[QUOTE=BloodYScar;26564034]So you want to go with the WW2 weapons then? :([/QUOTE]
[url]http://www.moddb.com/mods/project-get-out[/url]
read.
Holy shit that was fast.
Those playermodels remind me of the National Guard in Grand Theft Auto San Andre- Oh sorry, I mean the 'Weekend Soldiers'.
See, what did I tell ya'll? He's a busta, straight busta!
Will you add dynamic music or something because that would be ace.
Edit: Also it's hilarious how some guy on ModDB instantly asked
"Hey can we get some more zombies or specials????????"
I look forward to seeing how this mod progresses.
I can give you some help with this. At most I could help with trying to make it seem more like CoD: WaW and CoD: Blops zombie mode.
[QUOTE=JOMBIX;26561064]
I got a modeler for now.
[/QUOTE]
Aww, you sure?
Would it be a waste of time for me to continue anyways?
EDIT:
Okay :(
The decapitation thing reminds me alot of Killing Floor. Oh please god make this as awsome as Killing floor! :ohdear:
Would love to see some creative boss fights.
[QUOTE=Glitchspark;26578041]Would love to see some creative boss fights.[/QUOTE]
no boss.
I dunno, a boss every 5 levels would be good. + breakup the monotonous gameplay.
[QUOTE=JLea;26579081]I dunno, a boss every 5 levels would be good. + breakup the monotonous gameplay.[/QUOTE]
No boss, but did I say no breakup?
how else can you break up the gameplay?
[QUOTE=Juniez;26579270]how else can you break up the gameplay?[/QUOTE]
Work out your imagination, hopefully will reach my level.
i have always wanted something like this, my pc sucks fat cock and wont run W@W, keep up the good work!
I ran the old Over-Run mod and have loads of old stuff around. Don't know if it will ever be finished :(
[img]http://img828.imageshack.us/img828/9407/80556887.png[/img]
Excellent work by our modeler, Ihazard.
[QUOTE=JOMBIX;26595429][img_thumb]http://img828.imageshack.us/img828/9407/80556887.png[/img_thumb]
Excellent work by our modeler, Ihazard.[/QUOTE]
:gizz:
Do want
If you're going to include melee weapons, make them function like l4d weapons. Not half life 2 weapons that feel like you're swinging nothing.
As soon as he finishes the custom hands rig, I will start animating the weapons.
another one?
[QUOTE=autodesknoob;26608843]another one?[/QUOTE]
Hey, at least he's not an ideas guy and is one of the few who actually works on it.
[img]http://img225.imageshack.us/img225/1551/modelskorpion.png[/img]
I think I can do better with the textures.
[b]Edit due to ratings:[/b]
I can't ? |:
[QUOTE=JOMBIX;26616952][img_thumb]http://img225.imageshack.us/img225/1551/modelskorpion.png[/img_thumb]
I think I can do better with the textures.
[b]Edit due to ratings:[/b]
I can't ? |:[/QUOTE]
We mean as they're good, and you don't need to change them.
Alright then.
Also you can have interactive views of the models in the [url=http://www.xoom3r.net/index.php?i=1]media page[/url].
Dat axe.
[img]http://img132.imageshack.us/img132/2325/modelphone.png[/img]
too much light intensity.
[QUOTE=JOMBIX;26625598][img_thumb]http://img132.imageshack.us/img132/2325/modelphone.png[/img_thumb]
too much light intensity.[/QUOTE]
Ha, my dad's first mobile phone.
I used to play Snake on that.
[QUOTE=JOMBIX;26616952][img_thumb]http://img225.imageshack.us/img225/1551/modelskorpion.png[/img_thumb]
I think I can do better with the textures.
[b]Edit due to ratings:[/b]
I can't ? |:[/QUOTE]
God dayum that texture seems very fitting.
I absolutely can't wait for this
If you ever need any more testers, I'm totally up for it
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