Such an amazingly successful troll. Partly because of his apparent mastery of English.
[QUOTE=Darkebrz;29709897]Such an amazingly successful troll. Partly because of his apparent mastery of English.[/QUOTE]
You see, this is true, as we all expect a troll to be a complete dumbass (Read as: 10 year old).
Someone get a mod before he posts again
[QUOTE=Cinuohs;29710605]Someone get a mod before he posts again[/QUOTE]
with a thread of this popularity, a mod has already been here
[QUOTE=The Blue Scotti;29705512]Get the fuck out.[/QUOTE]
Just letting everyone know I'm still here. When somebody wants to actually help rather than just complain I'll respond to that individual properly. I've had my fun with you guys and now I'm actually just here to check if there are any new leads.
Time for another bowl of Captain Crunch!
You're better off coding an entirely new engine.
[QUOTE=ZestyLemons;29716919]You're better off coding an entirely new engine.[/QUOTE]
Or he can just use Unreal! (:v:)
[QUOTE=saiko.kaiten;29715286]Just letting everyone know I'm still here. When somebody wants to actually help rather than just complain I'll respond to that individual properly. I've had my fun with you guys and now I'm actually just here to check if there are any new leads.
Time for another bowl of Captain Crunch![/QUOTE]
Hey man, I'm the head programmer for [url=http://www.moddb.com/mods/city-17-episode-1]City 17: Episode One[/url].
What you're trying to do is impossible without a full engine license from Valve, which costs upward of $1,000,000. Even if you did acquire one, you would need to make your own Garrysmod clone, because the source given with a full engine license does not include the game src for Garrysmod.
Normally hex-editing the DLLs would work, however every single limit you've mentioned (Except for max velocity) is a limitation of the engine's programming, not a company-imposed hard coded limit or a changeable limit such as max_edics. And as other users have mentioned, that would result in a VAC ban. VAC runs regardless of it being 'enabled/disabled'. A VAC 'disabled' server only allows VAC banned people to join. VAC bans still occur.
As a final point, every player that wanted to join your server would need to have the same edited DLLs (The engine throws an error if game files don't match), making even the only possible methods unfeasible.
End of discussion. There's nowhere else to go with this.
Saiko, we arent just a bunch of fools. We know it isn't possible because we know the facts. 1/4 Life has proven why what your idea cannot be achieved.
[QUOTE=1/4 Life;29722821]There's nowhere else to go with this.[/QUOTE]
[QUOTE=1/4 Life;29722821]And as other users have mentioned, that would result in a VAC ban. VAC runs regardless of it being 'enabled/disabled'. A VAC 'disabled' server only allows VAC banned people to join. VAC bans still occur.[/QUOTE]
Nope.
Yup.
[QUOTE=1/4 Life;29722821]Hey man, I'm the head programmer for [url=http://www.moddb.com/mods/city-17-episode-1]City 17: Episode One[/url].
What you're trying to do is impossible without a full engine license from Valve, which costs upward of $1,000,000. Even if you did acquire one, you would need to make your own Garrysmod clone, because the source given with a full engine license does not include the game src for Garrysmod.
Normally hex-editing the DLLs would work, however every single limit you've mentioned (Except for max velocity) is a limitation of the engine's programming, not a company-imposed hard coded limit or a changeable limit such as max_edics. And as other users have mentioned, that would result in a VAC ban. VAC runs regardless of it being 'enabled/disabled'. A VAC 'disabled' server only allows VAC banned people to join. VAC bans still occur.
As a final point, every player that wanted to join your server would need to have the same edited DLLs (The engine throws an error if game files don't match), making even the only possible methods unfeasible.
End of discussion. There's nowhere else to go with this.[/QUOTE]
You don't get VAC banned if the server hasn't got VAC enabled, it even says on the FAQ not to join VAC servers if you've got cheats installed, obviously so people don't get banned unintentionally.
:downs:
[QUOTE=saiko.kaiten;29715286]Just letting everyone know I'm still here. When somebody wants to actually help rather than just complain I'll respond to that individual properly. I've had my fun with you guys and now I'm actually just here to check if there are any new leads.
Time for another bowl of Captain Crunch![/QUOTE]
Get the fuck out.
[QUOTE=1/4 Life;29722821]Hey man, I'm the head programmer for [url=http://www.moddb.com/mods/city-17-episode-1]City 17: Episode One[/url].
What you're trying to do is impossible without a full engine license from Valve, which costs upward of $1,000,000. Even if you did acquire one, you would need to make your own Garrysmod clone, because the source given with a full engine license does not include the game src for Garrysmod.
Normally hex-editing the DLLs would work, however every single limit you've mentioned (Except for max velocity) is a limitation of the engine's programming, not a company-imposed hard coded limit or a changeable limit such as max_edics. And as other users have mentioned, that would result in a VAC ban. VAC runs regardless of it being 'enabled/disabled'. A VAC 'disabled' server only allows VAC banned people to join. VAC bans still occur.
As a final point, every player that wanted to join your server would need to have the same edited DLLs (The engine throws an error if game files don't match), making even the only possible methods unfeasible.
End of discussion. There's nowhere else to go with this.[/QUOTE]
There we go, that's what I wanted to know, although it's not the news for which I had hoped. I'm going to have to concede that if these limits are just the engine then it won't matter to make small changes to the code as the entire engine would need a revamp. I'll explore other methods but I'm obviously not going to be able to redesign the engine itself.
Perhaps one day we'll see a Source engine strain with the insane in mind. Something that uses 64 bit precision for everything and is happy to see heapsizes of 12 GiB and beyond. Here's one to hope.
[QUOTE=saiko.kaiten;29729385]There we go, that's what I wanted to know[/QUOTE]
that's what the fuck we were telling you for the entirety of the thread, you dumbass
Sometimes I wonder about this guy....
[QUOTE=saiko.kaiten;29729385]There we go, that's what I wanted to know, although it's not the news for which I had hoped. I'm going to have to concede that if these limits are just the engine then it won't matter to make small changes to the code as the entire engine would need a revamp. I'll explore other methods but I'm obviously not going to be able to redesign the engine itself.
Perhaps one day we'll see a Source engine strain with the insane in mind. Something that uses 64 bit precision for everything and is happy to see heapsizes of 12 GiB and beyond. Here's one to hope.[/QUOTE]
No this guy is lying you can totally do it man! I BELIEVE IN YOU!
[img]http://2.bp.blogspot.com/_4SgIEbZq7mk/SkgXHEVnEgI/AAAAAAAAAeY/WChavTPaxT0/s400/Reach%2Bfor%2Bthe%2BStars.png[/img]
I hope you aren't this big of a dick in real life because I'm positive people wouldn't like you.
Aside from that, good luck trying to defy the limits of the engine.
Oh wait, after 4 pages of ignoring people's advice, you've finally found out that you can't defy the limits of the engine. Good work.
Successful troll is successful. I mean, he managed to troll all of us without gettign banned and he left of his own accord. I for one applaud him. :golfclap:
Basically your wanting to make tweaks to the engine to see all of the endless amounts of ideas that can experimentally be used. The only way to possibly do that would be to in fact obtain the engine itself, possibly even a few examples of it being used by some other games just for reference. So my suggestion would be, if you dont know how to do something either learn how to, or find some people to partner up with and work together to get all of the things you need and then work toward your main goal. And in case you ask no i dont know how to get any of these things im simply throwing out a logical suggestion.
I'm SO getting banned for this two year bump, but seeing as I never use facepunch for this exact reason, and I read four completely infuriating threads I'm treating myself today.
The majority of you
[QUOTE=Da Fat Cat v3;29698328]It might just be me, but the guy asking for a custom engine to insert into Gmod is the most likely candidate to be a script kiddie.[/QUOTE]
have been
[QUOTE=Dachande;29701142]you guys didn't figure out he's a troll by now?
first thing i did was open up his steam, see the 4chan group. pivoted on my heel and turned the other direction.[/QUOTE]
COMPLETE
[QUOTE=Aurora93;29729402]that's what the fuck we were telling you for the entirety of the thread, you dumbass[/QUOTE]
assholes.
Somewhere around three-fourths of the posts in this thread consisted of previously invalidated information. Even after he states "I could change X using X method, can someone help?", the responses remained consistent to "It's impossible get out".
The majority were something along the lines of "I like how you come here asking for help, and get mad when everyone tells you it's impossible (a bit of information everyone seemed to know from.... ? Oh.. no one actually backed up this claim until page four when everyone who said it was impossible based on no actual knowledge immediately came back to chime in that they were right)"
EDIT: Before anyone speculates, I have no relation in any way to the OP.
I'm going to fruitlessly ask that the mods, even should I be banned, leave this post, as a summary for anyone else who comes to this thread, so that they don't waste their time reading four pages of idiocy as I did.
no way, the dude started it with his super egotistical attitude and refused to listen to everything that went against his 'logic'
a real summary - no, you can't customize your Garry's Mod engine because you don't have the sources to:
Garry's Mod's hl2.exe
-alternatively, any source engine's hl2.exe
Garry's Mod's client dll
Garry's Mod's server dll
whatever else Garry decided to implement
You can, however, make your own engine to utilize Garry's Mod content (which would range from very hard to near impossible depending on the level of compatibility).
[editline]a[/editline]
honestly the discussion should have ended by post 9
That's not a summary, it's the answer that wasn't backed up until page 4. If I say you can't build a plane because you don't have access to government factories and don't back it up, does it make me right? No. It didn't make any of you right either.
EDIT: I feel I should also add that OP gave up the [B]moment [/B]this actual logical explanation was presented. The guy was looking for answers not speculation, the fact that the eventual answer lined up with most speculation is not at all credit to those speculating.
What if you handled some stuff clientside and loaded it when a player got close. So on a flatgrass map, split it into cells. When a player enters a cell the cell is populated with clientside entities, possibilty 1000s of them. Upon leaving the cell/going a distance away the clientside entities are removed.
That was 10 players could each see several 1000 entities but the server itself wouldn't need to instantiate those entities. You could even have it so when a player interacts with an entity a message is sent to the server to disable that entity for the other players. I dont see why you'd need 8000+ entities.
[QUOTE=Carocrazy;39818982]That's not a summary, it's the answer that wasn't backed up until page 4. If I say you can't build a plane because you don't have access to government factories and don't back it up, does it make me right? No. It didn't make any of you right either.
EDIT: I feel I should also add that OP gave up the [B]moment [/B]this actual logical explanation was presented. The guy was looking for answers not speculation, the fact that the eventual answer lined up with most speculation is not at all credit to those speculating.[/QUOTE]
I don't see where anything is backed up in page 4. All that happened in page 4 was that a programmer came in and essentially said the same thing everyone else has been saying for the last 4 pages. Oh wait, he's a lead programmer- his word must be fact, right? There isn't any actual proof in the last four pages, and there isn't any actual proof in the programmer's post, he just says "Hi, I'm a programmer" and repeats everything. No doubt he knows what he's saying, but there isn't any proof in there, the only thing backing it up is "i'm a programmer". Everyone said basically the exact same thing before, but the programmer must be right, because he's the lead programmer.
It was only until someone said they were a programmer, and repeated everything, was when OP agreed.
[QUOTE=t h e;39824081]I don't see where anything is backed up in page 4. All that happened in page 4 was that a programmer came in and essentially said the same thing everyone else has been saying for the last 4 pages. Oh wait, he's a lead programmer- his word must be fact, right? There isn't any actual proof in the last four pages, and there isn't any actual proof in the programmer's post, he just says "Hi, I'm a programmer" and repeats everything. No doubt he knows what he's saying, but there isn't any proof in there, the only thing backing it up is "i'm a programmer". Everyone said basically the exact same thing before, but the programmer must be right, because he's the lead programmer.
It was only until someone said they were a programmer, and repeated everything, was when OP agreed.[/QUOTE]
You're correct that no proof was given and I was wrong to use the word proof. A more correct word would be credibility as he states in paraphrase, "I've been down that road, you can see that here. Here's the actual reasons why it turned out to be impossible".
Which is much better than "It's impossible :frog: :frog: :frog: :frog: :frog: :frog: :frog: :frog: get out :frog: :frog:"
Proof? Maybe not, but it was a credible, informed answer. Your post only proves further that the OP wasn't really looking for too much in the first place. Simply a solid answer.
EDIT:
[QUOTE=ShazzyFreak0;29732413]I hope you aren't this big of a dick in real life because I'm positive people wouldn't like you.
Aside from that, good luck trying to defy the limits of the engine.
Oh wait, after 4 pages of ignoring people's advice, you've finally found out that you can't defy the limits of the engine. Good work.[/QUOTE]
As for this, I seem to remember a whole thread of ways to defy the limits of the engine that resulted in the Gravity Hull Designator, and Perma-Poly Weld.
*Snip* yeah, i didn't realize someone bumped this from 2 years ago. Yikes
Sorry, you need to Log In to post a reply to this thread.