Hitman series Megathread - "Names are for friends, so i don't need one"
3,786 replies, posted
Is there a way to install it from the disks it come with or is downloading it through steam the only way? I can't seem to find an option to install from the disks. This is killing me waiting for a 20GB file to download at 3.9MB/s, when I could be playing it already if I installed from the disks!
[QUOTE=simkas;38538221]Where's the safe in the gun shop level? I've been looking all over for it but I just can't find it. I completed the mission by just using that sniper rifle from those trenches to win the contest but I still wanna know how else can you get the ballers.[/QUOTE]
In the office, its to the right as you enter the shooting range
Also it's strange that if you take disguise off an Agency guys with ski mask ang googles, 47 puts the googles on only, same with Agency heavy troopers who have gasmasks, 47 puts on shades.
I mean, I understand it's for gameplay purposes not making it ultimate disguise, but it's still kind of nonsensical.
Don't know if anyone cares, but I'm the guy who made the Deus Ex 3 trainer a while back... I made a hitman one too, but it's not ready to be released yet. If anyone knows C++ you can go ahead and have fun with this
[code]
struct cvar_t
{
void* unk0; //0000
char* name; //0004
cvar_t* next; //0008
float value; //000C
};
typedef void* ( __cdecl* getPointer_t )(const char* a1);
getPointer_t pgetPointer = ( getPointer_t ) 0x007E1A20;
void setCvarValue(char* cvarName, float value)
{
cvar_t* variableBase = (cvar_t*) pgetPointer("base.config.vars");
if(variableBase)
{
for(; variableBase; variableBase = variableBase->next)
{
if(!_stricmp(variableBase->name, cvarName))
{
variableBase->value = value;
break;
}
}
}
}[/code]
[code]
setCvarValue("Invisible", 1.0f); // Quasi-Invisible
setCvarValue("NPC_AimingAndLookingConeDistance", 0.0f); // Invisible Helper
setCvarValue("InfClip", 1.0f); // Infinite Ammo (Mag)
setCvarValue("InfAmmo", 1.0f); // Infinite Ammo (Total)
setCvarValue("Disableshake", 1.0f); // Disable Shake (Not working?)
setCvarValue("DisableRecoil", 1.0f); // Disable Recoil (Not working?)
setCvarValue("InfFocus", 1.0f); // Infinite Focus
setCvarValue("weapon_DamageMultiplier", 999.0f); // One hit kills
setCvarValue("NPCDamageReceivedMultiplier", 0.0f); // NPCs only get killed by headshots?
setCvarValue("God", 1.0f); // God Mode ADVANCED YO
[/code]
Here's a pastebin of all the variables
[url=http://pastebin.ca/2253430]pastebin - s0beit - post number 2253430[/url]
Oh fuck off.
1. I hate myself for not noticing the "checkpoint" (the hiding spots) in a specific area at the [sp]orphanage[/sp].
Well, things became A LOT easier all of the sudden.
But now I have another issue.
First it was like this:
[t]https://i.minus.com/idjny9E5wMxlF.png[/t]
[t]https://i.minus.com/ih6OfWcX0CIDm.png[/t] Yay, no problems now, so close I think.
[t]https://i.minus.com/iBVx5ohT1ZCfK.png[/t] Well, fuck you. He's not returning, and I get spotted before can even blink if I go out of hiding.
[editline]21st November 2012[/editline]
Tried moving him, didn't work well, and then my cover got blown..
[t]https://i.minus.com/ibjPpbs9fmBn1P.png[/t][t]https://i.minus.com/ilTDLBxA3eU85.png[/t][t]https://i.minus.com/izHLvrmVMZHoN.png[/t][t]https://i.minus.com/ib1nmHNFMeAN2J.png[/t][t]https://i.minus.com/ibzT6Krqm1YE3J.png[/t][t]https://i.minus.com/ieYqWawICzLvF.png[/t]
[QUOTE=s0beit;38539496]Don't know if anyone cares, but I'm the guy who made the Deus Ex 3 trainer a while back... I made a hitman one too, but it's not ready to be released yet. If anyone knows C++ you can go ahead and have fun with this
[code]
struct cvar_t
{
void* unk0; //0000
char* name; //0004
cvar_t* next; //0008
float value; //000C
};
typedef void* ( __cdecl* getPointer_t )(const char* a1);
getPointer_t pgetPointer = ( getPointer_t ) 0x007E1A20;
void setCvarValue(char* cvarName, float value)
{
cvar_t* variableBase = (cvar_t*) pgetPointer("base.config.vars");
if(variableBase)
{
for(; variableBase; variableBase = variableBase->next)
{
if(!_stricmp(variableBase->name, cvarName))
{
variableBase->value = value;
break;
}
}
}
}[/code]
[code]
setCvarValue("Invisible", 1.0f); // Quasi-Invisible
setCvarValue("NPC_AimingAndLookingConeDistance", 0.0f); // Invisible Helper
setCvarValue("InfClip", 1.0f); // Infinite Ammo (Mag)
setCvarValue("InfAmmo", 1.0f); // Infinite Ammo (Total)
setCvarValue("Disableshake", 1.0f); // Disable Shake (Not working?)
setCvarValue("DisableRecoil", 1.0f); // Disable Recoil (Not working?)
setCvarValue("InfFocus", 1.0f); // Infinite Focus
setCvarValue("weapon_DamageMultiplier", 999.0f); // One hit kills
setCvarValue("NPCDamageReceivedMultiplier", 0.0f); // NPCs only get killed by headshots?
setCvarValue("God", 1.0f); // God Mode ADVANCED YO
[/code]
Here's a pastebin of all the variables
[url=http://pastebin.ca/2253430]pastebin - s0beit - post number 2253430[/url][/QUOTE]
According to cheathappens.com the game checks for trainers and cheats all the time.
[img]http://puu.sh/1sKfb[/img]
Probably because of the score system.
[QUOTE=Cuel;38537776]anyone got tips on how to get the fuse in [sp]the medicine room, only suit on expert?[/sp][/QUOTE]
Kill everyone, that's what I did.
More strangeness [sp] Knocked out Lenny in the barber chair and the guard behind us is just sat there like he doesn't care [/sp]
Considering he's supposed to be like the best assassin ever 47 does some really stupid things in cutscenes
[QUOTE=Mellowbloom;38541064]Considering he's supposed to be like the best assassin ever 47 does some really stupid things in cutscenes[/QUOTE]
Like what?
[QUOTE=simkas;38541078]Like what?[/QUOTE]
Like [sp]When the helicopter flies overhead after you leave the library, and he just jumps straight down. Sure being on the walkway was a bit suspicious, but jumping down was pretty dumb imo[/sp]
"Pop quiz class, can anyone tell me what the bald man did wrong?"
I love the dialogue in this game.
[QUOTE=milkandcooki;38541184]"Pop quiz class, can anyone tell me what the bald man did wrong?"
I love the dialogue in this game.[/QUOTE]
"Nevermind, I know that guy. He's a douchebag."
God, they really need to fix the AI. First of all, the diguise system is majorly flawed as of now, as all the NPCs seem to be coded with the same detection mechanics, so a random chicago police officer will see through your disguise just as easy as a super VIP only five people squad of bodyguards will. Also, they can see through masks and see who you are from behind, even if something covers the back of your head, but the moment you start looking at some books or a microscope, noone can ever see who you are.
Secondly, you have how the AI reacts to stuff in the environment, especially big things like explosions. If you set of a huge explosion right next to some guards, but not close enough to kill them, they will look towards the explosion, and people who were standing about 10 metres away will go towards it, but people 15 metres away will just say "Nah, probably nothing", and just stand there. Guards also manage to see through your disguise, even in a huge (Really amazingly huge) explosion happens, and you are acting like someone understandably would in that situation.
Thirdly, you have the shooting mechanics of the guards. If they see you, and identify you as a target (Usually way to quickly, you might even have a mask on that covers your whole face), they will start shooting, but if you run behind a wall, they will start shooting the fuck out of that wall, often not even towards the corner, but straight at the wall. If you get spotted from quite far away, through a window (Doesnt really happen unless you are un-carefull as fuck), they will start spraying every wall on their way towards you, as if they are targets.
Then there is the human shield mechanic... If you grab a police officer, or a civilian as a human shield, the police officers with guns will start shooting you, killing your shield, in a short amount of time, even if you havent started shooting yet. This is understandable for mercenaries who dont even know each other, but these are police officers, who will spray a civilian down, just to get you.
[QUOTE=milkandcooki;38541184]"Pop quiz class, can anyone tell me what the bald man did wrong?"
I love the dialogue in this game.[/QUOTE]
"Earth to bald man, hellooo?"
[QUOTE=Starship;38540767]According to cheathappens.com the game checks for trainers and cheats all the time.
[img]http://puu.sh/1sKfb[/img][/QUOTE]
He's right, but it's in a very wrong way. Steam's CEG detects modifications to the _game code_ and closes your game, but the game itself does not "actively scan" for anything. As long as you don't patch code (I didn't), you're fine. The penalty for patching the game, is just the game closing, by the way. It's the same with all CEG games (Just Cause 2 for example).
Oh god the orphanage level.
Searched for highest rated contracts on a whim, after the obligatory IO Interactive ones I found one on the prologue mansion, pretty goddamn challenging but I managed to get a solid ~400k on it, I fulfilled all requirements.
3-0040-437324-X_MO
It's pretty hard, see if you can do it.
In a nutshell it's on Purist, you have to knife the chef and fibre wire the head of security.
Suit only, don't get spotted, hide all bodies, only kill targets.
"I don't usually Yee-haw but that was fucking Yee-haw!"
Or something like that
Wearing a SWAT uniform around the terminus when I was making a contract got me some pretty interesting lines
The checkpoint system needs a patch.
Along that it respawns KO'ed or killed guards, it also seems to reset challenges if you reload later on in the chapter.
[QUOTE=Jericho_Rus;38541542]"Earth to bald man, hellooo?"[/QUOTE]
"Did I have a threesome with you once?"
[QUOTE=Jojje;38541833]
Suit only, don't get spotted, hide all bodies, only kill targets.
[/QUOTE]
Final Destination.
Hardest game I have ever played.
So i decided to watch the Making Of movie that with with my Pro Edition (PC)
[IMG]http://puu.sh/1sNFf[/IMG]
This game ain't hard, it's all about trial and error.
(unless you're playing on the hardest difficulty, then you're just a loony)
[QUOTE=Jordax;38542114]The checkpoint system needs a patch.
Along that it respawns KO'ed or killed guards, it also seems to reset challenges if you reload later on in the chapter.[/QUOTE]
It also resets your notoriety. So if you can activate the checkpoint, you can use it to sort-of cheat your way through.
WHERE IS THE CHECKPOINT IN THE BARBER SHOP?!!?
[editline]21st November 2012[/editline]
I was doing so well :(
Sorry, you need to Log In to post a reply to this thread.