• Zombie mod in progress
    349 replies, posted
why the fuck would you show off a map that looks like it jumped straight from HL1. ffs even the textures look similar to HL1 ones.
[QUOTE=tehMuffinMan;26498548]I'm surprised no one posted the get out frog yet.[/QUOTE] :frog: [editline]5th December 2010[/editline] [QUOTE=Ziron;26499600]why the fuck would you show off a map that looks like it jumped straight from HL1. ffs even the textures look similar to HL1 ones.[/QUOTE] By Christmas you will understand. also, [img]http://media.moddb.com/images/mods/1/17/16653/map_models1.png[/img]
Eww. All of those models need normals, or at least stronger normals, and the textures look ridiculously low res. Is that supposed to be a severed arm as well?
maybe not blabla
so far this mod looks pretty good. As far as early mods go, this one shows that little twinkle of hope many others lack. Seeing as it is copied in part from Nazi Zombies, are you going to add something like the Pack 'a Punch machine?
[QUOTE=thisguy123;26503430]so far this mod looks pretty good. As far as early mods go, this one shows that little twinkle of hope many others lack. Seeing as it is copied in part from Nazi Zombies, are you going to add something like the Pack 'a Punch machine?[/QUOTE] Maybe. :frog:
[QUOTE=BloodYScar;26503027]Props look good to me, what do you expect? Its source.[/QUOTE] Go away, look at the modelling and mapping pimpage threads, then apologise.
[QUOTE=~ZOMG;26502248]Eww. All of those models need normals, or at least stronger normals, and the textures look ridiculously low res. Is that supposed to be a severed arm as well?[/QUOTE] No normals applied at all.
Is this going to be a mod for HL? I'm really getting that vibe
[QUOTE=green bandit;26507209]Is this going to be a mod for HL? I'm really getting that vibe[/QUOTE] What else would it be?
A mod for HL2?
What I saw in this thread was very different from what I expected to see
[QUOTE=superdinoman;26507634]What else would it be?[/QUOTE] Looking at the models and maps, It looks like a mod for Half Life, the old one. other than that, the mod looks promising.
[QUOTE=green bandit;26508242]Looking at the models and maps, It looks like a mod for Half Life, the old one. other than that, the mod looks promising.[/QUOTE] [QUOTE=~ZOMG;26508057]A mod for HL2?[/QUOTE] Sarcasm really doesnt work online. :colbert:
I was half guessing when I said that.
lol! i am practically shitting my pants here. yes I know that I'm a shit texture 'artist', but heh, it's not a mod for half-life 1, the map you see is a tribute to half-life 1 ;) Bagh, I guess no more work in progress images, but images of finished stuff.
Honestly I think map quality will improve once the community gets a jab at making them. I know I'll be making a few maps for this once I get a feel for the finished gameplay.
[QUOTE=The Spocker;26509295]Honestly I think map quality will improve once the community gets a jab at making them. I know I'll be making a few maps for this once I get a feel for the finished gameplay.[/QUOTE] so basically you're saying "our maps suck; let's hope the community makes good ones after the game comes out".
[QUOTE=Ziron;26510347]so basically you're saying "our maps suck; let's hope the community makes good ones after the game comes out".[/QUOTE] [b]The Spocker[/b] is not part of the team. Official team is: [b]Xoom3r (me)[/b] - Programmer / (currently also mapper) / Prop modeler [b]Zero (Project_Zero)[/b] - Weapon modeler / (skinner, animator)
[media]http://youtube.com/watch?v=X_KJY_U7PB4[/media] Because this [b]totally[/b] looks like HL1
Are we working on a storyline or is it just maps with their own objectives?
[QUOTE=JOMBIX;26512344][b]The Spocker[/b] is not part of the team. Official team is: [b]Xoom3r (me)[/b] - Programmer / (currently also mapper) / Prop modeler [b]Zero (Project_Zero)[/b] - Weapon modeler / (skinner, animator)[/QUOTE] I wanna make a map for this, the things I want to know is: Will it have node based navigation? Will the map style be similar to Left 4 Dead, or Killing Floor? What type of objectives would one need?
[b]SWITCHING TO THE SCRATCH VERSION OF THE CODE!![/b] Yeah, just so I won't have to program stuff that have already been programmed. Basically I need to reprogram all I did (mostly copy paste of what i did, but eh..) .
I enjoy this.
[QUOTE=JOMBIX;26519108][b]SWITCHING TO THE SCRATCH VERSION OF THE CODE!![/b] Yeah, just so I won't have to program stuff that have already been programmed. Basically I need to reprogram all I did (mostly copy paste of what i did, but eh..) .[/QUOTE] I'm taking it back. I prefer current. Also, more progress video [ showing logarithmic zombie spawning (which is not so visible since those are the small rounds) ]. [media]http://www.youtube.com/watch?v=VofSFTC--vA[/media] totally not a nazi zombies ripoff. Amount of zombies that are being spawned is depended on the amount of players and on the current round. Zombie health raises randomly between 15% and 25% each round. Zombie attack damage raises randomly between 10% and 30% each round.
I hope that all of those maps wont be science lab like maps.
[QUOTE=~ZOMG;26502248]Eww. All of those models need normals, or at least stronger normals, and the textures look ridiculously low res. Is that supposed to be a severed arm as well?[/QUOTE] If it is a severed arm, it needs to be changed because it looks like a toothpaste container.
We should really have an svn for this.
You got entities for the zombie spawnpoints right? Will you include AI so the zombies only attack if they see you? I think a combination of prespawned zombies that roam the map and waves would be awesome. Edit: Will zombies be able to climb?
Please let there be the option of using barricades that aren't just shitty doors. Nothing special, just something simple like a bunch of breakable props that you can pick up and put in a big pile. :v:
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