Bethesda Announces ''Dishonored'' - New Game By Arkane Studios
2,972 replies, posted
i'm one of those kinds of people who can't see something they're looking for when it's right in front of them. yet i'm not an idiot because i have the tenacity and mental ability to make level designers cry and such. shit just in this past week i've probably glitched at least 4 missions in a way that would put devs in the funny house. not to mention during my playthrough of dishonored i made my way around in ways i shouldn't have (in a way that the devs totally wouldn't have wanted it to be) most of the time.
i dunno i like objective markers because it would be obvious if i didn't have this habit of overlooking the incredibly obvious. but i do so i'd rather have my objective markers.
well and i don't like wasted time in video games either.
[QUOTE=NeoSeeker;38385061]i'm one of those kinds of people who can't see something they're looking for when it's right in front of them. yet i'm not an idiot because i have the tenacity and mental ability to make level designers cry and such. shit just in this past week i've probably glitched at least 4 missions in a way that would put devs in the funny house. not to mention during my playthrough of dishonored i made my way around in ways i shouldn't have (in a way that the devs totally wouldn't have wanted it to be) most of the time.
i dunno i like objective markers because it would be obvious if i didn't have this habit of overlooking the incredibly obvious. but i do so i'd rather have my objective markers.
well and i don't like wasted time in video games either.[/QUOTE]
It doesn't make you an idiot you just play games in a way where you can't really get involved with something when there's no direction given
Dishonored can do that but thats def not its strongest suit. IMO its fun to play the game in a very directed manner, but it's over very quick when you play it that way (like 6-7 hours at the most), and it doesn't feel substantually better than other much more linear games (but not bad), so it clearly isn't as good of a game, or have as good pacing, when played that way. Versus playing it more stealth like and when you put a higher emphasis on exploring/figuring it out. Cause the game does a great job of keeping a good momentum and fun going for that style of gameplay.
well i can... that's why i play games like silent hill and half life just i need a guide sometimes. i actually can enjoy it but when the next path is a fucking ladder that's hidden behind some pillar it's like come the fuck on.
i guess i do enjoy wandering about and figuring it out for myself, but in dishonored the feel of the game just didn't seem like one of those kinds of games where you just wander about. in dishonored i felt more like a man with a single mission on a warpath.
it didn't help that they made emily adorable and one of the few only likable characters in the game. i guess some part of me felt genuinely pissed off someone killed her mother, so i took it out on everyone in game lol.
WHO LEIKS TEH TUMMY SCRITCHUMS, YES YOU DO YES YOU DO
god fucking damnit i suck at not killing!
i try to only kill in self defence but i keep getting high chaos ratings from only killing a few people.
i just fucked up and got mobbed by a load of assassins and the whole room turned into a clusterfuck of teleporting sword swinging assholes ..i ended up butchering them all because fuck the rules but jesus.
how the shit do you people get low chaos ratings ..and 9 deaths in a whole mission isnt too much is it? ...i'd call that medium tops
So I just finished my high chaos playthrough, and is it just me, or is there actually sequel bait at the very end of the ending where Emily dies?
[url=http://www.youtube.com/watch?feature=player_detailpage&v=xFc9VFksYkE#t=118s]If you need a reference.[/url]
[QUOTE=elowin;38388115]So I just finished my high chaos playthrough, and is it just me, or is there actually sequel bait at the very end of the ending where Emily dies?
[url=http://www.youtube.com/watch?feature=player_detailpage&v=xFc9VFksYkE#t=118s]If you need a reference.[/url][/QUOTE]
I didn't even know she could die, so that was the bad ending everyone was talking about. I thought I had it but I guess not.
[QUOTE=Derposaurus;38388217]I didn't even know she could die, so that was the bad ending everyone was talking about. I thought I had it but I guess not.[/QUOTE]
It's actually kind funny, they have a complete ending for when she dies, and yet you can't just shoot her in the face at the very end.
I tried it, with explosive ammo, she just ended up grabbing onto the ledge, had to wait half a minute for her to fall off, really weird.
I finally got Shadow and Ghost. Apparently finding bodies doesn't mess it up. Then again they only find one body. It happened right in the first assassination (I can't imagine where, I made sure none of the bodies was reachable by guards) so I wasn't expecting to get those achievements. But I did. Now I'm only missing the no powers one so maybe when I have time I'll get it.
And sleep dart kept killing one specific Overseer guard. I guess a bug, so I simply choked him.
One thing's for sure: I'm picking this game up during the Steam Christmas sale. I've got a good 100$ bucks stashed away just for the occasion.
I was slightly disappointed that there wasn't a mission aboard a whaling ship. You can't tell me that wouldn't be awesome
I played through a third time hoping for the Clean Hands achievement, only to have failed without realizing.
I killed nobody, according to the mission recap screen thingy at the end of each mission. I made sure everybody I knocked out was elevated and flat, thus protected from the rats and falling. I have no clue why I didn't get the achievement.
I feel sad now.
I just completed the high chaos ending...
Why was it so shit?! Also, [sp]Samuel, why? You were my friend! I actually ended up saving his body from the fish, because i felt like an ass for killing him in the first place[/sp]
[QUOTE=GeneralSpecific;38405568]I played through a third time hoping for the Clean Hands achievement, only to have failed without realizing.
I killed nobody, according to the mission recap screen thingy at the end of each mission. I made sure everybody I knocked out was elevated and flat, thus protected from the rats and falling. I have no clue why I didn't get the achievement.
I feel sad now.[/QUOTE]
Two questions. Did you play through the game from beginning to end and how did you solve the Granny Rags vs Slackjaw encounter?
[QUOTE=Marden;38406339]Two questions. Did you play through the game from beginning to end and how did you solve the Granny Rags vs Slackjaw encounter?[/QUOTE]
In order, yes and I did none of Granny Rags' quests, cause I know how [I]that[/I] ends.
Hm, when I played for the Clean hands I had to redo the Granny Rags vs Slackjaw encounter. I knocked her out and there's a bug where the game still counts it as a kill even though the game will show the opposite stats. So I just stole her key and run, finished the game and got the achievement.
[QUOTE=Marden;38406465]Hm, when I played for the Clean hands I had to redo the Granny Rags vs Slackjaw encounter. I knocked her out and there's a bug where the game still counts it as a kill even though the game will show the opposite stats. So I just stole her key and run, finished the game and got the achievement.[/QUOTE]
Firstly spoliers.
Think it was confirmed that if you [sp]knock her out when the cameo is destroyed she is so weak she dies[/sp], or something.
For clean hands all you can do is the pickpocket and run.
[QUOTE=Greeneyes;38406696]Firstly spoliers.
Think it was confirmed that if you [sp]knock her out when the cameo is destroyed she is so weak she dies[/sp], or something.
For clean hands all you can do is the pickpocket and run.[/QUOTE]
The bug is that it doesn't show as a kill in the mission stats screen at the end, not that it counts as a kill.
[QUOTE=elowin;38406728]The bug is that it doesn't show as a kill in the mission stats screen at the end, not that it counts as a kill.[/QUOTE]
oop, me just misreading posts again.
[QUOTE=Greeneyes;38406696]Firstly spoliers.
Think it was confirmed that if you [sp]knock her out when the cameo is destroyed she is so weak she dies[/sp], or something.
For clean hands all you can do is the pickpocket and run.[/QUOTE]
I did it a different way. You [sp]offer to help her cook Slackjaw, then knock him out with a sleeping dart. She'll give you the keys and tell you to release him so that you can put him in the cauldron. You can just leave that way, not sure if leaving Slackjaw there counts as a kill. I carried him to the end of the area anyway, and got the Clean Hands achievement successfully.[/sp]
So, the very first time I reached the end of the game with High Chaos, when I saw [sp]the New Regent grabbing Emily, I thought I could posses him and walk away from Emily to kill him, but it ended with the three of us falling to our deaths.[/sp]
I kind of hate how the game punishes you for killing, when all the nonlethal takedowns are boring and the same
it doesnt EXACTLY punishes you for killing from what i have played so far the CHAOS that you make is what matters
as example in one level half way trough it i went fuck leet agenda, started to kill everyone in the room like 10 people even tough no alarms were rung , finished level
chaos level: low
[QUOTE=dvc;38410023]I kind of hate how the game punishes you for killing, when all the nonlethal takedowns are boring and the same[/QUOTE]
but it's not a punishment - it just changes the world. The game is too easy on low chaos anyway.
I wish there was a middle ground in the plot, the game could have been much better and probably would have spanned more than a "good" playthrough and a "bad" playthrough, because once you finish those you tend to repeat them.
[QUOTE=Sector 7;38410100]but it's not a punishment - it just changes the world. The game is too easy on low chaos anyway.[/QUOTE]
Well it punishes you in the sense that the story ends and emily's disposition only cares about your chaos level and nothing else. And killing pretty much directly contributes to chaos (you can kill a small number and still have low chaos mind you). So if you kill people and as such the game reads that as high chaos, you'll have to trudge through the final missions with everyone going "WOW NICE JOB YOU FUCKING KILLER YOU YOU ARE A TERRIBLE PERSON *cue shitty ending*"
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