guns should have been shot for being such a lazy shit.
I'm so glad that the sniping looks pretty much identical to sniper challenge, it was a lot of fun.
every hitman game needs a sword.
Seems like they finally added good bullet decals ( and not the tiny shitholes that disappeared in about 10 seconds in BM ) and fixed the godawful physic engine ( somewhat, at least ).
Preordering now.
Oh man, I just got excited from that trailer. Now I just need to finish all my other singleplayer games before november so I can justify buying this.
It's fun how much work always goes into the weaponry of Hitman-games, yet if you play it right, you don't use any of them once. I guess it's a way to make it diverse and stuff.
more like attention to detail and the dynamic properties of a game which in turn exponentially increase replay value.
like they take everything, big and small, that has to do with gameplay and flesh it out as much as possible and put depth where others wouldn't even think to be worth it.
in fact i'm pretty sure hitman was the game series that took stealth and real action and blended them seamlessly.
i remember in codename 47 there were times where you had to use your guns.
the reason why hitman is such a good game series is that it isn't a "genre game", as in it doesn't adhere to one genre at all. if you were to define hitman genre wise you'd have to use multiple genres to describe it. it isn't just a stealth game, nor just an action game. it also isn't black and white either, it's not either just stealth or action, you can have your own perfect blend of a brilliant quiet graceful dance of death or a big clumsy rampage or anything inbetween those two things and everything else outside the box.
[QUOTE=Rombishead;37702790][MEDIA]http://www.youtube.com/watch?v=azNvfN60daQ[/MEDIA][/QUOTE]
Now I know why they added instinct because at 1:30 devs can't aim for shit.
[editline]18th September 2012[/editline]
[QUOTE=Eltro102;37704336]I wonder if you dismember someone with the sword you have to move their limbs one by one to a hiding place?[/QUOTE]
That would be harder to hide than a dead body due the the excessive blood spewing everywhere making a trail.
I doubt they can't aim, firing full auto and lets see you making every bullet hit the target.
I saw about half of the bullets go right over the guy.
You can turn instinct off so who cares?
it seems like no one really has anything to gripe about this game anymore.
it's the same game we all know just they carefully added a whole bunch of shit you don't have to use.
so if you're one of those bland sorry people who can't stand change this can be just another hitman game for you. but those of us who want sequels to progressively spice up a series (pretty much anyone sane) in a positive way get what we want too.
[editline]18th September 2012[/editline]
oh yeah and while jesper kyd is an amazing producer, he's not one of a kind.
I can stand and welcome change, but I think I'd rather play with instinct off. For me Hitman was always about getting out of the level having killed my targets with the SA ranking, on the hardest possible settings, because it's rewarding. In my opinion having instinct on will remove from the difficulty and therefore the rewarding feeling at the end of a level.
I'd probably use that mark and execute thing a couple times, but the instinct thing seems kinda pointless to me. I'd prefer to not know where everyone was and where they are going. I'd probably end up using it off and on anyways though.
Instinct is effectively an enhanced map screen, but when it comes to Blood Money I've been playing on the hardest difficulty which disables the map, so I'll be playing on Purist and there'll be virtually no change for me :V
Change is good. Especially when you're free to use it or not.
[QUOTE=FoodStuffs;37720348]it seems like no one really has anything to gripe about this game anymore.
it's the same game we all know just they carefully added a whole bunch of shit you don't have to use.
so if you're one of those bland sorry people who can't stand change this can be just another hitman game for you. but those of us who want sequels to progressively spice up a series (pretty much anyone sane) in a positive way get what we want too.
[editline]18th September 2012[/editline]
oh yeah and while jesper kyd is an amazing producer, he's not one of a kind.[/QUOTE]
There has been a specific style change with this game and I think it's fair for them to use someone else. It's not a totally different Hitman but there's enough difference there to warrant the use of a different composer for creating the atmosphere they want.
well see... kyd can do whatever.
i mean listen to any assassin's creed OST then listen to the OST from contracts. the guy can do whatever he's asked.
changing the composer in this case was most likely executive meddling or something like that. i'm willing to bet it had nothing to do with changing the style of the game.
also while there is a style change it's hardly drastic or really even that big when you consider the tone changes from game to game previously.
[editline]19th September 2012[/editline]
[QUOTE=PieClock;37720907]I can stand and welcome change, but I think I'd rather play with instinct off. For me Hitman was always about getting out of the level having killed my targets with the SA ranking, on the hardest possible settings, because it's rewarding. In my opinion having instinct on will remove from the difficulty and therefore the rewarding feeling at the end of a level.[/QUOTE]
you realize you replay a level enough you basically get built in instinct in your own head because you know placement, map layouts and everything. (even if it's randomized)
also there was a map in hitman bloodmoney. it even showed you where VIPs and targets are located. hell, it shows you where targets are located before you even confirm them as targets in some cases (eve)
[QUOTE=FoodStuffs;37727159]well see... kyd can do whatever.
i mean listen to any assassin's creed OST then listen to the OST from contracts. the guy can do whatever he's asked.
changing the composer in this case was most likely executive meddling or something like that. i'm willing to bet it had nothing to do with changing the style of the game.
also while there is a style change it's hardly drastic or really even that big when you consider the tone changes from game to game previously.[/QUOTE]
Ah yes, from extremely grim Contracts with mutilated little girls at gimp-parties, to BM's dressing up as a clown and dropping pianos on people. Nothing beats the Contracts-to-Blood-Money contrast!
when it comes to instinct personally i'm probably only going to use point shooting. and that's simply because i'm probably going to be playing on a console.
i can get rapid fire headshots in bloodmoney no problem. just i have a mouse and have played well over hundreds of hours of that game.
[editline]19th September 2012[/editline]
[QUOTE=Codename 47;37727200]Ah yes, from extremely grim Contracts with mutilated little girls at gimp-parties, to BM's dressing up as a clown and dropping pianos on people. Nothing beats the Contracts-to-Blood-Money contrast![/QUOTE]
i can't really tell if that's a serious post or not.
sarcasm is really hard on the internet. but i'll give you the benifit of the doubt.
contracts was insanely dark. its tone went to extreme levels so much so to a point where it creeped me out sometimes.
comparatively bloodmoney was a pretty lighthearted game. just play the game with music turned off.
I started to just laugh out loudly for about a minute when it cut to the plunger and said, "Anything is lethal in the hands of 47"
[QUOTE=Nikota;37728277]I started to just laugh out loudly for about a minute when it cut to the plunger and said, "Anything is lethal in the hands of 47"[/QUOTE]
Ketchup bottle > plunger
No 47. Put it down.
[img]http://puu.sh/16JZO[/img]
[editline]19th September 2012[/editline]
In all seriousness. Glad they have 2 months to work on the finer edges.
I hope someone finally notices that 47 literally has a tattoo on his head where everyone can see it
Doesn't he have a bandage over it now? Maybe he filed off a bit of his head off with a knife.
yeah there was some trailer that showed 47 taking the barcode off somehow.
well actually he most likely gets rid of it after someone notices it during the game, as i've seen current gameplay (after the screenies and clips of him with a bandage over it) with it still burning a hole in the back of his head.
maybe there's some sequence after the training level. because from the looks of it the cops basically found out where 47 was and the training level is escaping the cops.
so yeah he probably sports it in game. but also if he filed off the bar code he wouldn't use a simple band-aid like the one we see because the adhesive part would be making contact with the wound. band-aids are meant to cover a small cut or something like that and the sticky part isn't supposed to be anywhere near the wound.
realistically hitman probably would have cut out a barcode shaped peice of gauze and carefully taped it to the wound.
what i'm trying to say is there's a chance that the barcode is simply being hidden by the bandaid, and he only puts the bandaid on in places where he's well known and people know to look out for someone with a barcode on the back of their head.
also, has anyone brought up the whole band-aid thing maybe being a nod to pulp fiction? and Marcellus may have been black but he is bald and has a band-aid on the back of his head (which funnily enough was used to hide some scar or mole or something) pulp fans think there's a deeper meaning to it, the only reason why the bandaid was there was to hide something from the audience. the band aid could also just be on hitman's head to hide something.
[editline]19th September 2012[/editline]
then again he did leave his rosary behind at the church, so hitman has no problems with burning bridges and getting rid of anything even if it defines him.
[editline]19th September 2012[/editline]
but thinking about it more i will miss staring at that barcode as many people pass you by, disguised, looking right at it and not noticing it.
[editline]19th September 2012[/editline]
but really, plotwise, the thing i want hitman to get the most in this game is some action.
unless he was made like a ken doll.
I bet it has something to do with the nuns.
[QUOTE=FoodStuffs;37727159]
[editline]19th September 2012[/editline]
you realize you replay a level enough you basically get built in instinct in your own head because you know placement, map layouts and everything. (even if it's randomized)
[/quote]
Yeah.. that's kind of what ends up being rewarding. It's called improving.
[QUOTE=FoodStuffs;37727159]
also there was a map in hitman bloodmoney. it even showed you where VIPs and targets are located. hell, it shows you where targets are located before you even confirm them as targets in some cases (eve)[/QUOTE]
According to Jojje the map target locations doesn't work on Pro. I never used that anyway.
Oh, the targets are marked out on the map in Professional.
But that's it, nothing else.
Forgot to mention that.
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