• Bethesda Announces ''Dishonored'' - New Game By Arkane Studios
    2,972 replies, posted
Fire breathing is one hell of a lock down.
[url]http://www.escapistmagazine.com/videos/view/zero-punctuation/6445-Dishonored[/url] More positive than most.
Those 20 second unskipable adverts the Escapist have before every video really puts me off visiting there.
[QUOTE=Greeneyes;38164864]Those 20 second unskipable adverts the Escapist have before every video really puts me off visiting there.[/QUOTE] Bum bum ba-dum bum... Ad block!
[media]http://www.youtube.com/watch?v=iVlVyi9rKDo[/media] Damn, I [I]can't[/I] stop listening to this. Reminds me of the opening of Pirates of the Carribean. But more industrial.
[QUOTE=Hellduck;38164527][url]http://www.escapistmagazine.com/videos/view/zero-punctuation/6445-Dishonored[/url] More positive than most.[/QUOTE] I'm... I'm shocked.
[QUOTE=Marden;38165985]I'm... I'm shocked.[/QUOTE] Something is very wrong when Yahtzee is one of the most positive reviewers for a game.
There are virtually no 'professional' video game reviewers. You can also buy most of them off. IGN and Gamespot are notorious for this. [editline]24th October 2012[/editline] I say take every review with a grain of salt. One reason Yahtzee is so trusted is because not just because he's so negative, but also because there is no score in them. He sets out it's pros and cons and just states his opinion.
Yahtzee's reviews are great but for the most part they're just comedy, to me at least.
I agree with most of what he says: 1. There is no "middle ground" plot-wise, it's just good or bad endings. 2. The pacing can get slow at times. 3. Corvo has very little personality. 4. The maps are small and so can be the length. The only thing I can complain about is that he exaggerated it's flaws, but then again we're dealing with Yahtzee.
[QUOTE=HALP Cat;38168394]Yahtzee's reviews are great but for the most part they're just comedy, to me at least.[/QUOTE] The lesser-known [url=http://www.escapistmagazine.com/articles/view/columns/extra-punctuation]follow-up column[/url] he does on Tuesdays is much more moderate, and is generally a better reflection of the quality of the game.
This game has nice attention to detail, on my first playthrough I played mostly non-lethal. Except for a few assholes guards and jerks that I killed. Anyway now I am restarting the game and the dialogue changes quite a bit, at least the ones that you hear from random persons on the street.
[QUOTE=junker|154;38173497]This game has nice attention to detail, on my first playthrough I played mostly non-lethal. Except for a few assholes guards and jerks that I killed. Anyway now I am restarting the game and the dialogue changes quite a bit, at least the ones that you hear from random persons on the street.[/QUOTE] The attention to detail is what makes the game for me, honestly. It feels like every action has a consequence, whether good or bad (vs other games where only certain actions have consequences.)
Just finished the game, first two missions without killing anyone, but after that I said fuck it and went stabby mcslicethroath. Still got the low chaos ending though.
[QUOTE=HALP Cat;38168394]Yahtzee's reviews are great but for the most part they're just comedy, to me at least.[/QUOTE] They are his opinions exaggerated to the max for comedic purpose Under all the jokes he is actually giving an honest opinion, close enough Better than bought out bullshit like IGN 10/10 black ops 2 everything was amazing
Whoop! Wish it was free but what can you do eh? [url]http://www.bethblog.com/2012/10/25/more-dishonored-content-on-the-way/[/url] [quote]Dishonored: Dunwall City Trials, being released in December for $4.99 (or 400 Microsoft Points), will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers – including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge. The second and third add-ons for Dishonored will be coming in 2013 and will each feature story-driven campaigns. Pricing on these two packs will be revealed closer to launch. Daud, the leader of a group of supernatural assassins known as ‘The Whalers’, will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud’s own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome… Additional story details on the third add-on pack will be revealed closer to its launch next year.[/quote]
I think my biggest issue with this game is the fact that it has a hub level. Returning to the Pub after every mission just made all the missions feel like they ended in an anti-climactic way. I think the game would've been much more entertaining, and would keep a faster, more consistent pace if all the missions were regular assassination missions, with some different objectives to spice it up (Think Hitman/Thief). In between each mission there could be a "transition level" of sorts. Just a more open area of the city for you to explore, and do side quests in, which had the ultimate purpose of linking the missions together. [QUOTE=whatthe;38177743]Whoop! Wish it was free but what can you do eh? [url]http://www.bethblog.com/2012/10/25/more-dishonored-content-on-the-way/[/url][/QUOTE] I was hoping this game's DLC would be mainly story-based. Happy to see them doing this.
[QUOTE=TheWhiteFox1;38177861]I think my biggest issue with this game is the fact that it has a hub level. Returning to the Pub after every mission just made all the missions feel like they ended in an anti-climactic way. I think the game would've been much more entertaining, and would keep a faster, more consistent pace if all the missions were regular assassination missions, with some different objectives to spice it up (Think Hitman/Thief). In between each mission there could be a "transition level" of sorts. Just a more open area of the city for you to explore, and do side quests in, which had the ultimate purpose of linking the missions together. I was hoping this game's DLC would be mainly story-based. Happy to see them doing this.[/QUOTE] I like this idea, and it is what I honestly expected instead of a [B]HUB[/B] (Sounds like a [B]H[/B]ounds p[B]UB[/B] abbreviation) level. This game needs modding tools, and a sequel (or sizeable DLC) with an open area.
[QUOTE=TheWhiteFox1;38177861]I think my biggest issue with this game is the fact that it has a hub level. Returning to the Pub after every mission just made all the missions feel like they ended in an anti-climactic way. I think the game would've been much more entertaining, and would keep a faster, more consistent pace if all the missions were regular assassination missions, with some different objectives to spice it up (Think Hitman/Thief). In between each mission there could be a "transition level" of sorts. Just a more open area of the city for you to explore, and do side quests in, which had the ultimate purpose of linking the missions together. I was hoping this game's DLC would be mainly story-based. Happy to see them doing this.[/QUOTE] I actually really enjoyed getting a break between the (for me) really intense missions. Sure, the handing out of missions was pretty bleak, but talking to people, finding a rune or two, checking out new powers, upgrading, just chilling a bit, that was great IMO. Instead of being constantly paranoid about being seen. In the end, the [sp]trip through the flooded district was pretty annoying because you were never really safe anywhere, and I didn't know who was with me or against me.[/sp] By the way, am I the only one who found the masquerade [sp]to be a really boring level? You can just walk in, talk to a few people, fix a drink, talk some more, and walk away. No challenge in any way.[/sp]
[QUOTE=cdot;38177999]I actually really enjoyed getting a break between the (for me) really intense missions. Sure, the handing out of missions was pretty bleak, but talking to people, finding a rune or two, checking out new powers, upgrading, just chilling a bit, that was great IMO. Instead of being constantly paranoid about being seen. In the end, the [sp]trip through the flooded district was pretty annoying because you were never really safe anywhere, and I didn't know who was with me or against me.[/sp] By the way, am I the only one who found the masquerade [sp]to be a really boring level? You can just walk in, talk to a few people, fix a drink, talk some more, and walk away. No challenge in any way.[/sp][/QUOTE] I agree with you but I loved the Masquerade. That kind of James Bond "hiding in plain sight" thing always appeals to me. [editline]25th October 2012[/editline] [QUOTE=whatthe;38177743]Whoop! Wish it was free but what can you do eh? [url]http://www.bethblog.com/2012/10/25/more-dishonored-content-on-the-way/[/url][/QUOTE] Oh shit, wait a minute, you get to play as Daud for the first story DLC? Badass.
Hopefully when playing as Daud, he might speak. I like Corvo but I hate silent protagonists. Yahtzee explained the downside really well in that review.
Even though Corvo had nearly no personality, the dialogues of the guards and how everyone treated you created a special kind of personality. On my not so lethal playthrough, Corvo was portrayed as a silent man full of mysteries. Yet capable of killing men and doing the most impossible missions. I liked that a lot.
[QUOTE=Hellborg 65;38178528]Hopefully when playing as Daud, he might speak. I like Corvo but I hate silent protagonists. Yahtzee explained the downside really well in that review.[/QUOTE] It only says that Daud and his assassins will be the main focus. For all we know we could play as one his men (and I'd prefer that because Daud was portrayed in the game as a man who always took the lethal approach.).
[QUOTE=Derposaurus;38168461] 1. There is no "middle ground" plot-wise, it's just good or bad endings. [/QUOTE] When I got "just dark enough" achievement on my first playtrough I thought you could get not-dark-at-all ending if you had "no" chaos instead of "low" (by not killing anyone). I love the game, but all this stuff with high or low chaos seems like it's been half-assed. Only major difference it makes is the [sp]last level[/sp], even before that the characters in the hub were really positive about you no matter what chaos. Boatman was [sp]nice to you all game no matter what chaos until the poisoning where he suddenly becomes "I hate you so much but I will save you because[/sp] Bethesda made Arkane do the whole good-bad thing as a selling point.
First DLC sounds like money-making slapped on bullshit, story driven DLC on the other hand could be good.
I wonder if the dlc will actually be affected by the way you played the game. [sp]If you killed Daud in your playthrough then he dies at the end of the dlc, if you spared him then he lives, also letting you see the aftermath of Corvo stealing his keys, which I really wanted to see.[/sp]
I think the only game I've enjoyed the moral aspects of was Mass Effect 2, I thought they done it pretty well.
The Trials DLC sounds okay but I'm looking forward to the story DLC.
[QUOTE=Scotchair;38179129]I think the only game I've enjoyed the moral aspects of was Mass Effect 2, I thought they done it pretty well.[/QUOTE] I guess someone hasn't played Witcher 2.
[QUOTE=Marden;38179757]I guess someone hasn't played Witcher 2.[/QUOTE] Witcher 2 didn't have a moral choice system. It just had choices and consequences.
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