• Bethesda Announces ''Dishonored'' - New Game By Arkane Studios
    2,972 replies, posted
[QUOTE=BenJammin';30980507]Fallout 3 sucked ass, the voice acting sucked, the gameplay sucked, the story sucked, the engine sucked. Only thing good about it was VATS[/QUOTE] ^ troll
[QUOTE=BenJammin';30980507]Fallout 3 sucked ass, the voice acting sucked, the gameplay sucked, the story sucked, the engine sucked. Only thing good about it was VATS[/QUOTE] The engine sucked, the gameplay sucked, I hated the gameplay with a burning passion, the graphics weren't that great, the physics weren't really good at all...but that's just me, I can understand that people like the game, I can understand why people like it a lot, but that's just not for me.
[QUOTE=Tetracycline;31068619]The engine sucked, the gameplay sucked, I hated the gameplay with a burning passion, the graphics weren't that great, the physics weren't really good at all...but that's just me, I can understand that people like the game, I can understand why people like it a lot, but that's just not for me.[/QUOTE] You probably play Black Ops :v:
I didn't like Fallout 3, because I couldn't get into it, but it doesn't suck.
Good work on derailing the thread guys. BTW screenshot doesn't look like it follows the OP's image's art style AT ALL. And the character is just silly.
[QUOTE=Janus Vesta;31067382]What the hell are you talking about? New Vegas was great, so were Alpha Protocol and Neverwinter Nights 2. The only 'bad' game thay've made was Kotor 2 and that was because Lucas Arts decided to ship the game a year early to make money during the christmas season. Hell they even said they'd patch all the missing content into Kotor 2 for free, but Lucas Arts wont let them.[/QUOTE] [img]http://www.facepunch.com/fp/emoot/wtc.gif[/img] Not saying Obsidian sucks but NWN2 and specifically AP was pretty bad. I'd take Kotor2 with missing content anyday over AP or nwn2.
This brew of awesome is something that I am looking forward to immensely.
[QUOTE=maqzek;31069082][img]http://www.facepunch.com/fp/emoot/wtc.gif[/img] Not saying Obsidian sucks but NWN2 and specifically AP was pretty bad. I'd take Kotor2 with missing content anyday over AP or nwn2.[/QUOTE] NWN2 was good, no where near NWN but it was still good. I never understood the hatred people have for Alpha Protocol, sure there are some hiccups and the conversation system is fairly annoying but I thought the gameplay and story were really good. Also Kotor 2 was a great game, by 'bad' I meant it was the only really unfinished game.
Arkane? Hmm...respected, got to love that Dark Messiah. It was a great way of using the Source Engine back then.
[QUOTE=Janus Vesta;31069547]NWN2 was good, no where near NWN but it was still good. I never understood the hatred people have for Alpha Protocol, sure there are some hiccups and the conversation system is fairly annoying but I thought the gameplay and story were really good. Also Kotor 2 was a great game, by 'bad' I meant it was the only really unfinished game.[/QUOTE] I'm most probably in the minority, but I found myself enjoying Alpha Protocol way more than Mass Effect 2. Probably was me preferring the espionage and politically intrigues with characters that are only shades of grey more than over the top space wars and aliens with characters that are either an extreme or very cartoony in personality.
Hmm, if Viktor Antonov is working with Bethesda, then what about EP3? He was working on it, Valve released some concept art of EP3 that was drawn by him. Perhaps this could mean that EP3 is not currently under development at all, since, you know, you can't work on two studios at once.
[QUOTE=Big Bang;31071831]Hmm, if Viktor Antonov is working with Bethesda, then what about EP3? He was working on it, Valve released some concept art of EP3 that was drawn by him. Perhaps this could mean that EP3 is not currently under development at all, since, you know, you can't work on two studios at once.[/QUOTE] Or maybe there's a surprise waiting for us?
[QUOTE=Janus Vesta;31067382]What the hell are you talking about? New Vegas was great, so were Alpha Protocol and Neverwinter Nights 2. The only 'bad' game thay've made was Kotor 2 and that was because Lucas Arts decided to ship the game a year early to make money during the christmas season. Hell they even said they'd patch all the missing content into Kotor 2 for free, but Lucas Arts wont let them.[/QUOTE] KOTOR 2 with the restored content mod is better than KOTOR 1. Calling it right now. More complex characters, more intrigue, a more in depth combat system, etc. . . [editline]12th July 2011[/editline] [QUOTE=Big Bang;31071831]Hmm, if Viktor Antonov is working with Bethesda, then what about EP3? He was working on it, Valve released some concept art of EP3 that was drawn by him. Perhaps this could mean that EP3 is not currently under development at all, since, you know, you can't work on two studios at once.[/QUOTE] Er, yes you can. It just depends on whether he works contractually or freelance.
[QUOTE=Vaught;30966296]Hrmm. Might be cool then. Take my money, just take it now.[/QUOTE] [quote]Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio.[/quote] Hrmm. Might be cool then. [quote]Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world.[/quote] Take my money, just take it now.
[QUOTE=Mr. Scorpio;31072177][b]KOTOR 2 with the restored content mod is better than KOTOR 1. Calling it right now.[/b] More complex characters, more intrigue, a more in depth combat system, etc. . . [editline]12th July 2011[/editline] Er, yes you can. It just depends on whether he works contractually or freelance.[/QUOTE] That's a pretty bold statement.
Oh my god that art has already got me going.
[QUOTE][IMG]http://media1.gameinformer.com/imagefeed/featured/bethesda/dishonored/dishonored-firstscreen.jpg[/IMG] [/QUOTE] Brink 2? [editline]12th July 2011[/editline] [QUOTE=Spearman;31068627]You probably play Black Ops :v:[/QUOTE] Or you know, he has opinions that differ from yours, but that's not possible, is it?
[QUOTE=cyclocius;30966151]Directed by the lead Director of Deus Ex, Arkane Studios made Dark Messiah: Might and Magic. I have high hopes.[/QUOTE] Its enviroment is being made by the man who made City 17...my hopes are a massive boner. [editline]12th July 2011[/editline] [QUOTE=Mr. Scorpio;31072177]KOTOR 2 with the restored content mod is better than KOTOR 1. Calling it right now. More complex characters, more intrigue, a more in depth combat system, etc. . . [editline]12th July 2011[/editline] Er, yes you can. It just depends on whether he works contractually or freelance.[/QUOTE] He's freelance from what I can tell.
Looks awesome. All of it. I want more news.
I instantly thought of Half Life 2 upon seeing that image in the OP. Like, immediately.
I'm going to recreate the art from the OP in garrys mod out of HL2 props and NPCs. I will be back anytime between three hours and two days. [editline]13th July 2011[/editline] Now....to find a fitting map....
Been a while since I've been able to get excited over a brand new IP.
Game Informer brings more details: [url]http://www.computerandvideogames.com/311449/news/bethesdas-dishonored-new-details-in-the-wild/[/url] [quote]The Outsider: "This supernatural being is the source of all magic in Dishonored's world, including the many powers at the player's disposal." It's described as being "part devil, part angel, and entirely ambiguous." They mention that you will meet the Outsider at some point. The Heart: "The so-called heart is a mystical object that beats faster as you face your objectives, giving the player some basic guidance to keep them on track in Dishonored's large levels. More disturbingly, it whispers directly into your mind, pulling secrets from the consciousness of others and sensing interesting things within the world that lie beyond mortal senses." They note that you can learn something about every named character in the game with it and that using it may come with consequences. The powers that you do have won't include stuff like fireballs. One of the powers gives you the ability to summon a swarm of AI controlled rats that react realistically in the world. They'll clean the bones of downed enemies which will make it easier for you to hide them. They point out that the swarm could cause trouble for the player if an NPC freaks out since that could cause more guards to come to the area. The rats can also attack the player if there isn't a more appealing target. You can also possess one of them in order to escape through tunnels You'll be able to possess animals or humans. Humans will have to be unaware of your presence in order to possess them Other powers will include Bend Time, Windblast ect. Powers can be upgraded with runes. They note that you won't find enough runes on a single playthrough to upgrade everything. Gadgets will include spring razor traps, sticky grenades, and different types of ammunition like sleep darts. You'll be able to collect whalebone charms that will give you certain buffs like mana refill or a health boost. You'll only be able to find "12 or so" of the 40 whalebone's in a single playthrough. They'll be selected randomly from a master list. They refer to the AI as "analog AI". They'll have a number of characteristics that are modified on the fly instead of having a simple alert or neutral as you find in most games. One example is that two guards talking to each other will have narrower "vision cones" and their hearing will be duller in comparison to a guard patrolling on his own. Light, mental state, ambient noise ect. will all impact how the AI reacts. They're trying to avoid having the player feel like the AI is cheating. One way they're doing that is by rarely spawning new enemies, and when they do it'll only be because an alarm went off. When they do spawn they'll try to make it realistic such as having reinforments come through the backdoor of a mansion instead of just magically having them pop up near the player. They talk about different ways to disable a watchtower. One is a traditional way of avoiding the spotlight and enemies while moving slowly. "In Dishonored, however, you could alternatively climb a building and use a combination of celerity (supernatural speed), your natural double-jump, and blink (a short-range teleport) to cover a surprising distance in the air and land on the top of the tower itself." Their lead level designer wanted them to remove celerity-double jump-blink combo once he saw it being used because of a fear that people would use it to get out of the map They note that the levels are designed to encourage a lot of vertical experimentation On the type of experience that they want to deliver "Games can either be described as rollercoasters - which is all crafted and very high-drama - or that time when you were 16 and you and your friend broke into an abandoned house and you had the most intense moments waiting for the door to open, and then there were moments where, 'Ah, I expected something grand to happen but nothing happened; it was just an empty room.'" He (Harvey Smith) said that they want the latter. Listening to random conversations going on in the world may give you hints on how to complete objectives differently At one point in their demo they were shown a thug going after a woman in an alley. If the player just went right in they'd be ambushed by the thugs friends. You have multiple ways to rescue her, one of which is to find and take out the ambushers before rescuing the woman You can go around causing a lot of bloodshed or you can go with a much more clean/stealthy route. Causing lots of bloodshed will cause chaos in the world. "You'll be notified when your actions have raised or lowered the level of chaos, but it's an under-the-hood story mechanics rather than an explicit light/dark or paragon/renegade score with gameplay effects." "Whatever the specifics may be, the fate of this grim world is determined over a linear series of levels that largely revolve around eliminating one target or another within the Lord Regent's corrupt regime. This isn't an Elder Scrolls game that turns you loose to explore the world at your leisure, though everyone's experience will be different as they choose their path and affect the simulation in radically different ways based on their gameplay choices." There are only a few dialogue choices in the game and they only come up when you need to make a real choice. Most of the cutscenes are handeled while you stay in first person.[/quote]
Looks sweet, will probably get it anyway.
[IMG]http://i.imgur.com/WUWzw.jpg[/IMG] [IMG]http://i.imgur.com/Ah2We.jpg[/IMG] [IMG]http://i.imgur.com/tuEEL.jpg[/IMG] [IMG]http://i.imgur.com/yW1qt.jpg[/IMG] Some screenies I guess. [url=http://asia.gamespot.com/events/quakecon2011/story.html?sid=6327736&pid=636040&tag=topslot%3Bimg%3B1]QuakeCon 2011: From character customization to carnivorous rat summoning, developer Arkane Studios gives us a peek into the world of Dishonored[/url]
God yes! I loved Dark Messiah from there guys. Cant wait for this.
It looks absolutely fantastic, I can't wait. 2012 is shaping up to be a pretty good year as well, huh?
[QUOTE=Spearman;31068539]^ troll[/QUOTE] that's called an opinion. opinion's can't be wrong-- but his opinion is wrong.. so.
Somehow I completely missed this at Quakecon. The screenshots kind of seem like a letdown after seeing the awesome concept art. I don't like the cartoonish looking out of proportion characters.
I love their helmets. They look a lot like pickelhaubes.
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