Hitman series Megathread - "Names are for friends, so i don't need one"
3,786 replies, posted
[QUOTE=FoodStuffs;37729835]well actually he most likely gets rid of it after someone notices it during the game, as i've seen current gameplay (after the screenies and clips of him with a bandage over it) with it still burning a hole in the back of his head.
maybe there's some sequence after the training level. because from the looks of it the cops basically found out where 47 was and the training level is escaping the cops.
so yeah he probably sports it in game. but also if he filed off the bar code he wouldn't use a simple band-aid like the one we see because the adhesive part would be making contact with the wound. band-aids are meant to cover a small cut or something like that and the sticky part isn't supposed to be anywhere near the wound.
realistically hitman probably would have cut out a barcode shaped peice of gauze and carefully taped it to the wound.
what i'm trying to say is there's a chance that the barcode is simply being hidden by the bandaid, and he only puts the bandaid on in places where he's well known and people know to look out for someone with a barcode on the back of their head.
also, has anyone brought up the whole band-aid thing maybe being a nod to pulp fiction? and Marcellus may have been black but he is bald and has a band-aid on the back of his head (which funnily enough was used to hide some scar or mole or something) pulp fans think there's a deeper meaning to it, the only reason why the bandaid was there was to hide something from the audience. the band aid could also just be on hitman's head to hide something.
[editline]19th September 2012[/editline]
then again he did leave his rosary behind at the church, so hitman has no problems with burning bridges and getting rid of anything even if it defines him.
[editline]19th September 2012[/editline]
but thinking about it more i will miss staring at that barcode as many people pass you by, disguised, looking right at it and not noticing it.
[editline]19th September 2012[/editline]
but really, plotwise, the thing i want hitman to get the most in this game is some action.
unless he was made like a ken doll.[/QUOTE]
It becomes harder for him to be tracked by law enforcement and ICA without the barcode. That's literally it.
I would love to see some ICA guy running around with a bar code scanner walking up to every bald guy in the area.
[QUOTE=FoodStuffs;37729835]but really, plotwise, the thing i want hitman to get the most in this game is some action.
unless he was made like a ken doll.[/QUOTE]
Did you see his reaction to the kiss Lei Ling gave him in Codename 47? He was pretty unnerved by the experience. I think he's pretty strictly asexual.
[QUOTE=FoodStuffs;37729835]Stuff about hiding a barcode[/QUOTE]
Well, couldn't he just put make-up over it?
[QUOTE=jackattack;37736834]Well, couldn't he just put make-up over it?[/QUOTE]
Probably has something embedded under his skin.
[QUOTE=Jojje;37735878]Did you see his reaction to the kiss Lei Ling gave him in Codename 47? He was pretty unnerved by the experience. I think he's pretty strictly asexual.[/QUOTE]
Fun fact: That's p much the only time in hitman where 47 shows emotion.
[QUOTE=Falchion;37737355]Fun fact: That's p much the only time in hitman where 47 shows emotion.[/QUOTE]
Don't forget when [sp]Diana sedates him in Blood Money. He yells "Bitch!". His second emotional outburst - one of anger.[/sp]
[QUOTE=FoodStuffs;37727226]when it comes to instinct personally i'm probably only going to use point shooting. and that's simply because i'm probably going to be playing on a console.
i can get rapid fire headshots in bloodmoney no problem. just i have a mouse and have played well over hundreds of hours of that game.
[editline]19th September 2012[/editline]
i can't really tell if that's a serious post or not.
sarcasm is really hard on the internet. but i'll give you the benifit of the doubt.
contracts was insanely dark. its tone went to extreme levels so much so to a point where it creeped me out sometimes.
comparatively bloodmoney was a pretty lighthearted game. just play the game with music turned off.[/QUOTE]
I was serious, really - the transition is pretty incredible. And much needed, in my opinion, Contracts might have been one of the most horrifying games I have ever played.
[QUOTE=spekter;37737210]Probably has something embedded under his skin.[/QUOTE]
He could still make it [I]look[/I] like skin.
[QUOTE=jackattack;37738232]He could still make it [I]look[/I] like skin.[/QUOTE]
I meant a tracking device or something like that.
You guys do know that skin transferring from one area to another is an incredibly simple procedure.
Well, Dr. Ort-Meyer did somehow track him in Codename 47, right after his "escape", which suggest that 47 does have (or had) a tracking device inside him.
[QUOTE=VistaPOWA;37738959]Well, Dr. Ort-Meyer did somehow track him in Codename 47, right after his "escape", which suggest that 47 does have (or had) a tracking device inside him.[/QUOTE]
Probably in some purely artificial part of him.
Like fillings, inb4 47 smashes his teeth up.
[editline]20th September 2012[/editline]
Wait forgot he was a clone, most likely internal.
That's weird though. At the end of Blood Money Diana has no idea where 47 went.
I remember I always thought 47's a barcode was hair.
Here is a website that lets you play Hitman: Blood Money for free:
[url]http://beta.coreonline.com/hitman-blood-money/[/url]
It's completely legal too.
[QUOTE=Nikota;37738921]You guys do know that skin transferring from one area to another is an incredibly simple procedure.[/QUOTE]
duct tape and staples
[QUOTE=PieClock;37732655]Yeah.. that's kind of what ends up being rewarding. It's called improving.
According to Jojje the map target locations doesn't work on Pro. I never used that anyway.[/QUOTE]
i don't find it rewarding at all. in fact i find it deterring that i know every little nook and cranny of a map.
the reason why i don't replay hitman games much (anymore) is because i've played them to the point where i've done practically everything there is to do. i know about and have used every thing in every possible situation countless times.
what we've done is we've mastered a game. which is completely static because of lack of multiplayer or dynamic shit. all paths and placements are predetermined. and even if they change around they don't enough to make much of a difference. it's not called improving, it's called memorization.
and this is the way you've played the last 4 games in the series as well. you really don't want to at least play through the game once with some stuff on? i mean they are new features in one of your favorite franchises. you can't tell me you're the least bit curious
and who the fuck is Jojje? also the targets and VIPs are on the map on pro.
[QUOTE=FoodStuffs;37740892]
[B]and who the fuck is Jojje?[/B] also the targets and VIPs are on the map on pro.[/QUOTE]
That's not rude at all. He's literally posted something a few posts up and frequently in the thread.
i just attempted to play a game of bloodmoney like 3 days ago (got like 5 minutes in and was like, fuck this i've done this shit a billion times before) and clearly remember as always like i do in a vintage year, checked to see if the cuban cello dick was on his balcony or not with the map. and yes i was playing pro.
also i've been playing soldier of fortune 2 recently and noticed the game has some pretty good damage modeling. you can actually blow chunks off of a person's head bit by bit. does anyone think it would be satisfying if they included something like this in a future hitman game?
[QUOTE=FoodStuffs;37741132]
also i've been playing soldier of fortune 2 recently and noticed the game has some pretty good damage modeling. you can actually blow chunks off of a person's head bit by bit. does anyone think it would be satisfying if they included something like this in a future hitman game?[/QUOTE]
That level of gore and violence doesn't really belong in a Hitman game at all. Hitman is violent enough to suit the atmosphere already, anything more would take it into realms of absurdity and yes, it helped market SOF 2 but Hitman doesn't need a silly gimmick like that to make the game more fun or market it better.
says you
Ok so e-mail IO and tell them you want gore if you feel so strongly about it.
Sorry that I don't see the need for additional gimmicks that cater to people who wanna see mindless violence in a game that's primarily about planning, timing and execution rather than how nasty a death you can cause.
The option is there but there is literally no need for the game to get any gorier or darker than it already is. The whole idea of the series is there is still camp elements mixed in to keep the tone really well balanced.
Finally preordered it!
I dont see anything wrong with gore. But soldier of fortunes gore just doesnt fit.
that's kind of what i'm talking about.
sniper elite or max payne 3 is a better example. just in SOF it's actually modeled and everything, you can literally blow a person's head off bit by bit, bullet by bullet.
When you really think about it it kind of makes sense. 47 is a hitman, infamous for all kinds of methods of assassination, but the iconic method of assassination (and almost always the most graceful option in the games) is by a scoped possibly silenced rifle firing high powered rounds into someone's skull.
i can see how it wouldn't fit if not done right though.
they could either do it max payne/sniper elite style and just have really detailed decals and wound models.. that would probably be the way to go... or they could do it in such a way where the actual model is altered. i could see how that wouldn't fit, but i ain't wrong when i say it would be damn satisfying. and believe me, they could probably make it work somehow.
also think about other methods of killing. when you smash someone over the head with a heavy object there should be some kind of hole or dent in that person's skull. one of the most satisfying weapons in bloodmoney is the hammer (just use it and tell me it isn't the best melee weapon in the game). you essetially bust the hammer through the back of their skull in one blow, and yet the "corpse" you leave behind has a perfectly in-tact head, in fact i don't even think it puts a blood decal where you hit them with the hammer.
what i'm thinking this would achieve is removing that sense that the ragdoll lying on the ground is just that. in every hitman game no dead body ever really felt like a dead body to me. personally i'd like to see the wounds you cause your victims to be more prevalent than just some blood spatters and shit.
it's almost ridiculous how wounds don't show up. in fact it's kind of funny when you see hitman repeatedly and quickly jabbing a knife into someone's neck and the ragdoll left behind is pristine.
does anyone at least feel me on the corpses not feeling like corpses bit?
They've got better decals in Absolution just watch the latest video.
hopefully they fixed the shit ragdolls as well..
it's like hello, IO, i dunno about danish people but everyone else's body creates friction when rubbing up against something.
do danish people wear lots of sunscreen or enjoy body lube or something?
[editline]20th September 2012[/editline]
and i didn't really notice the decals..
probably cause my dick was falling off.
I think you should watch the latest video. It shows the better ragdolls (except for one scene in my opinion when the car crushes the fellow) and the decals that spekter just said.
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