• Zombie mod in progress
    349 replies, posted
[QUOTE=JOMBIX;26484634]if you shot the chest, chest blows the fuck up, if you shoot arms, they all get ripped off[/QUOTE] Fucking. Awesome.
[QUOTE=JOMBIX;26484634]They're already hardcoded, all what's left is creating the models. (if you shoot the head, head comes off, if you shot the chest, chest blows the fuck up, if you shoot arms, they all get ripped off). basically: if shoot head, model:nohead if shoot chest, model:chest if shoot Larm, model:lrm if shoot Rarm, mode;rarm if shoot head & chest, model:hchest if shoot head & chest & Rarm, model:hcrarm etc.[/QUOTE] Looks like I'm going to have to download this once its released. Do you by any chance have a MODDB page?
[QUOTE=SonicHitman;26487142]Looks like I'm going to have to download this once its released. Do you by any chance have a MODDB page?[/QUOTE] By any chance "currently awaiting authorisation."
[b]LOOKING FOR PRE-ALPHA TESTERS!![/b] 5 people who post from now will be chosen.
[QUOTE=JOMBIX;26492765][b]LOOKING FOR PRE-ALPHA TESTERS!![/b] 5 people who post from now will be chosen.[/QUOTE] Sure.
I'll test :3:
Me too! ps: awesome work, but try to code that if you die, the zombie eat you!
I can.
[b]Closed[/b]. Pre-Alpha testers: GameDev, Asaratha, ~ZOMG, soullink, MAspiderface.
[QUOTE=JOMBIX;26493340][b]Closed[/b]. Pre-Alpha testers: GameDev, Asaratha, ~ZOMG, soullink, MAspiderface.[/QUOTE] :toot:
Goddamnit! Oh well.... [QUOTE=kevinseven;26493379]Missed by one minute :frown:[/QUOTE]
Yey thanks!
You use node based navigation, right?
Missed by one minute :frown: and got ninja'd :frown:
Well damn. I was working on a similar mod on my own, however all i can do it Mapping, textures, and small artwork. Don't suppose you could use an experienced mapper, eh? Already got a few started.
[QUOTE=BloodYScar;26493368]You use node based navigation, right?[/QUOTE] Yes. [QUOTE=Demolitions2;26493852]Well damn. I was working on a similar mod on my own, however all i can do it Mapping, textures, and small artwork. Don't suppose you could use an experienced mapper, eh? Already got a few started.[/QUOTE] I need someone to revamp my model textures, can you handle this kind of job?
[QUOTE=JOMBIX;26494055]Yes. I need someone to revamp my model textures, can you handle this kind of job?[/QUOTE] Lol i meant map textures. I can't do anything with models, or model textures, sorry.
Finally, another Source zombie mod! Just what everyone has been wanting!
[QUOTE=Zay333;26482152]I'm falling in love with this mod and I would like to give two small suggestions, 1.- It would be far more scarier and fucked up if the zombies (instead random moaning) would scream out stuff like "oh god why me,kill me,ohh the pain,etc" with that special zombie voice (think: HL2 zombie) 2.- If you plan making a map around Black Mesa I would suggest you put some science coats on the zombies (to make them more like scientist and less like random zombies) But please carry on with this mode and keep it fun and simple...like a tournament fighter game. Make a game that everyone can pick up,play and enjoy doing so :buddy:[/QUOTE] That would be nice if he put in some idle sounds also, like if your to far a distance, they will just stand around a corner (for example) and moan and make noises like, how in left 4 dead the zombies like sat down, or puked and junk that would look epic
If it helps, i have an almost completely mapped out remake of Nocht Der Untoten. Just needs lights, and the outside landscape done. Edit: mega automerge broked. i guess i should have refreshed before posting.
[url]http://www.moddb.com/mods/project-get-out[/url] I will also make updates over there. [editline]5th December 2010[/editline] [img]http://media.moddb.com/images/mods/1/17/16653/map_gorp_wip1.png[/img] [work in progress]
[QUOTE=JOMBIX;26495019][url]http://www.moddb.com/mods/project-get-out[/url] I will also make updates over there. [editline]5th December 2010[/editline] [img_thumb]http://media.moddb.com/images/mods/1/17/16653/map_gorp_wip1.png[/img_thumb] [work in progress][/QUOTE] Im thinking you should use the newer version I sent you :P
[QUOTE=Shirky;26497392]Im thinking you should use the newer version I sent you :P[/QUOTE] it has too many windows ;) also, it's geometry is very much similar to original one (which I don't want).
[QUOTE=JOMBIX;26497414]it has too many windows ;) also, it's geometry is very much similar to original one (which I don't want).[/QUOTE] Oh ok, I thought you wanted it like the original lol
[b]Work in Progress[/b] [img]http://media.moddb.com/images/mods/1/17/16653/map_gorp_wip2.png[/img] [img]http://media.moddb.com/images/mods/1/17/16653/map_gorp_wip5.png[/img] [img]http://media.moddb.com/images/mods/1/17/16653/map_gorp_wip4.png[/img]
Those ceiling tiles, make the 2 units thick, about half of what it is now :P
[QUOTE=Shirky;26498194]Those ceiling tiles, make the 2 units thick, about half of what it is now :P[/QUOTE] Actually already done :p that was the first thing I noticed after I posted the screenshots.
I'm surprised no one posted the get out frog yet.
[QUOTE=tehMuffinMan;26498548]I'm surprised no one posted the get out frog yet.[/QUOTE] why?
[QUOTE=green bandit;26498651]why?[/QUOTE] Project: [I]Get Out[/I] ofc.
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